Difference between revisions of "Space Station"

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'''Space Stations''' are (semi-)immobile facilities in space that fill many roles including zero-g production, habitation, and even defense. Many space stations orbit planets or moons, and can be categorized into several groups including low-orbit, geosynchronous-orbit, or stable-point.<ref>''Total Warfare'', p. 26</ref> Others are deep-space stations far from any planetary body; this is particularly true for recharge stations at [[jump point]]s.
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"Numerous orbital facilities, colloquially known as '''space stations''', serve multiple functions throughout the [[Inner Sphere]]. From factories to habitats, shipyards to system-defense stations, all of these facilities fall into one of three broad groups: low-orbit,
 
geosynchronous-orbit or stable-point stations." <sup>1</sup>
 
  
Space Stations are manufactured on the following planets:
+
==Classification==
 +
Although there is no formal classification of space stations, a few particularly common "classes" have emerged:
  
{| width='500'
+
===Cargo/Passenger Terminal===
 +
The most common type of space stations, they can be found either in planetary orbit or at the nadir/zenith jump point.  Their primary purpose is to facilitate the transfer of goods and people between ships and the surface.<ref name=BSS21>''BattleSpace'', p. 21</ref>
 +
 
 +
===Factory/Shipyard===
 +
Orbital factories and shipyards provide for the manufacture and maintenance of JumpShips and [[DropShips]].<ref name=BSS21/>
 +
 
 +
===Battle Stations===
 +
Carrying an impressive array of weaponry and facilities for the repair and launching of [[aerospace fighters]] and [[small craft]], battle stations are primarily designed to defend a planet from attack, whether in planetary orbit or at a jump point. Most were destroyed during the course of the [[Succession Wars]].<ref name=BSS21/>
 +
 
 +
===Space Habitat===
 +
Most space habitats were constructed during the [[First Exodus]] to serve as stepping-stones for the exploration and terraforming of new worlds; in the succeeding centuries, many were abandoned and cannibalized for their parts and technology. Of those which remain, most are either in close planetary orbit or located at a [[w:Lagrangian point|Lagrangian point]]. The [[Clans]] built space habitats to house ''[[sibko]]s'' for their aerospace and naval bloodlines.<ref name=BSS21/>
 +
 
 +
===Recharge Stations===
 +
Also known as a "jump station", these space stations are found at jump points, as their primary purpose is to recharge [[JumpShips]].<ref name=BSS21/> The most well-known of these is the [[Olympus|''Olympus''-class]]. Recharge stations use solar collectors similar to [[jump sail]]s and store the collected energy in power banks. A recharge station will typically hold four to six such banks, and each one can fully recharge the largest [[Kearny-Fuchida drive]]. While energy transfer is not instantaneous, it will still cut down idle recharging time for the valuable JumpShips, and possibly allow for simultaneous recharging of a drive core and a [[lithium-fusion battery]].
 +
 
 +
The most common transfer method is for the energy to be beamed to the JumpShip via its jump sails, with full recharge taking 150 hours. This only makes sense at dim stars where it would otherwise take the JumpShip longer than 150 hours to recharge via its own jump sail though.
 +
 
 +
Another method involves the JumpShip physically connecting to the station, whereupon its drive can be quick-charged. This can theoretically damage or destroy the K-F drive as if the ship were to use its own power plant to quick-charge the drives,<ref>''BattleSpace'', p. 47</ref><ref>''DropShips and JumpShips - Operations Manual'', p. 34</ref> but the overall risk is much reduced when using a jump station, and even the most cautious (and thus slowest) recharging in this fashion cuts down recharge time. The physical connection can be established by directly docking the JumpShip to the station, but the use of a cable connection is more common.
 +
 
 +
==Space Station Production==
 +
{| class="wikitable"
 
! Brand
 
! Brand
 
! Planet
 
! Planet
 
! Company
 
! Company
 
|-
 
|-
| BattleSat
+
| ''[[BattleSat]]''
 
| [[Luthien]]
 
| [[Luthien]]
 
| [[BBP Industries]]
 
| [[BBP Industries]]
 
|-
 
|-
| Capitol
+
| ''[[Capitol]]''
 
| [[Galax]]
 
| [[Galax]]
 
| [[Federated-Boeing Interstellar]]
 
| [[Federated-Boeing Interstellar]]
 
