Difference between revisions of "Savage Coyote"

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|mech type=OmniMech
 
|mech type=OmniMech
 
|mass=85
 
|mass=85
|chassis=Assault Series SXG
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|chassis=[[Assault Series SXG]]
|armor=Forging ZK11 (Standard)
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|armor=[[Forging ZK11]] [[Standard armor]]
|engine=Type 255 [[Extralight fusion engine|Extra-Light]]
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|engine=[[Type 255]] [[Extralight fusion engine|Extra-Light]]
 
|comsys=[[TJ6 "Bell" Integrated Communications System]]
 
|comsys=[[TJ6 "Bell" Integrated Communications System]]
 
|T&T=[[TRTTS Mark II CWS]]
 
|T&T=[[TRTTS Mark II CWS]]
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}}  
 
}}  
 
==Description==
 
==Description==
The creation of the '''''Savage Coyote''''' was a direct result of both the warriors of [[Clan Coyote]] clamoring for new weapons to use and the election of Khan [[Sullivan Koga]] in [[3052]]. Following the development of [[Advanced Tactical Missile]] technology, the ''Savage Coyote'' [[OmniMech]] was created as a showcase [[OmniMech]]. The [['Mech]] was also part of Khan Koga's attempts to revitalize the fading [[Clan]] that invented the OmniMech. This assault 'Mech uses an [[extralight fusion engine]] to save enough weight to devote forty-five tons of space to modular equipment and fifteen tons of armor. The base chassis contains fourteen fixed [[double heat sink]]s.<ref>''Field Manual: Warden Clans'', p. 191-192</ref><ref>''Technical Readout: 3067'', p. 130</ref>
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The creation of the '''''Savage Coyote''''' was a direct result of both the warriors of [[Clan Coyote]] clamoring for new weapons to use and the election of [[Khan]] [[Sullivan Koga]] in [[3052]]. Following the development of [[Advanced Tactical Missile]] technology, the ''Savage Coyote'' [[OmniMech]] was created as a showcase OmniMech. The [['Mech]] was also part of Khan Koga's attempts to revitalize the fading [[Clan]] that invented the OmniMech. This assault 'Mech uses an [[extralight fusion engine]] to save enough weight to devote forty-five tons of space to modular equipment and fifteen tons of armor. The base chassis contains fourteen fixed [[double heat sink]]s.<ref>''Field Manual: Warden Clans'', p. 191-192</ref><ref>''Technical Readout: 3067'', p. 130</ref>
  
 
==Weapons and Equipment==
 
==Weapons and Equipment==
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==Alternate Configurations==
 
==Alternate Configurations==
*;Alternate Configuration A : Though the first alternate configuration is focused on close-range combat, it carries an [[ER Large Laser]] and [[Gauss rifle]] for long-range work. Three [[ATM 6]]s are effective at all ranges, while a trio of [[Medium Pulse Laser]]s aid with the devastating attack. Enough [[jump jet]]s to vault up to ninety meters at a time helps MechWarriors get into close range, while an [[Anti-Missile System]] grants added defensive capability. BV (1.0) = 2,536<ref name=TRO/>, BV (2.0) = 2,851<ref>''Record Sheets: 3067 Unabridged'', p. 225</ref>
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*;Alternate Configuration A : Though the first alternate configuration is focused on close-range combat, it carries an [[ER Large Laser]] and [[Gauss Rifle]] for long-range work. Three [[ATM 6]]s are effective at all ranges, while a trio of [[Medium Pulse Laser]]s aid with the devastating attack. Enough [[jump jet]]s to vault up to ninety meters at a time helps MechWarriors get into close range, while an [[Anti-Missile System]] grants added defensive capability. BV (1.0) = 2,536<ref name=TRO/>, BV (2.0) = 2,851<ref>''Record Sheets: 3067 Unabridged'', p. 225</ref>
  
