Difference between revisions of "BattleTech (Video Game)/BattleMechs"
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− | This page lists all [['Mechs]] currently | + | This page lists all [['Mechs]] currently found in game.<ref>[https://community.battletechgame.com/forums/threads/3926 https://community.battletechgame.com/forums/threads/3926]</ref><ref>[https://i.imgur.com/p4vUCSX.png https://i.imgur.com/p4vUCSX.png]</ref> |
− | All 'Mech statistics and equipment are for stock loadouts. | + | All 'Mech statistics and equipment are for stock loadouts and is current for BattleTech version 1.9 without any mods. |
==Light== | ==Light== | ||
===[[Flea]]=== | ===[[Flea]]=== | ||
Line 7: | Line 7: | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| FLE-4 | | FLE-4 | ||
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{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| LCT-1E* | | LCT-1E* | ||
Line 75: | Line 75: | ||
| n/a | | n/a | ||
|} | |} | ||
− | * Introduced in Update 1.8 | + | <nowiki>*</nowiki> Introduced in Update 1.8 |
===[[Commando]]=== | ===[[Commando]]=== | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| COM-1B | | COM-1B | ||
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{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| JVN-10A* | | JVN-10A* | ||
Line 142: | Line 142: | ||
|- | |- | ||
|} | |} | ||
− | * Introduced in Update 1.9 | + | <nowiki>*</nowiki> Introduced in Update 1.9 |
===[[Spider]]=== | ===[[Spider]]=== | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| SDR-5K* | | SDR-5K* | ||
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| n/a | | n/a | ||
|} | |} | ||
− | * Introduced in Update 1.8 | + | <nowiki>*</nowiki> Introduced in Update 1.8 |
===[[UrbanMech]]=== | ===[[UrbanMech]]=== | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| UM-R60 | | UM-R60 | ||
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| n/a | | n/a | ||
|} | |} | ||
− | * Introduced in Update 1.6 | + | <nowiki>*</nowiki> Introduced in Update 1.6 |
===[[Firestarter (BattleMech)|Firestarter]]=== | ===[[Firestarter (BattleMech)|Firestarter]]=== | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| FS9-H | | FS9-H | ||
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{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| JR7-D | | JR7-D | ||
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| 180m | | 180m | ||
| 1x SRM-4, 4x Medium Lasers | | 1x SRM-4, 4x Medium Lasers | ||
+ | | n/a | ||
+ | |- | ||
+ | | JR7-D Custom* | ||
+ | | 35 | ||
+ | | 4,000,000 | ||
+ | | 320 | ||
+ | | 180m | ||
+ | | 1x SRM-4, 4x Medium Lasers+ | ||
| n/a | | n/a | ||
|} | |} | ||
+ | <nowiki>*</nowiki> Custom Battlemech that will be deployed as part of the player controlled lance in the third mission of The Braying of Hounds flashpoint, if you chose to seize the Beasts of Balawat's armory instead facing them on the field. It is not able to be salvaged in game. | ||
===[[Panther]]=== | ===[[Panther]]=== | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| PNT-9R | | PNT-9R | ||
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{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
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− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| RVN-1X | | RVN-1X | ||
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| X-1 EW Equipment, Prototype TSM | | X-1 EW Equipment, Prototype TSM | ||
|} | |} | ||
− | * Introduced in Update 1.9 | + | <nowiki>*</nowiki> Introduced in Update 1.9 |
==Medium== | ==Medium== | ||
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{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
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− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| ASN-21 | | ASN-21 | ||
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{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
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− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| CDA-2A | | CDA-2A | ||
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{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
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− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| VL-2T | | VL-2T | ||
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{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
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− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| BJ-1 | | BJ-1 | ||
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| n/a | | n/a | ||
|} | |} | ||
− | * Introduced in Update 1.6 | + | <nowiki>*</nowiki> Introduced in Update 1.6 |
===[[Hatchetman]]=== | ===[[Hatchetman]]=== | ||
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{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| HCT-3F | | HCT-3F | ||
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| Hatchet (+70 Melee Damage) | | Hatchet (+70 Melee Damage) | ||
|} | |} | ||
− | * Introduced with Update 1.6. | + | <nowiki>*</nowiki> Introduced with Update 1.6. |
===[[Phoenix Hawk]]=== | ===[[Phoenix Hawk]]=== | ||
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{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| PHX-1 | | PHX-1 | ||
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| 2x Vectored Thrust Kit (+10% Jump Distance, +10% Damage after Jump)** | | 2x Vectored Thrust Kit (+10% Jump Distance, +10% Damage after Jump)** | ||
|} | |} | ||
− | * Introduced in Update 1.9 | + | <nowiki>*</nowiki> Introduced in Update 1.9 |
− | * PHX-1b "Special" would usually feature a Guardian ECM but the system has not been implemented in game as it is a similar but different system to the prototype Electronic Warfare Equipment. | + | <nowiki>*</nowiki> PHX-1b "Special" would usually feature a Guardian ECM but the system has not been implemented in game as it is a similar but different system to the prototype Electronic Warfare Equipment. |
− | ** Canonically PHX-1K lacks Jump Jets but the inclusion of the hard coded Vectored Thrust Kit into the default Phoenix Hawk chassis means this version can still utilizes this ability. | + | <nowiki>**</nowiki> Canonically PHX-1K lacks Jump Jets but the inclusion of the hard coded Vectored Thrust Kit into the default Phoenix Hawk chassis means this version can still utilizes this ability. |
===[[Vindicator]]=== | ===[[Vindicator]]=== | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| VND-1AA* | | VND-1AA* | ||
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| n/a | | n/a | ||
|} | |} | ||
− | * Introduced in Update 1.6 | + | <nowiki>*</nowiki> Introduced in Update 1.6 |
===[[Centurion (BattleMech)|Centurion]]=== | ===[[Centurion (BattleMech)|Centurion]]=== | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| CN9-A | | CN9-A | ||
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| n/a | | n/a | ||
| 1x LRM-10, 1x Large Laser, 2x Medium Lasers, 1x Small Laser | | 1x LRM-10, 1x Large Laser, 2x Medium Lasers, 1x Small Laser | ||
+ | | n/a | ||
+ | |- | ||
+ | | CN9-A Rhythm Nation* | ||
+ | | 50 | ||
