Difference between revisions of "Bane (Kraken)"

 
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{{otheruses|the [[BattleMech]]|the ''[[Potemkin]]''-class [[WarShip]]|Kraken (Vessel)}}
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{{Redirect|Kraken|the Clan Diamond Shark carrier|Kraken (Individual Potemkin-class WarShip)}}
 
{{InfoBoxBattleMech
 
{{InfoBoxBattleMech
|image=Kraken.jpg
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|image=Bane RGilClan v17.png
|name=Bane
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|name=''Bane''
|manufacturer=[[Tokasha MechWorks Alpha]], [[Olivetti Weapons]]
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|manufacturer=
 +
[[Tokasha MechWorks Alpha]]
 +
----
 +
[[Olivetti Weapons]]
 
|production year=2827
 
|production year=2827
 
|year reference=<ref>''[http://www.masterunitlist.info/Unit/Details/1841/ MUL online date for the ''{{PAGENAME}}'']''</ref>
 
|year reference=<ref>''[http://www.masterunitlist.info/Unit/Details/1841/ MUL online date for the ''{{PAGENAME}}'']''</ref>
|model=Prime
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|model=Standard
|cost= 22,500,000 C-bills
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|cost= 22,500,000 C-Bills
 
|Tech Base=Clan
 
|Tech Base=Clan
 
|mech type=BattleMech
 
|mech type=BattleMech
 
|mass=100
 
|mass=100
|chassis=Type AXT, Mk. XX
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|chassis=[[Type AXT, Mk. XX]]
|armor=Forging C745
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|armor=[[Forging C745]]
|engine=Fusion 300 [[Fusion Engine - XL]]
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|engine=[[Fusion 300 XL]]
|comsys=Unknown
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|comsys=
|T&T=Unknown
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|T&T=
 
|heat sinks = 10 [[Double Heat Sinks]]
 
|heat sinks = 10 [[Double Heat Sinks]]
 
|speed=54
 
|speed=54
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|BV (1.0)=1,685<ref name=CO108>''Combat Operations'', p. 108</ref>
 
|BV (1.0)=1,685<ref name=CO108>''Combat Operations'', p. 108</ref>
 
|BV (2.0)=1,950<ref>''Record Sheets: 3055 Upgrades Unabridged'', p. 206</ref>
 
|BV (2.0)=1,950<ref>''Record Sheets: 3055 Upgrades Unabridged'', p. 206</ref>
}}  
+
}}
  
 
==Description==
 
==Description==
The '''''Bane''''' is a [[BattleMech]] that is based upon a [[Star League]] prototype that was never put into production. Tagged the '''''Kraken''''' by [[Inner Sphere]] forces who opposed it, the ''Bane'' was first built in [[Introduction Year::2827]]. It was originally a significant part of many [[Clan]] [[touman]]s, but was gradually relegated to second-line status following the introduction of the [[OmniMech]]. As such, it is still critical to many defensive units. The design uses a lightweight [[XL Engine]] so that it can mount the arsenal that it does. Nineteen tons of armor protects this venerable assault 'Mech.
+
The '''''Bane''''' is a [[BattleMech]] that is based upon a [[Star League]] prototype that was never put into production. [[Inner Sphere Designation for Clan BattleMechs|Code-named]] '''''Kraken''''' by [[Inner Sphere]] forces who opposed it, the ''Bane'' was first built in [[Introduction Year::2827]]. It was originally a significant part of many [[Clan]] ''[[touman]]''s, but was gradually relegated to second-line status following the introduction of the [[OmniMech]]. As such, it is still critical to many defensive units. The design uses a lightweight [[XL engine]] so that it can mount the arsenal that it does. Nineteen tons of armor protects this venerable assault 'Mech.
  
