Difference between revisions of "Invader"

Line 3: Line 3:
 
| Name = ''Invader''
 
| Name = ''Invader''
 
| Manufacturer =
 
| Manufacturer =
[[Dover Shipyards]]
+
[[Dover Shipyards]]{{cn}}
 
----
 
----
 
[[Ioto Galactic Enterprises]]<ref name=DS&JS15>''DropShips and Jumpships'', p. 15</ref>
 
[[Ioto Galactic Enterprises]]<ref name=DS&JS15>''DropShips and Jumpships'', p. 15</ref>
Line 34: Line 34:
 
| Armor = 60 tons
 
| Armor = 60 tons
 
| DropShip Capacity = 3
 
| DropShip Capacity = 3
| Crew = 24<ref name=TRO3057R>''Technical Readout: 3057 Revised'', p. 96, "''Invader'' JumpShip Profile"</ref><ref name="BSr52">''BattleSpace'' sourcebook, p. 52</ref>
+
| Crew = 24<ref name=TRO3057R>''Technical Readout: 3057 Revised'', p. 96, "''Invader'' JumpShip Profile"</ref><ref name=BSs52/>
* 4 Officers<ref name=TRO3057R/><br/>
+
* 4 Officers
* 19 Enlisted<ref name=TRO3057R/><br/>
+
* 19 Enlisted
* 1 Gunner<ref name=TRO3057R/>
+
* 1 Gunner
 
----
 
----
 
(Crew Types)<ref name="BSr63">''BattleSpace'' rulebook, p. 63</ref><br/>
 
(Crew Types)<ref name="BSr63">''BattleSpace'' rulebook, p. 63</ref><br/>
*2 Pilots <br />
+
*2 Pilots
*3 Engineers <br />
+
*3 Engineers
 
*7 Secondary Engineers
 
*7 Secondary Engineers
 
----
 
----
Bay Personnel: 10<ref name=TRO3057R/>
+
Bay Personnel: 10
 
| Grav Decks = 1 x 65 meters diameter
 
| Grav Decks = 1 x 65 meters diameter
 
| Escape Pods/Life Boats = 6 Escape Pods
 
| Escape Pods/Life Boats = 6 Escape Pods
Line 54: Line 54:
  
 
==Description==
 
==Description==
Accounting for an estimated 46% of all registered [[JumpShip]]s in the [[Inner Sphere]]<ref>''Mercenary's Handbook 3055'', p. 23</ref> (as of [[3055]]), the popular, cost-efficient, and widespread ''Invader'' class is the archetypal JumpShip. Despite its martial name, it is a civilian design and ill-suited for combat. It does, however, possess sophisticated communications gear and can maintain radio and laser-link feeds with up to ten transmitting stations, making it an ideal vessel to coordinate a task force.
+
Accounting for an estimated 46% of all registered [[JumpShip]]s in the [[Inner Sphere]]<ref name=DS&JSp20/><ref>''Mercenary's Handbook 3055'', p. 23</ref> (as reported in both [[3025]] and [[3055]]), the popular, cost-efficient, and widespread ''Invader'' class is the archetypal JumpShip. Despite its martial name, it is a civilian design and ill-suited for combat. Though a crew as small as 12 can operate the vessel at reduced capacities, the bridge has stations for up to 20 individuals. This allows the crew to coordinate with up to ten transmission stations, monitor four ground-based battles, or monitor entire space battles as needed,<ref name=DS&JSp20/> making it an ideal vessel to coordinate a task force.
  