+ | | 5,180,000 | ||
+ | | 680 | ||
+ | | n/a | ||
+ | | 1x AC/10++, 1x LRM-10+, 2x Medium Lasers | ||
| n/a | | n/a | ||
|} | |} | ||
+ | <nowiki>*</nowiki> Custom Battlemech that will be deployed as part of the enemy lance for Mason's Marauders in the second mission of the Bourbon & BattleMechs flashpoint. It is not able to be salvaged in game. | ||
===[[Crab]]=== | ===[[Crab]]=== | ||
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{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| BSC-20* | | BSC-20* | ||
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| CRB-20 | | CRB-20 | ||
| 50 | | 50 | ||
− | | | + | | 5,390,000 |
| 730 | | 730 | ||
| n/a | | n/a | ||
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| CRB-27b** | | CRB-27b** | ||
| 50 | | 50 | ||
− | | | + | | 14,180,000 |
| 720 | | 720 | ||
| n/a | | n/a | ||
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| n/a | | n/a | ||
|} | |} | ||
− | * The BSC-20 is custom Solaris Mech found in during the | + | <nowiki>*</nowiki> The BSC-20 is custom Solaris Mech found in during the Steel Beast flashpoint. |
− | **Introduced in update 1.9 | + | <nowiki>**</nowiki> Introduced in update 1.9 |
− | ***Canonically the CRB-27b should only have ER Large Lasers. ER Medium and ER Small Lasers will not be developed in the Inner Sphere until 3058 by using reversed engineered clan models. | + | <nowiki>***</nowiki> Canonically the CRB-27b should only have ER Large Lasers. ER Medium and ER Small Lasers will not be developed in the Inner Sphere until 3058 by using reversed engineered clan models. |
===[[Enforcer]]=== | ===[[Enforcer]]=== | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| ENF-4R | | ENF-4R | ||
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| 1x AC/10, 1x Large Laser, 1x Small Laser | | 1x AC/10, 1x Large Laser, 1x Small Laser | ||
| n/a | | n/a | ||
+ | |- | ||
+ | | ENF-4R Kell Hound Custom* | ||
+ | | 50 | ||
+ | | 7,220,000 | ||
+ | | 840 | ||
+ | | 150m | ||
+ | | 1x PPC+, ,4x ER Medium Lasers | ||
+ | | Exchanger (-10% Weapon Heat) | ||
|} | |} | ||
+ | <nowiki>*</nowiki> Custom Battlemech that will be deployed as part of the player controlled lance in the third mission of The Braying of Hounds flashpoint, if you chose to seize the Beasts of Balawat's armory instead facing them on the field. It is not able to be salvaged in game. | ||
===[[Hunchback]]=== | ===[[Hunchback]]=== | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| HBK-4G | | HBK-4G | ||
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{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| TBT-7K* | | TBT-7K* | ||
Line 662: | Line 689: | ||
| n/a | | n/a | ||
|} | |} | ||
− | * Introduced in update 1.9 | + | <nowiki>*</nowiki> Introduced in update 1.9 |
===[[Griffin]]=== | ===[[Griffin]]=== | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| GRF-1N | | GRF-1N | ||
Line 699: | Line 726: | ||
| n/a | | n/a | ||
|- | |- | ||
+ | | GRF-1N Koschei** | ||
+ | | 55 | ||
+ | | 6,460,000 | ||
+ | | 920 | ||
+ | | 180m | ||
+ | | 1x LRM-5++, 1x Large Laser+, 2x Medium Lasers | ||
+ | | Arm Mod+ (+20 Melee Damage) | ||
|} | |} | ||
− | * GRF-2N ''"Royal Griffin"'' would usually feature a [[Guardian ECM]] but the system has not been implemented in game as it is a similar but different system to the prototype [[Electronic Warfare Equipment]]. | + | <nowiki>*</nowiki> GRF-2N ''"Royal Griffin"'' would usually feature a [[Guardian ECM]] but the system has not been implemented in game as it is a similar but different system to the prototype [[Electronic Warfare Equipment]]. |
+ | |||
+ | <nowiki>**</nowiki> Custom Battlemech that will be deployed as part of the enemy lance for Mason's Marauders in the second mission of the Bourbon & BattleMechs flashpoint. It is not able to be salvaged in game. | ||
===[[Kintaro]]=== | ===[[Kintaro]]=== | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| KTO-18 | | KTO-18 | ||
Line 725: | Line 761: | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| SHD-2D | | SHD-2D | ||
Line 753: | Line 789: | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| WVR-6K | | WVR-6K | ||
Line 782: | Line 818: | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| DRG-1G* | | DRG-1G* | ||
Line 805: | Line 841: | ||
| 1x AC/5, 1x LRM-10, 2x Medium Lasers | | 1x AC/5, 1x LRM-10, 2x Medium Lasers | ||
| n/a | | n/a | ||
+ | |- | ||
+ | | DRG-1N Awesome Dragon** | ||
+ | | 60 | ||
+ | | 7,470,000 | ||
+ | | 800 | ||
+ | | n/a | ||
+ | | 1x PPC++, 1x LRM-10, 1x Medium Laser+, 2x Small Lasers+ | ||
+ | | Exchanger (-10% Weapon Heat) | ||
|} | |} | ||
− | *Introduced in update 1.9 | + | <nowiki>*</nowiki> Introduced in update 1.9 |
+ | |||
+ | <nowiki>**</nowiki> Custom Battlemech that will be deployed as part of the enemy lance for Mason's Marauders in the second mission of the Bourbon & BattleMechs flashpoint. It is not able to be salvaged in game. | ||
===[[Quickdraw]]=== | ===[[Quickdraw]]=== | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| QKD-4G | | QKD-4G | ||
Line 840: | Line 886: | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| RFN-3C | | RFN-3C | ||
Line 871: | Line 917: | ||
| 2x PPC, 2x Large Lasers | | 2x PPC, 2x Large Lasers | ||
| Rangefinder Suite (+100 View Distance, -2 Recoil/Range Penalty) | | Rangefinder Suite (+100 View Distance, -2 Recoil/Range Penalty) | ||
+ | |- | ||
+ | | RFN-RIP Reaper** | ||
+ | | 60 | ||
+ | | 9,060,000 | ||
+ | | 600 | ||
+ | | n/a | ||
+ | | 2x Large Lasers++, 2x UAC\5+, 2x Medium Lasers | ||
+ | | Rangefinder Suite (+100 View Distance, -2 Recoil/Range Penalty), Gyro++ (+3 Hit Defense) | ||
|} | |} | ||
− | *Introduced in update 1.9 | + | <nowiki>*</nowiki> Introduced in update 1.9 |
+ | |||
+ | <nowiki>**</nowiki> Custom Battlemech that is deployed as part of the Bounty Hunters' lance in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game. | ||
===[[Catapult]]=== | ===[[Catapult]]=== | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| CPLT-C1 | | CPLT-C1 | ||
Line 908: | Line 964: | ||
| 2x PPC, 2x Medium Lasers, 2x Machine Guns | | 2x PPC, 2x Medium Lasers, 2x Machine Guns | ||
| n/a | | n/a | ||
+ | |- | ||
+ | | CPLT-C1 Occam's Missile** | ||
+ | | 65 | ||
+ | | 7,770,000 | ||
+ | | 720 | ||
+ | | 150m | ||
+ | | 2x LRM-15+, 4x Medium Lasers | ||
+ | | TTS (+1 Missile Accuracy) | ||
|} | |} | ||
− | * Introduced in Update 1.6 | + | <nowiki>*</nowiki> Introduced in Update 1.6 |
+ | |||
+ | <nowiki>**</nowiki> Custom Battlemech that will be deployed as part of the enemy lance for Mason's Marauders in the second mission of the Bourbon & BattleMechs flashpoint. It is not able to be salvaged in game. | ||
===[[JagerMech]]=== | ===[[JagerMech]]=== | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| JM6-A | | JM6-A | ||
Line 936: | Line 1,002: | ||
| n/a | | n/a | ||
| 2x AC/5, 2x AC/2, 2x Medium Lasers | | 2x AC/5, 2x AC/2, 2x Medium Lasers | ||
+ | | n/a | ||
+ | |- | ||
+ | | JM6-S* | ||
+ | | 65 | ||
+ | | 9,310,000 | ||
+ | | 560 | ||
+ | | n/a | ||
+ | | 2x Gauss Rifles | ||
| n/a | | n/a | ||
|} | |} | ||
