Difference between revisions of "Plasma rifle"

 
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{{Cleanup}}
 
 
{{InfoBoxWeapon
 
{{InfoBoxWeapon
 
| image =[[Image:BA_-_M-_Plasmarifle.png|Man Portable Plasma Rifle, used on battle armor.]]
 
| image =[[Image:BA_-_M-_Plasmarifle.png|Man Portable Plasma Rifle, used on battle armor.]]
 
| name = Plasma Rifle
 
| name = Plasma Rifle
| Type = energy (direct-fire, heat-inducing, anti-infantry)
+
| Type = Energy (direct-fire, heat-inducing, anti-infantry)
 
| Tech Base = [[Inner Sphere]]
 
| Tech Base = [[Inner Sphere]]
 
| Year Availability = [[3068]] (CC)
 
| Year Availability = [[3068]] (CC)
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==Description==
 
==Description==
The '''plasma rifle''' was developed by the [[Capellan Confederation]]. Based upon their [[Man-Portable Plasma Rifle|man-portable version]], the Confederation was able to create what is essentially a massive [[flamer]].  
+
The '''plasma rifle''' was developed by the [[Capellan Confederation]]. Based upon their [[Man-Portable Plasma Rifle|man-portable version]], the Confederation created what is essentially a massive [[flamer]].  
  
Plasma weapons used the power of the [[fusion engine]] or [[Power Amplifier|power amplifier]]s to power an electromagnetic accelerator to a stream, pulse, or toroid of plasma (i.e. very hot, energetic, and excited matter). The plasma was created by using a lasing process to flash cartridges of plastic foam into white-hot projectiles that caused thermal, as well as physical, damage. Because this foam ammo was inert, it could not explode even if destroyed.<ref>''Total Warfare'', p. 139</ref>  
+
Plasma weapons use the power of the [[fusion engine]] or [[Power Amplifier|power amplifier]]s to power an electromagnetic accelerator to a stream, pulse, or toroid of plasma (i.e. very hot, energetic, and excited matter). The plasma is created by using a lasing process to flash cartridges of plastic foam into white-hot projectiles that cause thermal, as well as physical, damage. Because this foam ammo is inert, it will not explode even if destroyed.<ref>''Total Warfare'', p. 139</ref>  
  
The primary damage mechanism of these was thermal transfer; the weapon caused serious burns, and often immediate death of living creatures, melting or evaporating other materials. The plasma weapons may also have had a significant kinetic energy component, wherein ionized material was projected with sufficient momentum to cause secondary impact damage, in addition to causing high thermal damage.
+
The primary damage mechanism is thermal transfer; the weapon causes serious burns, and often immediate death of living creatures, melting or evaporating other materials. The plasma weapons may also have a significant kinetic energy component, wherein ionized material is projected with sufficient momentum to cause secondary impact damage, in addition to causing high thermal damage.
  
In addition to dealing scatter damage, the plasma rifle inflicted either 1-6 points of heat or an extra 2-12 points of damage, depending on the unit it struck:
+
In addition to dealing scatter damage, the plasma rifle inflicts either 1-6 points of heat or an extra 2-12 points of damage, depending on the unit it strikes:
  
 
{| cellspacing="0" cellpadding="3" border="1"
 
{| cellspacing="0" cellpadding="3" border="1"
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| align="right" | '''Additional Damage'''
 
| align="right" | '''Additional Damage'''
 
|-
 
|-
| align="center" | Unarmored [[Infantry]]
+
| align="center" | Unarmored [[infantry]]
 
| align="right" | N/A
 
| align="right" | N/A
 
| align="right" | 2D6
 
| align="right" | 2D6
 
|-
 
|-
| align="center" | Mechanized Infantry
+
| align="center" | Mechanized infantry
 
| align="right" | N/A
 
| align="right" | N/A
 
| align="right" | 2D6
 
| align="right" | 2D6
 
|-
 
|-
| align="center" | [[Battle Armor]]
+
| align="center" | [[Battle armor]]
 
| align="right" | N/A
 
| align="right" | N/A
 
| align="right" | 2D6
 
| align="right" | 2D6
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|-
 
|-
  
| align="center" | [[Aerospace Fighter]]
+
| align="center" | [[Aerospace fighter]]
 
