Difference between revisions of "Hellspawn"

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{{InfoBoxBattleMech
 
{{InfoBoxBattleMech
|image=Hellspawn.gif
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|image = Hellspawn.gif
|name=''Hellspawn''
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|name = ''Hellspawn''
|manufacturer=[[General Motors]]<ref name="TRO:3067p67+">''Technical Readout: 3067'', pp. 67-68, "HSN-7D Hellspawn"</ref>
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|manufacturer = [[General Motors]]<ref name="TRO:3067p67+">''Technical Readout: 3067'', pp. 67-68, "HSN-7D Hellspawn"</ref>
|production year=3062
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|production year = 3062
|year reference=<ref name="MUL1">''[http://www.masterunitlist.info/Unit/Details/4307/ MUL online entry for the ''{{PAGENAME}}'']''</ref>
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|year reference = <ref name="MUL1">''[http://www.masterunitlist.info/Unit/Details/4307/ MUL online entry for the ''{{PAGENAME}}'']''</ref>
|model=HSN-7D<ref name="TRO:3067p67+"/>
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|model = HSN-7D<ref name="TRO:3067p67+"/>
|cost= 8,288,200 [[C-bill]]s<ref name="MUL1"/>
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|cost = 8,288,200 [[C-bill]]s<ref name="MUL1"/>
|Tech Base=[[Inner Sphere]]
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|Tech Base = [[Inner Sphere]]
|mech type=Battlemech
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|mech type = Battlemech
|feet=biped
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|feet = biped
|mass=45
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|mass = 45
|chassis=[[Chassis#Models|GM Fury-M Endo Steel]]<ref name="TRO:3067p67+"/>
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|chassis = [[GM Fury-M]] [[[endo steel]]<ref name="TRO:3067p67+"/>
|armor=[[StarGuard III]]<ref name="TRO:3067p67+"/>
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|armor = [[StarGuard III]]<ref name="TRO:3067p67+"/>
|engine=[[GM 270 XL]]<ref name="TRO:3067p67+"/>
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|engine = [[GM 270 XL]]<ref name="TRO:3067p67+"/>
|comsys=[[Dalban SuperMicronics w/Guardian ECM]]<ref name="TRO:3067p67+"/>
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|comsys = [[Dalban SuperMicronics]] with [[Guardian ECM suite]]<ref name="TRO:3067p67+"/>
|T&T=[[GME HiTrak-3]]<ref name="TRO:3067p67+"/>
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|T&T = [[GME HiTrak-3]]<ref name="TRO:3067p67+"/>
|heat sinks=10 [[Double Heat Sinks]]<ref name="TRO:3067p67+"/>
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|heat sinks = 10 [[Double Heat Sinks|double]]<ref name="TRO:3067p67+"/>
|speed=97.2<ref name="TRO:3067p67+"/>
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|speed = 97.2<ref name="TRO:3067p67+"/>
|jumpjets=[[Rawlings 80]]<ref name="TRO:3067p67+"/>
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|jumpjets = [[Rawlings 80]]<ref name="TRO:3067p67+"/>
|armament=
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|armament =  
*3x [[Medium Pulse Laser]]s<ref name="TRO:3067p67+"/>
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* 3x [[Medium pulse laser]]s<ref name="TRO:3067p67+"/>
*2x [[LRM-10]]s<ref name="TRO:3067p67+"/>
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* 2x [[LRM-10]]s<ref name="TRO:3067p67+"/>
|BV (1.0)=1,094<ref name="COp127">''Combat Operations'', p. 127, "Force Faction Tables"</ref>
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|BV (1.0) = 1,094<ref name="COp127">''Combat Operations'', p. 127, "Force Faction Tables"</ref>
|BV (2.0)=1,220<ref name="TRO:3067p67+"/><ref name="MUL1"/><ref>''Record Sheets: 3067 Unabridged'', p. 99</ref>
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|BV (2.0) = 1,220<ref name="TRO:3067p67+"/><ref name="MUL1"/><ref>''Record Sheets: 3067 Unabridged'', p. 99</ref>
 