 
==Weapons and Equipment==
 
==Weapons and Equipment==
This long-range, direct-fire support 'Mech is armed with ten [[Ultra Autocannon/2]]s. This weapon has one of the longest ranges in the Clan arsenal, so the ''Bane'' can stand back at extreme range and pepper an enemy unit with impunity. Four tons of ammunition keep the 'Mech well-supplied. It runs into problems up close, however, stemming from the minimum range of the autocannons. To keep enemies at bay, especially unarmored [[infantry]], the ''Bane'' mounts four [[Machine Gun]]s. Ten [[double heat sink]]s are sufficient to keep the 'Mech cool.
+
This long-range, direct-fire support 'Mech is armed with ten [[Ultra Autocannon/2]]s. These weapons have among the longest ranges in the Clan arsenal, so the ''Bane'' can stand back at extreme range and pepper an enemy unit with impunity--but only for a limited time, with just four ammunition bins between them. To deter enemies within minimum range of the autocannons, especially unarmored [[infantry]], the ''Bane'' mounts four [[Machine Gun]]s. Ten [[double heat sink]]s are sufficient to keep the 'Mech cool.
  
 
==Variants==
 
==Variants==
*;Bane 2 : This variant is effective at both medium and short range. It trades out the autocannon for four [[Ultra Autocannon/10]]s. In addition, it is capable of spitting out almost twice the damage of the original. Fourteen tons of ammunition allow the ''Bane'' 2 to stay in the fight for a long time. BV (1.0) = 2,106<ref name=CO108/><ref>''Record Sheets: 3060'', p. 242</ref>, BV (2.0) = 2,502<ref>''Record Sheets: 3055 Upgrades Unabridged'', p. 207</ref>
+
*;''Bane'' 2 : This variant is effective at both medium and short range. It trades out the autocannons for four [[Ultra Autocannon/10]]s. In addition, it is capable of spitting out almost twice the damage of the original. Fourteen tons of ammunition allow the ''Bane'' 2 to stay in the fight for a long time. BV (1.0) = 2,106,<ref name=CO108/><ref>''Record Sheets: 3060'', p. 242</ref> BV (2.0) = 2,502<ref>''Record Sheets: 3055 Upgrades Unabridged'', p. 207</ref>
  
*;Bane 3 : This design changes the weapons configuration totally. Eight [[LRM-15]] provide fire support, while sixteen tons of ammunition proves sufficient for the design. A [[One-Shot]] [[Streak SRM-4]] provides one-time close support. Nineteen [[double heat sink]]s are up to the task of keeping the design cool. BV (1.0) = 2,616<ref name=CO108/>, (2,581)<ref>''Record Sheets: 3060'', p. 243</ref>, BV (2.0) = 2,941<ref>''Record Sheets: 3055 Upgrades Unabridged'', p. 208</ref>
+
*;''Bane'' 3 : This design changes the weapons configuration totally. Eight [[LRM-15]] provide fire support, while sixteen tons of ammunition proves sufficient for the design. A [[One-Shot]] [[Streak SRM-4]] provides close support. Nineteen [[double heat sink]]s are up to the task of keeping the design cool. BV (1.0) = 2,616,<ref name=CO108/> (2,581),<ref>''Record Sheets: 3060'', p. 243</ref> BV (2.0) = 2,941<ref>''Record Sheets: 3055 Upgrades Unabridged'', p. 208</ref>
  
