Era Report: 3052
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Era Report: 3052 | |
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Product information | |
Type | Sourcebook Scenario Pack |
Development | Jason Schmetzer |
Primary writing | Joel “Welshman” Bancroft-Connors Herbert A. Beas II Craig Erne Kevin Killiany Nick “Gunslinger” Marsala David L. McCulloch Mike Miller Jason Schmetzer Björn Schmidt Adam Sherwood Paul Sjardijn Geoff Swift Øystein Tvedten Patrick Wynne Andreas Zuber Chris Hussey |
Pages | 170 |
Cover Artwork | Alex Iglesias |
Illustrations | Justin Adams Ray Arrastia Brent Evans Chris Lewis Will Nichols Matt Plog Klaus Scherwinski David White Eric Williams Mark Winters |
Publication information | |
Publisher | Catalyst Game Labs |
Product code | CAT 35220 |
First published | 19 January 2011 |
Content | |
Era | Clan Invasion Era |
Agency | Interstellar News Network |
Universe Date | 3077 |
Timeline | 3050 - 3052 |
Series | Era Reports |
Preceded by | Era Report: 2750 |
Followed by | Era Report: 3062 |
Description[edit]
Era Report: 3052 is a campaign book designed for tabletop BattleTech play and roleplaying. The book covers the Clan Invasion from 3050 to 3052, highlighting major faction characters, technologies, and other social mannerisms used during the time period. The tabletop side of the game uses the Warchest System originally introduced with the Chaos Campaign PDF. Included among rules are other enhancements for advanced gameplay.
Product Description[edit]
“ | For three hundred years, the nations of the Inner Sphere waged war in the name of the fallen Star League, sending armies of MechWarriors into battle for glory and power. Yet even as BattleMechs clashed over the forgotten ruins of humanity’s Golden Age, the descendants of the long-lost Star League Defense Force gathered their might among distant stars.
Then, in 3048, amid reports of a technological renaissance in the Sphere, the leaders of Kerensky’s children decided the time for invasion had come. The Clan Invasion would transform the face of warfare and the fate of nations across the Inner Sphere, marking an all new era for all of humankind. Era Report: 3052 describes the state of the Inner Sphere and the Clans at a pivotal period in BattleTech history: the early years of the Clan Invasion. Presented as a general overview of the period, rather than a focused report on a single conflict, this book includes descriptions of every major Inner Sphere and Clan faction. Notable personalities, military forces, and an overview of the technological capabilities of the Inner Sphere and Clan powers of this critical era in history are also provided, along with special advanced-level rules for campaigns set in this era, whether played using the Total Warfare core rules or those found in A Time of War: The BattleTech RPG. |
” |
Contents[edit]
- Second Chance (short story)
- Introduction
- History and Review
- Signs and Portents
- Invasion Begins
- Small Victories
- Year of Peace
- ComStar and the Clans
- Luthien
- Tukayyid
- Operation Scorpion
- The End of the Beginning
- Factions
- Major Personas
- Federated Commonwealth
- Draconis Combine
- ComStar
- Free Rasalhague Republic
- Free Worlds League
- Capellan Confederation
- Mercenaries
- Clan Wolf
- Clan Jade Falcon
- Clan Ghost Bear
- Clan Smoke Jaguar
- Clan Steel Viper
- Clan Nova Cat
- Clan Diamond Shark
- Museum Technica
- Technological Renaissance
- Base Construction Technologies
- Advanced Electronics
- Energy Weapons
- Missile Weapons
- Armor Systems
- Ballistic Weapons
- The Clan Edge
- Beyond the Golden Age of Man
- Divergent Evolution
- From Warriors Born
- Technological Advances
- Ballistic Weapons
- Energy Weapons
- Missile Weapons
- Defensive Technologies
- Structural Technologies
- Death From Below
- Clan Battle Armor Design
- Inner Sphere Response
- The Future
- Technological Renaissance
- Clan Invasion Campaign: 3050-3052
- Tracks
- Player Force Size
- Opposing Forces
- Campaign Special Rules
- Forced Withdrawal
- Salvage
- Off-Map Movement
- Getting Started
- Warchest and Tracks
- Warchest Debt
- Tracks
- Warchest Point System
- Warchest Points Between Tracks
- Selling Units
- Repairing Units
- Clan Weapons and Equipment (Advanced)
- The Setup: Inner Sphere
- Campaign Rules
- Running your Games
- Warchest Points Between Tracks
- How to Use the Campaign
- Game Set-Up
- Warchest
- Objectives
- Special Rules
- Next Track
- Mission: Recon
- Mission: Defend
- Mission: Assault
- Mission: Fighting Withdrawal
- Mission: Recon-In-Force
- Mission: Probe
- Mission: Beachhead
- Mission: Pursuit
- Mission: Strike
- Mission: Flank
- Mission: Hold-In-Place
- Mission: Trial of Position
- Mission: Trial of Possession
- Mission: Trial of Grievance
- Touchpoint: Damian
- Touchpoint: Icar
- Touchpoint: Turtle Bay
- Touchpoint: Rasalhague
- Touchpoint: Sudeten
- Touchpoint: Twycross
- Touchpoint: Tamar
- Touchpoint: Satalice
- Touchpoint: Alshain
- Touchpoint: Luthien
- Touchpoint: Tukayyid
- Playing the Early Clan Invasion Era
- BattleTech Rules
- General BattleTech Rules
- Special Command Abilities
- Random Unit Assignment Tables
- Inner Sphere Upgrades
- Clan ’Mechs
- Role-Playing Rules
- Playing the Clans
- Creating Characters in the Early Clan Invasion
- Affiliation: Capellan Confederation (House Liao)/Early Clan Invasion
- Affiliation: Draconis Combine (House Kurita)/Early Clan Invasion
- Affiliation: Federated Commonwealth (House Steiner-Davion)
- Affiliation: Free Rasalhague Republic/Early Clan Invasion
- Affiliation: Major Periphery/Early Clan Invasion
- Affiliation: The Clans/Early Clan Invasion
- Affiliation: ComStar/Early Clan Invasion
- Economic Adjustments for the Clan Invasion Era
- Major Personalities of the Early Clan Invasion
- BattleTech Rules