Warhammer

Warhammer
Warhammer
Production information
Manufacturer Alshain Weapons[1]

Hope Industrial Works[2]


Nimakachi Fusion Products Limited


Olivetti Weaponry


Ronin Incorporated[3][1]


StarCorps Industries[3]


Taurus Territorial Industries


Vandenberg Mechanized Industries

Production Year 2515[4]
Model WHM-6R
Class Heavy
Cost 6,070,984 C-bills
Technical specifications
'Mech type Inner Sphere BattleMech
Mass 70 tons
Chassis StarCorp 100
Armor Leviathon Plus
Engine VOX 280
Communications System O/P 3000 COMSET
Targeting Tracking System O/P 1500 ARB
Heat Sinks 18 single
Speed 64.8 km/h
Armament
BV (1.0) 978[5]
BV (2.0) 1,299[6][7]


Description[edit]

The Warhammer BattleMech was introduced by StarCorps Industries in 2515 to be "a mobile 'Mech with enough firepower to destroy or severely damage any 'Mech of the same weight class or lower." In the mission it was designed for, the Warhammer proved to be a very capable 'Mech, and for centuries practically defined the entire class of heavy 'Mechs. Boasting incredible firepower and respectable armoring, the Warhammer served prominently in the Star League Defense Force and was one of the premier 'Mechs in the Gunslinger Program. Indeed, many of the greatest MechWarriors in history were Warhammer pilots.[8][9]

After the fall of the Star League, the Warhammer continued to serve in the armies of the Great Houses during the Succession Wars. Its longevity was helped by the large number of Warhammer factories spread across both the Inner Sphere and Periphery, despite relatively low production rates; Ronin Inc. was never able to build more than five Warhammers a year from their Wallis factory. The recovery of the Helm Memory Core would spur on the creation of many new Lostech-using Warhammer variants by Inner Sphere manufactures, while the Periphery continued to build original models for mercenaries and black marketeers.[10]

The design found a new lease on life after the Clan Invasion when StarCorps decided to revitalize the ancient 'Mech with the latest in technological improvements. Initially the company was to build just one new variant from its Crofton plant, but as news of the plan spread other departments within StarCorps began to involve themselves in the program and descended upon Crofton for a week-long conference to hash out the particulars. The conference ended up being more celebratory than anticipated, and at the end of the bacchanalian "negotiations" it was eventually decided four new variants would be built: one each for the Federated Suns, Capellan, Free Worlds League and Lyran militaries, and using technology unique to each realm. Some examples of these new 'Mechs achieved their baptism of fire during the FedCom Civil War.[11]

Weapons and Equipment[edit]

The primary weapons on the Warhammer 6R were a pair of arm-mounted Donal PPCs, which used highly charged accelerated particles to cause significant amounts of damage to enemy 'Mechs at long ranges. Together, both PPCs provided the combined firepower of an Autocannon/20 with a much longer range bracket. For close combat situations, the Warhammer carried two Martell medium lasers and two Magna small lasers, one of each in both side torsos. To exploit any weak points in an enemy's armor, a Holly SRM-6 was carried over the right shoulder, with one ton of reloads in the corresponding side torso. Finally, as an effective deterrent to infantry attacks, two Sperry Browning Machine Guns were split between the side torsos with one ton of ammunition carried in the center torso.[8][9]

The Warhammer was well protected by ten tons of armoring, while the use of eighteen heat sinks gave it the freedom to "fire and maneuver" without concern. The sixteen-ton fusion engine powering the 'Mech gave it a cruising speed of 43.2 km/h and top speed of 64.8 km/h, fast enough to keep pace with the action in most engagements. The electronics on the 'Mech, though dated by the time of the thirty-first century, were simple and effective, allowing it to assume command duties when needed. The targeting system in particular utilized a special Searchlight mounted over the left shoulder of the 'Mech. The device could function as a standard searchlight or tie in directly to the O/P 1500 ARB tracking system, which made the 'Mech an effective night fighter.[8][9]

Variants[edit]

