Difference between revisions of "Ronin (Mercenary Command)"

(Technical Readout: 3145 Federated Suns - reminder - page 14)
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By [[3072]] the DCMS had announced the unit had gone ''ronin'', and were to be killed on sight if seen in Combine space.<ref>''Masters and Minions: The StarCorp Dossiers'', p. 23 - Unit history up to Odessa in 3072, and DCMS's order for its death.</ref><ref>''Jihad Secrets: The Blake Documents'', p. 41 - Betrayal of Ideals - Actual order for the 10th Ghosts death from DCMS.</ref>
 
By [[3072]] the DCMS had announced the unit had gone ''ronin'', and were to be killed on sight if seen in Combine space.<ref>''Masters and Minions: The StarCorp Dossiers'', p. 23 - Unit history up to Odessa in 3072, and DCMS's order for its death.</ref><ref>''Jihad Secrets: The Blake Documents'', p. 41 - Betrayal of Ideals - Actual order for the 10th Ghosts death from DCMS.</ref>
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===Dark Age===
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At some point after the [[Jihad]] the Tenth and [[11th Ghost]] regiments assaulted [[Brookeland]] and faced off against the [[Davion Light Guards]].<ref>''Technical Readout: 3145 Federated Suns'', p. 14</ref>
  
 
==Officers==
 
==Officers==
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==Notes==
 
==Notes==
During the initial first engagement of the War of 3039, the 10th Ghost's BattleMechs were Star League era designs. During their engagement on  with indications many had League era technology.  The identities of the Officers of the unit were hidden kept from public view, listing in [[20 Year Update]] shows that the 10th's commanding officer is unknown.
+
During the initial first engagement of the War of 3039, the 10th Ghost's BattleMechs were Star League era designs. During their engagement on  with indications many had League era technology.  The identities of the officers of the unit were hidden kept from public view, listing in [[20 Year Update]] shows that the 10th's commanding officer is unknown.
  
 
The unit didn't participate in the Ronin Wars or in [[Operation Bulldog]].
 
The unit didn't participate in the Ronin Wars or in [[Operation Bulldog]].
  
Originally, The Ronin appeared in [[Dark Age]] by [[WizKids]] as one of the random mercenary units added to the Battletech universe in 3130s.
+
Originally, the Ronin appeared in [[Dark Age]] by [[WizKids]] as one of the random mercenary units added to the Battletech universe in 3130s.
 +
 
 +
How this unit could be known as the Tenth Ghost Regiment of the [[DCMS]] in [[3145]] is unclear, since the unit was considered ''ronin'' by the DCMS. It is possible that a second regiment was built, but this is speculative.
  
==Rules==
 
 
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<div class="gamerules">
===Game Rules===
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==Game Rules==
 
When using the optional [[Force Specific Rules]] for scenarios. The unit has D Rated Equipment as of [[3059]]. The unit as whole does not possession special abilities while fighting other regiments. However, individual members of the unit possess that are appliable when creating a character using RPG rules.  Individual members receive double Skill points when they are being applied to Perception, Streetwise and Unarmed Combat.  While using old [[MechWarrior (RPG)|MW RPG]] system may 1 point cheaper to purchase a Contact.<ref>''Field Manual: Draconis Combine'' p. 149 - Force Specific Rules - 10th Ghost special abilities.</ref>
 
When using the optional [[Force Specific Rules]] for scenarios. The unit has D Rated Equipment as of [[3059]]. The unit as whole does not possession special abilities while fighting other regiments. However, individual members of the unit possess that are appliable when creating a character using RPG rules.  Individual members receive double Skill points when they are being applied to Perception, Streetwise and Unarmed Combat.  While using old [[MechWarrior (RPG)|MW RPG]] system may 1 point cheaper to purchase a Contact.<ref>''Field Manual: Draconis Combine'' p. 149 - Force Specific Rules - 10th Ghost special abilities.</ref>
 
</div>
 
</div>

Revision as of 16:40, 6 November 2013

Template:InfoBoxMercUnit Template:InfoBoxStateUnit

The Ronin mercenary unit formed from the remains of the Draconis Combine Mustered Soldiery's 10th Ghost Regiment.