| align="right" | 1D6
 
| align="right" | 1D6
 
| align="right" | None
 
| align="right" | None
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|-
 
|-
 
|-
 
|-
| align="center" | Individual [[Infantry]]
+
| align="center" | Individual [[infantry]]
 
| align="right" | N/A
 
| align="right" | N/A
 
| align="right" | 5E/10CS
 
| align="right" | 5E/10CS
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| [[Capella]]
 
| [[Capella]]
 
| [[Ceres Metals Industries]]
 
| [[Ceres Metals Industries]]
| PXH-5L ''[[Phoenix Hawk]]''<br>MNG-8L ''[[Měngqín]]''
+
| CRD-8L ''[[Crusader]]''<br>PXH-5L ''[[Phoenix Hawk]]''<br>MNG-8L ''[[Měngqín]]''
| <ref>Milspecs Articles</ref><ref>"Technical Readout 3085", p. 236</ref><br><ref>"Technical Readout 3085", p. 118</ref>
+
| <ref name=3085-252>''Technical Readout 3085'', p. 252</ref><br><ref name=MilSpecs>MilSpecs articles</ref><ref>''Technical Readout 3085'', p. 236</ref><br><ref>''Technical Readout 3085'', p. 118</ref>
 +
|-
 +
|}
 +
 
 +
===ChisComp 12000===
 +
Plasma rifle built by [[ChisComp]]
 +
{|class="wikitable" style="background: #gray; text-align:center; border: 2px solid black;"
 +
|'''Manufactured on''' 
 +
|'''Manufactured by'''
 +
|'''Typically used in'''
 +
|'''References'''
 +
|----
 +
| [[Addicks]]
 +
| [[Johnston Industries]]
 +
| GRM-01A2 ''[[Garm]]''
 +
| <ref name=MilSpecs/>
 
|-
 
|-
 
|}
 
|}
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|'''References'''
 
|'''References'''
 
|-
 
|-
|  
+
| [[Hesperus II]]
|  
+
| [[Defiance Industries]]
| EFT-7X ''[[Eisenfaust]]''
+
| EFT-7X ''[[Eisenfaust]]''<br>KGC-009 ''[[King Crab]]''<br>''[[St. Florian]]'' MOD
| <ref>''Technical Readout: 3085'', p. 74</ref>
+
| <ref>''Technical Readout: 3085'', p. 74</ref><br><ref>''Technical Readout: 3145'', p. 188</ref><br><ref>''Technical Readout: Irregulars'', p. 52, "''St. Florian'' FireMech MOD"</ref>
 +
|}
 +
 
 +
=== Flametech Inferno ===
 +
{|class="wikitable" style="background: #gray; text-align:center; border: 2px solid black;"
 +
|'''Manufactured on''' 
 +
|'''Manufactured by'''
 +
|'''Typically used in'''
 +
|'''References'''
 
|-
 
|-
|  
+
| [[Oliver]]
|  
+
| [[ Brigadier Corporation]]
| KGC-009 ''[[King Crab]]''
+
| [[Scorpion]]
| <ref>''Technical Readout: 3145'', p. 188</ref>
+
| <ref> ''BattleTech Recognition Guide Vol.1: Classics'', p. 41</ref>
|-
 
|
 
|
 
| ''[[St. Florian]]'' MOD
 
| <ref>''Technical Readout: Irregulars'', p. 52, "''St. Florian'' FireMech MOD"</ref>
 
 
|}
 
|}
  
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| <ref name=TRO3085p104>''Technical Readout: 3085'', p. 104</ref>
 
| <ref name=TRO3085p104>''Technical Readout: 3085'', p. 104</ref>
 
|-
 
|-
|}
 
 
===Not classified===
 
{|
 
! Model
 
!Used by
 
|-
 
|Ceres Arms Plasma Rifle <ref name=MilSpecs>Milspecs</ref> || MHL-6MC ''[[Marshal]]''<br>TSG-9C ''[[Ti Ts’ang]]''<br>Y-H11G ''[[Yu Huang]]''
 
|-
 
|CeresArms Crusher Plasma Rifles <ref> 3085 p. 252 </ref>|| CRD-8L ''[[Crusader]]''
 