+ | <nowiki>*</nowiki> Custom Battlemech found in the second mission of the Headhunting flashpoint, if you chose to go after Dominik "Whistler" Zhao as the mission objective. It is not able to be salvaged in game. | ||
===[[Thunderbolt]]=== | ===[[Thunderbolt]]=== | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| TDR-5S | | TDR-5S | ||
Line 972: | Line 1,047: | ||
| n/a | | n/a | ||
| 1x SRM-6, 1x PPC, 3x Medium Lasers, 1x Flamer | | 1x SRM-6, 1x PPC, 3x Medium Lasers, 1x Flamer | ||
+ | | n/a | ||
+ | |- | ||
+ | | TDR-5SE Custom Thresher* | ||
+ | | 65 | ||
+ | | 14,820,000 | ||
+ | | 1240 | ||
+ | | 150m | ||
+ | | 5x Medium Pulse Lasers, 3x ER Small Lasers | ||
| n/a | | n/a | ||
|} | |} | ||
+ | <nowiki>*</nowiki> Custom Battlemech found in the second mission of the Headhunting flashpoint, if you chose to go after Orchid "Thresher" Zhao as the mission objectives. It is not able to be salvaged in game. | ||
===[[Archer]]=== | ===[[Archer]]=== | ||
Line 979: | Line 1,063: | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| ARC-2R | | ARC-2R | ||
Line 1,002: | Line 1,086: | ||
| 2x LRM-15, 2x SRM-4, 4x Medium Lasers | | 2x LRM-15, 2x SRM-4, 4x Medium Lasers | ||
| Missilery Suite (+LRM Clustering, +75% SRM Stabilization Damage) | | Missilery Suite (+LRM Clustering, +75% SRM Stabilization Damage) | ||
+ | |- | ||
+ | | ARC-XO Geronimo* | ||
+ | | 70 | ||
+ | | 11,170,000 | ||
+ | | 1040 | ||
+ | | n/a | ||
+ | | 2x LRM-20++, 2x ER Medium Lasers+, 2x ER Small Laser+ | ||
+ | | Missilery Suite (+LRM Clustering, +75% SRM Stabilization Damage), Heat Bank+ (+20 Max Heat, +10 Overheat Threshold) | ||
+ | |- | ||
+ | | ARC-LS Lynn Sheridan** | ||
+ | | 70 | ||
+ | | 12,050,000 | ||
+ | | 1040 | ||
+ | | n/a | ||
+ | | 2x LRM-15++, 2x Infernos+, 4x Medium Lasers | ||
+ | | Missilery Suite (+LRM Clustering, +75% SRM Stabilization Damage), 2x Arm Mod (+10 Melee Damage), Gyro++ (-30% Stabilization Damage Taken), Rangerfinder++ (+100 View Distance) | ||
|} | |} | ||
+ | <nowiki>*</nowiki> Custom Battlemech that is deployed as part of the Bounty Hunters' lance in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game. | ||
+ | |||
+ | <nowiki>**</nowiki> Custom Battlemech that is deployed as part of the Black Widow Company in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game. | ||
===[[Cataphract]]=== | ===[[Cataphract]]=== | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| CTF-0X* | | CTF-0X* | ||
Line 1,031: | Line 1,134: | ||
| n/a | | n/a | ||
|} | |} | ||
− | *Introduced in update 1.9 | + | <nowiki>*</nowiki> Introduced in update 1.9 |
− | * The CTF-0X is missing the [[Remote Sensor Dispenser]] that is canonically mounted on the rear center torso, due to the lack of implementation of this equipment feature in game. | + | <nowiki>*</nowiki> The CTF-0X is missing the [[Remote Sensor Dispenser]] that is canonically mounted on the rear center torso, due to the lack of implementation of this equipment feature in game. |
===[[Grasshopper]]=== | ===[[Grasshopper]]=== | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| GHR-5H | | GHR-5H | ||
Line 1,058: | Line 1,161: | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| WHM-6D* | | WHM-6D* | ||
Line 1,089: | Line 1,192: | ||
| 2x ER PPC, 4x Medium Lasers, 2x Small Pulse Laser | | 2x ER PPC, 4x Medium Lasers, 2x Small Pulse Laser | ||
| Optimized Capacitors (+20% Energy Damage), TTS (+1 Missile Accuracy)*** | | Optimized Capacitors (+20% Energy Damage), TTS (+1 Missile Accuracy)*** | ||
+ | |- | ||
+ | | WHM-BW Black Widow**** | ||
+ | | 70 | ||
+ | | 14,240,000 | ||
+ | | 960 | ||
+ | | n/a | ||
+ | | 2x PPC++, 2x Medium Lasers++, 1x SRM-6++, 4x Machine Guns | ||
+ | | Optimized Capacitors (+20% Energy Damage), Gyro++ (+3 Hit Defense), Heat Bank++ (+30 Max Heat, +15 Overheat Threshold) | ||
|} | |} | ||
− | *Introduced in Update 1.8 | + | <nowiki>*</nowiki> Introduced in Update 1.8 |
− | **Introduced in Update 1.9 | + | <nowiki>**</nowiki> Introduced in Update 1.9 |
− | ***The WHM-7A has replaced the [[Artemis IV Fire Control System ]] that is canonically mounted on the right torso with the SRM-6, with a targeting and tracking system that increases missile accuracy. | + | <nowiki>***</nowiki> The WHM-7A has replaced the [[Artemis IV Fire Control System ]] that is canonically mounted on the right torso with the SRM-6, with a targeting and tracking system that increases missile accuracy. |
+ | |||
+ | <nowiki>****</nowiki> Custom Battlemech that is deployed as part of the Black Widow Company in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game. | ||
===[[Black Knight]]=== | ===[[Black Knight]]=== | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| BL-6-KNT* | | BL-6-KNT* | ||
Line 1,123: | Line 1,236: | ||
| n/a | | n/a | ||
|} | |} | ||
− | *Variant matches the canon BL-7-KNT | + | <nowiki>*</nowiki> Variant matches the canon BL-7-KNT |
===[[Marauder]]=== | ===[[Marauder]]=== | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| MAD-2R** | | MAD-2R** | ||
Line 1,159: | Line 1,272: | ||
| 2x PPC, 2x Medium Lasers, 1x Large Laser | | 2x PPC, 2x Medium Lasers, 1x Large Laser | ||
| Lance Command Mod (+ Called Shot, -10% Damage taken for entire Lance) | | Lance Command Mod (+ Called Shot, -10% Damage taken for entire Lance) | ||
+ | |- | ||
+ | | MAD-BH Bounty Hunter*** | ||
+ | | 75 | ||
+ | | 16,720,000 | ||
+ | | 1080 | ||
+ | | n/a | ||
+ | | 2x Snub PPC++, 2x ER Small Lasers++, 1x UAC/5++ | ||
+ | | Lance Command Mod (+ Called Shot, -10% Damage taken for entire Lance), Gyro++ (+3 Hit Defense), Heat Bank++ (+30 Max Heat, +15 Overheat Threshold) | ||
+ | |- | ||
+ | | MAD-CM Colin Maclaren**** | ||
+ | | 75 | ||
+ | | 15,340,000 | ||
+ | | 1000 | ||
+ | | n/a | ||
+ | | 2x PPC, 2x ER Small Lasers++, 1x UAC/5 | ||
+ | | Lance Command Mod (+ Called Shot, -10% Damage taken for entire Lance), Gyro++ (+3 Hit Defense), Heat Bank++ (+30 Max Heat, +15 Overheat Threshold) | ||
|} | |} | ||
− | *Introduced in Update 1.8 | + | <nowiki>*</nowiki> Introduced in Update 1.8 |
+ | |||
+ | <nowiki>**</nowiki> Introduced in Update 1.9 | ||
+ | |||
+ | <nowiki>***</nowiki> Custom Battlemech that is deployed as part of the Bounty Hunters' lance in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game. | ||
− | ** | + | <nowiki>****</nowiki> Custom Battlemech that is deployed as part of the Black Widow Company in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game. |
===[[Orion]]=== | ===[[Orion]]=== | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| ON1-K | | ON1-K | ||
Line 1,190: | Line 1,323: | ||
| 1x AC/10, 1x LRM-15, 2x SRM-4, 2x Medium Lasers | | 1x AC/10, 1x LRM-15, 2x SRM-4, 2x Medium Lasers | ||
| n/a | | n/a | ||
+ | |- | ||
+ | | ON1-K Kell Hounds Custom* | ||
+ | | 75 | ||
+ | | 9,340,000 | ||
+ | | 1160 | ||
+ | | n/a | ||
+ | | 2x PPC+, 1x LRM-10+ | ||
+ | | Exchanger (-10% Weapon Heat) | ||
|} | |} | ||
+ | <nowiki>*</nowiki> Custom Battlemech that will be deployed as part of the player controlled lance in the third mission of The Braying of Hounds flashpoint, if you chose to battle the Beasts of Balawat instead of seizing the Beasts' armory. It is not able to be salvaged in game. | ||