 
*;Alternate Configuration B : This variant is effective at all ranges. A pair of [[ER Large Laser]]s and a [[Large Pulse Laser]] combine with an [[Ultra Autocannon/5]] to provide an effective long-range punch. Six [[Small Pulse Laser]]s aid at knife-fighting range and can quickly devastate conventional [[infantry]]. Two pairs of [[ATM 3]]s provide support at all ranges. BV (1.0) = 1,867<ref name=TRO/>, BV (2.0) = 2,284<ref>''Record Sheets: 3067 Unabridged'', p. 226</ref>
 
*;Alternate Configuration B : This variant is effective at all ranges. A pair of [[ER Large Laser]]s and a [[Large Pulse Laser]] combine with an [[Ultra Autocannon/5]] to provide an effective long-range punch. Six [[Small Pulse Laser]]s aid at knife-fighting range and can quickly devastate conventional [[infantry]]. Two pairs of [[ATM 3]]s provide support at all ranges. BV (1.0) = 1,867<ref name=TRO/>, BV (2.0) = 2,284<ref>''Record Sheets: 3067 Unabridged'', p. 226</ref>
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*;Alternate Configuration C : This configuration focuses on long-range combat with an [[ER PPC]], a pair of [[ER Large Laser]]s, and two [[ATM 9]]s that carry enough ammunition to be effective at all ranges. Three [[ER Medium Laser]]s provide medium to close range support, while a [[Targeting Computer]] aids the accuracy of all the energy weapons. Three [[jump jet]]s give the 'Mech some extra maneuverability. BV (1.0) = 2,771<ref name=TRO/>, BV (2.0) = 3,189<ref>''Record Sheets: 3067 Unabridged'', p. 227</ref>
 
*;Alternate Configuration C : This configuration focuses on long-range combat with an [[ER PPC]], a pair of [[ER Large Laser]]s, and two [[ATM 9]]s that carry enough ammunition to be effective at all ranges. Three [[ER Medium Laser]]s provide medium to close range support, while a [[Targeting Computer]] aids the accuracy of all the energy weapons. Three [[jump jet]]s give the 'Mech some extra maneuverability. BV (1.0) = 2,771<ref name=TRO/>, BV (2.0) = 3,189<ref>''Record Sheets: 3067 Unabridged'', p. 227</ref>
  
*;Alternate Configuration J : This version uses five [[Improved Jump Jet]]s to provide a 150 meter jump radius. It carries nineteen double heat sinks to dissipate the heat from four [[Small Pulse Laser]]s, two [[ER Large Lasers]], a Large Pulse Laser, and an [[LB 10-X]] Autocannon. BV (2.0) = 2,554<ref>''Record Sheets: 3067 Unabridged'', p. 228</ref>
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*;Alternate Configuration J : This version uses five [[Improved Jump Jet]]s to provide a 150 meter jump radius. It carries nineteen double heat sinks to dissipate the heat from four [[Small Pulse Laser]]s, two [[ER Large Laser]]s, a Large Pulse Laser, and an [[LB 10-X]] Autocannon. BV (2.0) = 2,554<ref>''Record Sheets: 3067 Unabridged'', p. 228</ref>
  
 
*;Alternate Configuration W : Like the J configuration, this version uses five Improved Jump Jets. It also has twenty double heat sinks. It's equipped with four Large Pulse Lasers, two [[Small Pulse Laser]]s, two [[Flamer]]s, and an [[ER Medium Laser]]. It also has a [[Light TAG]] and [[Light Active Probe]]. BV (2.0) = 2,792<ref>''Record Sheets: 3067 Unabridged'', p. 229</ref>
 
*;Alternate Configuration W : Like the J configuration, this version uses five Improved Jump Jets. It also has twenty double heat sinks. It's equipped with four Large Pulse Lasers, two [[Small Pulse Laser]]s, two [[Flamer]]s, and an [[ER Medium Laser]]. It also has a [[Light TAG]] and [[Light Active Probe]]. BV (2.0) = 2,792<ref>''Record Sheets: 3067 Unabridged'', p. 229</ref>

