Difference between revisions of "MechWarrior: The BattleTech Role Playing Game"

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{{InfoBoxBook
+
{{Rules}}
| image = Mechwarrior rpg.jpg
+
{{InfoBoxProduct
| name = MechWarrior
+
| image               = Mechwarrior rpg.jpg
| publisher = FASA
+
| name               =  
| year = 1986
+
| type                = Rulebook
| production code = 1607
+
| author              =  
| ISBN = 0-931787-58-0
+
| development        = [[Jordan K. Weisman]]<br>[[Karen Vander Mey]] (Production Managers)
| MSRP = 12.00
+
| primarywriting      = [[Donna Ippolito]] (Senior Editor)<br>[[Richard K. Meyer]]<br>[[Walter H. Hunt]]<br>[[Evan Jamieson]]<br>[[L. Ross Babcock III]]<br>[[Kevin Stein (person)|Kevin Stein]]<br>Jordan K. Weisman<br>[[Patrick Larkin]]<br>[[William H. Keith, Jr.]]
| type = RPG
+
| pages              = 144
| primary writing =
+
| cover              = [[Jim Holloway]] (front)<br>[[David R. Deitrick]] (back)
*[[Richard K. Meyer]]
+
| interiorart        = [[Jeff Laubenstein]]<br>[[Todd F. Marsh]]<br>[[Dana Knutson]]
*[[Walter H. Hunt]]
+
| illustrations      =
*[[Evan Jamieson]]
+
| publisher          = [[FASA]]
*[[L. Ross Babcock III]]
+
| productioncode      = 1607
*[[Kevin Stein]]
+
| year                = 1986
*[[Jordan Weisman|Jordan K. Weisman]]
+
| ISBN10              = 0931787580
| product development = ???
+
| ISBN13              = 978-0931787584
| illustrations =  
+
| MSRP                = $12.00
*[[Jim Holloway]]
+
| content            =
*[[David R. Deitrick]]
+
| era                = [[Succession Wars era]]
*[[Jeff Laubenstein]]
+
| timeline            = ca. [[3025]]
*[[Todd F. Marsh]]
+
| series              = [[MechWarrior (RPG)]]
*[[Dana Knutson]]
+
| precededby          =
*[[Steve Venters]]
+
| followedby          = [[MechWarrior: The BattleTech Role Playing Game, Second Edition]]
| additional writing =
 
*[[Patrick Larkin]]
 
*[[William H. Keith, Jr.]]
 
*[[David Boyle]]
 
*[[D. Brad Frazee]]
 
*[[Lisa M. Hunt]]
 
| pages = 145
 
 
}}
 
}}
 +
[[File:MechWarrior_tBTRPG_rear_cover.jpg|right|thumb|Rear cover of ''MechWarrior: The BattleTech Role Playing Game]]
 +
==Description==
 +
'''''MechWarrior: The BattleTech Role Playing Game''''' was the first iteration of the [[MechWarrior (RPG)|MechWarrior RPG series]]. The system is geared towards integration and expansion of the [[board game|tabletop game]] and provided rules for creating characters and military units. The book also provided rules for handling personal combat, as well as encounter tables for random events in adventures. The final Appendices portion of the book provides a wealth of information about the [[BattleTech]] storyline, including descriptions of each of the [[Successor States]] and [[ComStar]], space travel and [[Inner Sphere]] economics circa [[3025]].
  
 +
==From the back cover==
 +
{{quote|''It's Not Just A Job, It's An Adventure...''
  
==Description==
+
''Ten thousand years of organized warfare have culminated in that fabrication of arms and armor, of mobility and strength, called the [[BattleMech]].<br />The typical 'Mech stands 10 to 12 meters tall. Vaguely humanoid, it is an armored giant of myth and legend come to life. The lightest weigh 20 tons, the heaviest 75 tons or more. Even the smallest 'Mech bristles with [[laser]]s, [[PPC|particle cannons]], [[LRM|long-]] and [[SRM|short-range missile launchers]], [[autocannon]], or [[machine gun|machineguns]] which make it striding, thundering death for any unarmored army silly enough to stand and fight.<br />'''MechWarrior''' includes the rules and other game information necessary to role play the men and women who pilot these monsters of destruction. Lists of skills and equipment, as well as extensive rules for personal combat are provided.<br />Also included is substantial background information on [[MechWarrior (pilot)|MechWarriors]] and their 'Mechs and on the [[Successor States]] and their endless wars. Descriptions of each major house, its leaders, major planets, and its best regular and [[mercenary]] 'Mech units provide the beginnings of endless adventures and campaigns.<br />There are also enough facts and figures to run a mercenary unit, including extensive mission tables and random encounter events. The information on titles and nobility&mdash;the goal of every MechWarrior&mdash;describes land holdings and, more importantly, annual revenues collected by typical holdings.<br />The most spectacular section of '''MechWarrior''' is the 16-page full-color section illustrating some of the uniforms and equipment used by major houses and mercenary units.''}}
'''''MechWarrior - The Battletech Role-Playing Game''''' was the first iteration of the [[MechWarrior (RPG)|MechWarrior RPG series]]. The system is geared towards integration and expansion of the tabletop game and provided rules for creating characters and military units. The book also provided rules for handling personal combat, as well as encounter tables for random events in adventures. The final Appendices portion of the book provides a wealth of information about the BattleTech storyline, including descriptions of each of the Successor States and [[ComStar]], space travel and Inner Spehere economics circa [[3025]].
 
