Difference between revisions of "Rules Level 2"
m (→=Mine Fields) |
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==Rules [[Level 1]] Weapons and Equipment== | ==Rules [[Level 1]] Weapons and Equipment== | ||
+ | * Rules Level 2 is inclusive of all Rules [[Level 1]] equipment. | ||
− | ==Additions to Tournament Rules Equipment== | + | ==Rules Level 2 Additions to Tournament Rules Equipment== |
− | + | * [[Active Probe]] | |
− | + | * [[Anti-Missile System]] | |
− | + | * [[Anti-Personnel Pod]]s | |
− | + | * [[Artemis IV]] Fire Control System | |
− | + | * [[Cargo Space]] | |
− | + | * [[C3 Network|C³ Master/Base]] | |
− | + | * [[C3 Network|C³ Slave]] | |
− | + | * [[C3 Network|C³i]] | |
− | + | * [[CASE|Cellular Ammunition Storage Equipment (CASE)]] | |
− | + | * [[ECM Suite]] | |
− | + | * [[Endo-Steel]] [[Internal Structure]] | |
− | + | * [[Ferro-Fibrous Armor]] | |
− | + | * [[Double Heat Sinks]] | |
− | + | * [[Internal Combustion Engine]] | |
− | + | * [[Light Engine]]s | |
− | + | * [[MASC|Myomer Accelerator Signal Circuitry (MASC)]] | |
− | + | * [[Targeting Computer]] | |
− | + | * [[Triple Strength Myomer]] | |
− | + | * [[XL Engine]]s | |
− | + | * [[TAG|Target Acquisition Gear (TAG)]] | |
− | + | * [[Stealth Armor]] System | |
==Additions to Tournament Rules Weapons== | ==Additions to Tournament Rules Weapons== | ||
===[[:Category:Physical Weapons|Physical Weapons]]=== | ===[[:Category:Physical Weapons|Physical Weapons]]=== | ||
− | + | * [[Sword]] | |
===[[:Category:Ballistic Weapons|Ballistic Weapons]]=== | ===[[:Category:Ballistic Weapons|Ballistic Weapons]]=== | ||
− | + | * [[LB-X Autocannon]] | |
− | + | * [[Ultra Autocannon]] | |
− | + | * [[Rotary Autocannon]] | |
− | + | * [[Autocannon Munitions]] | |
− | + | * [[Vehicle Flamer]]s | |
− | + | * [[Heavy Vehicle Flamer]]s | |
− | + | * [[Light Gauss Rifle]] | |
− | + | * [[Gauss Rifle]] | |
− | + | * [[Heavy Gauss Rifle]] | |
− | + | * [[Light Machine Gun]] | |
− | + | * [[Heavy Machine Gun]] | |
===[[:Category:Energy Weapons|Energy Weapons]]=== | ===[[:Category:Energy Weapons|Energy Weapons]]=== | ||
− | + | * [[ER Micro Laser]] | |
− | + | * [[ER Small Laser]] | |
− | + | * [[ER Medium Laser]] | |
− | + | * [[ER Large Laser]] | |
− | ** [[ | + | * [[Heavy Small Laser]] |
− | ** [[Medium | + | * [[Heavy Medium Laser]] |
− | + | * [[Heavy Large Laser]] | |
+ | * [[Pulse Micro Laser]] | ||
+ | * [[Pulse Small Laser]] | ||
+ | * [[Pulse Medium Laser]] | ||
+ | * [[Pulse Large Laser]] | ||
+ | |||
===[[:Category:Missile Weapons|Missile Weapons]]=== | ===[[:Category:Missile Weapons|Missile Weapons]]=== | ||
Line 62: | Line 68: | ||
** [[Narc Missile Beacon]] | ** [[Narc Missile Beacon]] | ||
** Narc Munitions | ** Narc Munitions | ||
− | ** Particle Projector Cannon ( | + | ** [[Extended Range Particle Projector Cannon|Extended Range Particle Projector Cannon (ER PPC)]] |
− | ==Non-Tournament Rules Equipment== | + | ==Rules Level 2 Non-Tournament Rules Equipment== |
+ | ** N/A | ||
− | ==Non-Tournament Rules Weapons== | + | ==Rules Level 2 Non-Tournament Rules Weapons== |
===[[:Category:Artillery Weapons]]=== | ===[[:Category:Artillery Weapons]]=== | ||
** [[Thumper Artillery Piece]] | ** [[Thumper Artillery Piece]] | ||
Line 87: | Line 94: | ||
** [[FASCAM|Field Artillery Scatterable Munitions (FASCAM)]] Missile Munition (Mines) | ** [[FASCAM|Field Artillery Scatterable Munitions (FASCAM)]] Missile Munition (Mines) | ||
** [[Inferno Missiles]] (Fire) | ** [[Inferno Missiles]] (Fire) | ||
− |
Revision as of 13:38, 3 March 2011
- This article is about the BattleTech rules category. For the ComGuard military formation, see Level II.