Revision as of 15:57, 22 July 2022

Savage Coyote
Savage Coyote
Production information
Manufacturer Landen 'Mech Production Complex, Zuni 'Mech Production Complex, Picuris 'Mech Production Complex
Production Year 3059[1]
Model Prime
Class Assault
Cost 22,956,188 C-bills
Technical specifications
'Mech type Clan OmniMech
Mass 85 tons
Chassis Assault Series SXG
Armor Forging ZK11 Standard armor
Engine Type 255 Extra-Light
Communications System TJ6 "Bell" Integrated Communications System
Targeting Tracking System TRTTS Mark II CWS
Speed 54 km/h
Armament

Primary Configuration

BV (1.0) 2,145[2]
BV (2.0) 2,613[3]

Description

The creation of the Savage Coyote was a direct result of both the warriors of Clan Coyote clamoring for new weapons to use and the election of Khan Sullivan Koga in 3052. Following the development of Advanced Tactical Missile technology, the Savage Coyote OmniMech was created as a showcase OmniMech. The 'Mech was also part of Khan Koga's attempts to revitalize the fading Clan that invented the OmniMech. This assault 'Mech uses an extralight fusion engine to save enough weight to devote forty-five tons of space to modular equipment and fifteen tons of armor. The base chassis contains fourteen fixed double heat sinks.[4][5]

Weapons and Equipment

The primary configuration of the Savage Coyote makes use of a pair of the largest ATM launcher, the ATM 12, and enough ammunition to make use of all the modes of fire for each of the launchers. An ER PPC provides long-range firepower, while an LB-X Autocannon/10 and three ER Medium Lasers are useful at medium range. At close range, a pair of ER Small Lasers help. MechWarriors must carefully manage heat levels, even with three additional double heat sinks.

Alternate Configurations

  • Alternate Configuration A 
    Though the first alternate configuration is focused on close-range combat, it carries an ER Large Laser and Gauss Rifle for long-range work. Three ATM 6s are effective at all ranges, while a trio of Medium Pulse Lasers aid with the devastating attack. Enough jump jets to vault up to ninety meters at a time helps MechWarriors get into close range, while an Anti-Missile System grants added defensive capability. BV (1.0) = 2,536[2], BV (2.0) = 2,851[6]
  • Alternate Configuration C 
    This configuration focuses on long-range combat with an ER PPC, a pair of ER Large Lasers, and two ATM 9s that carry enough ammunition to be effective at all ranges. Three ER Medium Lasers provide medium to close range support, while a Targeting Computer aids the accuracy of all the energy weapons. Three jump jets give the 'Mech some extra maneuverability. BV (1.0) = 2,771[2], BV (2.0) = 3,189[8]
  • Alternate Configuration Z 
    Developed by The Society this Savage Coyote mounts a Nova CEWS system, an iATM 12 in the side torsos, a HAG 30 in the left arm, while the right arm carries a pair of ER Medium Lasers and a single ER Large Pulse Laser. These experimental systems provide the Savage Coyote Z pilot with a chance to destroy better trained Clan pilots.[11]

Notes

  • Notes suggest that the 'Mech was in development since 3052, but was not fielded during that timeframe.
  • In German products, the unit's proper Clan name was translated to Raubcoyote, which literally means Preying Coyote.

Design Quirks

The Savage Coyote has the following Design Quirks:[12]


Gallery

References

  1. Field Manual: Warden Clans, p. 191, "Since it was introduced more than a year ago..." as of 1 January 3061
  2. 2.0 2.1 2.2 2.3 Technical Readout: 3067, pp. 130-131
  3. Record Sheets: 3067 Unabridged, p. 224
  4. Field Manual: Warden Clans, p. 191-192
  5. Technical Readout: 3067, p. 130
  6. Record Sheets: 3067 Unabridged, p. 225
  7. Record Sheets: 3067 Unabridged, p. 226
  8. Record Sheets: 3067 Unabridged, p. 227
  9. Record Sheets: 3067 Unabridged, p. 228
  10. Record Sheets: 3067 Unabridged, p. 229
  11. The Wars of Reaving Supplemental, p. 84
  12. BattleMech Manual, p. 94 BattleMech Quirk Table - Savage Coyote Entry.

Bibliography