*;Bane 4 : This redesign actually addresses the ammunition-dependency of the earlier ''Banes''. In this upgrade, [[Clan Jade Falcon]] scientists changed many elements of the ''Bane'' slightly, resulting in a 'Mech with a different appearance than its predecessors. Its focus is also short range, as evidenced by twin Model SH [[Ultra Autocannon/20]]s. Six tons of ammunition is adequate, though only barely. Three System 4 [[ATM 6]]s, along with four tons of ammunition, give the design great flexibility at all ranges. A single Series 7K [[ER Large Laser]] allows the 'Mech to stay in the fight in the event its ammunition bins have run dry. Seventeen double heat sinks are unequal to the task assigned them. The Falcons first deployed this multi-use design between [[3065]] and [[3067]]. BV (1.0) = 2,199<ref>''Technical Readout: 3055 Upgrade'', p. 123</ref>, BV (2.0) = 2,709<ref>''Record Sheets: 3055 Upgrades Unabridged'', p. 209</ref>
+
*;''Bane'' 4 : This redesign addresses the ammunition dependency of the earlier ''Bane''s. In this upgrade, [[Clan Jade Falcon]] scientists changed many elements of the ''Bane'' slightly, resulting in a 'Mech with a different appearance than its predecessors. Its focus is also short range, as evidenced by twin [[Model SH]] [[Ultra Autocannon/20]]s. Six tons of ammunition is adequate, though only barely. Three [[System 4]] [[ATM 6]]s, along with four tons of ammunition, give the design great flexibility at all ranges. A single [[Series 7K]] [[ER Large Laser]] allows the 'Mech to stay in the fight in the event its ammunition bins have run dry. Seventeen double heat sinks are unequal to the task assigned them. The Falcons first deployed this multiuse design between [[3065]] and [[3067]]. BV (1.0) = 2,199,<ref>''Technical Readout: 3055 Upgrade'', p. 123</ref> BV (2.0) = 2,709<ref>''Record Sheets: 3055 Upgrades Unabridged'', p. 209</ref>
  
*;Kraken-XR : A [[Clan Jade Falcon]] variant that uses [[Experimental Technology]] extensively, the ''Kraken-XR'' was first spotted at [[Olivetti Weaponry]] on [[Sudeten]]. The standard ''Kraken'' skeleton was replaced by an [[Endo-Composite Structure]] to save weight while keeping strength. The ''Kraken-XR'' uses sixteen [[Laser Heat Sink]]s, and carries nineteen tons of [[Reflective Armor]] for protection. The weapons load appears to be a cross between the ''Bane'' 2 and ''Bane'' 3 variants, consisting of a pair of [[Rotary AC/2]]s in each arm and a [[Streak LRM-10]] in each torso. A single [[ER Large Laser]] acts as a backup weapon in case the ammunition runs dry. For more protection the ''Kraken-XR'' mounts [[CASE II]] in each ammunition bay. BV (2.0) = 3,055<ref name=XTRO:Cp7>''Experimental Technical Readout: Clans'', p. 7</ref>
+
*;''Bane'' 5 : This Dark Age version uses an [[Endo-Composite]] structure to free weight. Each arm carries a pair of [[Rotary AC/2]] autocannon. The left and right torso each carry an [[LRM-10]]; The right torso also carries an [[ER Large Laser]]. Each side torso has one ton of LRM ammo and three tons of Rotary AC ammunition in a [[CASE II]]-protected bay. Seventeen double heat sinks are fitted, and a head-mounted [[ECM Suite]] interferes with targeting systems. BV (2.0) = 2,554<ref>''Recognition Guide: ilClan, vol. 17'', p. 44</ref>
 +
 
 +
*;''Bane'' 6 : Inspired by the original configuration, this ''Bane'' mounts five [[ProtoMech AC/2]]s in each arm. The right torso has four [[ER Medium Laser]]s for additional support. These weapons are all tied into a [[Targeting Computer]] for more accuracy. The head carries an ECM suite. Six tons of autocannon ammunition are carried in the side torsos, protected by [[CASE II]]. Thirteen double heat sinks are fitted. To make room for all this equipment, engineers used an Endo-Composite structure. BV (2.0) = 2,339<ref>''Recognition Guide: ilClan, vol. 17'', p. 45</ref>
 +
 
 +
*;''Bane'' 7 : Derived from the ''Bane'' 6, each arm has a [[HAG/40]]. The right torso carries a [[Large Pulse Laser]] and four [[ER Medium Laser]]s. Eight tons of HAG ammo is in the left torso, while the right torso carries four more tons of HAG ammo. No ECM suite is fitted, but fourteen double heat sinks are carried. BV (2.0) = 3,740<ref>''Recognition Guide: ilClan, vol. 17'', p. 46</ref>
 +
 
