Anti-missile system
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Anti-missile system | |
Production information | |
Type | equipment (point-blank weapon) |
Tech Base | Clan/ |
Year Availability | Clan = 2831
IS = 3040 |
Year Introduced | Clan = 2831 CBS |
Year Extinction | IS = 2835[1] |
Year Reintroduced | IS = 3040 FC |
Technology Rating | E |
Availability Ratings | E/F/D |
Technical specifications | |
Heat | 1 |
Damage | Special[2] |
Short Range | Special[2] |
Tons | 0.5 |
Critical Slots | 1 |
Ammo Per Ton | Clan = 24
IS = 12 |
Cost (unloaded) | 100,000 C-bills |
BV (1.0) | Clan = 63
IS = 32 |
Ammo BV (1.0) | Clan = 21
IS = 11 |
BV (2.0) | Clan = 32
IS = 32 |
Ammo BV (2.0) | Clan = 22
IS = 11 |
Contents
- 1 Description
- 2 Models
- 2.1 Burrow Anti-Missile System
- 2.2 Buzzsaw Anti-Missile System
- 2.3 CGS-AMA Anti-Missile System
- 2.4 Chosatsugai no Kunai
- 2.5 Deprus Swarmshot Anti-Missile System
- 2.6 "Goalkeeper" Anti-Missile System
- 2.7 Lindblad Shotgun Anti-Missile System
- 2.8 Ma Mien Anti-Missile System
- 2.9 MainFire Point Defense Anti-Missile System
- 2.10 McArthur Anti-Missile System
- 2.11 McArthur II Anti-Missile System
- 2.12 Shield-1 Anti-Missile System
- 2.13 Shield-3 Anti-Missile System
- 2.14 Shield 3A Anti-Missile System
- 2.15 SureFire 444
- 2.16 Voelkers Parasol Anti-Missile System
- 2.17 Yori Flyswatter Anti-Missile System
- 3 Rules
- 4 Game Rules
- 5 Notes
- 6 References
- 7 Bibliography
Description[edit]
Introduced in 2617 by the Terran Hegemony, the anti-missile system was used to destroy missiles before they struck their target. This was accomplished by using a short-ranged rapid firing weapon which shot at the missiles. Because missiles were usually fired in salvos of up to forty at a time, anti-missile systems were rarely capable of destroying them all. Due to the loss of knowledge caused by the Succession Wars, anti-missile systems ceased to be produced by 2835.[1] Only in 3040 did the Federated Commonwealth rediscover the means to produce this equipment. For the Clans, however, AMS never became LosTech, and by the time of the invasion, the Clans had improved on the Star League version by replacing the solid slugs with flechettes, allowing for more ammunition per ton.[3]
Laser versions of the anti-missile system existed and benefited from having no ammunition requirement, unlike regular systems. However, their use produced heat.
There was also a version of the anti-missile system configured to protect allied units within range of the equipped unit, known as the RISC Advanced Point Defense System.