}}  
 
}}  
  
 
== Description ==
 
== Description ==
The flagship design of [[GM]]'s [[Talcott]] production facility, the '''''Hellspawn''''' was designed in response to a call from the [[Armed Forces of the Federated Commonwealth]] for a modern, highly mobile, fire-support [[BattleMech]] to compete with the older ''[[Dervish]]''. The ''Hellspawn'' is built on a GM Fury-M [[Endo Steel]] chassis that weighs half as much as a standard chassis. The ''Hellspawn'' carries a GM 270 [[XL engine]] that gives it a top speed of 97.2 km/h and also weighs half as much as a standard engine while making the 'Mech susceptible to a combat kill from a side torso loss. For protection from enemy electronic warfare equipment such as [[C3]] or [[Artemis IV]], the ''Hellspawn'' is equipped with a [[Guardian ECM Suite]]. To enhance the 'Mech's mobility it has six Rawlings 80 [[jump jet]]s that allow the 'Mech to jump up to one hundred and eighty meters. Finally, the ''Hellspawn'' has six and a half tons of armor that is barely adequate when compared to other medium 'Mechs.<ref name="TRO:3067p67+"/>
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The flagship design of the [[General Motors]] [[Talcott]] production facility, the '''''Hellspawn''''' was designed in response to a call from the [[Armed Forces of the Federated Commonwealth]] for a modern, highly mobile, fire-support [[BattleMech]] to compete with the older ''[[Dervish]]''.<ref name="TRO:3067p67+"/>
  
 
== Weapons and Equipment ==
 
== Weapons and Equipment ==
The ''Hellspawn'' has two Federated 10-shot [[LRM-10]] launchers which make the 'Mech capable of providing both direct and indirect long range fire support. For self defense or close combat, the ''Hellspawn'' has three RAMTech 800P [[Medium Pulse Laser]]s.<ref name="TRO:3067p67+"/>
+
The ''Hellspawn'' is built on a [[GM Fury-M]] [[endo steel]] chassis that weighs half as much as a standard chassis and carries a [[GM 270 XL]] [[extralight engine]] that gives it a top speed of 97.2 km/h and also weighs half as much as a standard engine, but makes the 'Mech susceptible to a combat kill from a side torso loss. For protection from enemy electronic warfare equipment such as [[C3]] or [[Artemis IV]], the ''Hellspawn'' is equipped with a [[Guardian ECM suite]]. To enhance the 'Mech's mobility it has six [[Rawlings 80]] [[jump jet]]s that allow the 'Mech to jump up to 180 meters. Finally, the ''Hellspawn'' has six and a half tons of armor that is barely adequate when compared to other medium 'Mechs.
 +
 
 +
The ''Hellspawn'' has two [[LRM-10#Federated_10-Shot|Federated 10-shot]] [[LRM-10]] launchers which make the 'Mech capable of providing both direct and indirect long range fire support. For self-defense or close combat, the ''Hellspawn'' has three [[RAMTech 800P]] [[medium pulse laser]]s.<ref name="TRO:3067p67+"/>
  
 
== Variants ==
 
== Variants ==
*;HSN-8E : The 8E developed in [[Introduction Year::3068]]<ref name="MUL2"/> is a variant aimed at increasing the 'Mech's long range effectiveness. Two of the Medium Pulse Lasers have been traded for lighter [[ER Medium Laser]]s and an [[Artemis IV]] system has been added to each LRM launcher. BV (1.0) = 1,186<ref name="COp127"/>, BV (2.0) = 1,341<ref>''Record Sheets: 3067 Unabridged'', p. 100</ref><ref name="MUL2">''[http://www.masterunitlist.info/Unit/Details/4308/hellspawn-hsn-8e/ MUL online entry for the Hellspawn HSN-8E variant]''</ref>
+
*; HSN-8E : The 8E, developed in [[Introduction Year::3068]]<ref name="MUL2"/>, is a variant aimed at increasing the 'Mech's long range effectiveness. Two of the [[medium pulse laser]]s have been traded for lighter [[ER medium laser]]s, and an [[Artemis IV]] system has been added to each [[LRM-10]] launcher. BV (1.0) = 1,186<ref name="COp127"/>, BV (2.0) = 1,341<ref>''Record Sheets: 3067 Unabridged'', p. 100</ref><ref name="MUL2">''[http://www.masterunitlist.info/Unit/Details/4308/hellspawn-hsn-8e/ MUL online entry for the Hellspawn HSN-8E variant]''</ref>
  
