User:PerkinsC/IPCRWorksheet

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General Information

Purpose

This Infantry Platoon Creation Rules worksheet is intended to assist Editors in verifying the BV and other BattleTech Stats of an Inner Sphere Infantry Platoon (7*3 = 21), (7*4 = 28) or of an Clan Infantry Point. Please feel free to print off this sheet and compare the values given with your own numbers.

Canonicity

Computed values from this worksheet are NOT canon even though they are based on canon information. If the data given here conflicts with a canon publication, the canon publication should be considered the correct source.

Cautionary Notes

Some BattleTroops Infantry Platoons will require the relaxation of the limit of the number of support weapons per squad. Support Weapon/Medium Weapons] require a crew ranging from one to 10 infantrymen[1]. That is, if you are using the 10 Crew Model of the Semi=Portable Particle Cannon

The various platoons published in the newer books should work without having to disregard any rules, and should follow the crew requirement statistics.

Supplemental Work Required

Weapons Sheet for the conversion of MechWarrior Third Edition weapons into BattleTech Stats for use in this worksheet. Reminder, need to have a subtotal for the BattleTech Stats for Individual Character Attacks against BattleMechs and then the final total for use in the Infantry Platoon Creation Rules

Weapons Characteristics

The Table Values from Combat Operations and Tech Manual already incorporate the Insufficient Ammo Pentalty where light weapons that have less than 10 turns worth of fire (three turns for medium weapons) are penalized by having their damage value multiplied by the number of turns that they can fire divided by 10 (light) or 3 (Medium).

Exclusion of Field Guns

These rules are not intended to include artillery pieces that are towed by Motorized Infantry units are directly handled by the BattleTech Rules for Field Guns.


[2] [3] [4] [5] [6] [7] [8] [9] [10]

Movement

Foot Infantry

Foot Infantry Units, often known as the "Queen of Battle", These units are generally accounted as having a movement of 1 BattleTech Hex per turn.

Jump Infantry

Jump Infantry Units have a movement of 2 [[Hex|hexes] per BattleTech Turn if a squad has two support weapons, and 3 hexes per turn

Calvary

Calvary Units

Motorized Infantry

Motorized Infantry Units

Mechanized Infantry

Mechanized Infantry Units were originally Foot Infantry or Jump Infantry units that were transported in Category:Combat Vehicles or Category:Support Vehicles.

Mechanized Infantry

Mechanized Infantry Units equipped variously with


Mechanized Infantry Units



References