  • WHM-4L 
    The 4L variant of the Warhammer was one of the four new variants introduced by StarCorps in 3067, towards the end of the FedCom Civil War. Intended for use by the Capellan Confederation's new Shadow Lances, it completely stripped the armor, the engine, and heat sinks from the original. Instead it used an XL engine that weighed half as much as the original VOX power plant, carried double heat sinks to vent the excess from its new weapons and used Stealth Armor to aid in camouflaging it. The 4L Warhammer's primary weapons were two ER PPCs for long-range combat, backed up by four Medium Pulse Lasers and a Streak SRM-6 launcher for close range combat.[3][12] BV (1.0) = 1,321;[13] BV (2.0) = 1,820[14]
  • WHM-6D 
    An alteration of the 6R model introduced in 2835, the 6D removed the machine guns and the SRM-6 launcher to add an additional four tons of armor to the design, increasing its leg protection, as well as two more heat sinks. The 6D was particularly favored by the Federated Suns.[8][17] BV (1.0) = 1,169;[18] BV (2.0) = 1,471[19]
  • WHM-6K 
    Another basic modification to the Warhammer, the 6K was favored by the Draconis Combine after its introduction in 2830. The 6K removed the machine guns and their volatile ammunition to make room for two heat sinks, allowing it to more easily dissipate waste heat from its PPCs.[8][20] BV (1.0) = 1,022;[18] BV (2.0) = 1,305[21]
  • WHM-6L 
    The 6L was a very basic weapons swap of the 6R model used by Capellan armed forces. Known as the "Hot Hammer" and debuting in 2825, the two machine guns and their ammunition were removed in order to mount two Flamers added for anti-infantry use.[8][22] BV (1.0) = 943;[13] BV (2.0) = 1,311[23]
  • WHM-6Rk 
    A Star League era variant produced by the Draconis Combine, this Warhammer used an XL engine to both increase speed and free weight. The replacement of eighteen standard with fifteen double heat sinks helped deal with the heat generated by the weapons, while the rest of the free weight was dedicated to increasing its armor.[26] It possesses the standard weapons of the WHM-6R, but moves at a top speed of 86 km/h and carries thirteen tons of armor. BV (2.0) = 1,621[27]
  • WHM-7A 
    The 7A variant was an upgrade of the 6Rb variant used by SLDF Royal regiments. First fielded in 2761, this variant used an Endo Steel internal structure and sixteen double heat sinks. The PPCs were upgraded to ER PPCs and an Artemis IV fire control system was added to the SRM launcher. The machine guns and small lasers of the standard version were replaced with a pair of Small Pulse Lasers, while the medium lasers in the side torsos were supplemented by two more medium lasers in the center torso. BV (2.0) = 1,679[28][29]
  • WHM-7CS 
    This variant was developed by ComStar to more easily traverse the difficult terrain and engage in the ambush tactics intended for the Battle of Tukayyid. The PPCs are replaced by Fusigon Longtooth extended-range models and the heat sinks are traded for double strength models. The secondary weapons of the WHM-6R are removed. Two Martel medium lasers are in each side torso, and the SRM-6 has been replaced by three Hovertec Streak SRM-2 launchers. A ton of Streak ammo is carried in the CASE-protected right torso. Finally four Leviathon Plus jump jets are installed in the legs, allowing this Warhammer to quickly reposition itself within 120 meters. To make room for all these modifications, the WHM-7CS uses a VOX 280 XL engine.[30] BV (2.0) = 1,751[31]
  • WHM-7K 
    This House Kurita variant, introduced in 3054, was built on an Endo Steel skeleton. It also upgraded its 18 single heatsinks to doubles. It carried ER PPCs, two medium lasers, and two small pulse lasers. The SRM-6 was replaced by a pair of Streak SRM-2 launchers, while a TAG system allowed the 7K to spot for friendly artillery units. BV (2.0) = 1,651[32]
  • WHM-7M 
    The 7M variant was introduced in 3047 by Ronin Inc. as the official upgraded variant of the Warhammer for the Free Worlds League. Built on a Kell Reinforced 270 Standard chassis and equipped with a Magna 280 fusion engine, the 7M had a top speed of 64.5 km/h and carried eighteen double heat sinks to handle the waste heat generated by its two Fusigon Longtooth ER PPCs. Backing up these new weapons were two Martell medium lasers in the side torsos and a Shannon SH-60 SRM-6 launcher over the right shoulder. An LFN Lindblad machine gun was carried in the right torso, while the left mounted an LFN Lindblad Shotgun anti-missile system. One ton of machine gun rounds were carried in the center torso, while one ton each of missile reloads and AMS rounds were carried in the right. The electronics were also updated, with a Barret Party Line-200 comms system and Wasat Watchdog W100 targeting system.[10][33] BV (1.0) = 1,238;[5] BV (2.0) = 1,487[34]