|}
 
|}
 +
 +
==Known stations==
 +
* [[Alyina]] zenith recharge station: in [[Clan Jade Falcon]] space. Still operative in 3060.<ref>''Natural Selection'', p. 315</ref>
 +
* [[Algorab]] zenith and nadir recharge stations: in [[Wolf Empire]] space. Both destroyed in the Jihad. Zenith station rebuilt by the Republic of the Sphere.<ref>''Dark Age Republic Worlds'', p. 174</ref>
 +
* [[Alkaid]] recharge station. <ref>''Dark Age Republic Worlds'', p. 174</ref>
 +
* [[Andurien]] zenith recharge station, still operative in 3058.<ref name=ACtA04>''Double Blind'', p. 75</ref>
 +
* [[Arcturus]] system, in [[Lyran Commonwealth]] space, had a zenith recharge station, still operative in 3142, taken intact by [[Clan Jade Falcon]] forces.<ref>''A Bonfire of Worlds'', p. 177</ref>
 +
* [[Blue Star (system)]] nadir recharge station, mentioned by an anonymous ship captain, apparently a Blakist.<ref>''Jihad Conspiracies: Interstellar Players 2'', p. 50</ref>
 +
* [[Coventry]] nadir recharge station, still operative in 3058, used by the Jade Falcons during the [[Jade Falcon Incursion (3058)|Battle of Coventry]].{{cn}}
 +
* [[Delacruz]] system, in [[Draconis Combine]] space, had both zenith and nadir recharge station, The first, named ''[[Admiral Horusho Kensai]]'', still operative in 3039, was scuttled by Combine defenders during the [[War of 3039]] and destroyed.<ref>''Historical: War of 3039'', p. 53</ref>
 +
* [[Gambilon]] nadir recharge station, still operative in 3069.<ref name=TCp75>''Total Chaos'', pp. 75–76: "Seed of Discontent"</ref>
 +
* [[Gatchina]] zenith recharge station, still operative in 3058.<ref name=ACtA5>''Double Blind'', p. 159</ref>
 +
* [[Goito]] nadir recharge station, reportedly destroyed during [[Ronin Wars]] but listed as operative (still or again) by [[3079]].<ref>''Objectives: The Clans'', p. 34: "Goito"</ref>
 +
* [[Grand Base]] zenith recharge station, in the [[Capellan Confederation]]. Taken by [[Andurien]] marines during the [[Andurien Wars]].<ref>''Historical: Brush Wars'', p. 53</ref>
 +
* [[Granera]] zenith recharge station, still operative in 3058.<ref name=ACtA6>''Double Blind'', p. 157</ref>
 +
* [[Great X]] system, in [[Lyran Commonwealth]] space, had a recharge station, still operative in 3055.<ref>''Natural Selection'', p. 209</ref>
 +
* [[Gulf Breeze]] system, in the Lyran Commonwealth, has the largest habitat outside [[Terra]]. It was originally created as part of Star League era mining operations.<ref>''Handbook: House Steiner'', p. 81: Gulf Breeze - Station mentioned</ref>
 +
* [[Harrow's Sun]] system, in [[Federated Suns]] space, had a recharge station, still operative in 3139.<ref>''Redemption Rift'', p. 260</ref>
 +
* [[Kanzaka]] system, in [[Draconis Combine]] space, had a nadir recharge station, still operative in 3067, but destroyed total or partially so due to scuttling by Draconis forces, destroying the [[Clan Snow Raven]] WarShip ''[[White Cloud]]''.<ref>''Field Manual: Updates'', p. 65</ref>
 +
* [[Kessel]] system, in [[Draconis Combine]] space, had a zenith recharge station: ''Simla Station'', still operative in 3039, taken intact by Davion troops during the [[War of 3039]].<ref>''Historical: War of 3039'', p. 260</ref>
 +
* [[Kittery]] zenith recharge station, still operative in 3059.{{cn}}
 +
* [[Hesperus II]] station, assaulted and captured in 3057 by a mercenary team led by [[Grayson Carlyle]], as part of the Lyran offensive against the [[Free Star Republic]].<ref name=ACtA07>''Operation Excalibur'', pp. 252–310</ref>