Models[edit]
The anti-missile system was manufactured on the following planets:
Burrow Anti-Missile System[edit]
Also known as the "Burow", the Burrow system proved to be susceptible to electronic jamming. Though the Star League Defense Force Quartermaster Command ordered the improved McArthur systems as the replacement systems, most units never had the chance to refit them before the Amaris Coup.[4]
Manufactured on | Manufactured by | Typically used in | References |
Outreach | Blackwell Corporation | War Dog | [5] |
Keystone | Earthwerks Incorporated | Jackal | [6] |
Kendall | Kali Yama - Alphard Trading Corporation | Hercules | [7] |
Kalidasa | Kali Yama Weapons Industries | Hercules | [7] |
Terra | Leopard Armor | Padilla | [8] |
Buzzsaw Anti-Missile System[edit]
Manufactured on | Manufactured by | Typically used in | References |
Al Na'ir | Wakazashi Enterprises | Bombardier | [9] |
Caph | General Systems | Exterminator | [10] |
Wasat | Renault-Prime | Flashman | [11] |
Hesperus II | Defiance Industries | Flashman | [11] |
Terra | Pandora 'Mech Works | Winston | [12] |
Ruchbah | Michaelson Heavy Industries | Hexareme | [13] |
CGS-AMA Anti-Missile System[edit]
Manufactured on | Manufactured by | Typically used in | References |
Braunschweig | Imperial BattleMechs | Star Python | [14] |
Chosatsugai no Kunai[edit]
Manufactured on | Manufactured by | Typically used in | References |
New Samarkand | New Samarkand Metals | Narukami | [15] |
Unity | Pesht Motors | Mamono | [16] |
Dover | Wakazashi Enterprises | Nishikigoi | [17] |
Deprus Swarmshot Anti-Missile System[edit]
Manufactured on | Manufactured by | Typically used in | References |
Shiro III | Irian BattleMechs Unlimited | Stalker | [18][19] |
Tukayyid | [20] |
"Goalkeeper" Anti-Missile System[edit]
Manufactured on | Manufactured by | Typically used in | References |
Various | Various | Ishtar | [21] |
Spital | Benson and Bjorn | Vidar | [22] |
Dante | Snow Raven Industrial Complex Alpha | Deimos | [23] |
Lindblad Shotgun Anti-Missile System[edit]
Ma Mien Anti-Missile System[edit]
Manufactured on | Manufactured by | Typically used in | References |
Stewart | Corean Enterprises MacAdams-Suharno | Sirocco | [14] |
MainFire Point Defense Anti-Missile System[edit]
Manufactured on | Manufactured by | Typically used in | References |
Hesperus II | Defiance Industries | Berserker | [33] |
New Avalon | Corean Enterprises | Sortek | [34] |
Salem | General Motors | Destrier, Challenger | [35][36] |
Terra | Aldis Industries | Padilla | [37] |
New Syrtis | Johnston Industries | Goblin | [38] |
Kathil | General Motors | Challenger | [36] |
Kirklin | Kallon Weapon Industries | Challenger | [36] |
Talon | Kallon Weapon Industries | Hornet | [39] |
McArthur Anti-Missile System[edit]
Originally developed by Mitchell Vehicles, the McArthur AMS was cited as one of the most popular models of anti-missile systems in the post–Clan Invasion Inner Sphere.[3] Despite being considered superior to other Star League era systems (like the Burrow), the McArthur is not without fault. Models fitted to the Spartan were frequently prone to jamming when the 'Mech either ran or performed torso twists; the issue was ultimately traced to the placement at the Spartan's waist, with ComStar field engineers overcoming the issue during the Battle of Tukayyid by moving the system higher up in the right torso.[40][41]
McArthur II Anti-Missile System[edit]
Manufactured on | Manufactured by | Typically used in | References |
Terra | Blankenburg Technologies | Grim Reaper | [53] |
Taurus | Taurus Territorial Industries | Brahma | [54] |
Shield-1 Anti-Missile System[edit]
Manufactured on | Manufactured by | Typically used in | References |
Babylon | Coyote Industrial | Masauwu | [55] |