  • WHM-7M-DC 
    A dedicated command variant of the -7M, the -7M-DC sacrifices the right torso medium laser, the AMS and its ammo, and half a ton of machine gun ammo to mount a Command Console. BV (2.0) = 1,402[35]
  • WHM-7S 
    The 7S Warhammer was the official upgraded version built for the Federated Commonwealth by Olivetti Weaponry. Built out of their Sudeten factory starting in 3050, the 7S retained the small lasers of the original but updated the rest of the weaponry. It carried two arm-mounted ER PPCs, two Defiance P5M medium pulse lasers in the side torsos, and two Coventry T4H Streak SRM-2 launchers in place of the SRM-6 launcher. Eighteen double heat sinks handled the additional waste heat and one ton of reloads for the Streak launchers was carried in the center torso.[10][36] BV (1.0) = 1,236;[18][37] BV (2.0) = 1,477[38]
  • WHM-8D 
    The first of StarCorps' updated variants of the venerable Warhammer, the 8D showcased some of the weapons exchanges that took place during the period of relative peace on the Federated Commonwealth and Draconis Combine border. Introduced in mid-August 3066, the 'Mech was built on a StarFrame Heavy Endo Steel chassis, protected by thirteen and a half tons of Durallex Heavy armor, used a GM 280 Fusion power plant to maintain the same speed profile as the original, and carried seventeen double heat sinks to dissipate the massive amounts of heat generated. The 'Mech was armed with two Johnston High Speed ER PPCs in traditional Warhammer fashion. For close range work, the 'Mech carried two Defiance Model XII ER medium lasers and two BlazeFire Longshot ER Small Lasers in its side torsos, supported by a Harpoon-6S Streak SRM-6 launcher. Finally, to allow it to share targeting telemetry with other friendly units, the 8D carried a C3 slave. One ton of Streak reloads were carried in the right torso, which was protected by CASE. The electronics were also updated, with a Garret T-60 FastScan comms system and Garret F22C targeting computer.[3][39] BV (1.0) = 1,396 (C3: 247);[18] BV (2.0) = 1,744[40] or 1,396 (C3: 247)[3]
  • WHM-8D2 
    Based on the 8D, this Dark Age era variant uses the same skeleton, engine, armor, and weaponry as the earlier model. The only difference is the removal of the C3 slave and the Streak SRM-6. In their place are a C3 boosted slave and a Thunderbolt-5 missile launcher. BV (2.0) = 1,654[41]
  • WHM-8K 
    A field refit undertaken by the Combine during the Jihad, the 8K is an upgrade of the Warhammer that strips out the weaponry of the 8D. First used in 3073, it was protected by Valiant Ringmail Light Ferro-Fibrous armor, giving it slightly more protection than the 8D and additional mass to use. It put this free weight to work with paired Lord's Light 3 Heavy Particle Beam Weapons. The only backup weapon was a Guided Technologies Streak SRM-4, which had a CASE-protected ammunition bin. Sixteen double heat sinks provide adequate heat dissipation capabilities, while a C3 slave Unit enable the 8K to share targeting telemetry with other like-equipped units.[42][43][15] BV (2.0) = 1,748[44]
  • WHM-8M 
    The Warhammer 8M, introduced in 3069, focused on long range combat. The 'Mech had two ER PPCs, giving it a powerful long range punch, as well as a Light Gauss Rifle that allowed the 'Mech to engage an enemy at extreme ranges. For close combat, the 'Mech carried two ER medium lasers. For heat dissipation, the 8M had a meager twelve double heat sinks, though it carried thirteen tons of armor protection.[45] BV (1.0) = 1,326; BV (2.0) = 1,631[46]
  • WHM-8R 
    The -8R is a return to the tried and true formula of the Warhammer. An ER PPC resides in each arm, much like other variants. Each side torso carries one ER medium laser, one ER small laser, and a machine gun. While the right also carries a Streak SRM-6 up on the shoulder mount. The important addition to the -8R is CASE II to protect both the single ton of machine gun ammo, and the ton of streak ammo held in the right torso. This variant uses and endo steel structure, 13 tons of standard armor, 16 double heat sinks, and a conventional 280 fusion engine. This combination makes the -8R a very survivable and long-lived 'Mech. BV (2.0) = 1,697[47]
  • WHM-9D 