  
 
==Contents==
 
==Contents==
*'''A History of Human Space'''
+
{{div col|colwidth=25em}}
:Prelude (2001-2100)
+
* A History of Human Space
:Exodus (2102-2313)
+
** Prelude ([[2001]] &ndash; [[2100]])
:Consolidation (2314-2398)
+
** [[Exodus (2242)|Exodus]] ([[2102]] &ndash; [[2313]])
:The Age of War (2398-2550)
+
** Consolidation ([[2314]] &ndash; [[2398]])
:Imperium and Reunification (2551-2600)
+
** The [[Age of War]] ([[2398]] &ndash; [[2550]])
:The Good Years (2601-2750)
+
** Imperium and Reunification ([[2551]] &ndash; [[2600]])
:Crisis and Civil War (2751-2784)
+
** The [[Good Years]] ([[2601]] &ndash; [[2750]])
:The Succession Wars (2785-Present)
+
** Crisis and [[Amaris Coup|Civil War]] ([[2751]] &ndash; [[2784]])
*'''Creating MechWarrior Characters'''
+
** The Succession Wars ([[2785]] &ndash; present)
:Planning a Mech Unit
+
 
:Designing MechWarrior Characters
+
* Creating MechWarrior Characters
:Skill Areas
+
** Planning a 'Mech Unit
*'''Other Character Types'''
+
** Designing [[MechWarrior (RPG)|MechWarrior]] Characters
:Techs
+
** Skill Areas
:Aerospace Fighter Pilots
+
 
:Scouts
+
* Other Character Types
:NPCs
+
** Techs
:Experience Points and Character Advancement
+
** Aerospace Fighter Pilots
*'''Creating a 'Mech Unit'''
+
** Scouts
:Determine Unit Size
+
** NPCs
:Determine Aerospace Support
+
** Experience Points and Character Advancement
:Determine Unit Type/Affiliation
+
 
:Create NPC MechWarriors
+
* '''Creating a 'Mech Unit'''
:Create Unit Support Personnel
+
** Determine Unit Size
:Generate Initial Unit Assests
+
** Determine Aerospace Support
:Typical BattleMech Assignments
+
** Determine Unit Type/Affiliation
*'''The Crests, colors, uniforms, and equipment of the Succesor States'''
+
** Create NPC MechWarriors
*'''Equipment'''
+
** Create Unit Support Personnel
:Tech Levels
+
** Generate Initial Unit Assets
:Medical Equipment
+
** Typical BattleMech Assignments
:Repair Equipment
+
 
:Robotics
+
* The Crests, colors, uniforms, and equipment of the Successor States
:Security Systems
+
 
:Personal Equipment
+
* Equipment
:Vehicles
+
** [[Tech Level|Tech Levels]]
:'Mech Components
+
** Medical Equipment
:Equipment Costs
+
** Repair Equipment
*'''Combat'''
+
** Robotics
:Combat Round Sequence
+
** Security Systems
:Determing Initiative
+
** Personal Equipment
:Movement Phase
+
** Vehicles
:Reaction Phase
+
** 'Mech Components
:Ranged Combat Phase
+
** Equipment Costs
:Melee Attack Phase
+
 
*'''Damage'''
+
* Combat
:Determining Damage Location
+
** Combat Round Sequence
:Allocating Damage
+
** Determining Initiative
:Effects of Damage
+
** Movement Phase
:Critical Hits
+
** Reaction Phase
:Consciousness Rolls
+
** Ranged Combat Phase
:Healing and Medical Care
+
** Melee Attack Phase
*'''Expansions to Battletech'''
+
 
:Sequence of Play
+
* Damage
:Other 'Mech-Related Rules
+
** Determining Damage Location
*'''Events and Encounters'''
+
** Allocating Damage
:Using The Encounter Tables
+
** Effects of Damage
:Generating Opposing Forces
+
** Critical Hits
:General Encounter Descriptions
+
** Consciousness Rolls
:Battlefield Encounter Descriptions
+
** Healing and Medical Care
:Major Events
+
 