Shield-3 Anti-Missile System[edit]
Manufactured on | Manufactured by | Typically used in | References |
Tokasha | Tokasha MechWorks | Stone Rhino (Behemoth) 2 | [56] |
Weingarten | W-7 Facilities | Lobo | [57] |
Shield 3A Anti-Missile System[edit]
Manufactured on | Manufactured by | Typically used in | References |
Weingarten | W-7 Facilities | Night Wolf | [58] |
SureFire 444[edit]
Developed by Coventry Metal Works, the SureFire 444 (also rendered as the Sure Fire 444) is cited as one of the most popular models of anti-missile systems in the post–Clan Invasion Inner Sphere,[3] available over the counter to anyone with enough C-bills.[59]
Manufactured on | Manufactured by | Typically used in | References |
Coventry | Coventry Metal Works | Firestarter | [60] |
Bryant | Lantren Corporation | Grasshopper | [61] |
Terra | Aldis Industries | Trajan | [62] |
Terra | Coventry/Earthwerks Combine | Falcon | [63] |
Outreach | Blackwell Industries | Falcon | [64] |
Sudeten | Olivetti Weaponry | Thunderbolt | [65] |
Loxley | Blue Shot Weapons | Schildkröte | [66] |
Arc-Royal | Arc-Royal MechWorks | Verfolger | [67] |
BattleMaster | [68] |
Voelkers Parasol Anti-Missile System[edit]
Developed by Corean Enterprises, the Voelkers Parasol is cited as one of the most popular models of anti-missile systems in the post–Clan Invasion Inner Sphere.[3]
Manufactured on | Manufactured by | Typically used in | References |
Stewart | Corean Enterprises | Locust | [69][70] |
Yori Flyswatter Anti-Missile System[edit]
Developed by Yori 'Mech Works, the Yori Flyswatter is cited as one of the most popular models of anti-missile systems in the post–Clan Invasion Inner Sphere.[3]
Manufactured on | Manufactured by | Typically used in | References |
Al Na'ir | Yori 'Mech Works | Atlas | [71] |
Quentin | Independence Weaponry | Atlas | [71] |
Luthien | Luthien Armor Works | Komodo | [72] |
Talon | Kallon Industries | Penetrator | [73] |
Unity | Pesht Motors | Teppō | [74] |
Rules[edit]
Game Rules[edit]
The AMS and laser AMS are both autonomous, regardless of whether or not the crew is capable of fighting. When fired upon by a missile volley, and the incoming missiles are within the firing arc of the AMS, the system automatically engages.
If the missile volley is a "swarm type" or a multiple-launched missile variant, such as an SRM-6 or LRM-20, the AMS forces a -4 modifier to the missiles rolling on the cluster table; streak volleys are treated as an initial roll of 11 before this modifier.[2] The modified roll can't be reduced below 2, unless players are using the Tactical Operations "Enhanced AMS" rule, in which case a result of less than 2 implies the whole missile flight is destroyed, and the defender takes no damage.[75]
In the event the "volley" is a single shot type weapon, such as a NARC pod/beacon, or a Thunderbolt missile, then the AMS has a 50/50 chance to destroy the missile, with a 1D6 roll of 1 to 3 signaling the missile is destroyed, and a 4 to 6 indicating the AMS was ineffective at stopping the missile.[2] In this case, the missile will apply its effect as normal.
Should the ammo bin of an AMS be critically hit, it explodes for a Damage Value of 2 per shot.[2]
Lastly, if players agree, the AMS can be used as an impromptu machine gun, with the exception that the system can only fire into adjacent tiles.[75] There are no range brackets for an AMS in this mode, except for short. Using the AMS in this mode in the fire phase will also prevent the use of the AMS for its primary defensive purpose.
Notes[edit]
- This article refers to a common object and addresses the object as a common noun. The preferred term is "anti-missile system" (except on section titles & table headings, where "Anti-Missile System" is favored).