    Taking the concept of the 6D even further, the 9D was built in 3067 on an Endo Steel chassis and used an XL engine to upgrade the maximum speed to 86 km/h. The 'Mech carried thirteen and a half tons of armor and was armed with two ER PPCs and two ER medium lasers. The 'Mech's weapons were all linked to an advanced Targeting Computer, allowing the Warhammer to direct its firepower with uncanny accuracy. The 9D also has the additional advantage of being able to jump up to ninety meters with three jump jets added to the 'Mech.[3][48] BV (1.0) = 1,841;[18] BV (2.0) = 2,152[49]
  • WHM-9K 
    House Kurita’s –9K drops the Warhammer's complement of short range weaponry to focus on sheer long range power. A Heavy PPC is carried in both arms, while a large MML-9 resides in the right torso and provides some short range bite if an opponent gets within the PPCs' minimum range. Its two tons of ammo are mounted alongside in a CASE II magazine. 16 double heat sinks keep the design fairly cool, though overtaxing them isn’t difficult. A light engine and endo steel are utilized. BV (2.0) = 1,744[50]
  • WHM-9S 
    The 9S Warhammer utilized one of the latest pieces of technology from the Lyran Alliance when it was introduced in 3067. The 'Mech was built using a light fusion engine, which weighed seventy five percent of the weight of a normal fusion engine. The 'Mech uses this saved weight to add two additional heat sinks and upgraded the heat sinks to doubles. The 'Mech carried two ER PPCs and two ER medium lasers and a Streak SRM-6 launcher. It was also well protected with thirteen tons of armor.[3][51] BV (1.0) = 1,433;[37] BV (2.0) = 1,653[52]
  • WHM-10K 
    The -10K sticks to the traditional formula of the Warhammer, but includes a slew of advanced components including some Clan weaponry and heat sinks. An Inner Sphere ER PPC resides in each arm, while each side torso carries one ER medium laser, one ER small laser, and a Clan machine gun. The right torso also carries a Clan Streak SRM-6 in the shoulder mount. Clan grade CASE II protects both the ton of streak ammo and the half ton of MG ammo held in the right torso. This variant uses an Endo-Composite structure, 16 Clan double heat sinks, and a 280 light fusion engine. An impressive 18 tons of ballistic reinforced armor protects the -10K, especially against the Combine’s Davion foes. BV (2.0) = 2,033[55]
  • WHM-10T 
    A refit of the 9D introduced 3073, the 10T replaced the Targeting Computer and jump jets with Improved Jump Jets for a jump range of 210 meters. The ER PPCs were also traded for standard PPCs.[15] BV (2.0) = 1,891[56]
  • Warhammer
    A Clan-tech retrofit of the venerable Warhammer intended for second-line and solahma troops, this variant replaced most of the Inner Sphere-tech weaponry of the original WHM-6R with Clan equivalents and used the weight savings to add two more heat sinks. The PPCs were replaced with Large Pulse Lasers, the SRM-6 was upgraded to a Streak SRM-6, and all of the lasers were upgraded to ER medium and ER small lasers. Only the machine guns were not replaced with Clan-tech models. BV (2.0) = 1,728[57]
  • Warhammer C 2 
    The C2 is a further upgrade of previously upgraded Inner Sphere Warhammers. Retaining its Inner Sphere engine, internal structure, armor, and 18 double heat sinks the C2 completely upgrades the weaponry to Clan standards. Clan ER PPCs sit in the arms. Each side torso houses a Clan Medium Pulse Laser, and both a pulse and ER Small Laser. A Streak SRM-6 replaces the typical shoulder-mounted SRMs; its one ton of ammo is in the right torso. Both the lack of CASE and low amount of armor makes this Warhammer a bit of a glass cannon. BV (2.0) = 2,157[58]
  • Warhammer C 3 
    A Golden Century refit popular with Wolf's Dragoons, this Warhammer was rebuilt from the ground up with Clan technology. Built using an endo steel internal structure and XL engine, the C 3 has plenty of space for weapons and heat sinks. An ER PPC is carried in each arm. Both side torsos carry an ER Medium Laser, a Medium Pulse Laser, and a Streak SRM-6. An ECM Suite protects this variant, while a Targeting Computer makes the already fearsome weaponry even more dangerous. 17 double heat sinks cannot keep the 'Mech cool unless the pilot fires either its long range or short range weapons. BV (2.0) = 2,772[59]
  • Dual Cockpit refits 
    In the Draconis Combine and the Capellan Confederation, the Warhammer was one of the preferred 'Mechs to install Dual Cockpits on. Standard refits usually installed the Dual Cockpit on a WHM-6R (Draconis Combine, removing two small lasers), a WHM-6L (Capellan Confederation, removing a flamer), or a WHM-7M (both, removing a medium laser).

