Overlord (DropShip class)

Revision as of 04:35, 26 August 2010 by Peregry (talk | contribs) (→‎Variants: Removing Overlord-C section as the Overlord-C now has it's own page.)
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Overlord
Production information
Manufacturer various
Use 'Mech/ASF Carrier
Type Spheroid
Tech Base Inner Sphere
Technical specifications
Mass 9,700 tons
Structural Integrity 18
Length 99 meters
Width 99 meters
Height 131.2 meters
Drive System Star League V450
Safe Thrust 3
Max Thrust 5
Fuel (tons) 306 tons
Fuel (days) 166.3 days
Armament 6x PPCs
2x AC/20
6x AC/5
12x Medium Lasers
3x LRM-5s
6x Large Lasers
Armor Standard
Fore: 22
Sides: 21
Aft: 15
Crew 43
Escape Pods/Life Boats 3/3
Heat Sinks 120 (single)
BV (1.0) 4,164
BV (2.0) 4,702


Description

The Overlord is one of the primary Mech transport DropShips in the Inner Sphere. Capable of carrying a full 'Mech battalion and a squadron of ASFs, as well as most of the technical support for both, the nearly-10,000 ton vessel has proven its worth as a dedicated combat transport. Usually kept out of combat to minimize the risk of loss of these expensive vessels, when grounded they often serve as dedicated command stations and resupply bases in longer campaigns. These highly valued ship started to become scarce in the later Succession Wars, but rediscovered technology and refits have continued to keep them in service.

Armament

The armament of the Overlord are impressive for a dedicated Mech transport, but pale in comparison to most Assault dropships and newer designs with better technology. Long range fire is covered by six PPCs, six Large Lasers and three LRM-20s. Close in firepower is mostly built around its two AC/20s, with support from six AC/5s and twelve Medium Lasers. It carries sufficient ammo for those weapons that need it, but not enough for a drawn out engagement.

Cargo

  • Cargo: 50 tons
  • Bay 1: 36 Mechs - 6 Doors
  • Bay 2: Cargo - 1 Door
  • Bay 3: 6 Fighters - 2 Doors

Variants

The number of variants of the Overlord class are too numerous to list. While they were customized extensively prior to the fall of the originalStar League, the modifications to remaining units was an obvious necessity, primarily due to the loss of damaged equipment and the inability to repair and replace the same. However, mission-specific modifications are still common. Most notable as an example is the Running Fox, House Davion's flagship, modified to be more luxurious and act as a command post, for when the First Prince is on campaign.

Two other common modifications can sometimes be seen within the Inner Sphere: the first, often referred to as the Overlord-Two, reduces the 'Mech component by 12 and brings in a company of vehicles. The Command-Overlord subtracts only four 'Mechs and adds in the equivalent tonnage for command and control facilities (including added berthing).

Other notable variants include:

  • Upgrade - Starting in 3056, Shipil Company began production of an upgraded variant of the Overlord armed primarily with advanced weaponry. Replacing the nose weaponry with two ER PPCs and three Gauss rifles while adding Artemis IV FCS to the missile launchers, the remainder of the energy weapons have been replaced with either pulse or extended-range variants, the advanced energy weaponry is hampered by the unchanged coolant system. Further, minor reinforcement was done to the ship's structure. BV (1.0) = 4,892 BV (2.0) = 5,680
  • Overlord A-3 - Developed in 3058 as a WarShip escort, the A-3 removes the 'Mech bays, freeing up space and weight to boost the armor and weaponry, replacing the existing array with eleven ER PPCs, twelve Gauss Rifles and ER Large Lasers, sixteen Medium Lasers, four Artemis enhanced LRM-20s, four Large Pulse Lasers and ten Medium Pulse Lasers. Most notably the A-3 carries two AR-10 capital missile launchers and a massive teleoperated Kraken-T launcher in its nose, retaining the fighter bays while adding berths for a platoon of Battle Armor marines.

References