*;HSN-9F : Also developed in 3068<ref name="MUL3"/>, the 9F variant is designed for close combat. The ''Hellspawn'' 9F sacrifices both of the LRM-10 launchers, one Medium Pulse Laser, the Guardian ECM Suite, and a half-ton of armor for two [[MRM-20]] launchers giving the 'Mech more punch at the cost of ranged combat capabilities and defenses. BV (1.0) = 998<ref name="COp127"/>, BV (2.0) = 1,118<ref>''Record Sheets: 3067 Unabridged'', p. 101</ref><ref name="MUL3">''[http://www.masterunitlist.info/Unit/Details/4309/hellspawn-hsn-9f/ MUL online entry for the Hellspawn HSN-9F variant]''</ref>
+
*; HSN-9F : Also developed in 3068<ref name="MUL3"/>, the 9F variant is designed for close combat. The 9F sacrifices both of the [[LRM-10]] launchers, one [[medium pulse laser]], the [[Guardian ECM suite]], and a half-ton of armor for two [[MRM-20]] launchers, giving the 'Mech more punch at the cost of ranged combat capabilities and defenses. BV (1.0) = 998<ref name="COp127"/>, BV (2.0) = 1,118<ref>''Record Sheets: 3067 Unabridged'', p. 101</ref><ref name="MUL3">''[http://www.masterunitlist.info/Unit/Details/4309/hellspawn-hsn-9f/ MUL online entry for the Hellspawn HSN-9F variant]''</ref>
  
*;HSN-10G : This version introduced in [[Introduction Year::3076]]<ref name="MUL4"/> is equipped with a pair of [[MML-7]]s and Medium Pulse Lasers, supplemented with a [[Light PPC]]. This variant loses a jump jet, restricting its jump range to 150 meters. BV(2.0)=1,188<ref>''Record Sheets: 3067 Unabridged'', p. 102</ref><ref name="MUL4">''[http://www.masterunitlist.info/Unit/Details/5673/hellspawn-hsn-10g/ MUL online entry for the Hellspawn HSN-10G variant]''</ref>
+
*; HSN-10G : This variant, introduced in [[Introduction Year::3076]]<ref name="MUL4"/>, is equipped with a pair of [[MML-7]]s and [[medium pulse laser]]s, supplemented with a [[light PPC]]. This variant loses a [[jump jet]], restricting its jump range to 150 meters. BV(2.0)=1,188<ref>''Record Sheets: 3067 Unabridged'', p. 102</ref><ref name="MUL4">''[http://www.masterunitlist.info/Unit/Details/5673/hellspawn-hsn-10g/ MUL online entry for the Hellspawn HSN-10G variant]''</ref>
  
*;HSN-10SR : This [[Introduction Year::3081]]<ref name="MUL5"/> variant carries a [[Light PPC]] and [[ER Medium Laser]] in each arm. It's also equipped with a [[Guardian ECM Suite]], [[Beagle Active Probe]], and [[Target Acquisition Gear|TAG]]. The ''Hellspawn''-10SR also carries eight [[Improved Jump Jets]], allowing for 240 meter jumps. BV(2.0)=1,411<ref>''Record Sheets: 3067 Unabridged'', p. 103</ref><ref name="MUL5">''[http://www.masterunitlist.info/Unit/Details/5674/hellspawn-hsn-10sr/ MUL online entry for the Hellspawn HSN-10SR variant]''</ref>
+
*; HSN-10SR : This [[Introduction Year::3081]]<ref name="MUL5"/> variant carries a [[light PPC]] and [[ER medium laser]] in each arm. It's also equipped with a [[Guardian ECM suite]], [[Beagle active probe]], and [[Target Acquisition Gear|TAG]]. The ''Hellspawn''-10SR also carries eight [[improved jump jet]]s, allowing for 240 meter jumps. BV(2.0)=1,411<ref>''Record Sheets: 3067 Unabridged'', p. 103</ref><ref name="MUL5">''[http://www.masterunitlist.info/Unit/Details/5674/hellspawn-hsn-10sr/ MUL online entry for the Hellspawn HSN-10SR variant]''</ref>
  
