Narc Missile Beacon
![]() | |
Narc Missile Beacon | |
Production information | |
Type | Utility (missile) |
Tech Base | Clan / Inner Sphere (IS)[1] |
Year Availability | Clan = 2828
IS = 3035 |
Year Introduced | Clan = 2828 CHH |
Year Extinction | IS = 2795[1] [2] |
Year Reintroduced | IS = 3035 FWL[1] |
Technology Rating | E |
Availability Ratings | E/F/D |
Technical specifications | |
Heat | 0 |
Damage | * |
Minimum Range | 0[3][4] |
Short Range | Clan = 1-4
IS = 1-3[1] |
Medium Range | Clan = 5-8
IS = 4-6[1] |
Long Range | Clan = 9-12
IS = 7-9[1] |
Tons | Clan = 2
IS = 3 |
Critical Slots | Clan = 1
IS = 2[5] |
Ammo Per Ton | 6 |
Cost (unloaded) | 100,000 |
Ammo Cost (per ton) | 6,000 (homing)[3] |
BV (1.0) | Clan = ???
IS = 50[citation needed] |
BV (2.0) | 30 (launcher) / 6 (ammo)[6] |
The Narc Missile Beacon is a missile homing utility that can be planted on enemy targets, causing friendly SRMs and LRM missiles (even those that do not traditionally have homing capabilities) to lock on to them. They are particularly useful when used in tandem with LRMs.[1][7]
Contents
Description[edit]
Causing quite a stir when it was introduced in 2587, the Narc system offered a radically different way to improve missile target acquisition. The culmination of project TATTLETALE by the Terran Hegemony, the Narc launcher fires a short-range missile whose explosive warhead was replaced with a special Homing Pod mounted behind a magnetic head. These pods broadcast a wide-range electromagnetic beacon, one which can be tracked by SRMs and LRMs whose guidance systems have been modified to home in on the signal. The end result is vastly improved accuracy against targets marked with a Narc beacon.[1][8]
The reason the Narc system is superior to the similar Artemis IV FCS is that the target lock is never broken because the homing beacon is attached to the target, and that other friendly 'Mechs can fire missiles equipped to follow the signal without carrying their own Narc beacons.
However the Narc system is not without flaws, the main one being its short range. Narc equipped LRMs have double the range of a Narc pod, requiring either a dedicated spotter to close and tag enemies with Narc pods or for the launching 'Mech to close, tag and pull back to fire, a less than ideal arrangement. Also, SRMs and LRMs equipped to track the Narc homing signal cost twice as much as standard munitions. These disadvantages led to the creation of alternate Narc ammunition such as the Explosive Pod to give the launcher more tactical flexibility and the Improved Narc Missile Beacon offering increased range.[1][7][8]
Models[edit]
The Narc Missile Beacon is manufactured on the following planets:
Apple Churchill Guiding Light[edit]
Manufactured on | Manufactured by | Typically used in | References |
Capella | Ceres Metals Industries | ??? | [citation needed] |
Doering Electronics Glowworm[edit]
Manufactured on | Manufactured by | Typically used in | References |
Hesperus II | Doering Electronics | ??? | [citation needed] |
Octagon Missile Magnet[edit]
Manufactured on | Manufactured by | Typically used in | References |
Macintosh Carbonis Irian Kalidasa |
Apple Computers Interstellar IMB Systems Irian BattleMechs Unlimited Kali Yama Weapons Industries Incorporated |
??? | [citation needed] |
References[edit]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 TechManual, pp. 232-233, "Narc Missile Beacon"
- ↑ Second Succession War, p. 102, "Rules Annex - Weapons and Equipment Extinction Table"
- ↑ 3.0 3.1 TechManual, p. 343, "Clan Heavy Weapons And Equipment Table"
- ↑ TechManual, p. 342, "Inner Sphere Heavy Weapons And Equipment Table"
- ↑ Technical Readout: 2750, p. 11, "Narc Missile Beacon"
- ↑ TechManual, p. 317, "Inner Sphere Weapons And Equipment BV Table"
- ↑ 7.0 7.1 BattleTech Master Rules, p. 133, "Equipment - Narc Missile Beacon"
- ↑ 8.0 8.1 Era Report: 2750, p. 100, "Narc Missile Beacon"