History

Formation

The Tenth Ghost Regimentwas originally a Draconis Combine phantom BattleMech Regiment created by Theodore Kurita just after the Fourth Succession War. The Tenth had consisted principally of two Yakuza gangs which were the Jirigawa and Minitoma Empires.[1]

War of 3039

The unit was stationed on the Combine world of Hachiman with its sister regiment, the Ninth Ghost. The Tenth Ghost with the Ninth were deployed as part of Kurita's counterassault to the FedCom's invasion. They assaulted the recently taken world of Elidere IV in August 5th. They attacked its garrison, the 1st Screaming Eagles mercenary regiment, whose members were uncertain who the Ghost Regiments were prior to their landing. In the battle on the outskits of Jasos City, the Eagle regiment realized the they were hopelessly out numbered. Despite this fact, the Eagles attempted a risky plan. The Eagles used their LRM launchers to create smokescreens. Their plan was to use the smoke to cover a demi-battalion of Battlemechs, who would hit one of the Ghost's wing in hopes of collapsing one of regiments and force the other to fall back.

However, the combined 10th and 9th force didn't give the Screaming Eagles a chance. The Ghosts took full advantage of their force being fitted with Star League technology. They used their force's extended range weaponry to pepper the Eagles beyond the merc's long range capacites. The Ghosts continued to surprise the mercenaries by utilizing anti-missile systems. The mercs were startled by the near magical employment of lostech shooting down their smokescreen missiles. This cut holes in Eagle's coverage, and allowed Ghosts destroy the flanking attack force. The devasation of half the mercenary force was too much for the Eagles. Its commander, Colonel Hokala, signaled his willingness to surrender and withdraw. While not speaking a word, the Combine's Task Force commander in his Hatamoto-Chi signaled his agreement by hold up one of his 'Mechs arms in the air. The Ghosts allowed the mercenaries to recover their MechWarriors, but Ghost troops destroyed the leading recovery vehicle attempting to salvage the Eagle's 'mechs. Signaling their withdrawal to Davion forces, the Eagles boarded their DropShips and departed the planet.[2],

Clan Invasion

During the Clan Invasion, the 10th Ghosts had deployed to raid Clan held worlds. The unit had only lost few companies of troops during the raid. By 3057, the 8th Ghosts surviving battalion was merged with the 10th Ghost. However, the 10th's two yakuza gangs had been conducting shadow conflict between each other. The 8th Ghost's newcomers refused to join either side, which left the unit in state of unreliability. The unit was assigned a new commanding officer, Tai-sa Samual Noda, who was sent in to bring "peace" back to the regiment.[3]

Dominion War

The unit participated in the defense of Garstedt with the 2nd Sword of Light in opening parts of the Ghost Bear Invasion. The unit participated in the closing battle of the conflict on Courchevel.[4]

Federated Suns Incursion

During the FedCom Civil War the 10th Ghost punished the Draconis march forces that attacked the Combine. Along with the 15th Dieron Regulars and Ryuken-ni attacked Addicks. There they faced off against the 12th Deneb Light Cavalry, Fighting Urukhai, Davion Assault Guards, and the 12th Vegan Rangers. The 10th and other DCMS forces inflicted serious losses on the Federated Suns troops, but ultimately were forced offworld.[5]

Jihad

Dieron

The Yakuza staffed unit was dispatched to the besieged world of Dieron, to help fight off Word of Blake Forces in March, 3068. After retaking the main spaceport, one of their first acts on that world was to support the 3rd Dieron Regulars after the Word of Blake forces nearly destroyed that unit. The 10th's assistance kept the 3rd Dieron in the fight far longer than would have been expected. The Blakist commander assigned Burr's Black Cobras mercenary unit to destroy the 10th Ghost, and the Combine regiment took many casualties over the next four weeks. They gave as good as they got however, nearly destroying the mercenary unit completely when they were recalled to defend the spaceport. During that last engagement the 10th Ghost's Commanding Officer, Tai-sa Samuel Nodawas killed, and the unit's remaining forces quickly rallied around the commander's wife and executive officer, Chu-sa Gretchen Noda. In June 3068 the unit recieved orders from DCMS High Command to rotate to Quentin rest and refit.[6]

Quentin

Gretchen took command of the unit, the unit remained on Quentin for two years. In 3070, received orders from DCMS High command to re-deploy back to Dieron after not receiving enough supplies and with little repair, the unit believed it would be suicide if they returned. Gretchen by now was more than angry about unit's treatment by DCMS and the death of her husband because of the high command's orders. Gretchen executed the ISF planted spies in the unit, and consolidated her power in 3071 and began conducting independent actions without the permission of the DCMS. [7]

