Difference between revisions of "Invader"
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[[Technicron Manufacturing]]<ref name=DS&JS15/> | [[Technicron Manufacturing]]<ref name=DS&JS15/> | ||
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− | [[Universal Air]]<ref name=DS&JS15/> | + | [[Universal Air]]<ref name=DS&JS15/> / [[Federated-Boeing Interstellar]]<ref name=OFS14>''Objectives: Federated Suns'', p. 14: "Delavan"</ref> |
| Use = Mercantile/Military | | Use = Mercantile/Military | ||
| Cost = 500,000,000 C-Bills | | Cost = 500,000,000 C-Bills | ||
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* ''[[Mercenaries Supplemental]]'' | * ''[[Mercenaries Supplemental]]'' | ||
* ''[[Objectives: Draconis Combine]]'' | * ''[[Objectives: Draconis Combine]]'' | ||
+ | * ''[[Objectives: Federated Suns]]'' | ||
* ''[[Technical Readout 3057]]'' | * ''[[Technical Readout 3057]]'' | ||
* ''[[Technical Readout: 3057 Revised]]'' | * ''[[Technical Readout: 3057 Revised]]'' |
Revision as of 12:58, 14 March 2024
Invader | |
---|---|
Production information | |
Manufacturer | Dover Shipyards[1]
|
Use | Mercantile/Military |
Tech Base | Standard |
Cost | 500,000,000 C-Bills |
Introduced | 2631 |
Technical specifications | |
Mass | 152,000 tons |
Length | 505 meters |
Sail Diameter | 1024 meters |
Fuel | 50 tons (250) |
Burn Rate | 19.75 |
Top Thrust | 0.1 Gs |
Sail Integrity | 4 |
KF Drive Integrity | 4 |
LF Battery | None |
Armament |
|
Armor | 60 tons |
DropShip Capacity | 3 |
Crew | 24[5][6]
(Crew Types)[7]
Bay Personnel: 10 |
Grav Decks | 1 x 65 meters diameter |
Escape Pods/Life Boats | 6 Escape Pods |
Heat Sinks | 116 (single) |
Structural Integrity | 1 |
BV (1.0) | 769[9] 814 (PPC Variant)[10] |
BV (2.0) | 728 |
Contents
Description
Accounting for an estimated 46% of all registered JumpShips in the Inner Sphere[11][12] (as reported in both 3025 and 3055), the popular, cost-efficient, and widespread Invader class is the archetypal JumpShip. Despite its martial name, it is a civilian design and ill-suited for combat. Though a crew as small as 12 can operate the vessel at reduced capacities, the bridge has stations for up to 20 individuals. This allows the crew to coordinate with up to ten transmission stations, monitor four ground-based battles, or monitor entire space battles as needed,[11] making it an ideal vessel to coordinate a task force.
51% of all Invaders are operated by the militaries of the Inner Sphere, 32% are owned by giant corporations and the remaining 17% are owned by Mercenary units or private citizens.[6]
The Invader's most distinctive design feature is a pair of hydroponic garden domes. They produce food and oxygen for the crew, even a small surplus for trade with docking DropShips. Although fully automated in nearly 70% of the vessels in existence,[11] system failures mean that the gardens have to be maintained manually by the crew on every third ship. Many older ships also have a design flaw that could cause the hydroponics booms to lock in the extended position, preventing the vessel from jumping; this flaw was largely rectified following the Fourth Succession War and old ships were refitted accordingly.
Armament
The original design of the Invader was not armed, but carried two special anti-meteor long-range lasers. Maintenance problems saw these replaced with a pair of Large Lasers or PPCs, but even these can barely match the firepower of a single aerospace fighter. This, and the thin armor, has led to Invaders being regarded as noncombatants, like all JumpShips in the age of LosTech.
Cargo
The Invader also has two hangar doors in one bay for Small Craft and two cargo bays with an access door each (see errors below).
Variants and Apocryphal Errors
Although no major variants are known, there are significant differences among the various sources describing the Invader owing to the inconsistent, contradictory, and often erroneous application of different rulesets at different times. For example, in addition to the cargo errors noted above, older sources sometimes listed the ship at 145,000 tons with identical stats otherwise. The tonnage of the ship was likely increased in later rulesets to keep it rules-compliant.
The Invader's hydroponics domes are not listed as a discrete component, but it can perhaps be assumed that they are integral to the vessel's overall structure.
The Invader was stated as being able to carry somewhere between 1000 (with 1 cargo door),[6] and 522-526 tons of cargo in the cargo section, depending on the weapon configuration. However, this is inaccurate under the current construction rules, which leave the Invader with only about 40 tons of dedicated cargo. This discrepancy may be viewed as a legacy error from earlier rulesets when JumpShip construction rules were not yet fully fleshed out, if at all.
Notes
- In German products, the unit's proper name was translated to the Latin loan word Invasor.
See Also
Gallery
Original Invader from DropShips and JumpShips
Invader from TRO:3057
Cutaway of the Invader from Strategic Operations
Invader being defended by a Union-class Dropship from Sabutai and Jengiz aerospace fighters from The Black Thorns
Invader with three Union-class Dropships from BattleSpace
References
- ↑ Objectives: Draconis Combine, p. 19, "Manufacturer Profile"
- ↑ 2.0 2.1 2.2 2.3 2.4 DropShips and Jumpships, p. 15
- ↑ Handbook: House Davion, p. 182
- ↑ Objectives: Federated Suns, p. 14: "Delavan"
- ↑ Technical Readout: 3057 Revised, p. 96, "Invader JumpShip Profile"
- ↑ 6.0 6.1 6.2 BattleSpace sourcebook, p. 52
- ↑ BattleSpace rulebook, p. 63
- ↑ DropShips and JumpShips: ComStar Intelligence Summary, p. 21
- ↑ AeroTech 2 Record Sheets, p. 268
- ↑ AeroTech 2 Record Sheets, p. 269
- ↑ 11.0 11.1 11.2 DropShips and JumpShips: ComStar Intelligence Summary, p. 20
- ↑ Mercenary's Handbook 3055, p. 23