 +
* [[Marlowe]] system, in [[Federated Suns]] space, had a zenith recharge station, still operative in 3139.<ref>''Kill Zone'' ''Redemption Rift'', p. 260</ref>
 +
* [[Mica Majority]] recharge station, in the Periphery. Unknown whether it was ''Olympus'' class.<ref>''Field Manual: Periphery'', p. 109</ref>
 +
* [[Milnerton]] system, in [[Free Worlds League]] space, had a nadir recharge station, still operative in 3137.<ref>''To Ride the Chimera'', p. 13</ref>
 +
* [[Nashuar]], in the [[St. Ives Compact]], had both zenith and nadir recharge station, still operative in 3062, and used by the Capellan forces during the [[Capellan-St. Ives War]].{{cn}}
 +
* [[New Home]] station: Recharge station at the nadir jump point, located in the [[Chaos March]]. Still operative in 3058.<ref name=ACtA08>''Double Blind'', p. 49</ref>
 +
* [[Northwind]] zenith and nadir recharge stations: Still operative at the beginning of the [[Jihad]].<ref>''Dawn of the Jihad'', p. 85</ref>
 +
* [[Procyon]] system, in the [[Chaos March]], had a zenith recharge station, still operative in 3057.<ref>''Chaos March'', p. 22</ref>
 +
* [[Rest Stop]] system, in the [[Deep Periphery]], had no habitable planets, but a nadir recharge station, a rest and recharge place, still operative in the [[Dark Age]].<ref>''Interstellar Expeditions: Interstellar Players 3'', p. 71</ref>
 +
* [[Romita]] zenith recharge station, still operative in 3058.<ref name=ACtA09>''Double Blind'', p. 157</ref>
 +
* [[Ross 248]] system had both nadir and zenith recharge station operative in the [[Dark Age]].<ref>''Interstellar Expeditions: Interstellar Players 3'', p. 25</ref>
 +
* [[Ryerson]] recharge station, still operative in 3058.<ref name=ACtA10>''Double Blind'', p. 155</ref>
 +
* [[Shimoseki]] recharge station, in [[Draconis Combine]] space, had a recharge station, still operative in 3058.<ref>''Black Dragon'', p. 121</ref>
 +
* [[St. Loris]] zenith recharge station, in the [[St. Ives Compact]], still operative in 3062 and used by Capellan forces during the [[Capellan-St. Ives War]].<ref name=ACtA011>''The Killing Fields'', p. 134</ref>
 +
* [[Gondola Station]], at zenith jump point of the [[Skye]] system, was still operative in 3134 until it was attacked and almost destroyed by a WarShip of [[Clan Jade Falcon]] during their final attack on Skye in 3134.<ref name=BotIp15>''Blood of the Isle'', p. 161</ref>
 +
* [[St. Jean]] had a station at the zenith jump point, but it is unclear whether it was a (functional) recharge station.<ref>''Trial of Faith''</ref>
 +
* [[Terra]] system had a least three stations, named ''Versailles'', at the zenith point, ''Brandenburg'', at the nadir (still operative in 3058), and [[Aphrodite Station]] in orbit of Venus.<ref name=TCp12>''The Fall of Terra'', p. 57</ref><ref name=H:LoTv2p63>''Historical: Liberation of Terra Volume 2'', p. 63: "Killing Aphrodite: Venus"</ref>
 +
* [[Thuban]] system, in [[Lyran Commonwealth]] space, had a recharge station, still operative in the 3055.<ref>''Natural Selection'', p. 195</ref>
 +
* [[Wapakoneta]] system, in [[Federated Suns]] space, had a recharge station, still operative in the 3139.<ref>''Kill Zone'' ''Redemption Rift'', p. 260</ref>
 +
* [[Zhongshang]] system, in [[Lyran Commonwealth]] space, had a nadir recharge station, still operative in the 3055.<ref>''Natural Selection'', p. 148</ref>
 +
 +
==See also==
 +
*[[:Category:Space Station classes|List of Space Station classes]]
  