 
51% of all ''Invaders'' are operated by the militaries of the Inner Sphere, 32% are owned by giant corporations and the remaining 17% are owned by [[Mercenary unit]]s or private citizens.<ref name="BSs52">''BattleSpace'' sourcebook, p. 52</ref>
 
51% of all ''Invaders'' are operated by the militaries of the Inner Sphere, 32% are owned by giant corporations and the remaining 17% are owned by [[Mercenary unit]]s or private citizens.<ref name="BSs52">''BattleSpace'' sourcebook, p. 52</ref>
  
The ''Invader's'' most distinctive design feature is a pair of hydroponic garden domes. They produce food and oxygen for the crew, even a small surplus for trade with docking DropShips. Although fully automated, system failures mean that the gardens have to be maintained manually by the crew on every third ship. Many older ships also have a design flaw that could cause the hydroponics booms to lock in the extended position, preventing the vessel from jumping; this flaw was largely rectified following the [[Fourth Succession War]] and old ships were refitted accordingly.
+
The ''Invader's'' most distinctive design feature is a pair of hydroponic garden domes. They produce food and oxygen for the crew, even a small surplus for trade with docking DropShips. Although fully automated in nearly 70% of the vessels in existence,<ref name=DS&JSp20>''DropShips and JumpShips: ComStar Intelligence Summary'', p. 20 </ref> system failures mean that the gardens have to be maintained manually by the crew on every third ship. Many older ships also have a design flaw that could cause the hydroponics booms to lock in the extended position, preventing the vessel from jumping; this flaw was largely rectified following the [[Fourth Succession War]] and old ships were refitted accordingly.
  
 
==Armament==
 
==Armament==
Line 64: Line 64:
  
 
==Cargo==
 
==Cargo==
The ''Invader'' was stated as being able to carry somewhere between 1000 (with 1 cargo door),<ref name=BSs52/> and 522-526 tons of cargo in the cargo section, depending on the weapon configuration. However, this is inaccurate under the current construction rules, which leave the ''Invader'' with only about 40 tons of dedicated cargo. This discrepancy may be viewed as a legacy error from earlier rulesets when JumpShip construction rules were not yet fully fleshed out, if at all.
+
The Invader also has two hangar doors in one bay for [[Small Craft]] and two cargo bays with an access door each (see errors below).
 
 
The Invader also has two hangar bays for [[Small Craft]].
 
  
 
==Variants and Apocryphal Errors==
 
==Variants and Apocryphal Errors==
Line 72: Line 70:
  
 
The ''Invader's'' hydroponics domes are not listed as a discrete component, but it can perhaps be assumed that they are integral to the vessel's overall structure.
 
The ''Invader's'' hydroponics domes are not listed as a discrete component, but it can perhaps be assumed that they are integral to the vessel's overall structure.
 +
 +
The ''Invader'' was stated as being able to carry somewhere between 1000 (with 1 cargo door),<ref name=BSs52/> and 522-526 tons of cargo in the cargo section, depending on the weapon configuration. However, this is inaccurate under the current construction rules, which leave the ''Invader'' with only about 40 tons of dedicated cargo. This discrepancy may be viewed as a legacy error from earlier rulesets when JumpShip construction rules were not yet fully fleshed out, if at all.
  
 
==Notes==
 
==Notes==
Line 93: Line 93:
  
 
==Bibliography==
 
==Bibliography==
* ''[[AeroTech]]'', p. 60
+
* ''[[AeroTech]]''
 
* ''[[AeroTech 2 Record Sheets]]''
 
* ''[[AeroTech 2 Record Sheets]]''
 
* ''[[BattleSpace]]
 
* ''[[BattleSpace]]
Line 100: Line 100:
 
* ''[[Mercenary's Handbook 3055]]''
 
* ''[[Mercenary's Handbook 3055]]''
 
* ''[[Mercenaries Supplemental]]''
 
* ''[[Mercenaries Supplemental]]''
* ''[[Technical Readout 3057]]'', pp. 98-99
+
* ''[[Technical Readout 3057]]''
 
* ''[[Technical Readout: 3057 Revised]]''
 
* ''[[Technical Readout: 3057 Revised]]''
  

Revision as of 19:59, 22 February 2024

Invader JS TRO3057r.png
Invader
Production information
Manufacturer Dover Shipyards[citation needed]

Ioto Galactic Enterprises[1]


Kathil Shipworks[2]


Rashpur-Owens Incorporated[1]


Stellar Trek[1]


Technicron Manufacturing[1]


Universal Air[1]