 
=== Custom Variants ===
 
=== Custom Variants ===
*;HSN-7D2 ''Hellspawn'' (Halperin) : The personal 'Mech of [[Crucis March Militia]] deserter-turned-bandit [[Greta Halperin]], her ''Hellspawn'' introduced in [[Introduction Year::3072]]<ref name="MUL6"/> had been extensively modified with [[Experimental Technology|experimental technologies]] to turn it into a deadly first strike backstabber. Both [[LRM]] launchers are swapped for two single shot [[Rocket Launcher 20]]s and each arm mounted [[Pulse Laser]] is replaced with a pair of ER Medium Lasers. The torso mounted pulse laser is dropped entirely for two rear facing [[ER Small Laser]]s, while two additional tons of armor improve its weak protection. Two extra heat sinks enhanced by a trio of [[Coolant Pod]]s allow Halperin to [[Alpha strike (Tactic)|Alpha Strike]] repeatedly until her targets are destroyed, while switching the Guardian for an advanced [[Angel ECM Suite]] prevents any chance of her high-ranked marks calling for help. BV (2.0) = 1,415 <ref name="XTR:Pirates">''Experimental Technical Readout: Pirates'', p. 5, 18</ref><ref name="MUL6">''[http://www.masterunitlist.info/Unit/Details/1478/hellspawn-hsn-7d2-halperin/ MUL online entry for the Hellspawn HSN-7D2 (Halperin) variant]''</ref>
+
*; HSN-7D2 ''Hellspawn'' (Halperin) : The personal 'Mech of [[Crucis March Militia]] deserter-turned-bandit [[Greta Halperin]], her ''Hellspawn'' introduced in [[Introduction Year::3072]]<ref name="MUL6"/> had been extensively modified with [[Experimental Technology|experimental technologies]] to turn it into a deadly first strike backstabber. Both [[LRM-10]] launchers are swapped for two single shot [[RL-20]]s and each arm mounted [[medium pulse laser]] is replaced with a pair of [[ER medium laser]]s. The torso mounted pulse laser is dropped entirely for two rear facing [[ER small laser]]s, while two additional tons of armor improve its weak protection. Two extra [[double heat sink]]s enhanced by a trio of [[coolant pod]]s allow Halperin to [[Alpha strike (Tactic)|Alpha Strike]] repeatedly until her targets are destroyed, while switching the [[Guardian ECM suite]] for an advanced [[Angel ECM suite]] prevents any chance of her high-ranked marks calling for help. BV (2.0) = 1,415 <ref name="XTR:Pirates">''Experimental Technical Readout: Pirates'', p. 5, 18</ref><ref name="MUL6">''[http://www.masterunitlist.info/Unit/Details/1478/hellspawn-hsn-7d2-halperin/ MUL online entry for the Hellspawn HSN-7D2 (Halperin) variant]''</ref>
  
 
=== Apocryphal Variants ===
 
=== Apocryphal Variants ===
 
{{ApocryphalContentStart}}
 
{{ApocryphalContentStart}}
 
''From [[MechWarrior Online]]:''
 