 
==References==
 
==References==
1. "Space Stations", [[Total Warfare]], (Chicago: [[FanPro]], 2006), 26.
+
<references/>
 +
 
 +
==Bibliography==
 +
* ''[[BattleSpace]]''
 +
* ''[[DropShips and JumpShips]]''
 +
* ''[[Total Warfare]]''
  
  
 
[[Category:Technology]]
 
[[Category:Technology]]
[[Category:Space Stations]]
+
[[Category:Spacecraft classes]]

Latest revision as of 00:47, 25 April 2024

Space Stations are (semi-)immobile facilities in space that fill many roles including zero-g production, habitation, and even defense. Many space stations orbit planets or moons, and can be categorized into several groups including low-orbit, geosynchronous-orbit, or stable-point.[1] Others are deep-space stations far from any planetary body; this is particularly true for recharge stations at jump points.

Classification[edit]

Although there is no formal classification of space stations, a few particularly common "classes" have emerged:

Cargo/Passenger Terminal[edit]

The most common type of space stations, they can be found either in planetary orbit or at the nadir/zenith jump point. Their primary purpose is to facilitate the transfer of goods and people between ships and the surface.[2]

Factory/Shipyard[edit]

Orbital factories and shipyards provide for the manufacture and maintenance of JumpShips and DropShips.[2]

Battle Stations[edit]

Carrying an impressive array of weaponry and facilities for the repair and launching of aerospace fighters and small craft, battle stations are primarily designed to defend a planet from attack, whether in planetary orbit or at a jump point. Most were destroyed during the course of the Succession Wars.[2]

Space Habitat[edit]

Most space habitats were constructed during the First Exodus to serve as stepping-stones for the exploration and terraforming of new worlds; in the succeeding centuries, many were abandoned and cannibalized for their parts and technology. Of those which remain, most are either in close planetary orbit or located at a Lagrangian point. The Clans built space habitats to house sibkos for their aerospace and naval bloodlines.[2]

Recharge Stations[edit]

Also known as a "jump station", these space stations are found at jump points, as their primary purpose is to recharge JumpShips.[2] The most well-known of these is the Olympus-class. Recharge stations use solar collectors similar to jump sails and store the collected energy in power banks. A recharge station will typically hold four to six such banks, and each one can fully recharge the largest Kearny-Fuchida drive. While energy transfer is not instantaneous, it will still cut down idle recharging time for the valuable JumpShips, and possibly allow for simultaneous recharging of a drive core and a lithium-fusion battery.

The most common transfer method is for the energy to be beamed to the JumpShip via its jump sails, with full recharge taking 150 hours. This only makes sense at dim stars where it would otherwise take the JumpShip longer than 150 hours to recharge via its own jump sail though.

Another method involves the JumpShip physically connecting to the station, whereupon its drive can be quick-charged. This can theoretically damage or destroy the K-F drive as if the ship were to use its own power plant to quick-charge the drives,[3][4] but the overall risk is much reduced when using a jump station, and even the most cautious (and thus slowest) recharging in this fashion cuts down recharge time. The physical connection can be established by directly docking the JumpShip to the station, but the use of a cable connection is more common.

Space Station Production[edit]

Brand Planet Company
BattleSat Luthien BBP Industries
Capitol Galax Federated-Boeing Interstellar

Known stations[edit]

See also[edit]

References[edit]

  1. Total Warfare, p. 26
  2. 2.0 2.1 2.2 2.3 2.4 BattleSpace, p. 21
  3. BattleSpace, p. 47
  4. DropShips and JumpShips - Operations Manual, p. 34
  5. Natural Selection, p. 315
  6. Dark Age Republic Worlds, p. 174
  7. Dark Age Republic Worlds, p. 174
  8. Double Blind, p. 75
  9. A Bonfire of Worlds, p. 177
  10. Jihad Conspiracies: Interstellar Players 2, p. 50
  11. Historical: War of 3039, p. 53
  12. Total Chaos, pp. 75–76: "Seed of Discontent"
  13. Double Blind, p. 159
  14. Objectives: The Clans, p. 34: "Goito"
  15. Historical: Brush Wars, p. 53
  16. Double Blind, p. 157
  17. Natural Selection, p. 209
  18. Handbook: House Steiner, p. 81: Gulf Breeze - Station mentioned
  19. Redemption Rift, p. 260
  20. Field Manual: Updates, p. 65
  21. Historical: War of 3039, p. 260
  22. Operation Excalibur, pp. 252–310
  23. Kill Zone Redemption Rift, p. 260
  24. Field Manual: Periphery, p. 109
  25. To Ride the Chimera, p. 13
  26. Double Blind, p. 49
  27. Dawn of the Jihad, p. 85
  28. Chaos March, p. 22
  29. Interstellar Expeditions: Interstellar Players 3, p. 71
  30. Double Blind, p. 157
  31. Interstellar Expeditions: Interstellar Players 3, p. 25
  32. Double Blind, p. 155
  33. Black Dragon, p. 121
  34. The Killing Fields, p. 134
  35. Blood of the Isle, p. 161
  36. Trial of Faith
  37. The Fall of Terra, p. 57
  38. Historical: Liberation of Terra Volume 2, p. 63: "Killing Aphrodite: Venus"
  39. Natural Selection, p. 195
  40. Kill Zone Redemption Rift, p. 260
  41. Natural Selection, p. 148

Bibliography[edit]