Lynx (BattleMech)

This article is about the 55-ton BattleMech. For other uses, see Lynx.
Lynx (BattleMech)
Lynx
Production information
Manufacturer Blue Shot Weapons[1]

Telfar BattleMechs (under license)[1]

Production Year 2761[2]
Model LNX-9Q
Class Medium
Cost 10,105,741 C-bills
Technical specifications
'Mech type Inner Sphere BattleMech
Mass 55 tons
Chassis RAMTech QWT
Armor Kallon Unity Weave
Engine Nissan 275 XL
Communications System Lynx-shur
Targeting Tracking System Cyclops Multi-Tasker 10
Heat Sinks 15 double
Speed 86.4 km/h
Jump Jets Luxor Load Lifters
Armament
BV (1.0) 1,525[1][3]
BV (2.0) 1,725[4]


Description[edit]

The Lynx was first produced in 2761 by Blue Shot Weapons of Solaris VII for use by the SLDF. One of the first BattleMechs to be designed around an ER PPC,[5][6] the Lynx possesses a stunning combination of speed, mobility, armor, and firepower for any 'Mech of any weight class. However, Blue Shot Weapons never was able to produce this striker BattleMech in significant numbers. With the decline of technology of the Succession Wars, Blue Shot's production dwindled still, until the factory producing the Lynx was destroyed in 2928 by Marik raiders. The few remaining Lynxes were ultimately cannibalized for whatever could be salvaged.[7] [1]

The Lynx did not see production again until 3056 when Blue Shot was finally able to secure funding and resources to rebuild the manufacturing lines for the 'Mech, but production rates from the rebuilt line were no better than the Star League era. A license agreement with Draconis Combine-based Telfar BattleMechs of Midway provided the means to mitigate this and allowed the 'Mech to regain its former popularity.[7] By 3067 both companies enjoyed brisk sales of the 'Mech and prior to the Word of Blake Jihad several of the best equipped LAAF and DCMS regular or mercenary units employed by either realm fielded at least one or two Lynxes.[1]

Beyond the Inner Sphere, a number of Lynx would accompany the Exodus fleet, serving as an operating partner with the Sling during Clan Smoke Jaguar's involvement in Operation KLONDIKE. The Lynx would remain popular with Jaguar warriors and would even be rebuilt with Clan-technology before being overshadowed by the introduction of the OmniMech. Relegated to second-line garrison troops, the so-called Lynx C would serve in the Jaguars doomed defense of Huntress against the Inner Sphere during Operation SERPENT. The surviving examples of these Clan Lynx would be largely salvaged by Clan Ice Hellion only for the majority to be then destroyed during Operation ICE STORM.[8]

Weapons and Equipment[edit]

The Lynx is powered by a Nissan 275 XL extralight engine that allows the 'Mech to reach speeds of up to 86.4 km/h. Adding to its mobility, five Luxor Load Lifters jump jets provide the Lynx with a jumping distance of up to 150 meters. The Lynx is protected by 12 tons of Kallon Unity Weave armor, which almost provides the maximum protection that a 55 ton 'Mech can carry. Finally, to dissipate the waste heat produced by all of its energy weapons, the Lynx has 15 double heat sinks.[1]

The Lynx is intended for long term independent operations as well as protracted combat. To carry out the 'Mech's intended combat roles, it carries a Defiance 1001 ER PPC in its right arm, giving it an effective range of 690 meters. Backing this up is a Defiance B3L large laser mounted in the right torso that gives the Lynx even more firepower in the medium to long range envelope, and for close range combat the Lynx has a quartet of Defiance B3M medium lasers split between the center, left and a pair fitted in the left arm that can eviscerate any enemy that gets too close.[1]

Variants[edit]

  • LNX-8Q 
    Never produced by the factory, the 8Q was the result of the general decline in technology during the Succession War era. The necessary shift to a standard fusion engine resulted in the loss of a significant amount of equipment, including a ton of armor, the jump jets, and two medium lasers. The loss of available weight also forced the downgrade of the ER PPC to a second large laser. The design retains 15 heat sinks, though they were forced to be swapped out for the single variety. BV (1.0) = 1,027;[9] BV (2.0) = 1,292[10]
  • LNX-9C 
    The 9C variant developed by Telfar enhances the 'Mech's short-range firepower. This is done by removing the large laser and replacing it with a pair of Guided Technologies 2nd Gen Streak SRM-2 launchers with two tons of reloads that add to its already devastating short-range arsenal.[1] BV (1.0) = 1,478;[11][12] BV (2.0) = 1,630[13]
  • LNX-9R 
    A variant developed by Blue Shot, the 9R replaces the large laser with an RAMTech 1200X ER large laser which is moved to a mount in the left arm, extending its effective range and making it more complementary to the ER PPC at the cost of greater waste heat.[1] BV (1.0) = 1,529;[11][14] BV (2.0) = 1,755[15]

Design Quirks[edit]

The Lynx is subject to the following Design Quirk:[16]

Notes[edit]

  • In German products, the unit's proper name was translated to Luchs. The model code was accordingly changed to LUC-5S.

Gallery[edit]

References[edit]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Technical Readout: 3058 Upgrade, pp. 212–213: "Lynx Profile"
  2. MUL online date for the Lynx (BattleMech)
  3. Record Sheets: 3058 Upgrades, p. 248
  4. Record Sheets: 3058 Unabridged (Clan & Star League), p. 237
  5. TechManual, p. 233
  6. MUL list of SLDF Royal units
  7. 7.0 7.1 Technical Readout: 3058, p. 118: "LYX-9Q Lynx"
  8. 8.0 8.1 Technical Readout: Golden Century, pp. 20–21: "Lynx C"
  9. Record Sheets: 3058 Upgrades, p. 246
  10. Record Sheets: 3058 Unabridged (Clan & Star League), p. 238
  11. 11.0 11.1 Combat Operations, p. 125
  12. Record Sheets: 3058 Upgrades, p. 247
  13. Record Sheets: 3058 Unabridged (Clan & Star League), p. 239
  14. Record Sheets: 3058 Upgrades, p. 249
  15. Record Sheets: 3058 Unabridged (Clan & Star League), p. 240
  16. BattleMech Manual, p. 93: Design Quirk Table - Lynx Entry

Bibliography[edit]