:Random Events
+
* Expansions to BattleTech
:Reaction Table
+
** Sequence of Play
*'''Economy'''
+
** Other 'Mech-Related Rules
:Currency
+
 
:Mercenaries
+
* Events and Encounters
:Landholds in the 31st Century
+
** Using The Encounter Tables
:Trading Cartels
+
** Generating Opposing Forces
*'''Map of the Successor States'''
+
** General Encounter Descriptions
*'''Appendices'''
+
** Battlefield Encounter Descriptions
:The Successor States
+
** Major Events
::Federated Suns
+
** Random Events
::The Lyran Commonwealth
+
** Reaction Table
::The Capellan Confederation
+
 
::The Draconis Combine
+
* Economy
::Free Worlds League
+
** Currency
:ComStar
+
** Mercenaries
:The Games
+
** Landholds in the 31st Century
:New Avalon Institute of Science
+
** Trading Cartels
:The Periphery
+
 
:Vessels
+
* Map of the Successor States
:Titles and Nobility
+
 
 +
* Appendices
 +
** The Successor States
 +
*** [[Federated Suns]]
 +
*** The [[Lyran Commonwealth]]
 +
*** The [[Capellan Confederation]]
 +
*** The [[Draconis Combine]]
 +
*** [[Free Worlds League]]
 +
** [[ComStar]]
 +
** The [[Solaris VII|Games]]
 +
** [[New Avalon Institute of Science]]
 +
** The [[Periphery]]
 +
** Vessels
 +
** Titles and Nobility
 +
{{div col end}}
 +
 
 
==Notes==
 
==Notes==
*This book was superseded, understandably enough, by the [[MechWarrior, Second Edition]].
+
* This book was superseded, understandably enough, by ''[[MechWarrior, Second Edition]]''.
*The rulebook is almost entirely geared towards [[MechWarrior (pilot)|MechWarriors]] at the expense of any other character type. This lack was progressively addressed in the succeeding editions.
+
* The rulebook is almost entirely geared towards [[MechWarrior (pilot)|MechWarrior]]s, at the expense of other character types. This lack was progressively addressed in the succeeding editions.
 +
* There are at least three different printings. One has an alternate back cover, glossy color plates, an abridged 'Mech list, and alternate vehicle costs. The other two share a back cover, 'Mech list and price guide; one prints the color illustrations on the same matte paper as the rest of the pages, and one prints them on glossy paper.
 +
* Characters can be converted to the [[BattleTroops]] board game for squad level skirmish combat that can include 'Mechs or vehicles.
 +
* The credit page masthead and trademark have the title as simply ''MechWarrior''.
 +
 
 +
==Foreign-Language Editions==
 +
===French===
 +
A French edition, translated by Michael Serrat, was published in 1989 by [[Hexagonal]] as ''Les TechnoGuerriers - Le Jeu de Rôle de BattleTech''.
 +
<!-- http://www.ludospherik.fr/battletech/2571-technoguerriers-le-jeu-de-role-de-battletech-livre-de-base-jdr-en-vf.html?msclkid=d12d71bcb15c11ecb71d664227ef9222-->
 +
===Spanish===
 +
A Spanish edition was published by [[Diseños Orbitales]] in 1990 as [[List of BattleTech Products in Spanish#MechWarrior|''MechWarrior: El juego de rol del universo de BattleTech'']].
 +
 
 +
==Gallery==
 +
<gallery>
 +
File:SpanishMechWarrior-Disenos-Orbitales-1990.jpg|Spanish edition.
 +
</gallery>
  
  
[[Category:Books]]
+
[[Category:Rulebooks|MechWarrior RPG, 1st Edition]]
 +
[[Category:Role-Playing Games|MechWarrior RPG, 1st Edition]]
 +
[[Category:French Editions]]
 +
[[Category:Spanish Editions]]

Latest revision as of 21:37, 2 December 2023

Mechwarrior rpg.jpg
MechWarrior: The BattleTech Role Playing Game
Product information
Type Rulebook
Development Jordan K. Weisman
Karen Vander Mey (Production Managers)
Primary writing Donna Ippolito (Senior Editor)
Richard K. Meyer
Walter H. Hunt
Evan Jamieson
L. Ross Babcock III
Kevin Stein
Jordan K. Weisman
Patrick Larkin
William H. Keith, Jr.
Pages 144
Cover Artwork Jim Holloway (front)
David R. Deitrick (back)
Interior Artwork Jeff Laubenstein
Todd F. Marsh
Dana Knutson
Publication information
Publisher FASA
Product code 1607
First published 1986
ISBN-10 0931787580
ISBN-13 978-0931787584
MSRP $12.00
Content
Era Succession Wars era
Timeline ca. 3025
Series MechWarrior (RPG)
Followed by MechWarrior: The BattleTech Role Playing Game, Second Edition
Rear cover of MechWarrior: The BattleTech Role Playing Game

Description[edit]

MechWarrior: The BattleTech Role Playing Game was the first iteration of the MechWarrior RPG series. The system is geared towards integration and expansion of the tabletop game and provided rules for creating characters and military units. The book also provided rules for handling personal combat, as well as encounter tables for random events in adventures. The final Appendices portion of the book provides a wealth of information about the BattleTech storyline, including descriptions of each of the Successor States and ComStar, space travel and Inner Sphere economics circa 3025.