==Assault== | ==Assault== | ||
Line 1,196: | Line 1,338: | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| AWS-8Q | | AWS-8Q | ||
Line 1,224: | Line 1,366: | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| VTR-9B | | VTR-9B | ||
Line 1,252: | Line 1,394: | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| ZEU-5T* | | ZEU-5T* | ||
Line 1,284: | Line 1,426: | ||
| n/a | | n/a | ||
|} | |} | ||
− | *Introduced in update 1.9 | + | <nowiki>*</nowiki> Introduced in update 1.9 |
− | **The ZEU-5T has replaced the [[Artemis IV Fire Control System ]] that is canonically mounted on the right arm with the LRM-15, with a targeting and tracking system that increases missile accuracy. | + | <nowiki>**</nowiki> The ZEU-5T has replaced the [[Artemis IV Fire Control System ]] that is canonically mounted on the right arm with the LRM-15, with a targeting and tracking system that increases missile accuracy. |
===[[BattleMaster]]=== | ===[[BattleMaster]]=== | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| BLR-1G | | BLR-1G | ||
| 85 | | 85 | ||
− | | 11, | + | | 11,240,000 |
+ | | 1160 | ||
+ | | n/a | ||
+ | | 1x SRM-6, 1x PPC, 6x Medium Lasers, 2 Machine Guns | ||
+ | | n/a | ||
+ | |- | ||
+ | | BLR-1Gb* | ||
+ | | 85 | ||
+ | | 24,660,000 | ||
| 1160 | | 1160 | ||
| n/a | | n/a | ||
− | | | + | | 2x ER PPC, 4x Medium Lasers, 1x Large Pulse Lasers |
− | | | + | | n/a |
|- | |- | ||
− | | BLR- | + | | BLR-1S* |
| 85 | | 85 | ||
− | | | + | | 10,960,000 |
− | | | + | | 1160 |
− | | | + | | n/a |
− | | | + | | 1x LRM-15, 1x LRM-5, 2x SRM-2, 4x Medium Lasers |
+ | | n/a | ||
|- | |- | ||
− | | BLR- | + | | BLR-1G Kell Hounds Custom** |
| 85 | | 85 | ||
− | | | + | | 14,960,000 |
− | | | + | | 1160 |
− | | | + | | n/a |
− | | | + | | 1x Large Pulse Laser, 6x Medium Lasers+, 1x LRM-15++ |
+ | | Exchanger (-10% Weapon Heat) | ||
|} | |} | ||
+ | <nowiki>*</nowiki> Introduced in Update 1.9 | ||
+ | |||
+ | <nowiki>**</nowiki> Custom Battlemech that will be deployed as part of the player controlled lance in the third mission of The Braying of Hounds flashpoint, if you chose to battle the Beasts of Balawat instead of seizing the Beasts' armory. It is not able to be salvaged in game. | ||
===[[Stalker]]=== | ===[[Stalker]]=== | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| STK-3F | | STK-3F | ||
Line 1,338: | Line 1,493: | ||
| 1080 | | 1080 | ||
| n/a | | n/a | ||
− | | | + | | 2x LRM-10, 2x SRM-6, 2x Large Lasers, 4x Medium Lasers |
− | | | + | | n/a |
+ | |- | ||
+ | | STK-3F Beasts of Balawat Artillery* | ||
+ | | 85 | ||
+ | | 10,440,000 | ||
+ | | 1237 | ||
+ | | n/a | ||
+ | | 3x LRM-20, 2x Medium Lasers | ||
+ | | n/a | ||
|} | |} | ||
+ | <nowiki>*</nowiki> Custom Battlemech found in the first mission of The Braying of Hounds flashpoint as a mission objectives. It is not able to be salvaged in game. | ||
===[[Cyclops]]=== | ===[[Cyclops]]=== | ||
Line 1,346: | Line 1,510: | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
− | | CP-10-HQ | + | | CP-10-HQ* |
| 90 | | 90 | ||
− | | | + | | 28,320,000 |
− | | | + | | 1440 |
− | | | + | | n/a |
− | | | + | | 1x LRM-10, 1x SRM-4, 2x Medium Lasers |
− | | | + | | Battle Computer (+1 Initiative for all Lance units), Advance Command Mod (+1 Accuracy for entire Lance, -10% Damage taken for entire Lance) |
|- | |- | ||
| CP-10-Q | | CP-10-Q | ||
| 90 | | 90 | ||
− | | | + | | 11,800,000 |
− | | | + | | 1360 |
− | | | + | | n/a |
− | | | + | | 2x LRM-10, 1x SRM-4, 3x Medium Lasers |
− | | | + | | Battle Computer (+1 Initiative for all Lance units) |
|- | |- | ||
| CP-10-Z | | CP-10-Z | ||
| 90 | | 90 | ||
− | | | + | | 12,400,000 |
− | | | + | | 800 |
− | | | + | | n/a |
− | | AC/20 | + | | 1x AC/20, 1x LRM-10, 2x Medium Lasers, 1x SRM-4 |
− | | Battle Computer | + | | Battle Computer (+1 Initiative for all Lance units) |
|- | |- | ||
|} | |} | ||
+ | <nowiki>*</nowiki> Introduced in Update 1.9 | ||
===[[Highlander]]=== | ===[[Highlander]]=== | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| HGN-732b | | HGN-732b | ||
| 90 | | 90 | ||
− | | | + | | 21,960,000 |
| 1400 | | 1400 | ||
| 120m | | 120m | ||
− | | Gauss Rifle, LRM-20, SRM-6, | + | | 1x Gauss Rifle, 1x LRM-20++, 1x SRM-6++, 3x Medium Lasers* |
− | | | + | | n/a |
|- | |- | ||
| HGN-733 | | HGN-733 | ||
Line 1,404: | Line 1,569: | ||
| 1400 | | 1400 | ||
| 120m | | 120m | ||
− | | AC/10, LRM-20, SRM-6, | + | | 1x AC/10, 1x LRM-20, 1x SRM-6, 2x Medium Lasers |
− | | | + | | n/a |
|- | |- | ||
| HGN-733P | | HGN-733P | ||
| 90 | | 90 | ||
− | | 11, | + | | 11,140,000 |
| 1400 | | 1400 | ||
| 120m | | 120m | ||
− | | LRM-20, SRM-6, | + | | 1x PPC, 1x LRM-20, 1x SRM-6, 2x Medium Lasers |
− | | | + | | n/a |
|} | |} | ||
+ | <nowiki>*</nowiki> The HGN-732b is missing the [[Artemis IV Fire Control System]]s that is canonically mounted on the left torso for the LRM-20 and the left arm for the SRM-6. | ||
===[[Banshee (BattleMech)|Banshee]]=== | ===[[Banshee (BattleMech)|Banshee]]=== | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| BNC-3E | | BNC-3E | ||
Line 1,432: | Line 1,598: | ||
| 1200 | | 1200 | ||
| n/a | | n/a | ||
− | | AC/5, PPC, Small Laser | + | | 1x AC/5, 1x PPC, 1x Small Laser |
− | | | + | | n/a |
|- | |- | ||
| BNC-3M | | BNC-3M | ||
Line 1,440: | Line 1,606: | ||
| 1200 | | 1200 | ||
| n/a | | n/a | ||
− | | | + | | 2x PPC, 2x Medium Lasers, 1x Small Laser |
− | | | + | | n/a |
|- | |- | ||
| BNC-3S* | | BNC-3S* | ||
| 95 | | 95 | ||
− | | | + | | 12,420,000 |
− | | | + | | 1200 |
− | | | + | | n/a |
− | | | + | | 1x AC/10, 2x PPC, 4x Medium Lasers, 1x SRM-6, 2x Small Lasers |
+ | | n/a | ||
|} | |} | ||
− | * Introduced in Update 1.6 | + | <nowiki>*</nowiki> Introduced in Update 1.6 |
===[[Bull Shark]]=== | ===[[Bull Shark]]=== | ||
Line 1,456: | Line 1,623: | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
− | | BSK-M3 | + | | BSK-M3* |
| 95 | | 95 | ||
− | | | + | | 30,180,000 |
− | | | + | | 1480 |
− | | | + | | n/a |
− | | | + | | 2x AC/10, 2x AC/5, 4x LRM-5, 4x Medium Lasers |
− | | | + | | n/a |
|- | |- | ||
− | | BSK-MAZ | + | | BSK-MAZ* |
| 95 | | 95 | ||
− | | | + | | 36,780,000 |
− | | | + | | 1240 |
| n/a | | n/a | ||
− | | | + | | 2x LB 10-X+, 2x UAC/5+, 4x ER Medium Laser++, Thumper Cannon |
− | | Thumper | + | | Thumper Cannon (Artillery Piece) |
|} | |} | ||
+ | <nowiki>*</nowiki> BSK-MAZ is found in during the Heavy Metal flashpoint. In-game dialogue implies that it is a [[Clan Wolverine]] design as the ER Medium Lasers will not be developed in the Inner Sphere until 3058 by using reversed engineered clan models along with the rest of the advanced weapons found on this version. | ||
===[[Annihilator]]=== | ===[[Annihilator]]=== | ||
Line 1,485: | Line 1,653: | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| ANH-1A | | ANH-1A | ||
| 100 | | 100 | ||
− | | | + | | 11,280,000 |
− | | | + | | 1000 |
+ | | n/a | ||
+ | | 4x AC/10, 4x Medium Lasers | ||
+ | | Ballistic Siege Compensator (+20% Ballistic Damage, +40% Max Stability) | ||