|-
 
|ChisComp 12000 Plasma Rifle <ref name=MilSpecs/> || IS GRM - ''[[Garm]]'' (Mech)
 
|-
 
|Flametech Inferno Plasma Rifle <ref name=TRO3085-42>"Technical Readout: 3085'', p. 42</ref> || [[Moltke]]
 
 
|}
 
|}
  

Latest revision as of 15:50, 5 March 2024

Man Portable Plasma Rifle, used on battle armor.
Plasma Rifle
Production information
Type Energy (direct-fire, heat-inducing, anti-infantry)
Tech Base Inner Sphere
Year Availability 3068 (CC)
Technical specifications
Heat 10
Damage 10
Minimum Range 0
Short Range 1-5
Medium Range 6-10
Long Range 11-15
Tons 6
Critical Slots 2
Ammo Per Ton 10
Cost (unloaded) 260,000
Ammo Cost (per ton) 10,000
BV (2.0) 210
26 (ammo)[1]

Description[edit]

The plasma rifle was developed by the Capellan Confederation. Based upon their man-portable version, the Confederation created what is essentially a massive flamer.

Plasma weapons use the power of the fusion engine or power amplifiers to power an electromagnetic accelerator to a stream, pulse, or toroid of plasma (i.e. very hot, energetic, and excited matter). The plasma is created by using a lasing process to flash cartridges of plastic foam into white-hot projectiles that cause thermal, as well as physical, damage. Because this foam ammo is inert, it will not explode even if destroyed.[2]

The primary damage mechanism is thermal transfer; the weapon causes serious burns, and often immediate death of living creatures, melting or evaporating other materials. The plasma weapons may also have a significant kinetic energy component, wherein ionized material is projected with sufficient momentum to cause secondary impact damage, in addition to causing high thermal damage.

In addition to dealing scatter damage, the plasma rifle inflicts either 1-6 points of heat or an extra 2-12 points of damage, depending on the unit it strikes:

Unit Heat Additional Damage
Unarmored infantry N/A 2D6
Mechanized infantry N/A 2D6
Battle armor N/A 2D6
DropShip 1D6 None
JumpShip 1D6 None
Aerospace fighter 1D6 None
BattleMech 1D6 None
ProtoMech N/A 2D6
Vehicle N/A 2D6
Individual infantry N/A 5E/10CS

Models[edit]

Ceres Arms Crusher[edit]

Manufactured on Manufactured by Typically used in References
Capella Ceres Metals Industries CRD-8L Crusader
PXH-5L Phoenix Hawk
MNG-8L Měngqín
[3]
[4][5]
[6]

ChisComp 12000[edit]

Plasma rifle built by ChisComp

Manufactured on Manufactured by Typically used in References
Addicks Johnston Industries GRM-01A2 Garm [4]

Defiance Novashot Model 2[edit]

Manufactured on Manufactured by Typically used in References
Hesperus II Defiance Industries EFT-7X Eisenfaust
KGC-009 King Crab
St. Florian MOD
[7]
[8]
[9]

Flametech Inferno[edit]

Manufactured on Manufactured by Typically used in References
Oliver Brigadier Corporation Scorpion [10]

Tiegart Incinerator[edit]

Manufactured on Manufactured by Typically used in References
Nirasaki Maltex Corporation Panther [11]

Victory Blast Furnace[edit]

Manufactured on Manufactured by Typically used in References
Quentin Independence Weaponry Peacekeeper [12]

References[edit]

  1. TechManual, p. 317, "Inner Sphere Weapons and Equipment BV Table"
  2. Total Warfare, p. 139
  3. Technical Readout 3085, p. 252
  4. 4.0 4.1 MilSpecs articles
  5. Technical Readout 3085, p. 236
  6. Technical Readout 3085, p. 118
  7. Technical Readout: 3085, p. 74
  8. Technical Readout: 3145, p. 188
  9. Technical Readout: Irregulars, p. 52, "St. Florian FireMech MOD"
  10. BattleTech Recognition Guide Vol.1: Classics, p. 41
  11. Technical Readout: 3085, p. 66
  12. Technical Readout: 3085, p. 104

Bibliography[edit]