- Catalyst Releases New Map Pack, New Fiction From Michael Stackpole In March Update
- Did You Know? - Retro BattleTech Games - MechWarrior 2: The Clans
- Catalyst Games Releases Succession Wars Record Sheets And Reprinted BattleTech Manual To Get Everyone Up To Date
- Did You Know? - Retro BattleTech Games - MechWarrior
- Forever Faithful, Blaine Lee Pardoe’s Latest BattleTech Novel, Now Available For Pre-Order
- Read more →
|Manufacturer||WC Site 1,|
Csesztreg Industriplex Alpha
|Chassis||Type MA-58 Endo Steel|
|Engine||Fusion 380 XL|
|Communications System||CH6 Series Integrated|
|Targeting Tracking System||Hunter (7a) Dedicated TTS|
|Heat Sinks||30 Double Heat Sinks|
A continuation of the collaboration between Clan Hell's Horses and the Exiled Wolves on Arc-Royal during the Jihad which resulted in the Cygnus, a machine based on the earlier Annihilator, the Hellstar is more or less a Clan Awesome. Introduced in 3079, the Wolves-in-Exile and Hell's Horses maintained exclusive production of the effective 'Mech since, with the largest number outside the ranks of their toumans being the relatively few examples the new-born Republic of the Sphere salvaged from the battlefields of Operation SCOUR.
Built on a weight-saving Endo Steel frame and 380-rated XL Fusion Engine, the Hellstar boasts impressive speed for its weight while carrying eighteen-and-a-half tons of standard armor, the maximum possible for its weight. The real key to the design's reputation is its unprecedented thirty Double Heat Sinks, which allow it to fire all its weapons continuously without the risk of heat build-up.
Weapons and Equipment
Among the most deadly weapons in the Clan arsenal, the Hellstar's four Ripper Series A1 Extended Range Particle Projector Cannons, one in each arm and torso, give it the potential to destroy or cripple anything less than another assault 'Mech with a single salvo. While lacking in secondary weapons, the massive volume of heat sinks ensures that barring combat damage the Hellstar can fire its main weapons as fast as they can recharge.
- Hellstar 3
- Retaining the targeting computer of the earlier variant, exchanging the ER PPCs for Series 7Ja ER Large Lasers traded a reduction in its overall damage capacity for an increase in range, making this variant a highly mobile and deadly sniper. Even with the addition of two Kolibri Omega Series Medium Pulse Lasers in the 'Mech's center torso, the reduced heat of this variant allowed the removal of two heat sinks, the saved weight going to an Active Probe and ECM Suite. BV (2.0) = 3,025
- Sir Kristoff Erbe - A knight of the Republic of the Sphere, Sir Erbe piloted a customized Hellstar which had its ER PPCs removed and replaced with two Large Pulse Lasers in the arms and two ER Large Lasers in the shoulders. It also utilizes a Targeting Computer. The mysterious troops known as The Fidelis had modified the 'Mech for him.
- Yuki "Black Razor" Saysangkhi - A MechWarrior who participated in the Solaris VII games, Saysangkhi piloted a Hellstar against a Quasimodo in that 'Mech's first appearance on Solaris. He lost to the Quasimodo after defeating nine opponents.
MechWarrior: Dark Age version of the Hellstar
- Technical Readout: 3085, pp. 178-179, "Hellstar"
- MUL online entry for the Hellstar
- Record Sheets: 3085 Print Edition, p. 102
- Record Sheets: 3085 Unabridged - The Cutting Edge, p. 260
- MUL online entry for the Hellstar 2 variant
- Record Sheets: 3085 Unabridged - The Cutting Edge, p. 261
- MUL online entry for the Hellstar 3 variant
- Surrender Your Dreams, p. 100
- Technical Readout: 3145 Free Worlds League, p. 30