 +
*;''Kraken-XR'' : A [[Clan Jade Falcon]] variant that uses [[Experimental Technology]] extensively, the ''Kraken-XR'' was first spotted at [[Olivetti Weaponry]] on [[Sudeten]]. The standard ''Kraken'' skeleton was replaced by an [[Endo-Composite Structure]] to save weight while keeping strength. The ''Kraken-XR'' uses sixteen [[Laser Heat Sink]]s, and carries nineteen tons of [[Reflective Armor]] for protection. The weapons load appears to be a cross between the ''Bane'' 2 and ''Bane'' 3 variants, consisting of a pair of [[Rotary AC/2]]s in each arm and a [[Streak LRM-10]] in each torso. A single [[ER Large Laser]] acts as a backup weapon in case the ammunition runs dry. For more protection the ''Kraken-XR'' mounts [[CASE II]] in each ammunition bay. BV (2.0) = 3,055<ref name=XTRO:Cp7>''Experimental Technical Readout: Clans'', p. 7</ref>
  
 
==Design Quirks==
 
==Design Quirks==
 +
The ''Kraken'' has the following [[Design Quirks]]:<ref>''BattleMech Manual'', p. 92: BattleMech Quirk Table - Kraken Entry</ref>
 +
* [[Extended Torso Twist]]
 +
* [[Protected Actuators]]
 +
 +
 
The ''Kraken-XR'' variant is subject to the following [[Design Quirks]]:<ref name=XTRO:Cp7/>
 
The ''Kraken-XR'' variant is subject to the following [[Design Quirks]]:<ref name=XTRO:Cp7/>
* [[Difficult to Maintain]]
+
* [[Difficult to Maintain]]
 
* [[Extended Torso Twist]]
 
* [[Extended Torso Twist]]
 
* [[Protected Actuators]]
 
* [[Protected Actuators]]
 
* [[Poor Performance]]
 
* [[Poor Performance]]
* [[Prototype]]  
+
* [[Prototype]]
  
 
==Notes==
 
==Notes==
In German products the unit's proper Clan name was perfectly translated to '''Ruin'''. The unit's proper Inner Sphere name was also perfectly translated to '''Krake'''.
+
* In German products, the unit's proper Clan name was translated to '''''Ruin'''''. The unit's proper Inner Sphere name was also perfectly translated to '''Krake'''.
 +
* Writer [[Ashley Watkins]] designed the ''Bane'', including the 2 and 3 variants. The base design (AC/2) was intended to take advantage of the rules in the ''[[Solaris VII: The Game World]]'' box set.<ref>Ashley Watkins' [https://web.archive.org/web/20231121234813/https://panther6actual.blogspot.com/2015/10/technical-read-out-3055.html blog post] about her involvement with Technical Readout: 3055</ref>
  
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
File:Kraken.jpg|Original ''Bane'' from ''[[Technical Readout: 3055|TRO:3055]]''
+
Kraken_JFSBp101.png|Original [[Unseen]] ''Bane'' from ''[[Jade Falcon Sourcebook]]''
Image:3055U Bane.jpg|''Bane 4'' from ''[[Technical Readout: 3055 Upgrade|TRO:3055 Upgrade]]''
+
Kraken.jpg|[[Unseen]] ''Bane'' from ''[[Technical Readout: 3055|TRO:3055]]''
Image:Kraken-XR.jpg|Experimental ''Bane-XR'' from ''[[Experimental Technical Readout: The Clans|XTRO:Clans]]''
+
3055U Bane.jpg|''Bane 4'' from ''[[Technical Readout: 3055 Upgrade|TRO:3055 Upgrade]]''
Image:Kraken_JFSBp101.png|''Bane'' from ''[[Jade Falcon Sourcebook]]''
+
Kraken-XR.jpg|Experimental ''Bane-XR'' from ''[[Experimental Technical Readout: The Clans|XTRO:Clans]]''
Image:CCG Mercenaries Bane.jpg|''Bane'' in combat from ''[[BattleTech Trading Card Game|CCG]]''
+
Bane RGilClan v17.png|''Bane'' from ''[[Recognition Guide: ilClan, vol. 17|RG:ilClan v17]]''
Image:CCG Crusade Bane.jpg|''Bane 2'' in motion from ''CCG''
+
CCG Mercenaries Bane.jpg|''Bane'' in combat from ''[[BattleTech Trading Card Game|CCG]]''
 +
CCG Crusade Bane.jpg|''Bane 2'' in motion from ''CCG''
 