''From [[MechWarrior Online]]:''
*;HSN-7P : The first PGI invented variant, the 7P is more focused on energy weaponry, carrying a pair of ER Medium Lasers in the right torso and a single ER Medium in each arm, supported by a pair of left torso mounted Artemis IV-enhanced LRM-10 and a center torso mounted ER Small Laser. The Guardian and jump jets are removed from the standard 7D frame to free up the weight for these weapons, with the 7P carrying two tons of LRM reloads as well as four extra heat sinks. <ref name=MWO-S>''MechWarrior Online - ''Hellspawn'' Sale Page</ref>
+
*; HSN-7P : The first PGI designed variant, the 7P is more focused on energy weaponry, carrying a pair of [[ER medium laser]]s in the right torso and one in each arm, supported by a pair of left torso mounted [[Artemis IV]]-enhanced [[LRM-10]]s and a center torso mounted [[ER small laser]]. The [[Guardian ECM suite]] and [[jump jet]]s are removed from the standard 7D frame to free up the weight for these weapons, with the 7P carrying two tons of LRM reloads as well as four extra [[double heat sink]]s. <ref name=MWO-S>''MechWarrior Online - ''Hellspawn'' Sale Page</ref>
  
*;HSN-8P : The second PGI invented variant, the 8P is instead more focused on missile weaponry, carrying a total of five [[LRM-5]]s - two in each arm supplemented by a single one in the left torso - supported by paired ER Medium Lasers in the right torso. Retaining the 7D's jump jets, the 8P carries seven tons of armor, three extra heat sinks and carries a total of five tons of LRM reloads.<ref name=MWO-S/>
+
*; HSN-8P : The second PGI designed variant, the 8P is instead more focused on missile weaponry, carrying a total of five [[LRM-5]]s - two in each arm supplemented by a single one in the left torso - supported by paired [[ER medium laser]] in the right torso. Retaining the 7D's [[jump jet]]s, the 8P carries seven tons of armor, three extra [[double heat sink]]s and carries a total of five tons of LRM reloads.<ref name=MWO-S/>
  
*;HSN-7D2 ''Paralyzer'' : The ''Hellspawn'' [[Hero 'Mech]] is PGI's take on Greta Halperin's custom variant listed above. With neither Angel ECM or Coolant Pods in MWO, the ''Paralyzer'' instead mounts a standard Guardian suite and three extra double heat sinks, with game's technical limitations resulting in the rear facing ER Small Lasers being forward facing.<ref>[[Hellspawn Lore!]]</ref>
+
*; HSN-7D2 ''Paralyzer'' : The ''Hellspawn'' [[Hero 'Mech]] is PGI's take on Greta Halperin's custom variant listed above. With neither [[Angel ECM suite]]s or [[coolant pod]]s in MWO, the ''Paralyzer'' instead mounts a standard [[Guardian ECM suite]] and three extra [[double heat sink]]s, with game's technical limitations resulting in the rear facing [[ER small laser]]s being forward facing.<ref>[[Hellspawn Lore!]]</ref>
 
{{ApocryphalContentEnd}}
 
{{ApocryphalContentEnd}}
  
 
== Design Quirks ==
 
== Design Quirks ==
The ''Hellspawn'' has the following [[Design Quirk]]:<ref>[[BattleMech Manual]], p. 92 Design Quirk Table - Hellspawn Entry.</ref>
+
The ''Hellspawn'' is subject to the following [[Design Quirk]]:<ref>[[BattleMech Manual]], p. 92 Design Quirk Table - Hellspawn Entry.</ref>
 
* [[Bad Reputation]]
 
* [[Bad Reputation]]
  

Revision as of 09:26, 22 September 2022

Hellspawn
Hellspawn
Production information
Manufacturer General Motors[1]
Production Year 3062[2]
Model HSN-7D[1]
Class Medium
Cost 8,288,200 C-bills[2]
Technical specifications
'Mech type Inner Sphere BattleMech
Mass 45 tons
Chassis GM Fury-M [[[endo steel]][1]
Armor StarGuard III[1]
Engine GM 270 XL[1]
Communications System Dalban SuperMicronics with Guardian ECM suite[1]
Targeting Tracking System GME HiTrak-3[1]
Heat Sinks 10 double[1]
Speed 97.2[1] km/h
Jump Jets Rawlings 80[1]
Armament
BV (1.0) 1,094[3]
BV (2.0) 1,220[1][2][4]


Description

The flagship design of the General Motors Talcott production facility, the Hellspawn was designed in response to a call from the Armed Forces of the Federated Commonwealth for a modern, highly mobile, fire-support BattleMech to compete with the older Dervish.[1]

