Difference between revisions of "Sniper Artillery Piece"
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==Description== | ==Description== | ||
− | The Sniper Rifle Artillery piece is the smaller cousin to the [[Long Tom Artillery Piece]] designed by [[Armstrong Industries]] | + | The Sniper Rifle Artillery piece is the smaller cousin to the [[Long Tom Artillery Piece]] designed by [[Armstrong Industries]]. As the second most-powerful tube artillery in the [[Inner Sphere]], the Sniper has an effective range of 9 kilometers.<ref>''Technical Readout: 3085'', p. 32</ref> While usable as [[Field Artillery|field artillery]], the Sniper is also mounted on several vehicles: the [[Marksman]], [[Padilla Artillery Tank]], [[Sniper Artillery (Combat Vehicle)|Sniper Artillery Tank]], and [[Teppō]]. |
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===Rules Revision=== | ===Rules Revision=== | ||
− | The Sniper Artillery Rifle prior to revision artillery rules, was considered optional standard equipment, using old Level 2 Rules. After introduction [[Total Warfare]] rule set, the equipment was re-shuffled to the Advanced rules. Which made it no longer considered playable in | + | The Sniper Artillery Rifle prior to revision artillery rules, was considered optional standard equipment, using old Level 2 Rules. After introduction [[Total Warfare]] rule set, the equipment was re-shuffled to the Advanced rules. Which made it no longer considered playable in Tournament, thus Non-Tournament Legal. |
− | The Sniper artillery's ammunition options were expanded to include Smoke, Anti-Personnel, Illumination, Incendiary, Copperhead, Thunder/FASCAM, Cluster, and High Explosive Rounds (High Explosive rounds considered the "Standard" rounds for tube artilery). The standard rounds damage was increased from the old Damage = 10/5 to 20/10 damage. | + | The Sniper artillery's ammunition options were expanded to include [[Smoke Shell|Smoke]], Anti-Personnel, [[Illumination Shell|Illumination]], Incendiary, [[Copperhead Shell|Copperhead]], [[Flechette Shell|Flechette]], [[Thunder Shell|Thunder/FASCAM]], [[Cluster Shell|Cluster]], and High Explosive Rounds (High Explosive rounds considered the "Standard" rounds for tube artilery). The standard rounds damage was increased from the old Damage = 10/5 to 20/10 damage. |
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*''[[BattleTech Master Rules]]'' | *''[[BattleTech Master Rules]]'' | ||
*''[[Tactical Operations]]'' | *''[[Tactical Operations]]'' | ||
− | + | *''[[Technical Readout: 3085]]'' | |
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Artillery_Weapons]] | [[Category:Artillery_Weapons]] |
Revision as of 14:12, 26 June 2011
Sniper | |
Production information | |
Type | Artillery |
Tech Base | Inner Sphere |
Year Availability | 1950's |
Technical specifications | |
Heat | 10 |
Damage | 20/10[1] |
Minimum Range | - |
Short Range | - |
Medium Range | - |
Long Range | 18 Maps[2] |
Tons | 20 |
Critical Slots | 20 |
Ammo Per Ton | 10 |
Cost (unloaded) | 300,000 |
Ammo Cost (per ton) | 6,000 |
BV (1.0) | ? |
BV (2.0) | 85 |
Description
The Sniper Rifle Artillery piece is the smaller cousin to the Long Tom Artillery Piece designed by Armstrong Industries. As the second most-powerful tube artillery in the Inner Sphere, the Sniper has an effective range of 9 kilometers.[3] While usable as field artillery, the Sniper is also mounted on several vehicles: the Marksman, Padilla Artillery Tank, Sniper Artillery Tank, and Teppō.
Models
The Sniper Artillery Piece is manufactured on the following planets:
Brand | Planet | Company |
---|---|---|
Sniper Rifle | Bainsville | Armstrong Industries |
Rules
Rules Revision
The Sniper Artillery Rifle prior to revision artillery rules, was considered optional standard equipment, using old Level 2 Rules. After introduction Total Warfare rule set, the equipment was re-shuffled to the Advanced rules. Which made it no longer considered playable in Tournament, thus Non-Tournament Legal.
The Sniper artillery's ammunition options were expanded to include Smoke, Anti-Personnel, Illumination, Incendiary, Copperhead, Flechette, Thunder/FASCAM, Cluster, and High Explosive Rounds (High Explosive rounds considered the "Standard" rounds for tube artilery). The standard rounds damage was increased from the old Damage = 10/5 to 20/10 damage.
See Also
(References to Sniper Artillery Piece)
References
- BattleTech Compendium: Rules of Warfare, p. 116
- BattleTech Master Rules, p. 116
- Tactical Operations, p. 284