</gallery>
 
</gallery>
  
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==Bibliography==
 
==Bibliography==
*''[[Combat Operations]]''
+
{{div col|colwidth=25em}}
*''[[Experimental Technical Readout: Clans]]''
+
* ''[[Combat Operations]]''
*''[[Master Unit List: Battle Values]]''
+
* ''[[Experimental Technical Readout: Clans]]''
*''[[Record Sheets: 3055/3058]]''
+
* ''[[Master Unit List: Battle Values]]''
*''[[Record Sheets: 3055 Upgrade]]''
+
* ''[[Recognition Guide: ilClan, vol. 17]]''
*''[[Record Sheets: 3055 Upgrades Unabridged]]''
+
* ''[[Record Sheets: 3055 Upgrade]]''
*''[[Record Sheets: 3060]]''
+
* ''[[Record Sheets: 3055 Upgrades Unabridged]]''
*''[[Technical Readout: 3055]]''
+
* ''[[Record Sheets: 3055 & 3058]]''
*''[[Technical Readout: 3055 Revised]]''
+
* ''[[Record Sheets: 3060]]''
*''[[Technical Readout: 3055 Upgrade]]''
+
* ''[[Technical Readout: 3055]]''
 
+
* ''[[Technical Readout: 3055 Revised]]''
 +
* ''[[Technical Readout: 3055 Upgrade]]''
 +
{{div col end}}
  
 +
[[Category:'Mechs]]
 
[[Category:BattleMechs]]
 
[[Category:BattleMechs]]
 
[[Category:Assault BattleMechs]]
 
[[Category:Assault BattleMechs]]
 
[[Category:100 ton BattleMechs]]
 
[[Category:100 ton BattleMechs]]
[[Category:Clan General BattleMechs]]
 
 
[[Category:Clan Goliath Scorpion BattleMechs]]
 
[[Category:Clan Goliath Scorpion BattleMechs]]
 
[[Category:German renamed units]]
 
[[Category:German renamed units]]

Latest revision as of 09:36, 20 February 2024

Bane (Kraken)
Bane
Production information
Manufacturer Tokasha MechWorks Alpha

Olivetti Weapons

Production Year 2827[1]
Model Standard
Class Assault
Cost 22,500,000 C-Bills
Technical specifications
'Mech type Clan BattleMech
Mass 100 tons
Chassis Type AXT, Mk. XX
Armor Forging C745
Engine Fusion 300 XL
Heat Sinks 10 Double Heat Sinks
Speed 54 km/h
Armament
BV (1.0) 1,685[2]
BV (2.0) 1,950[3]


Description[edit]

The Bane is a BattleMech that is based upon a Star League prototype that was never put into production. Code-named Kraken by Inner Sphere forces who opposed it, the Bane was first built in 2827. It was originally a significant part of many Clan toumans, but was gradually relegated to second-line status following the introduction of the OmniMech. As such, it is still critical to many defensive units. The design uses a lightweight XL engine so that it can mount the arsenal that it does. Nineteen tons of armor protects this venerable assault 'Mech.

Weapons and Equipment[edit]

This long-range, direct-fire support 'Mech is armed with ten Ultra Autocannon/2s. These weapons have among the longest ranges in the Clan arsenal, so the Bane can stand back at extreme range and pepper an enemy unit with impunity--but only for a limited time, with just four ammunition bins between them. To deter enemies within minimum range of the autocannons, especially unarmored infantry, the Bane mounts four Machine Guns. Ten double heat sinks are sufficient to keep the 'Mech cool.

