Difference between revisions of "Ultra AC/10"

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{{InfoBoxWeapon
 
{{InfoBoxWeapon
 
| image = [[File:Ultra Autocannon.jpg|191px]]
 
| image = [[File:Ultra Autocannon.jpg|191px]]
| name = Ultra AC/10
+
| name = Ultra Autocannon/10
 
| Type = Ballistic (Rapid Fire)
 
| Type = Ballistic (Rapid Fire)
 
| Tech Base = Clan / Inner Sphere (IS)
 
| Tech Base = Clan / Inner Sphere (IS)
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}}
 
}}
 
==Description==
 
==Description==
The '''Ultra AC/10''' is the second largest of the [[Ultra Autocannon]]s. First introduced into the [[Inner Sphere]] by the [[Clans]], [[Free Worlds League]] scientists were the first to retro-engineer the weapon and make it viable for mass-production, though the knowledge quickly spread to the other [[Successor States]]. The weapon itself is capable of firing two shots per turn, like all Ultra autocannon, resulting in doubled heat and, potentially, damage.
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The '''Ultra Autocannon/10''' is the second largest of the [[Ultra Autocannon]]s. First introduced into the [[Inner Sphere]] by the [[Clans]], [[Free Worlds League]] scientists were the first to retro-engineer the weapon and make it viable for mass-production, though the knowledge quickly spread to the other [[Successor States]]. The weapon itself is capable of firing two shots per turn, like all Ultra autocannon, resulting in doubled heat and, potentially, damage.
  
 
== Variants ==
 
== Variants ==
 
In the years between the [[Second Exodus]] and the beginning of [[Operation KLONDIKE]] the nascent [[Clan]]s began development of what would become the Ultra Autocannon/10. Experimental prototype versions of this new weapon were used during Operation KLONDIKE in small quantities. The Clan Prototype Ultra Autocannon/10 available during this period has identical stats to the Inner Sphere Ultra Autocannon/10, with the following differences: the Ultra Autocannon/10 occupies one additional critical slot, and suffers a weapon jam on a to-hit result of 2 or 3.<ref name="H:OKp156">''Historical: Operation KLONDIKE'', p. 156-157, "Prototype Clan Systems"</ref>
 
In the years between the [[Second Exodus]] and the beginning of [[Operation KLONDIKE]] the nascent [[Clan]]s began development of what would become the Ultra Autocannon/10. Experimental prototype versions of this new weapon were used during Operation KLONDIKE in small quantities. The Clan Prototype Ultra Autocannon/10 available during this period has identical stats to the Inner Sphere Ultra Autocannon/10, with the following differences: the Ultra Autocannon/10 occupies one additional critical slot, and suffers a weapon jam on a to-hit result of 2 or 3.<ref name="H:OKp156">''Historical: Operation KLONDIKE'', p. 156-157, "Prototype Clan Systems"</ref>
  
==Manufacturing==
+
==Models==
Ultra AC/10 is manufactured on the following planets:
+
Ultra Autocannon/10 is manufactured on the following planets:
  
{| class="wikitable"
+
===Imperator Ultra-10===
! Brand
+
{|class="wikitable" style="background: #gray; text-align:center; border: 2px solid black;"
! Planet
+
|'''Manufactured on''' 
! Company
+
|'''Manufactured by'''
|-
+
|'''Typically used in'''
| Imperator Ultra-10
+
|'''References'''
 +
|----
 
| [[Atreus (FWL)|Atreus]]
 
| [[Atreus (FWL)|Atreus]]
 
| [[Imperator Automatic Weaponry]]
 
| [[Imperator Automatic Weaponry]]
|-
+
|  
| Mydron Excel
+
| {{cn}}
 +
|}
 +
===Mydron Excel===
 +
{|class="wikitable" style="background: #gray; text-align:center; border: 2px solid black;"
 +
|'''Manufactured on''' 
 +
|'''Manufactured by'''
 +
|'''Typically used in'''
 +
|'''References'''
 +
|----
 