+ | |- | ||
+ | | ANH-JH John Hayes* | ||
+ | | 100 | ||
+ | | 18,540,000 | ||
+ | | 1155 | ||
| n/a | | n/a | ||
− | | 4x | + | | 4x LB 10-X, 4x Medium Pulse Lasers |
− | + | | Ballistic Siege Compensator (+20% Ballistic Damage, +40% Max Stability), Gyro++ (+3 Hit Defense) | |
|} | |} | ||
+ | <nowiki>*</nowiki> Custom Battlemech that is deployed as part of the Black Widow Company in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game. | ||
− | ===[[Atlas (BattleMech)|Atlas]]=== | + | ===[[Atlas (BattleMech)|Atlas]] and [[Atlas II]]=== |
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| AS7-D | | AS7-D | ||
Line 1,518: | Line 1,695: | ||
| 1520 | | 1520 | ||
| n/a | | n/a | ||
− | | AC/20, LRM-20, SRM-6, | + | | 1x AC/20, 1x LRM-20, 1x SRM-6, 4x Medium Lasers |
− | | | + | | n/a |
|- | |- | ||
| AS7-D-HT | | AS7-D-HT | ||
| 100 | | 100 | ||
− | | | + | | 25,750,000 |
| 1520 | | 1520 | ||
| n/a | | n/a | ||
− | | AC/20, LRM-20, SRM-6, | + | | 1x AC/20, 1x LRM-20, 1x SRM-6, 2x ER Large Laser, 2x Medium Pulse Laser |
− | | | + | | n/a |
|- | |- | ||
+ | | AS7-GG Geist* | ||
+ | | 100 | ||
+ | | 19,100,000 | ||
+ | | 1520 | ||
+ | | n/a | ||
+ | | 1x UAC/20, 1x Snub PPC++, 1x LRM-20, 1x Infernos++, 2x ER Small Laser++ | ||
+ | | n/a | ||
|} | |} | ||
+ | <nowiki>*</nowiki> Custom Battlemech that is deployed as part of the Bounty Hunters' lance in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game. | ||
===[[King Crab]]=== | ===[[King Crab]]=== | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
− | ! width=" | + | ! width="100pt" | Designation |
− | ! width=" | + | ! width="100pt" | Mass (tons) |
− | ! width=" | + | ! width="100pt" | Base Cost (C-Bills) |
− | ! width=" | + | ! width="100pt" | Armor (pts) |
− | ! width=" | + | ! width="100pt" | Jump Distance (m) |
− | ! width=" | + | ! width="260pt" | Armament |
− | ! width=" | + | ! width="160pt" | Special |
|- | |- | ||
| KGC-0000 | | KGC-0000 | ||
Line 1,547: | Line 1,732: | ||
| 1360 | | 1360 | ||
| n/a | | n/a | ||
− | | | + | | 2x AC/20, 1x LRM-15, 1x Large Laser |
− | | | + | | n/a |
|- | |- | ||
− | | KGC-0000 Victoria | + | | KGC-0000 Victoria* |
| 100 | | 100 | ||
− | | | + | | 16,410,000 |
| 1,760 | | 1,760 | ||
| n/a | | n/a | ||
− | | | + | | 2x AC/20+++, 4x Medium Pulse Lasers, 4x Flamers+++ |
− | | | + | | Command Mod (+Called Shot, -10% Damage taken for entire Lance) |
|} | |} | ||
+ | <nowiki>*</nowiki> Custom Battlemech used by [[Victoria Espinosa]] in the final mission of the Arano Restoration story line. It is not able to be salvaged in game. | ||
==References== | ==References== |
Revision as of 00:23, 27 March 2020
This page lists all 'Mechs currently found in game.[1][2]
All 'Mech statistics and equipment are for stock loadouts and is current for BattleTech version 1.9 without any mods.
Contents
Light
Flea
Added in the BattleTech: Heavy Metal Expansion Pack.
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
FLE-4 | 20 | 1,700,000 | 160 | n/a | 1x Large Laser, 1x Flamer, 2x Small Lasers | 2x Targeting Baffle (+1 Hit Defense) |
FLE-15 | 20 | 1,860,000 | 240 | n/a | 2x Medium Lasers, 2x Small Lasers, 2x Machine Guns, 1x Flamer | 2x Targeting Baffle (+1 Hit Defense) |
Locust
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
LCT-1E* | 20 | 2,160,000 | 320 | n/a | 2x Medium Lasers, 2x Small Lasers | n/a |
LCT-1M | 20 | 1,990,000 | 80 | n/a | 1x Medium Laser, 2x LRM-5s | n/a |
LCT-1S | 20 | 2,060,000 | 240 | n/a | 1x Medium Laser, 2x SRM-2s | n/a |
LCT-1V | 20 | 1,890,000 | 320 | n/a | 1x Medium Laser, 2x Machine Guns | n/a |
* Introduced in Update 1.8
Commando
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
COM-1B | 25 | 2,530,000 | 320 | n/a | 1x SRM-2, 1x Large Laser, 1x Medium Laser | n/a |
COM-2D | 25 | 2,530,000 | 320 | n/a | 1x SRM-6, 1x SRM-4, 1x Medium Laser | n/a |
Javelin
Added in the BattleTech: Urban Warfare Expansion Pack.
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
JVN-10A* | 30 | 3,120,000 | 320 | 210m | 1x LRM-15 | n/a |
JVN-10N | 30 | 2,480,000 | 320 | 210m | 2x SRM-6s | n/a |
JVN-10F | 30 | 2,680,000 | 480 | 210m | 4x Medium Lasers | n/a |
* Introduced in Update 1.9
Spider
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
SDR-5K* | 30 | 3,040,000 | 280 | 255m | 1x Medium Laser, 2x Machine Guns | n/a |
SDR-5V | 30 | 3,140,000 | 280 | 255m | 2x Medium Lasers | n/a |
* Introduced in Update 1.8
UrbanMech
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
UM-R60 | 30 | 2,480,000 | 480 | 90m | 1x AC/10, 1x Small Laser | n/a |
UM-R60L* | 30 | 2,430,000 | 320 | 90m | 1x AC/20, 1x Small Laser | n/a |
UM-R90* | 30 | 2,700,000 | 480 | 120m | 1x PPC, 1x Small Laser, 2x Medium Lasers | n/a |
* Introduced in Update 1.6
Firestarter
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
FS9-H | 35 | 4,080,000 | 440 | 210m | 2x Medium Lasers, 2x Machine Guns, 4x Flamers | n/a |
Jenner
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
JR7-D | 35 | 3,960,000 | 320 | 180m | 1x SRM-4, 4x Medium Lasers | n/a |
JR7-D Custom* | 35 | 4,000,000 | 320 | 180m | 1x SRM-4, 4x Medium Lasers+ | n/a |
* Custom Battlemech that will be deployed as part of the player controlled lance in the third mission of The Braying of Hounds flashpoint, if you chose to seize the Beasts of Balawat's armory instead facing them on the field. It is not able to be salvaged in game.
Panther
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
PNT-9R | 35 | 3,580,000 | 520 | 150m | 1x SRM-4, 1x PPC | n/a |
Raven
Added in the BattleTech: Urban Warfare Expansion Pack.
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
RVN-1X | 35 | 4,680,000 | 320 | n/a | 2x Medium Lasers, 1x SRM-6 | X-1 EW Equipment |
RVN-3X* | 35 | 9,480,000 | 320 | n/a | 2x Medium Lasers, 1x SRM-6 | X-1 EW Equipment, Prototype TSM |
* Introduced in Update 1.9
Medium
Assassin
Added in the BattleTech: Heavy Metal Expansion Pack.
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
ASN-21 | 40 | 4,420,000 | 360 | 240m | 1x Medium Laser, 1x LRM-5, 1x SRM-2 | Intercept System (Ignore 3 Evasion) |
ASN-101 | 40 | 4,200,000 | 320 | 180m | 1x Medium Laser, 1x LRM-5, 1x SRM-2, 3x Small Lasers | Intercept System (Ignore 3 Evasion) |
Cicada
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
CDA-2A | 40 | 3,340,000 | 320 | n/a | 2x Medium Lasers, 1x Small Laser | n/a |
CDA-3C | 40 | 3,840,000 | 320 | n/a | 1x PPC, 2x Machine Guns | n/a |
Vulcan
Added in the BattleTech: Heavy Metal Expansion Pack.
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
VL-2T | 40 | 3,890,000 | 400 | 210m | 1x AC\2, 1x Medium Laser, 1x Flamer, 1x Machine Gun | CQC Suite (+90 Support Range, +10 Melee Hit Defense) |
VL-5T | 40 | 4,470,000 | 560 | 210m | 1x Flamer, 1x Machine Gun, 4x Medium Lasers, | CQC Suite (+90 Support Range, +10 Melee Hit Defense) |
Blackjack
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
BJ-1 | 45 | 4,420,000 | 680 | 150m | 2x AC/2, 4x Medium Lasers | n/a |
BJ-1DB* | 45 | 4,600,000 | 600 | 150m | 2x Large Lasers, 2x Medium Lasers | n/a |
* Introduced in Update 1.6
Hatchetman
Added in the BattleTech: Flashpoint Expansion Pack.