Variants[edit]

  • Bane
    This variant is effective at both medium and short range. It trades out the autocannons for four Ultra Autocannon/10s. In addition, it is capable of spitting out almost twice the damage of the original. Fourteen tons of ammunition allow the Bane 2 to stay in the fight for a long time. BV (1.0) = 2,106,[2][4] BV (2.0) = 2,502[5]
  • Bane
    This design changes the weapons configuration totally. Eight LRM-15 provide fire support, while sixteen tons of ammunition proves sufficient for the design. A One-Shot Streak SRM-4 provides close support. Nineteen double heat sinks are up to the task of keeping the design cool. BV (1.0) = 2,616,[2] (2,581),[6] BV (2.0) = 2,941[7]
  • Bane
    This redesign addresses the ammunition dependency of the earlier Banes. In this upgrade, Clan Jade Falcon scientists changed many elements of the Bane slightly, resulting in a 'Mech with a different appearance than its predecessors. Its focus is also short range, as evidenced by twin Model SH Ultra Autocannon/20s. Six tons of ammunition is adequate, though only barely. Three System 4 ATM 6s, along with four tons of ammunition, give the design great flexibility at all ranges. A single Series 7K ER Large Laser allows the 'Mech to stay in the fight in the event its ammunition bins have run dry. Seventeen double heat sinks are unequal to the task assigned them. The Falcons first deployed this multiuse design between 3065 and 3067. BV (1.0) = 2,199,[8] BV (2.0) = 2,709[9]
  • Bane
    This Dark Age version uses an Endo-Composite structure to free weight. Each arm carries a pair of Rotary AC/2 autocannon. The left and right torso each carry an LRM-10; The right torso also carries an ER Large Laser. Each side torso has one ton of LRM ammo and three tons of Rotary AC ammunition in a CASE II-protected bay. Seventeen double heat sinks are fitted, and a head-mounted ECM Suite interferes with targeting systems. BV (2.0) = 2,554[10]
  • Bane
    Inspired by the original configuration, this Bane mounts five ProtoMech AC/2s in each arm. The right torso has four ER Medium Lasers for additional support. These weapons are all tied into a Targeting Computer for more accuracy. The head carries an ECM suite. Six tons of autocannon ammunition are carried in the side torsos, protected by CASE II. Thirteen double heat sinks are fitted. To make room for all this equipment, engineers used an Endo-Composite structure. BV (2.0) = 2,339[11]
  • Bane
    Derived from the Bane 6, each arm has a HAG/40. The right torso carries a Large Pulse Laser and four ER Medium Lasers. Eight tons of HAG ammo is in the left torso, while the right torso carries four more tons of HAG ammo. No ECM suite is fitted, but fourteen double heat sinks are carried. BV (2.0) = 3,740[12]

Design Quirks[edit]

The Kraken has the following Design Quirks:[14]


The Kraken-XR variant is subject to the following Design Quirks:[13]

Notes[edit]

  • In German products, the unit's proper Clan name was translated to Ruin. The unit's proper Inner Sphere name was also perfectly translated to Krake.
  • Writer Ashley Watkins designed the Bane, including the 2 and 3 variants. The base design (AC/2) was intended to take advantage of the rules in the Solaris VII: The Game World box set.[15]

Gallery[edit]

References[edit]

  1. MUL online date for the Bane (Kraken)
  2. 2.0 2.1 2.2 Combat Operations, p. 108
  3. Record Sheets: 3055 Upgrades Unabridged, p. 206
  4. Record Sheets: 3060, p. 242
  5. Record Sheets: 3055 Upgrades Unabridged, p. 207
  6. Record Sheets: 3060, p. 243
  7. Record Sheets: 3055 Upgrades Unabridged, p. 208
  8. Technical Readout: 3055 Upgrade, p. 123
  9. Record Sheets: 3055 Upgrades Unabridged, p. 209
  10. Recognition Guide: ilClan, vol. 17, p. 44
  11. Recognition Guide: ilClan, vol. 17, p. 45
  12. Recognition Guide: ilClan, vol. 17, p. 46
  13. 13.0 13.1 Experimental Technical Readout: Clans, p. 7
  14. BattleMech Manual, p. 92: BattleMech Quirk Table - Kraken Entry
  15. Ashley Watkins' blog post about her involvement with Technical Readout: 3055

Bibliography[edit]