| [[Quentin]]
 
| [[Quentin]]
 
| [[Independence Weaponry|Independence Weaponries]]
 
| [[Independence Weaponry|Independence Weaponries]]
|-
+
|  
| Type 9
+
| {{cn}}
 +
|}
 +
===Type 9===
 +
{|class="wikitable" style="background: #gray; text-align:center; border: 2px solid black;"
 +
|'''Manufactured on''' 
 +
|'''Manufactured by'''
 +
|'''Typically used in'''
 +
|'''References'''
 +
|----
 
| [[Tamaron]]
 
| [[Tamaron]]
 
| [[Ashton 'Mech Production Complex]]
 
| [[Ashton 'Mech Production Complex]]
 +
|
 +
| {{cn}}
 
|}
 
|}
  
==See Also==
 
The Ultra Autocannon/10 has been used in various video games, each with their own stats for the weapon; below is a list of the games that use it along with a link to each version's stats:
 
 
*[[MechCommander (Video Game)/Equipment#Ultra Autocannon|MechCommander]]
 
*[[MechCommander 2/Equipment#Ultra Autocannon|MechCommander 2]]
 
  
 
==References==
 
==References==

Revision as of 08:00, 27 September 2019

Ultra Autocannon.jpg
Ultra Autocannon/10
Production information
Type Ballistic (Rapid Fire)
Tech Base Clan / Inner Sphere (IS)
Year Availability Clan = 2825 (CDS)

IS = 3057

Technical specifications
Heat Clan = 3

IS = 4

Damage Clan = 10/shot

IS = 10/shot

Minimum Range Clan = 0

IS = 0

Short Range Clan = 1-6

IS = 1-6

Medium Range Clan = 7-12

IS = 7-12

Long Range Clan = 13-18

IS = 13-18

Tons Clan = 10

IS = 13

Critical Slots Clan = 4

IS = 7

Ammo Per Ton Clan = 10

IS = 10

Cost (unloaded) Clan = 320,000

IS = 320,000

Ammo Cost (per ton) Clan = 12,000

IS = 12,000

BV (1.0) Clan = 211

IS = 253

BV (2.0) Clan = 210[1]
26 (Ammo)[1]

IS = 210[2]
26 (Ammo)[2]

Description

The Ultra Autocannon/10 is the second largest of the Ultra Autocannons. First introduced into the Inner Sphere by the Clans, Free Worlds League scientists were the first to retro-engineer the weapon and make it viable for mass-production, though the knowledge quickly spread to the other Successor States. The weapon itself is capable of firing two shots per turn, like all Ultra autocannon, resulting in doubled heat and, potentially, damage.

Variants

In the years between the Second Exodus and the beginning of Operation KLONDIKE the nascent Clans began development of what would become the Ultra Autocannon/10. Experimental prototype versions of this new weapon were used during Operation KLONDIKE in small quantities. The Clan Prototype Ultra Autocannon/10 available during this period has identical stats to the Inner Sphere Ultra Autocannon/10, with the following differences: the Ultra Autocannon/10 occupies one additional critical slot, and suffers a weapon jam on a to-hit result of 2 or 3.[3]

Models

Ultra Autocannon/10 is manufactured on the following planets:

Imperator Ultra-10

Manufactured on Manufactured by Typically used in References
Atreus Imperator Automatic Weaponry [citation needed]

Mydron Excel

Manufactured on Manufactured by Typically used in References
Quentin Independence Weaponries [citation needed]

Type 9

Manufactured on Manufactured by Typically used in References
Tamaron Ashton 'Mech Production Complex [citation needed]


References

  1. 1.0 1.1 TechManual, p. 318, "Clan Weapons and Equipment BV Table"
  2. 2.0 2.1 TechManual, p. 317, "Inner Sphere Weapons and Equipment BV Table"
  3. Historical: Operation KLONDIKE, p. 156-157, "Prototype Clan Systems"

Bibliography