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
HCT-3F | 45 | 4,980,000 | 520 | 150m | 1x AC/10. 2x Medium Lasers, Hatchet | Hatchet (+70 Melee Damage) |
HCT-3X* | 45 | 5,080,000 | 760 | 150m | 2x Medium Lasers, 2x SRM-6, 4x Machine Guns, Hatchet | Hatchet (+70 Melee Damage) |
* Introduced with Update 1.6.
Phoenix Hawk
Added in the BattleTech: Heavy Metal Expansion Pack.
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
PHX-1 | 45 | 4,910,000 | 640 | 252m | 1x Large Laser, 2x Medium Lasers, 2x Machine Guns | 2x Vectored Thrust Kit (+10% Jump Distance, +10% Damage after Jump) |
PHX-1b* | 45 | 6,940,000 | 640 | 252m | 1x ER PPC, 1x ER Large Laser, 2x Medium Lasers, 2x Machine Guns | 2x Vectored Thrust Kit (+10% Jump Distance, +10% Damage after Jump) |
PHX-1K | 45 | 5,000,000 | 680 | 108m | 1x Large Laser, 2x Medium Lasers, 1x Small Laser | 2x Vectored Thrust Kit (+10% Jump Distance, +10% Damage after Jump)** |
* Introduced in Update 1.9
* PHX-1b "Special" would usually feature a Guardian ECM but the system has not been implemented in game as it is a similar but different system to the prototype Electronic Warfare Equipment.
** Canonically PHX-1K lacks Jump Jets but the inclusion of the hard coded Vectored Thrust Kit into the default Phoenix Hawk chassis means this version can still utilizes this ability.
Vindicator
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
VND-1AA* | 45 | 4,680,000 | 360 | 180m | 1x LRM-5, 1x PPC, 1x Small Laser, | n/a |
VND-1R | 45 | 4,910,000 | 720 | 150m | 1x LRM-5, 1x PPC, 1x Medium Laser, 1x Small Laser | n/a |
* Introduced in Update 1.6
Centurion
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
CN9-A | 50 | 5,140,000 | 680 | n/a | 1x AC/10, 1x LRM-10, 2x Medium Lasers | n/a |
CN9-AL | 50 | 5,500,000 | 880 | n/a | 1x LRM-10, 1x Large Laser, 2x Medium Lasers, 1x Small Laser | n/a |
CN9-A Rhythm Nation* | 50 | 5,180,000 | 680 | n/a | 1x AC/10++, 1x LRM-10+, 2x Medium Lasers | n/a |
* Custom Battlemech that will be deployed as part of the enemy lance for Mason's Marauders in the second mission of the Bourbon & BattleMechs flashpoint. It is not able to be salvaged in game.
Crab
Added in the BattleTech: Flashpoint Expansion Pack.
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
BSC-20* | 50 | n/a | 760 | n/a | 1x A/C 5+, 2x Medium Lasers+, 2x Flamer++ | Exchanger (-10% Weapon Heat), Arm Mod (+20% Melee Stb. Dmg) |
CRB-20 | 50 | 5,390,000 | 730 | n/a | 2x Large Lasers, 1x Medium Laser, 1x Small Laser | n/a |
CRB-27b** | 50 | 14,180,000 | 720 | n/a | 2x ER Large Lasers, 1x ER Medium Laser, 1x ER Small Laser*** | n/a |
* The BSC-20 is custom Solaris Mech found in during the Steel Beast flashpoint.
** Introduced in update 1.9
*** Canonically the CRB-27b should only have ER Large Lasers. ER Medium and ER Small Lasers will not be developed in the Inner Sphere until 3058 by using reversed engineered clan models.
Enforcer
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
ENF-4R | 50 | 5,160,000 | 720 | 150m | 1x AC/10, 1x Large Laser, 1x Small Laser | n/a |
ENF-4R Kell Hound Custom* | 50 | 7,220,000 | 840 | 150m | 1x PPC+, ,4x ER Medium Lasers | Exchanger (-10% Weapon Heat) |
* Custom Battlemech that will be deployed as part of the player controlled lance in the third mission of The Braying of Hounds flashpoint, if you chose to seize the Beasts of Balawat's armory instead facing them on the field. It is not able to be salvaged in game.
Hunchback
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
HBK-4G | 50 | 5,090,000 | 800 | n/a | 1x AC/20, 2x Medium Lasers, 1x Small Laser | n/a |
HBK-4P | 50 | 6,090,000 | 800 | n/a | 8x Medium Lasers, 1x Small Laser | n/a |
Trebuchet
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
TBT-7K* | 50 | 5,240,000 | 600 | n/a | 1x AC/5, 1x PPC, 1x SRM-2 | n/a |
TBT-5N | 50 | 5,640,000 | 600 | n/a | 2x LRM-15, 3x Medium Lasers | n/a |
* Introduced in update 1.9
Griffin
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
GRF-1N | 55 | 6,260,000 | 760 | 180m | 1x LRM-10, 1x PPC | n/a |
GRF-2N* | 55 | 13,240,000 | 920 | 180m | 2x SRM-6, 1x ER PPC | n/a |
GRF-1S | 55 | 6,360,000 | 760 | 180m | 1x LRM-5, 1x Large Laser, 2x Medium Lasers | n/a |
GRF-1N Koschei** | 55 | 6,460,000 | 920 | 180m | 1x LRM-5++, 1x Large Laser+, 2x Medium Lasers | Arm Mod+ (+20 Melee Damage) |
* GRF-2N "Royal Griffin" would usually feature a Guardian ECM but the system has not been implemented in game as it is a similar but different system to the prototype Electronic Warfare Equipment.
** Custom Battlemech that will be deployed as part of the enemy lance for Mason's Marauders in the second mission of the Bourbon & BattleMechs flashpoint. It is not able to be salvaged in game.
Kintaro
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
KTO-18 | 55 | 6,270,000 | 880 | n/a | 1x LRM-5, 3x SRM-6, 2x Medium Lasers, | n/a |
Shadow Hawk
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
SHD-2D | 55 | 6,240,000 | 360 | 120m | 1x AC/5, 1x LRM-5, 2x SRM-2, 2x Medium Lasers | n/a |
SHD-2H | 55 | 6,140,000 | 760 | 120m | 1x AC/5, 1x LRM-5, 1x SRM-2, 1x Medium Laser | n/a |
Wolverine
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
WVR-6K | 55 | 6,280,000 | 920 | n/a | 1x SRM-6, 1x Large Laser, 2x Medium Lasers, 1x Small Laser | n/a |
WVR-6R | 55 | 5,960,000 | 760 | 180m | 1x AC/5, 1x SRM-6, 1x Medium Laser | n/a |
Heavy
Dragon and Grand Dragon
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
DRG-1G* | 60 | 7,010,000 | 800 | n/a | 1x LRM-10, 1x PPC, 3x Medium Lasers | n/a |
DRG-1N | 60 | 6,850,000 | 800 | n/a | 1x AC/5, 1x LRM-10, 2x Medium Lasers | n/a |
DRG-1N Awesome Dragon** | 60 | 7,470,000 | 800 | n/a | 1x PPC++, 1x LRM-10, 1x Medium Laser+, 2x Small Lasers+ | Exchanger (-10% Weapon Heat) |
* Introduced in update 1.9
** Custom Battlemech that will be deployed as part of the enemy lance for Mason's Marauders in the second mission of the Bourbon & BattleMechs flashpoint. It is not able to be salvaged in game.
Quickdraw
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
QKD-4G | 60 | 6,970,000 | 640 | 180m | 1x LRM-10, 1x SRM-4, 4x Medium Lasers | n/a |
QKD-5A | 60 | 7,140,000 | 640 | 180m | 1x SRM-4, 6x Medium Lasers | n/a |
Rifleman
Added in the BattleTech: Heavy Metal Expansion Pack.
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
RFN-3C | 60 | 6,080,000 | 680 | n/a | 2x AC\10, 2x Medium Lasers | Rangefinder Suite (+100 View Distance, -2 Recoil/Range Penalty) |
RFN-3N | 60 | 6,100,000 | 600 | n/a | 2x Large Lasers, 2x AC\5, 2x Medium Lasers | Rangefinder Suite (+100 View Distance, -2 Recoil/Range Penalty) |
RFN-4D* | 60 | 6,660,000 | 600 | n/a | 2x PPC, 2x Large Lasers | Rangefinder Suite (+100 View Distance, -2 Recoil/Range Penalty) |
RFN-RIP Reaper** | 60 | 9,060,000 | 600 | n/a | 2x Large Lasers++, 2x UAC\5+, 2x Medium Lasers | Rangefinder Suite (+100 View Distance, -2 Recoil/Range Penalty), Gyro++ (+3 Hit Defense) |
* Introduced in update 1.9
** Custom Battlemech that is deployed as part of the Bounty Hunters' lance in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game.