Custom Variants[edit]

  • WHM-X7 "The Lich" 
    Piloted by Francis Indigo, this custom version used Experimental Technology to make a fearsome arena fighter. Using a Hybrid Internal Structure and light ferro-fibrous armor for baseline protection, The Lich also uses Armored Sensors, an Armored Engine and a Heavy-Duty Gyro to stay in the fight a lot longer. The arm-mounted weapons were replaced with Marauder-style weapons pods carrying a Snub-Nose PPC with PPC Capacitor and an ER medium laser. The standard SRM-6 was replaced with a Clan-tech Streak SRM-6 and the medium lasers upgraded to extended-range models. The small lasers were removed, along with the machine guns and their ammunition, while CASE II protected the Streak ammunition. The Lich would prove so successful that it resulted in the creation of the WHD-10CT, a mass-produced factory variant heavily based upon it. BV (2.0) = 1807[60]
When originally released, the PDF of the Warhammer Lich was overweight due to its original Armored Cockpit being at 4 tons. The author replaced the Armored Cockpit with half a ton of armor instead.[61]

Apocryphal Variants[edit]

Apocryphal Content Starts

The information after this notice comes from apocryphal sources; the canonicity of such information is uncertain.
Please view the reference page for information regarding their canonicity.

From MechWarrior Online:

  • WHM-BW Black Widow 
    Despite repeated evidence her 'Mech was a stock WHM-6R, MechWarrior Online's Warhammer Hero 'Mech is a nod to the fan speculation that Natasha Kerensky piloted an advanced LosTech equipped model. The Black Widow is built around a 280-rated XL engine which allows it to mount an ER PPC in each arm, supported by a Medium Pulse Laser and twin Machine Guns in each side torso, along with the classic right torso SRM-6 rack. Fitted with eighteen double heat sinks and carrying a ton and half of machine gun ammo and single ton of SRM reloads, the remaining weight goes towards boosting armor.[63]

From MechWarrior 5: Solaris Showdown Expansion Pack:

  • WHM-DNC 
    The personal 'Mech piloted by Duncan Fisher in 3041 on Hardcore and Solaris VII, this customized Warhammer removes all weapons except for two highly powerful PPC-X's, one in each arm, and an autocannon/10 in the left torso.[64]

Apocryphal Content Ends

Design Quirks[edit]

The Warhammer has the following Design Quirks:[65]

Related BattleMechs[edit]

  • BattleAxe - One of two House Davion BattleMechs that influenced the creation of the Warhammer.[66]
  • Hammerhands - The other Davion 'Mech design that influenced the creation of the Warhammer.[66]
  • Warhammer IIC - The SLDF's respect for the original Warhammer is reflected by their descendants the Clans, who have produced a IIC version of the classic design that's ten tons heavier.
  • Defiance - Described as a "Warhammer on steroids", the five ton heavier namesake design of Defiance Industries closely apes the visual style and weapons layout of the classic WHM-6R model.
  • Thug - The Thug was designed as a replacement for the Warhammer.[67]

Notable Pilots[edit]

See Category:Notable Warhammer Pilots

Notes[edit]

  • Author Blaine Lee Pardoe stated in a blog entry that, according to his memory which he admitted could be wrong, the Warhammer was among the BattleMechs for which he wrote the original background as initially published in TRO:3025, after being given only its name, image, and game stats to work with for the TRO entry.
  • The Warhammer C was retconned in RG:ilClan v7 from the previous version in The Battle for Twycross, pp. 46 & 49 and Record Sheets: 3085 Unabridged - Project Phoenix, p. 175; increasing the number of heat sinks and, consequently, the BV (2.0) (previously 1,668).
  • In German products, the unit's proper name was translated to Kriegshammer. The model code was accordingly changed to KHM-6R.
  • In French products, the unit's proper name was translated as Marteau de Guerre.