Use Mercantile/Military
Tech Base Standard
Cost 500,000,000 C-Bills
Introduced 2631
Technical specifications
Mass 152,000 tons
Length 505 meters
Sail Diameter 1024 meters
Fuel 50 tons (250)
Burn Rate 19.75
Top Thrust 0.1 Gs
Sail Integrity 4
KF Drive Integrity 4
LF Battery None
Armament
Armor 60 tons
DropShip Capacity 3
Crew 24[3][4]
  • 4 Officers
  • 19 Enlisted
  • 1 Gunner

(Crew Types)[5]

  • 2 Pilots
  • 3 Engineers
  • 7 Secondary Engineers

Bay Personnel: 10

Grav Decks 1 x 65 meters diameter
Escape Pods/Life Boats 6 Escape Pods
Heat Sinks 116 (single)
Structural Integrity 1
BV (1.0) 769[6]
814 (PPC Variant)[7]
BV (2.0) 728

Description

Accounting for an estimated 46% of all registered JumpShips in the Inner Sphere[8][9] (as reported in both 3025 and 3055), the popular, cost-efficient, and widespread Invader class is the archetypal JumpShip. Despite its martial name, it is a civilian design and ill-suited for combat. Though a crew as small as 12 can operate the vessel at reduced capacities, the bridge has stations for up to 20 individuals. This allows the crew to coordinate with up to ten transmission stations, monitor four ground-based battles, or monitor entire space battles as needed,[8] making it an ideal vessel to coordinate a task force.

51% of all Invaders are operated by the militaries of the Inner Sphere, 32% are owned by giant corporations and the remaining 17% are owned by Mercenary units or private citizens.[4]

The Invader's most distinctive design feature is a pair of hydroponic garden domes. They produce food and oxygen for the crew, even a small surplus for trade with docking DropShips. Although fully automated in nearly 70% of the vessels in existence,[8] system failures mean that the gardens have to be maintained manually by the crew on every third ship. Many older ships also have a design flaw that could cause the hydroponics booms to lock in the extended position, preventing the vessel from jumping; this flaw was largely rectified following the Fourth Succession War and old ships were refitted accordingly.

Armament

The original design of the Invader was not armed, but carried two special anti-meteor long-range lasers. Maintenance problems saw these replaced with a pair of Large Lasers or PPCs, but even these can barely match the firepower of a single aerospace fighter. This, and the thin armor, has led to Invaders being regarded as noncombatants, like all JumpShips in the age of LosTech.

Cargo

The Invader also has two hangar doors in one bay for Small Craft and two cargo bays with an access door each (see errors below).

Variants and Apocryphal Errors

Although no major variants are known, there are significant differences among the various sources describing the Invader owing to the inconsistent, contradictory, and often erroneous application of different rulesets at different times. For example, in addition to the cargo errors noted above, older sources sometimes listed the ship at 145,000 tons with identical stats otherwise. The tonnage of the ship was likely increased in later rulesets to keep it rules-compliant.

The Invader's hydroponics domes are not listed as a discrete component, but it can perhaps be assumed that they are integral to the vessel's overall structure.

The Invader was stated as being able to carry somewhere between 1000 (with 1 cargo door),[4] and 522-526 tons of cargo in the cargo section, depending on the weapon configuration. However, this is inaccurate under the current construction rules, which leave the Invader with only about 40 tons of dedicated cargo. This discrepancy may be viewed as a legacy error from earlier rulesets when JumpShip construction rules were not yet fully fleshed out, if at all.

Notes

  • In German products, the unit's proper name was translated to the Latin loan word Invasor.

See Also

Gallery

References

  1. 1.0 1.1 1.2 1.3 1.4 DropShips and Jumpships, p. 15
  2. Handbook: House Davion, p. 182
  3. Technical Readout: 3057 Revised, p. 96, "Invader JumpShip Profile"
  4. 4.0 4.1 4.2 BattleSpace sourcebook, p. 52
  5. BattleSpace rulebook, p. 63
  6. AeroTech 2 Record Sheets, p. 268
  7. AeroTech 2 Record Sheets, p. 269
  8. 8.0 8.1 8.2 DropShips and JumpShips: ComStar Intelligence Summary, p. 20
  9. Mercenary's Handbook 3055, p. 23

Bibliography