Catapult
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
CPLT-C1 | 65 | 7,410,000 | 800 | 150m | 2x LRM-15, 4x Medium Lasers | n/a |
CPLT-C4* | 65 | 7,240,000 | 800 | 150m | 2x LRM-20, 2x Small Lasers | n/a |
CPLT-K2 | 65 | 7,160,000 | 880 | n/a | 2x PPC, 2x Medium Lasers, 2x Machine Guns | n/a |
CPLT-C1 Occam's Missile** | 65 | 7,770,000 | 720 | 150m | 2x LRM-15+, 4x Medium Lasers | TTS (+1 Missile Accuracy) |
* Introduced in Update 1.6
** Custom Battlemech that will be deployed as part of the enemy lance for Mason's Marauders in the second mission of the Bourbon & BattleMechs flashpoint. It is not able to be salvaged in game.
JagerMech
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
JM6-A | 65 | 7,010,000 | 640 | n/a | 2x AC/2, 2x LRM-15, 2x Medium Lasers | n/a |
JM6-S | 65 | 6,670,000 | 480 | n/a | 2x AC/5, 2x AC/2, 2x Medium Lasers | n/a |
JM6-S* | 65 | 9,310,000 | 560 | n/a | 2x Gauss Rifles | n/a |
* Custom Battlemech found in the second mission of the Headhunting flashpoint, if you chose to go after Dominik "Whistler" Zhao as the mission objective. It is not able to be salvaged in game.
Thunderbolt
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
TDR-5S | 65 | 7,640,000 | 1040 | n/a | 1x LRM-15, 1x SRM-2, 1x Large Laser, 3x Medium Lasers, 2x Machine Guns | n/a |
TDR-5SE | 65 | 7,810,000 | 1040 | 150m | 1x LRM-10, 1x Large Laser, 3x Medium Lasers | n/a |
TDR-5SS | 65 | 7,760,000 | 1040 | n/a | 1x SRM-6, 1x PPC, 3x Medium Lasers, 1x Flamer | n/a |
TDR-5SE Custom Thresher* | 65 | 14,820,000 | 1240 | 150m | 5x Medium Pulse Lasers, 3x ER Small Lasers | n/a |
* Custom Battlemech found in the second mission of the Headhunting flashpoint, if you chose to go after Orchid "Thresher" Zhao as the mission objectives. It is not able to be salvaged in game.
Archer
Added in the BattleTech: Heavy Metal Expansion Pack.
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
ARC-2R | 70 | 8,350,000 | 1040 | n/a | 2x LRM-20, 4x Medium Lasers | Missilery Suite (+LRM Clustering, +75% SRM Stabilization Damage) |
ARC-2S | 70 | 8,550,000 | 1040 | n/a | 2x LRM-15, 2x SRM-4, 4x Medium Lasers | Missilery Suite (+LRM Clustering, +75% SRM Stabilization Damage) |
ARC-XO Geronimo* | 70 | 11,170,000 | 1040 | n/a | 2x LRM-20++, 2x ER Medium Lasers+, 2x ER Small Laser+ | Missilery Suite (+LRM Clustering, +75% SRM Stabilization Damage), Heat Bank+ (+20 Max Heat, +10 Overheat Threshold) |
ARC-LS Lynn Sheridan** | 70 | 12,050,000 | 1040 | n/a | 2x LRM-15++, 2x Infernos+, 4x Medium Lasers | Missilery Suite (+LRM Clustering, +75% SRM Stabilization Damage), 2x Arm Mod (+10 Melee Damage), Gyro++ (-30% Stabilization Damage Taken), Rangerfinder++ (+100 View Distance) |
* Custom Battlemech that is deployed as part of the Bounty Hunters' lance in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game.
** Custom Battlemech that is deployed as part of the Black Widow Company in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game.
Cataphract
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
CTF-0X* | 70 | 13,920,000 | 920 | n/a | 1x AC/5, 1x PPC, 2x Medium Lasers | X-1 EW Equipment |
CTF-1X | 70 | 8,020,000 | 880 | n/a | 1x AC/10, 1x PPC, 4x Medium Lasers | n/a |
* Introduced in update 1.9
* The CTF-0X is missing the Remote Sensor Dispenser that is canonically mounted on the rear center torso, due to the lack of implementation of this equipment feature in game.
Grasshopper
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
GHR-5H | 70 | 8,830,000 | 1040 | 150m | 1x LRM-5, 1x Large Laser, 4x Medium Lasers | n/a |
Warhammer
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
WHM-6D* | 70 | 8,420,000 | 1120 | n/a | 2x PPC, 2x Medium Lasers, 2x Small Lasers | Optimized Capacitors (+20% Energy Damage) |
WHM-6R* | 70 | 8,190,000 | 800 | n/a | 2x PPC, 2x Medium Lasers, 1x SRM-6, 2x Small Lasers, 2x Machine Guns | Optimized Capacitors (+20% Energy Damage) |
WHM-7A** | 70 | 20,240,000 | 1080 | n/a | 2x ER PPC, 4x Medium Lasers, 2x Small Pulse Laser | Optimized Capacitors (+20% Energy Damage), TTS (+1 Missile Accuracy)*** |
WHM-BW Black Widow**** | 70 | 14,240,000 | 960 | n/a | 2x PPC++, 2x Medium Lasers++, 1x SRM-6++, 4x Machine Guns | Optimized Capacitors (+20% Energy Damage), Gyro++ (+3 Hit Defense), Heat Bank++ (+30 Max Heat, +15 Overheat Threshold) |
* Introduced in Update 1.8
** Introduced in Update 1.9
*** The WHM-7A has replaced the Artemis IV Fire Control System that is canonically mounted on the right torso with the SRM-6, with a targeting and tracking system that increases missile accuracy.
**** Custom Battlemech that is deployed as part of the Black Widow Company in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game.
Black Knight
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
BL-6-KNT* | 75 | 9,370,000 | 880 | n/a | 1x PPC, 2x Large Lasers, 4x Medium Lasers, 1x Small Laser | n/a |
BL-6b-KNT | 75 | 23,080,000 | 1080 | n/a | 1x ER PPC, 2x Large Pulse Lasers, 4x Medium Lasers, 1x Small Laser | n/a |
* Variant matches the canon BL-7-KNT
Marauder
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
MAD-2R** | 75 | 19,600,000 | 920 | n/a | 2x ER PPC, 2x Medium Lasers, 1x AC/5 | Lance Command Mod (+ Called Shot, -10% Damage taken for entire Lance) |
MAD-3R* | 75 | 8,760,000 | 920 | n/a | 2x PPC, 2x Medium Lasers, 1x AC/5 | Lance Command Mod (+ Called Shot, -10% Damage taken for entire Lance) |
MAD-3D** | 75 | 8,900,000 | 920 | n/a | 2x PPC, 2x Medium Lasers, 1x Large Laser | Lance Command Mod (+ Called Shot, -10% Damage taken for entire Lance) |
MAD-BH Bounty Hunter*** | 75 | 16,720,000 | 1080 | n/a | 2x Snub PPC++, 2x ER Small Lasers++, 1x UAC/5++ | Lance Command Mod (+ Called Shot, -10% Damage taken for entire Lance), Gyro++ (+3 Hit Defense), Heat Bank++ (+30 Max Heat, +15 Overheat Threshold) |
MAD-CM Colin Maclaren**** | 75 | 15,340,000 | 1000 | n/a | 2x PPC, 2x ER Small Lasers++, 1x UAC/5 | Lance Command Mod (+ Called Shot, -10% Damage taken for entire Lance), Gyro++ (+3 Hit Defense), Heat Bank++ (+30 Max Heat, +15 Overheat Threshold) |
* Introduced in Update 1.8
** Introduced in Update 1.9
*** Custom Battlemech that is deployed as part of the Bounty Hunters' lance in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game.
**** Custom Battlemech that is deployed as part of the Black Widow Company in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game.
