Difference between revisions of "OmniMech"

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Though not solely created for modular weapon loadouts, the OmniMech design greatly aids repair and construction as well. If a weapon pod is damaged, it can be quickly detached and replaced with another while the original is undergoing repair. If certain weapons or ammunition are unavailable, alternates can be easily substituted. Once their modular weaponry and equipment is removed, the empty bays generally provide larger spaces to access and repair the base chassis. Damaged components such as arms and legs can be easily replaced in half the time it takes for common BattleMechs, and often with less experienced technicians able perform such tasks.<ref name=TRO />
 
Though not solely created for modular weapon loadouts, the OmniMech design greatly aids repair and construction as well. If a weapon pod is damaged, it can be quickly detached and replaced with another while the original is undergoing repair. If certain weapons or ammunition are unavailable, alternates can be easily substituted. Once their modular weaponry and equipment is removed, the empty bays generally provide larger spaces to access and repair the base chassis. Damaged components such as arms and legs can be easily replaced in half the time it takes for common BattleMechs, and often with less experienced technicians able perform such tasks.<ref name=TRO />
  
The technology also greatly aids salvage, even if an enemy OmniMech is virtually destroyed, an intact OmniPod can be detached and reattached to a functional Omni just as quickly and easily as it was factory fresh, maximizing the Clan's overriding drive to avoid waste. While Inner Sphere and Clan technologies are generally incompatible with each other with regard to repairs, this does not apply to OmniPods, with Inner Sphere OmniMechs able to mount Clan pods and Clan Omni's able to equip Inner Sphere pods interchangeably.<ref name=SO-182>''Strategic Operations'', p. 182 "Maintenance, Salvage, Repair & Customization - Clan/Inner Sphere Incompatibility/OmniPods"</ref> This is due to Inner Sphere Omni technology being based on Clan designs, as opposed to being separately developed.
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The technology also greatly aids salvage, even if an enemy OmniMech is virtually destroyed, an intact OmniPod can be detached and reattached to a functional Omni just as quickly and easily as it was factory fresh, maximizing the Clan's overriding drive to avoid waste. While Inner Sphere and Clan technologies are generally incompatible with each other with regard to repairs, this does not apply to OmniPods, with Inner Sphere OmniMechs able to mount Clan pods and Clan Omni's able to equip Inner Sphere pods interchangeably.<ref name=SO-182>''Strategic Operations'', p. 182 "Maintenance, Salvage, Repair & Customization - Clan/Inner Sphere Incompatibility/OmniPods"</ref> This is due to Inner Sphere Omni technology being based on Clan designs, as opposed to being separately developed.{{cn}}
  
 
==Disadvantages==
 
==Disadvantages==

Revision as of 19:32, 8 August 2012

An OmniMech is a (sub-)type of BattleMech that does not feature a fixed weapon configuration, but instead has the ability to replace or change its loadout with modular OmniMech-compatible Omni-pods. Omni-pods can be a wide range of weapon systems and even a limited selection of structural components. Therefore, the capabilities of an OmniMech are only limited by the amount of pod space it possesses (both in mass and bulk), and reconfiguration time.

History

Based on the modular replacement system of the Mercury BattleMech, OmniMech technology was developed by a team of Clan Coyote scientists led by Scientist Richard (Remer) with the assistance of Clan Sea Fox. The result of their collaboration was Clan Coyote's Coyotl, the first true OmniMech, introduced in 2854. The Coyotl's OmniMech technology provided far more flexibility than the Mercury's ease of replacement and repair; the Coyotes and Foxes had evolved the technology to the point of complete reconfiguration of the weapon systems and certain structural components, and these modifications could be performed within hours. The Coyote's and Sea Foxes' evolutionary changes to BattleMech design resulted revolutionary changes on the battlefield. The OmniMech was more tactically strategically flexible than any BattleMech before, allowing the Coyotes (and to a lesser extent, the demurring Sea Foxes) to choose the capabilities of their machines depending upon the requirements of the mission. The major limitations to this flexibility were due to the mass of the chassis, constraining the speed, armor and pod space of the Coyotl. These limitations were addressed within a couple years with the introduction of at least three more classes of first generation OmniMechs, spanning a range of masses.[1][2][3]

The first generation OmniMechs were largely overlooked until 2859, when Clan Coyote equipped nearly all of its Alpha Galaxy with OmniMechs and expanded rapidly within the Kerensky Cluster. By the time Clan Jade Falcon won the prized technology in 2863, OmniMechs had been nearly unstoppable on the battlefields of the Clan Homeworlds for almost a decade.[2][3] By the end of the next calender year, six more Clans possessed the technology.[2] The final Clan to adopt OmniMech technology was Clan Ghost Bear, who took the technology from their Clan Hell's Horses rivals in 2873.[4]

In 2868, Clan Wolf began fitting their OmniMechs with hardpoints, allowing the transport of new Elemental battle armor infantry and further increasing their battlefield utility. First demonstrated on the field against Clan Nova Cat, this innovation revitalized infantry in the 29th century warfare, and accelerated the propagation of the Elemental warrior phenotype developed by Clan Hell's Horses.[5]