The second BattleTech Rules Level/BMRR introduced by FASA, Level Two represents the level of technology available in the Inner Sphere during the Star League and the technological renaissance caused by the discovery of the Helm Memory Core and Clan Invasion. Rules Level 2 represented the technology, units and rules last published in BattleTech Maser Rules Revised Edition, AeroTech 2: Revised Edition & Combat Equipment. In addition to the Technology of the Star League and the technical rennaisance, Rules level 2 adds Infantry, Combat Vehicles, Support Vehicles, Conventional Fighters and AeroSpace Fighters to the BattleMechs that were the only unit type allowed in Rules Level 1 Play.
Contents
Rules Level 1 Weapons and Equipment
- Rules Level 2 is inclusive of all Rules Level 1 equipment.
Rules Level 2 Additions to Tournament Rules Equipment
- Active Probe
- Anti-Missile System
- Anti-Personnel Pods
- Artemis IV Fire Control System
- Cargo Space
- C³ Master/Base
- C³ Slave
- C³i
- Cellular Ammunition Storage Equipment (CASE)
- ECM Suite
- Endo-Steel Internal Structure
- Ferro-Fibrous Armor
- Double Heat Sinks
- Internal Combustion Engine
- Light Engines
- Myomer Accelerator Signal Circuitry (MASC)
- Targeting Computer
- Triple Strength Myomer
- XL Engines
- Target Acquisition Gear (TAG)
- Stealth Armor System
Additions to Tournament Rules Weapons
Physical Weapons
Ballistic Weapons
- LB-X Autocannon
- Ultra Autocannon
- Rotary Autocannon
- Autocannon Munitions
- Vehicle Flamers
- Heavy Vehicle Flamers
- Light Gauss Rifle
- Gauss Rifle
- Heavy Gauss Rifle
- Light Machine Gun
- Heavy Machine Gun
Energy Weapons
- ER Micro Laser
- ER Small Laser
- ER Medium Laser
- ER Large Laser
- Heavy Small Laser
- Heavy Medium Laser
- Heavy Large Laser
- Pulse Micro Laser
- Pulse Small Laser
- Pulse Medium Laser
- Pulse Large Laser
Missile Weapons
Rules Level 2 Non-Tournament Rules Equipment
- N/A
Rules Level 2 Non-Tournament Rules Weapons
Category:Artillery Weapons
- Thumper Artillery Piece
- Sniper Artillery Piece
- Long Tom Artillery Piece
- Arrow IV Artillery
- Artillery munitions
Ballistic Weapons
- Vehicle Flamers (Fire)
- Heavy Vehicle Flamers (Fire)
Energy Weapons
- Flamers (Fire)
Mine Fields
- Conventional Mine Fields
Missile Weapons
- Field Artillery Scatterable Munitions (FASCAM) Missile Munition (Mines)
- Inferno Missiles (Fire)