From the back cover[edit]

It's Not Just A Job, It's An Adventure...

Ten thousand years of organized warfare have culminated in that fabrication of arms and armor, of mobility and strength, called the BattleMech.
The typical 'Mech stands 10 to 12 meters tall. Vaguely humanoid, it is an armored giant of myth and legend come to life. The lightest weigh 20 tons, the heaviest 75 tons or more. Even the smallest 'Mech bristles with lasers, particle cannons, long- and short-range missile launchers, autocannon, or machineguns which make it striding, thundering death for any unarmored army silly enough to stand and fight.
MechWarrior includes the rules and other game information necessary to role play the men and women who pilot these monsters of destruction. Lists of skills and equipment, as well as extensive rules for personal combat are provided.
Also included is substantial background information on MechWarriors and their 'Mechs and on the Successor States and their endless wars. Descriptions of each major house, its leaders, major planets, and its best regular and mercenary 'Mech units provide the beginnings of endless adventures and campaigns.
There are also enough facts and figures to run a mercenary unit, including extensive mission tables and random encounter events. The information on titles and nobility—the goal of every MechWarrior—describes land holdings and, more importantly, annual revenues collected by typical holdings.
The most spectacular section of MechWarrior is the 16-page full-color section illustrating some of the uniforms and equipment used by major houses and mercenary units.

Contents[edit]

  • Creating MechWarrior Characters
    • Planning a 'Mech Unit
    • Designing MechWarrior Characters
    • Skill Areas
  • Other Character Types
    • Techs
    • Aerospace Fighter Pilots
    • Scouts
    • NPCs
    • Experience Points and Character Advancement
  • Creating a 'Mech Unit
    • Determine Unit Size
    • Determine Aerospace Support
    • Determine Unit Type/Affiliation
    • Create NPC MechWarriors
    • Create Unit Support Personnel
    • Generate Initial Unit Assets
    • Typical BattleMech Assignments
  • The Crests, colors, uniforms, and equipment of the Successor States
  • Equipment
    • Tech Levels
    • Medical Equipment
    • Repair Equipment
    • Robotics
    • Security Systems
    • Personal Equipment
    • Vehicles
    • 'Mech Components
    • Equipment Costs
  • Combat
    • Combat Round Sequence
    • Determining Initiative
    • Movement Phase
    • Reaction Phase
    • Ranged Combat Phase
    • Melee Attack Phase
  • Damage
    • Determining Damage Location
    • Allocating Damage
    • Effects of Damage
    • Critical Hits
    • Consciousness Rolls
    • Healing and Medical Care
  • Expansions to BattleTech
    • Sequence of Play
    • Other 'Mech-Related Rules
  • Events and Encounters
    • Using The Encounter Tables
    • Generating Opposing Forces
    • General Encounter Descriptions
    • Battlefield Encounter Descriptions
    • Major Events
    • Random Events
    • Reaction Table
  • Economy
    • Currency
    • Mercenaries
    • Landholds in the 31st Century
    • Trading Cartels
  • Map of the Successor States

Notes[edit]

  • This book was superseded, understandably enough, by MechWarrior, Second Edition.
  • The rulebook is almost entirely geared towards MechWarriors, at the expense of other character types. This lack was progressively addressed in the succeeding editions.
  • There are at least three different printings. One has an alternate back cover, glossy color plates, an abridged 'Mech list, and alternate vehicle costs. The other two share a back cover, 'Mech list and price guide; one prints the color illustrations on the same matte paper as the rest of the pages, and one prints them on glossy paper.
  • Characters can be converted to the BattleTroops board game for squad level skirmish combat that can include 'Mechs or vehicles.
  • The credit page masthead and trademark have the title as simply MechWarrior.

Foreign-Language Editions[edit]

French[edit]

A French edition, translated by Michael Serrat, was published in 1989 by Hexagonal as Les TechnoGuerriers - Le Jeu de Rôle de BattleTech.

Spanish[edit]

A Spanish edition was published by Diseños Orbitales in 1990 as MechWarrior: El juego de rol del universo de BattleTech.

Gallery[edit]