Gallery[edit]

References[edit]

  1. 1.0 1.1 Recognition Guide: ilClan, vol. 7, p. 9
  2. Field Manual: 3145, p. 189: "Fiefdom of Randis"
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Technical Readout: Clan Invasion, pp. 160–161: "WHM-8D Warhammer"
  4. Technical Readout: 3025, p. 96
  5. 5.0 5.1 Combat Operations, p. 121
  6. Technical Readout: 3039, p. 297
  7. Record Sheets: 3039 Unabridged, p. 489
  8. 8.0 8.1 8.2 8.3 8.4 8.5 Technical Readout: 3025, p. 96
  9. 9.0 9.1 9.2 Technical Readout: 3039, p. 297
  10. 10.0 10.1 10.2 Technical Readout: 3050, p. 172
  11. Technical Readout: Project Phoenix, p. 46
  12. Record Sheets: Phoenix Upgrades, p. 189
  13. 13.0 13.1 Combat Operations, p. 123
  14. Record Sheets: 3085 Unabridged - Project Phoenix, p. 163
  15. 15.0 15.1 15.2 15.3 Technical Readout: 3085, p. 258
  16. Record Sheets: 3085 Unabridged - Project Phoenix, p. 164
  17. Record Sheets: Phoenix Upgrades, p. 190
  18. 18.0 18.1 18.2 18.3 18.4 Combat Operations, p. 128
  19. Record Sheets: 3039 Unabridged, p. 486
  20. Record Sheets: Phoenix Upgrades, p. 191
  21. Record Sheets: 3039 Unabridged, p. 487
  22. Record Sheets: Phoenix Upgrades, p. 192
  23. Record Sheets: 3039 Unabridged, p. 488
  24. Technical Readout: 3075, p. 169
  25. Record Sheets: 3075 Unabridged - Age of War, p. 27
  26. Era Report: 2750, p. 129
  27. Spotlight On: Thermo Police, p. 23
  28. Record Sheets: Operation Klondike, p. 47
  29. Historical: Operation Klondike, p. 160
  30. BattleTech: Battle of Tukayyid, p. 168: "Warhammer WHM-7CS"
  31. Warhammer WHM-7CS entry on the MUL
  32. Record Sheets: 3085 Unabridged - Project Phoenix, p. 165
  33. Record Sheets: Phoenix Upgrades, p. 194
  34. Record Sheets: 3085 Unabridged - Project Phoenix, p. 166
  35. Recognition Guide: ilClan, vol. 7, p. 39
  36. Record Sheets: Phoenix Upgrades, p. 195
  37. 37.0 37.1 Combat Operations, p. 132
  38. Record Sheets: 3085 Unabridged - Project Phoenix, p. 167
  39. Record Sheets: Phoenix Upgrades, p. 196
  40. Record Sheets: 3085 Unabridged - Project Phoenix, p. 168
  41. Record Sheets: 3145 New Tech, New Upgrades, p. 157
  42. Record Sheets: Phoenix Upgrades, p. 197
  43. "Old Made New Again"
  44. Record Sheets: 3085 Unabridged - Project Phoenix, p. 169
  45. Record Sheets: Phoenix Upgrades, p. 198
  46. Record Sheets: 3085 Unabridged - Project Phoenix, p. 170
  47. Recognition Guide: ilClan, vol. 7, p. 9
  48. Record Sheets: Phoenix Upgrades, p. 199
  49. Record Sheets: 3085 Unabridged - Project Phoenix, p. 171
  50. Recognition Guide: ilClan, vol. 7, p. 42
  51. Record Sheets: Phoenix Upgrades, p. 200
  52. Record Sheets: 3085 Unabridged - Project Phoenix, p. 172
  53. Technical Readout: 3085 Supplemental, p. 32
  54. Technical Readout: 3085 Supplemental, p. 33
  55. Recognition Guide: ilClan, vol. 7, p. 9
  56. Record Sheets: 3085 Unabridged - Project Phoenix, p. 173
  57. Recognition Guide: ilClan, vol. 7, p. 44
  58. Recognition Guide: ilClan, vol. 7, p. 45
  59. Recognition Guide: ilClan, vol. 7, p. 46
  60. Experimental Technical Readout: Gladiators, p. 7
  61. CBT Forums errata for The Lich corrected[dead link]
  62. Turning Points War of 3039: Vega, p. 35
  63. MechWarrior Online Warhammer Sale Page
  64. MechWarrior 5: Mercenaries, Solaris Showdown
  65. BattleMech Manual, p. 95: Design Quirk Table - Warhammer Entry
  66. 66.0 66.1 Technical Readout: 3075, pp. 224–226
  67. Technical Readout: 3039, p. 274

Bibliography[edit]