References[edit]
- ↑ 1.0 1.1 Second Succession War, p. 102, "Weapons and Equipment Extinction Table"
- ↑ 2.0 2.1 2.2 2.3 2.4 Total Warfare, pp. 129-120, "Anti-Missile System"
- ↑ 3.0 3.1 3.2 3.3 3.4 TechManual, p. 204, "Anti-Missile System"
- ↑ Rhonda's Irregulars, p. 32
- ↑ Technical Readout: 3055 Upgrade, p. 68
- ↑ Technical Readout: 3055 Upgrade, p. 20
- ↑ 7.0 7.1 Technical Readout: 3055 Upgrade, p. 56
- ↑ Technical Readout: 3058 Upgrade, p. 200
- ↑ Technical Readout: 3050 Upgrade, p. 206
- ↑ Technical Readout: 3050 Upgrade, p. 208
- ↑ 11.0 11.1 Technical Readout: 3050 Upgrade, p. 214
- ↑ Technical Readout: 3085, p. 40
- ↑ Technical Readout: 3150, p. 100
- ↑ 14.0 14.1 Recognition Guide: ilClan, vol. 23, p. 4
- ↑ Technical Readout: 3145 Draconis Combine, p. 28: "Produced Narukami Components"
- ↑ Technical Readout: 3145 Draconis Combine, p. 22: "Produced Mamono Components"
- ↑ Technical Readout: Prototypes, p. 66
- ↑ Technical Readout: 3050, p. 198
- ↑ Technical Readout: 3050 Revised, p. 170
- ↑ Objective Raids, p. 180
- ↑ Technical Readout: 3060, p. 62
- ↑ Technical Readout: Prototypes, p. 78
- ↑ Technical Readout: 3085, p. 54
- ↑ Technical Readout: 3050, pp. 59, 111
- ↑ Technical Readout: 3050, p. 59
- ↑ Technical Readout: 3050, pp. 146–147
- ↑ 27.0 27.1 Technical Readout: 3050, pp. 156–157
- ↑ Technical Readout: 3050, pp. 172–173
- ↑ Technical Readout: 3075, p. 82
- ↑ Technical Readout: 3058, p. 132
- ↑ Objective Raids, p. 136
- ↑ 32.0 32.1 Technical Readout: 3145, p. 94
- ↑ Technical Readout: Clan Invasion, p. 188
- ↑ Technical Readout: 3150, p. 68
- ↑ Technical Readout: 3150, p. 108
- ↑ 36.0 36.1 36.2 Technical Readout: 3058 Upgrade, p. 114
- ↑ Experimental Technical Readout: Republic, Volume 3, p. 13
- ↑ Technical Readout: 3058 Upgrade, p. 84
- ↑ Technical Readout: 3050 Upgrade, p. 10
- ↑ Rhonda's Irregulars, p. 32, "Type: SPT-N1 Spartan"
- ↑ Technical Readout: 3058 Upgrade, p. 220, "SPT-N2 Spartan"
- ↑ Technical Readout: 3055 Upgrade, p. 14
- ↑ Technical Readout: 3055 Upgrade, p. 76
- ↑ Technical Readout: 3055 Upgrade, p. 82
- ↑ Technical Readout: Irregulars, p. 12
- ↑ Technical Readout: Jihad, p. 72
- ↑ Technical Readout: 3058 Upgrade, p. 220
- ↑ Technical Readout: 3075, p. 170
- ↑ Technical Readout: Jihad, p. 148
- ↑ 50.0 50.1 50.2 Technical Readout: Succession Wars, p. 130
- ↑ Technical Readout: 3058, p. 96
- ↑ 52.0 52.1 Historical: Operation Klondike, p. 166
- ↑ Technical Readout: 3055 Upgrade, p. 44
- ↑ Technical Readout: 3085, p. 88
- ↑ Technical Readout: Golden Century, p. 34
- ↑ Technical Readout: 3055 Upgrade, p. 120
- ↑ Technical Readout: 3067, p. 112
- ↑ Technical Readout: 3085, p. 174
- ↑ Technical Readout: 3050, p. 64, "Falcon"
- ↑ Technical Readout: 3050 Upgrade, p. 24
- ↑ Technical Readout: 3050 Upgrade, p. 80
- ↑ Technical Readout: 3085, p. 46
- ↑ Technical Readout: 3050 Upgrade, p. 16
- ↑ Technical Readout: 3050 Upgrade, p. 14
- ↑ Technical Readout: 3050, p. 160
- ↑ Technical Readout: 3145, p. 76
- ↑ Technical Readout: 3067, p. 80
- ↑ Technical Readout: 3050, p. 192
- ↑ Objective Raids, p. 135
- ↑ Technical Readout: 3050, pp. 54–55
- ↑ 71.0 71.1 Technical Readout: 3050 Upgrade, p. 108
- ↑ Technical Readout: 3055 Upgrade, p. 32
- ↑ Technical Readout: 3055 Upgrade, p. 64
- ↑ Technical Readout: 3085 Supplemental, p. 20
- ↑ 75.0 75.1 Tactical Operations, p. 100
Bibliography[edit]
- BattleTech Compendium: The Rules of Warfare
- BattleTech Master Rules
- Combat Operations
- Maximum Tech
- Rhonda's Irregulars
- Second Succession War
- Tactical Operations
- TechManual
- Technical Readout: 3050
- Technical Readout: 3145 Draconis Combine
- Technical Readout: Irregulars
- Technical Readout: Prototypes
- Total Warfare