Difference between revisions of "Rules Level 2"
(Proper noun capitalization project: "aerospace fighter") |
|||
Line 1: | Line 1: | ||
{{Otheruses|the BattleTech rules category|the [[Com Guards|Com Guard]] military formation|Level II|}} | {{Otheruses|the BattleTech rules category|the [[Com Guards|Com Guard]] military formation|Level II|}} | ||
− | The second [[BattleTech]] [[Rules Level/BMRR]] introduced by [[FASA]], '''Level Two''' | + | The second [[BattleTech]] [[Rules Level/BMRR]] introduced by [[FASA]], '''Level Two''' represented the level of technology available in the [[Inner Sphere]] during the [[Star League]], as well as the technological renaissance caused by the discovery of the [[Helm Memory Core]] and [[Clan Invasion]]. Rules Level 2 represented the technology, units, and rules last published in ''[[BattleTech Master Rules Revised Edition]]'', ''[[AeroTech 2: Revised Edition]]'', and ''[[Combat Equipment]]''. In addition to the technology of the [[Star League]] and the technical renaissance, Rules Level 2 added [[infantry]], [[combat vehicle]]s, [[support vehicle]]s, [[conventional fighter]]s, and [[aerospace fighter]]s to tabletop games. |
==Rules [[Level 1]] Weapons and Equipment== | ==Rules [[Level 1]] Weapons and Equipment== | ||
− | * Rules Level 2 | + | * Rules Level 2 was inclusive of all Rules [[Level 1]] equipment. |
==Rules Level 2 Additions to Tournament Rules Equipment== | ==Rules Level 2 Additions to Tournament Rules Equipment== | ||
Line 30: | Line 30: | ||
==Rules Level 2 Additions to Tournament Rules Weapons== | ==Rules Level 2 Additions to Tournament Rules Weapons== | ||
− | |||
===[[:Category:Physical Weapons|Physical Weapons]]=== | ===[[:Category:Physical Weapons|Physical Weapons]]=== | ||
* [[Sword]] | * [[Sword]] | ||
Line 60: | Line 59: | ||
* [[Large Pulse Laser]] | * [[Large Pulse Laser]] | ||
* [[Extended Range Particle Projector Cannon|Extended Range Particle Projector Cannon (ER PPC)]] | * [[Extended Range Particle Projector Cannon|Extended Range Particle Projector Cannon (ER PPC)]] | ||
− | |||
===[[:Category:Missile Weapons|Missile Weapons]]=== | ===[[:Category:Missile Weapons|Missile Weapons]]=== | ||
Line 96: | Line 94: | ||
* [[Thunder LRM|Field Artillery Scatterable Munitions ("Thunder"/FASCAM)]] Missile Munition (Mines) | * [[Thunder LRM|Field Artillery Scatterable Munitions ("Thunder"/FASCAM)]] Missile Munition (Mines) | ||
* [[Inferno (Missile)|Inferno Missiles]] (Fire) | * [[Inferno (Missile)|Inferno Missiles]] (Fire) | ||
+ | |||
[[Category:Game Rules]] | [[Category:Game Rules]] |
Revision as of 10:01, 31 July 2022
- This article is about the BattleTech rules category. For the Com Guard military formation, see Level II.
The second BattleTech Rules Level/BMRR introduced by FASA, Level Two represented the level of technology available in the Inner Sphere during the Star League, as well as the technological renaissance caused by the discovery of the Helm Memory Core and Clan Invasion. Rules Level 2 represented the technology, units, and rules last published in BattleTech Master Rules Revised Edition, AeroTech 2: Revised Edition, and Combat Equipment. In addition to the technology of the Star League and the technical renaissance, Rules Level 2 added infantry, combat vehicles, support vehicles, conventional fighters, and aerospace fighters to tabletop games.
Contents
Rules Level 1 Weapons and Equipment
- Rules Level 2 was inclusive of all Rules Level 1 equipment.
Rules Level 2 Additions to Tournament Rules Equipment
- Active Probe
- Anti-Missile System
- Anti-Personnel Pods
- Artemis IV Fire Control System
- Cargo Space
- C³ master/base
- C³ slave
- C³i
- Cellular Ammunition Storage Equipment (CASE)
- ECM Suite
- Endo-Steel Internal Structure
- ferro-fibrous armor
- Double Heat Sinks
- internal combustion engine
- Light Engines
- Myomer Accelerator Signal Circuitry (MASC)
- Targeting Computer
- Triple Strength Myomer
- XL engines
- Target Acquisition Gear (TAG)
- Stealth Armor System
Rules Level 2 Additions to Tournament Rules Weapons
Physical Weapons
Ballistic Weapons
- LB-X Autocannon
- Ultra Autocannon
- Rotary Autocannon
- Autocannon Munitions
- Vehicle Flamers
- Heavy Vehicle Flamers
- light Gauss rifle
- Gauss rifle
- heavy Gauss rifle
- Light Machine Gun
- Heavy Machine Gun
Energy Weapons
- ER Micro Laser
- ER Small Laser
- ER Medium Laser
- ER Large Laser
- Heavy Small Laser
- Heavy Medium Laser
- Heavy Large Laser
- Micro Pulse Laser
- Small Pulse Laser
- Medium Pulse Laser
- Large Pulse Laser
- Extended Range Particle Projector Cannon (ER PPC)
Missile Weapons
- Long Range Missile Launchers
- Medium Range Missile Launchers
- Short Range Missile Launchers
- Missile Munitions
- Narc Missile Beacon
- Narc Munitions
Rules Level 2 Non–Tournament Rules Equipment
- N/A
Rules Level 2 Non–Tournament Rules Weapons
Category:Artillery Weapons
- Thumper Artillery Piece
- Sniper Artillery Piece
- Long Tom Artillery Piece
- Arrow IV Artillery
- Artillery munitions
Ballistic Weapons
- Vehicle Flamers (Fire)
- Heavy Vehicle Flamers (Fire)
Energy Weapons
- Flamers (Fire)
Minefields
Missile Weapons
- Field Artillery Scatterable Munitions ("Thunder"/FASCAM) Missile Munition (Mines)
- Inferno Missiles (Fire)