Weapons and Equipment

The Hellspawn is built on a GM Fury-M endo steel chassis that weighs half as much as a standard chassis and carries a GM 270 XL extralight engine that gives it a top speed of 97.2 km/h and also weighs half as much as a standard engine, but makes the 'Mech susceptible to a combat kill from a side torso loss. For protection from enemy electronic warfare equipment such as C3 or Artemis IV, the Hellspawn is equipped with a Guardian ECM suite. To enhance the 'Mech's mobility it has six Rawlings 80 jump jets that allow the 'Mech to jump up to 180 meters. Finally, the Hellspawn has six and a half tons of armor that is barely adequate when compared to other medium 'Mechs.

The Hellspawn has two Federated 10-shot LRM-10 launchers which make the 'Mech capable of providing both direct and indirect long range fire support. For self-defense or close combat, the Hellspawn has three RAMTech 800P medium pulse lasers.[1]

Variants

  • HSN-9F 
    Also developed in 3068[7], the 9F variant is designed for close combat. The 9F sacrifices both of the LRM-10 launchers, one medium pulse laser, the Guardian ECM suite, and a half-ton of armor for two MRM-20 launchers, giving the 'Mech more punch at the cost of ranged combat capabilities and defenses. BV (1.0) = 998[3], BV (2.0) = 1,118[8][7]

Custom Variants

Apocryphal Variants

Apocryphal Content Starts

The information after this notice comes from apocryphal sources; the canonicity of such information is uncertain.
Please view the reference page for information regarding their canonicity.

From MechWarrior Online:

  • HSN-7P 
    The first PGI designed variant, the 7P is more focused on energy weaponry, carrying a pair of ER medium lasers in the right torso and one in each arm, supported by a pair of left torso mounted Artemis IV-enhanced LRM-10s and a center torso mounted ER small laser. The Guardian ECM suite and jump jets are removed from the standard 7D frame to free up the weight for these weapons, with the 7P carrying two tons of LRM reloads as well as four extra double heat sinks. [15]
  • HSN-8P 
    The second PGI designed variant, the 8P is instead more focused on missile weaponry, carrying a total of five LRM-5s - two in each arm supplemented by a single one in the left torso - supported by paired ER medium laser in the right torso. Retaining the 7D's jump jets, the 8P carries seven tons of armor, three extra double heat sinks and carries a total of five tons of LRM reloads.[15]

Apocryphal Content Ends

Design Quirks

The Hellspawn is subject to the following Design Quirk:[17]

Related Designs

Dervish - The Hellspawn was created to replace the aging design used by the Davion half of the Federated Commonwealth.

Notes

  • In German products, the unit's proper name was translated to Höllenbrut. The model code was accordingly changed to HLB-7D.

Gallery

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Technical Readout: 3067, pp. 67-68, "HSN-7D Hellspawn"
  2. 2.0 2.1 2.2 MUL online entry for the Hellspawn
  3. 3.0 3.1 3.2 Combat Operations, p. 127, "Force Faction Tables"
  4. Record Sheets: 3067 Unabridged, p. 99
  5. 5.0 5.1 MUL online entry for the Hellspawn HSN-8E variant
  6. Record Sheets: 3067 Unabridged, p. 100
  7. 7.0 7.1 MUL online entry for the Hellspawn HSN-9F variant
  8. Record Sheets: 3067 Unabridged, p. 101
  9. 9.0 9.1 MUL online entry for the Hellspawn HSN-10G variant
  10. Record Sheets: 3067 Unabridged, p. 102
  11. 11.0 11.1 MUL online entry for the Hellspawn HSN-10SR variant
  12. Record Sheets: 3067 Unabridged, p. 103
  13. 13.0 13.1 MUL online entry for the Hellspawn HSN-7D2 (Halperin) variant
  14. Experimental Technical Readout: Pirates, p. 5, 18
  15. 15.0 15.1 MechWarrior Online - Hellspawn Sale Page
  16. Hellspawn Lore!
  17. BattleMech Manual, p. 92 Design Quirk Table - Hellspawn Entry.

Bibliography