3rd Bear Guards (Rasalhague Dominion)

Revision as of 12:28, 14 October 2011 by Mbear (talk | contribs) (Added info from Era Report: 3052)

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History

Early Years

Got it's nickname from serving as the honor guard for ilKhans Nicholas Kerensky and Jerome Winson whenever they traveled in Ghost Bear territory.[1]

Operation Revival

In the lead up to the invasion of the Inner Sphere, the Third Guards fought in the Trials that determined which Corridor the Ghost Bears would receive.[1]

The Third Bear Guards fought on the following worlds during the invasion of the Inner Sphere:

Wave Two

The Third Bear Guards faced militia troops on Trondheim.[2]

Wave Three

On Casere the Third faced the Second Husars of the Free Rasalhague Republic. The Husars used their superior maneuverability to suck the Third Bear Guards into a heavily fortified industrial zone. There the close terrain negated the Clan unit's range advantage. The brutal fighting inflicted losses on the Ghost Bear unit, but the Husars were completely destroyed.[2]

Wave Five

After rebuilding for a year the Third Guards (and all of Alpha Galaxy) attacked Alshain. The defending 2nd Sword of Light frustrated the Third Guards attempts to take the Fareer Canyons for several months. Finally it appeared as if the Second had retreated and the Third Guards pursued them. This was a trap however, and the Second inflicted serious losses on the Third Guards before withdrawing.[3]

Tukayyid

Fought the 308th Com Guard Division on the advance to Spanac.

Officers

As of 3061 the Commanding Officer was Star Colonel Sarah DelVillar[1]. She replaced Hunter Tseng who had commanded the Third for more than ten years, and who subsequently took command of first the 139th Striker Cluster and then Omega Galaxy.

Tactics

The command can counter the actions of enemy formation with equal or superior reactions.[1] The Cluster will undertake any means necessary to secure victory.

Composition

3058

3061

  • 4 Trinaries

Notes

  • Have developed a reputation for ruthlessness.

Rules

The Third Bear Guards can cancel out several movement-related Force Specific Rules: Specifically Off-Map Movement and Terrain-related modifiers. They employ the Overrun Combat special ability and have a +1 initiative bonus. In addition when generating a force randomly they apply a +1 modifier to all rolls that determine unit weights.[4]

References

  1. 1.0 1.1 1.2 1.3 Field Manual: Warden Clans, p. 88, "3rd Bear Guards Profile"
  2. 2.0 2.1 Era Report: 3052, p. 52
  3. Era Report: 3052, p. 140
  4. Era Report: 3052, p. 149

Bibliography