Invader

Invader.gif
Invader Class JumpShip
Production information
Manufacturer Ioto Galactic Enterprises, Stellar Trek, Universal Air, Technicron Manufacturing, Dover Shipyards
Kathil Shipworks[1]
Use Mercantile/Military
Tech Base Standard
Cost 500,000,000 C-Bills
Introduced 2631
Technical specifications
Mass 152,000 tons
Length 505 meters
Sail Diameter 1024 meters
Fuel 50 tons (250)
Burn Rate 19.75
Top Thrust 0.1 Gs
Sail Integrity 4
KF Drive Integrity 4
LF Battery None
Armament 2 PPCs or 2 Large Lasers
Armor 60 tons
DropShip Capacity 3
Crew 24 crew
Grav Decks 1 x 65 meters diameter
Escape Pods/Life Boats 6 Escape Pods
Heat Sinks 0 + 116
Structural Integrity 1
BV (1.0) 769[2]
814 (PPC Variant)[3]
BV (2.0) 728


Description[edit]

Accounting for an estimated 46% of all registered JumpShips in the Inner Sphere[4] (as of 3055), the popular, cost-efficient and widespread Invader class is the archetypal JumpShip. Despite its martial name, it is a civilian design and ill-suited for combat. It does, however, possess sophisticated communications gear and can maintain radio and laser-link feeds with up to ten transmitting stations, making it an ideal vessel to coordinate a task force.

51% of all Invaders are operated by the militaries of the Inner Sphere, 32% are owned by giant corporations and the remaining 17% are owned by Mercenary units or private citizens.

The Invader's most distinctive design feature is a pair of hydroponic garden domes. They produce food and oxygen for the crew, even a small surplus for trade with docking DropShips. Although fully automated, system failures mean that the gardens have to be maintained manually by the crew on every third ship. Many older ships also have a design flaw that could cause the hydroponics booms to lock in the extended position, preventing the vessel from jumping; this flaw was largely rectified following the Fourth Succession War and old ships were refitted accordingly.

Armament[edit]

The original design of the Invader was not armed, but carried two special anti-meteor long range lasers. Maintenance problems saw these replaced with a pair of Large Lasers or PPCs, but even these can barely match the firepower of a single Aerospace Fighter. This, and the thin armor, has led to Invaders being regarded as non-combatants, like all JumpShips in the age of LosTech.

Cargo[edit]

The Invader was stated as being able to carry between 522 and 526 tons of cargo in the cargo section, depending on the weapon configuration. However, this is inaccurate under the current construction rules, which leave the Invader with only about 40 tons of dedicated cargo. This discrepancy may be viewed as a legacy error from earlier rulesets when Jumpship construction rules were not yet fully fleshed out, if at all.

The Invader also has two hangar bays for Small Craft.

Variants and Apocryphal Errors[edit]

Although no major variants are known, there are significant differences among the various sources describing the Invader owing to inconsistent, contradictory, and often erroneous application of different rulesets at different times. For example, in addition to the cargo errors noted above, older sources sometimes listed the ship at 145,000 tons with identical stats otherwise. The tonnage of the ship was likely increased in later rulesets to keep it rules-compliant.

The Invader's hydroponics domes are not listed as a discrete component, but it can perhaps be assumed that they are integral to the vessel's overall structure.

See Also[edit]

Gallery[edit]

References[edit]

  1. Handbook: House Davion, p. 182
  2. AeroTech 2 Record Sheets, p. 268
  3. AeroTech 2 Record Sheets, p. 269
  4. Mercenary's Handbook 3055, p. 23

Bibliography[edit]