The ability to quickly service, re-arm, or even modify the weapons loadout of a front-line unit allowed pilots back on the battlefield and kept the Clans moving at their amazing pace during their Invasion.[6] While not able to replicate the advanced construction materials of the invaders, the Inner Sphere was capable of reverse engineering the OmniMech technology with the Draconis Combine introducing the first Inner Sphere OmniMech, the Raptor, in May 3052. [7] Building on this first step, by 3058 the Combine had eight separate OmniMechs in production with licensed versions being built in the Lyran Alliance and Free Worlds League. By 3067 every Successor State had their own OmniMechs in production.[8] [9]

Advantages

The modular construction allows MechWarriors to customize their machine's weapon loadout to suit their own skills and preference, and suit specific tactical or environmental needs as required. Where a BattleMech of comparable weight is designed and built for a specific role, a OmniMech can serve as a direct-fire combatant one day, and a missile boat the next.[6] A single 'Mech that can perform the role of four frees up significant logistical space during a campaign. [9]

Though not solely created for modular weapon loadouts, the OmniMech design greatly aids repair and construction as well. If a weapon pod is damaged, it can be quickly detached and replaced with another while the original is undergoing repair. If certain weapons or ammunition are unavailable, alternates can be easily substituted. Once their modular weaponry and equipment is removed, the empty bays generally provide larger spaces to access and repair the base chassis. Damaged components such as arms and legs can be easily replaced in half the time it takes for common BattleMechs, and often with less experienced technicians able perform such tasks.[6]

The technology also greatly aids salvage, even if an enemy OmniMech is virtually destroyed, an intact OmniPod can be detached and reattached to a functional Omni just as quickly and easily as it was factory fresh, maximizing the Clan's overriding drive to avoid waste. While Inner Sphere and Clan technologies are generally incompatible with each other with regard to repairs, this does not apply to OmniPods, with Inner Sphere OmniMechs able to mount Clan pods and Clan Omni's able to equip Inner Sphere pods interchangeably.[10] This is due to Inner Sphere Omni technology being based on Clan designs, as opposed to being separately developed.[citation needed]

Disadvantages

Despite their flexibility and maintenance benefits, OmniMechs have distinct limitations in regard to cost and logistics.

OmniMechs are not fully modular. An OmniMech's structural components: its engine, internal structure, armor and any equipment installed on the base chassis of OmniMech are "hard-wired" and cannot be modified outside of a total redesign of the 'Mech. [11] While customization of these components is theoretically possible in the field, it is avoided as it hard-wires all the 'Mechs components and effectively transforms it from a OmniMech into a standard BattleMech. While they can be considered structural components, the lower-arm and hand actuators are themselves pod-mounted and easily removed to provide additional pod-space in the arms. However the mounting points for them are also utilized by larger bore weaponry such as Gauss Rifles, Autocannons and PPCs and so must be automatically removed to carry these weapon types an OmniMech's arms, hampering the close-combat abilities of these configurations. [12]

With further regard to costs, even OmniMechs constructed from standard materials are more expensive than comparable BattleMechs of similar weight to both construct and field. While the initial invasion gave the impression that Clan toumans consisted solely of OmniMechs, even they can only afford to outfit their front-line units with them, with their so-called second-line forces generally fielding more cost effective standard BattleMechs, albeit utilizing superior Clan technology.[13]

The modifications required to add modular attachment points so that weaponry and equipment can be used by OmniMechs render such equipment incompatible with standard BattleMechs. Even for identical classes and brands of equipment the only thing that can be used interchangeably is ammunition, adding or removing attachment points is possible but adds additional time to repairs. For mixed units of BattleMechs and OmniMechs this adds an artificial separation and duplication in supply chains and logistics for spare parts.[10]

See Also

Category:OmniMechs

References

  1. Era Digest: Golden Century, p. 22
  2. 2.0 2.1 2.2 Field Manual: Warden Clans, p. 41
  3. 3.0 3.1 Field Manual: Warden Clans, p. 59
  4. Field Manual: Warden Clans, pg. 79
  5. Field Manual: Crusader Clans, p. 54
  6. 6.0 6.1 6.2 Technical Readout: 3050, p.7
  7. Technical Readout: 3058 Upgrade, p. 120 "RTX-10 Raptor"
  8. Technical Readout: 3058, pp. 78-95
  9. 9.0 9.1 Era Report: 3062, p. 105 "Museum Technica - Production Directed - OmniMechs"
  10. 10.0 10.1 Strategic Operations, p. 182 "Maintenance, Salvage, Repair & Customization - Clan/Inner Sphere Incompatibility/OmniPods"
  11. TechManual, p. 53 "BattleMech Construction - Step 2: Install Engines and Control Systems"
  12. TechManual, p. 57 "BattleMech Construction - Step 5: Add Weapons, Ammunition and Other Equipment"
  13. Technical Readout: 3055, p. 92

Bibliography