Orion
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
ON1-K | 75 | 8,880,000 | 1160 | n/a | 1x AC/10, 1x LRM-15, 1x SRM-4, 2x Medium Lasers | n/a |
ON1-V | 75 | 8,700,000 | 920 | n/a | 1x AC/10, 1x LRM-15, 2x SRM-4, 2x Medium Lasers | n/a |
ON1-K Kell Hounds Custom* | 75 | 9,340,000 | 1160 | n/a | 2x PPC+, 1x LRM-10+ | Exchanger (-10% Weapon Heat) |
* Custom Battlemech that will be deployed as part of the player controlled lance in the third mission of The Braying of Hounds flashpoint, if you chose to battle the Beasts of Balawat instead of seizing the Beasts' armory. It is not able to be salvaged in game.
Assault
Awesome
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
AWS-8Q | 80 | 9,650,000 | 1200 | n/a | 3x PPC, 1x Small Laser | n/a |
AWS-8T | 80 | 9,720,000 | 1200 | n/a | 2x LRM-15, 2x Large Lasers, 1x Small Laser | n/a |
Victor
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
VTR-9B | 80 | 9,560,000 | 920 | 150m | 1x AC/20, 1x SRM-4, 2x Medium Lasers | n/a |
VTR-9S | 80 | 9,540,000 | 840 | 150m | 1x AC/20, 1x SRM-6, 2x Medium Lasers | n/a |
Zeus
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
ZEU-5T* | 80 | 21,460,000 | 1000 | n/a | 1x LRM-15, 1x ER PPC, 1x ER Large Laser, 2x Medium Lasers | TTS (+1 Missile Accuracy)** |
ZEU-6S | 80 | 9,700,000 | 920 | n/a | 1x AC/5, 1x LRM-15, 1x Large Laser, 2x Medium Lasers | n/a |
ZEU-6T* | 80 | 9,920,000 | 920 | n/a | 1x PPC, 1x Large Laser, 1x LRM-15, 2x Medium Lasers | n/a |
* Introduced in update 1.9
** The ZEU-5T has replaced the Artemis IV Fire Control System that is canonically mounted on the right arm with the LRM-15, with a targeting and tracking system that increases missile accuracy.
BattleMaster
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
BLR-1G | 85 | 11,240,000 | 1160 | n/a | 1x SRM-6, 1x PPC, 6x Medium Lasers, 2 Machine Guns | n/a |
BLR-1Gb* | 85 | 24,660,000 | 1160 | n/a | 2x ER PPC, 4x Medium Lasers, 1x Large Pulse Lasers | n/a |
BLR-1S* | 85 | 10,960,000 | 1160 | n/a | 1x LRM-15, 1x LRM-5, 2x SRM-2, 4x Medium Lasers | n/a |
BLR-1G Kell Hounds Custom** | 85 | 14,960,000 | 1160 | n/a | 1x Large Pulse Laser, 6x Medium Lasers+, 1x LRM-15++ | Exchanger (-10% Weapon Heat) |
* Introduced in Update 1.9
** Custom Battlemech that will be deployed as part of the player controlled lance in the third mission of The Braying of Hounds flashpoint, if you chose to battle the Beasts of Balawat instead of seizing the Beasts' armory. It is not able to be salvaged in game.
Stalker
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
STK-3F | 85 | 10,440,000 | 1080 | n/a | 2x LRM-10, 2x SRM-6, 2x Large Lasers, 4x Medium Lasers | n/a |
STK-3F Beasts of Balawat Artillery* | 85 | 10,440,000 | 1237 | n/a | 3x LRM-20, 2x Medium Lasers | n/a |
* Custom Battlemech found in the first mission of The Braying of Hounds flashpoint as a mission objectives. It is not able to be salvaged in game.
Cyclops
Added in the BattleTech: Flashpoint Expansion Pack.
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
CP-10-HQ* | 90 | 28,320,000 | 1440 | n/a | 1x LRM-10, 1x SRM-4, 2x Medium Lasers | Battle Computer (+1 Initiative for all Lance units), Advance Command Mod (+1 Accuracy for entire Lance, -10% Damage taken for entire Lance) |
CP-10-Q | 90 | 11,800,000 | 1360 | n/a | 2x LRM-10, 1x SRM-4, 3x Medium Lasers | Battle Computer (+1 Initiative for all Lance units) |
CP-10-Z | 90 | 12,400,000 | 800 | n/a | 1x AC/20, 1x LRM-10, 2x Medium Lasers, 1x SRM-4 | Battle Computer (+1 Initiative for all Lance units) |
* Introduced in Update 1.9
Highlander
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
HGN-732b | 90 | 21,960,000 | 1400 | 120m | 1x Gauss Rifle, 1x LRM-20++, 1x SRM-6++, 3x Medium Lasers* | n/a |
HGN-733 | 90 | 10,760,000 | 1400 | 120m | 1x AC/10, 1x LRM-20, 1x SRM-6, 2x Medium Lasers | n/a |
HGN-733P | 90 | 11,140,000 | 1400 | 120m | 1x PPC, 1x LRM-20, 1x SRM-6, 2x Medium Lasers | n/a |
* The HGN-732b is missing the Artemis IV Fire Control Systems that is canonically mounted on the left torso for the LRM-20 and the left arm for the SRM-6.
Banshee
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
BNC-3E | 95 | 11,650,000 | 1200 | n/a | 1x AC/5, 1x PPC, 1x Small Laser | n/a |
BNC-3M | 95 | 12,730,000 | 1200 | n/a | 2x PPC, 2x Medium Lasers, 1x Small Laser | n/a |
BNC-3S* | 95 | 12,420,000 | 1200 | n/a | 1x AC/10, 2x PPC, 4x Medium Lasers, 1x SRM-6, 2x Small Lasers | n/a |
* Introduced in Update 1.6
Bull Shark
Added in the BattleTech: Heavy Metal Expansion Pack.
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
BSK-M3* | 95 | 30,180,000 | 1480 | n/a | 2x AC/10, 2x AC/5, 4x LRM-5, 4x Medium Lasers | n/a |
BSK-MAZ* | 95 | 36,780,000 | 1240 | n/a | 2x LB 10-X+, 2x UAC/5+, 4x ER Medium Laser++, Thumper Cannon | Thumper Cannon (Artillery Piece) |
* BSK-MAZ is found in during the Heavy Metal flashpoint. In-game dialogue implies that it is a Clan Wolverine design as the ER Medium Lasers will not be developed in the Inner Sphere until 3058 by using reversed engineered clan models along with the rest of the advanced weapons found on this version.
Annihilator
Added in the BattleTech: Heavy Metal Expansion Pack.
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
ANH-1A | 100 | 11,280,000 | 1000 | n/a | 4x AC/10, 4x Medium Lasers | Ballistic Siege Compensator (+20% Ballistic Damage, +40% Max Stability) |
ANH-JH John Hayes* | 100 | 18,540,000 | 1155 | n/a | 4x LB 10-X, 4x Medium Pulse Lasers | Ballistic Siege Compensator (+20% Ballistic Damage, +40% Max Stability), Gyro++ (+3 Hit Defense) |
* Custom Battlemech that is deployed as part of the Black Widow Company in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game.
Atlas and Atlas II
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
AS7-D | 100 | 12,980,000 | 1520 | n/a | 1x AC/20, 1x LRM-20, 1x SRM-6, 4x Medium Lasers | n/a |
AS7-D-HT | 100 | 25,750,000 | 1520 | n/a | 1x AC/20, 1x LRM-20, 1x SRM-6, 2x ER Large Laser, 2x Medium Pulse Laser | n/a |
AS7-GG Geist* | 100 | 19,100,000 | 1520 | n/a | 1x UAC/20, 1x Snub PPC++, 1x LRM-20, 1x Infernos++, 2x ER Small Laser++ | n/a |
* Custom Battlemech that is deployed as part of the Bounty Hunters' lance in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game.
King Crab
Designation | Mass (tons) | Base Cost (C-Bills) | Armor (pts) | Jump Distance (m) | Armament | Special |
---|---|---|---|---|---|---|
KGC-0000 | 100 | 12,720,000 | 1360 | n/a | 2x AC/20, 1x LRM-15, 1x Large Laser | n/a |
KGC-0000 Victoria* | 100 | 16,410,000 | 1,760 | n/a | 2x AC/20+++, 4x Medium Pulse Lasers, 4x Flamers+++ | Command Mod (+Called Shot, -10% Damage taken for entire Lance) |
* Custom Battlemech used by Victoria Espinosa in the final mission of the Arano Restoration story line. It is not able to be salvaged in game.