Rezak's Hole - Birth of the Ronin

The unit traveled to Rezak's Hole where the unit wiped out the last of that scorched world's pirates lurking in the system. While on planet, Unit incorporated some of the "saner" pirates into the unit to becoming known as mercenary unit known as Ronin. While on planet, they raided an Interstellar Expeditions base camp, where they helped themselves to two lances worth of Star League era BattleMechs.[8] They managed to escape DCMS patrol that were summoned to the world by IE's the distress calls. The League equipment allowed the unit to rebuilt itself to battalion.[9] The unit became unknowingly employed by Chandrasekhar Kurita through being hired by StarCorps Industries. In course of service with StarCorps, their Tai-sa Gretchen developed a reputation of being a hothead commander and a contract breaker.[10]

Odessa

The unit while under the StarCorp contract, was part of a mercenary force to invade Odessa. They were under impression that they were part of a corporation war effort, but soon discovered they faced the Odessa garrison force with a hidden WoB's Manei Domini Shadow Division in nasty war. The unit suffered 75% losses from the fight itself, which brought legal disputes with StarCorp for its losses. Though course of the legal challenges, unit's commander was outraged they were actually under the pay of Chandrasekhar Kurita. Which Gretchen has sworn never to work anything to do with her unit's old masters.

By 3072 the DCMS had announced the unit had gone ronin, and were to be killed on sight if seen in Combine space.[11][12]

Dark Age

At some point after the Jihad the Tenth and 11th Ghost regiments assaulted Brookeland and faced off against the Davion Light Guards.[13]

Officers

Tactics

The unit was formed from two battered commands, the 8th Ghost and 10th Ghost. Due to the internal friction between the yakuza gangs and survivors of two regiments, the unit could not fight as a cohensive force.

Composition History

3040

10th Ghost (Regiment/Regular/Questionble)[15]

3059

10th Ghost (BattleMech Regiment/Regular/Questionable)[1]

  • XO/2nd Battalion: Chu-sa Gretchen Strumpf
  • 3rd Battalion: Chu-sa Komeito Ryohara

- The internal shadow of the two yakuza faction took their tall among the unit members, some find the next morning dead. Because this friction the unit gained no advanced technology.

10th Ghost Aerospace (Wing/Regular/Questionable)[1]

  • Wing Commander: Sho-sa Sebastian Ko

- The difficults exists also in the aerospace corps.

45th Benjamin Armored (Regiment/Regular/Reliable)[1]

  • Armor Commander: Tai-sa Alexander Gossett

- These armor unit is the watchdog and always ready to calm the heated mechwarriors with sheer force. 3 companies are always prepared to take action, with twelve tanks are fully manned at every time.

5th Meilen Ground Pounders (Regiment/Reqular/Reliable)[1]

  • Troop Commander: Tai-sa Steve White

- The unit consists of political ISF watchguards and other loyal forces.

3067

10th Ghost (BattleMech Regiment)

  • CO: Tai-Sa Samual Noda

10th Ghost Aerospace (Wing)

45th Benjamin Armored (Combat Vehicle Regiment)

5th Meilen Ground Pounders (2 Infantry Battalions)

  • CO: Tai-sa Greta Black

3071

Ronin (BattleMech Battalion/Mercenary)[16]

Notes

During the initial first engagement of the War of 3039, the 10th Ghost's BattleMechs were Star League era designs. During their engagement on with indications many had League era technology. The identities of the officers of the unit were hidden kept from public view, listing in 20 Year Update shows that the 10th's commanding officer is unknown.

The unit didn't participate in the Ronin Wars or in Operation Bulldog.

Originally, the Ronin appeared in Dark Age by WizKids as one of the random mercenary units added to the Battletech universe in 3130s.

How this unit could be known as the Tenth Ghost Regiment of the DCMS in 3145 is unclear, since the unit was considered ronin by the DCMS. It is possible that a second regiment was built, but this is speculative.

Game Rules

When using the optional Force Specific Rules for scenarios. The unit has D Rated Equipment as of 3059. The unit as whole does not possession special abilities while fighting other regiments. However, individual members of the unit possess that are appliable when creating a character using RPG rules. Individual members receive double Skill points when they are being applied to Perception, Streetwise and Unarmed Combat. While using old MW RPG system may 1 point cheaper to purchase a Contact.[17]

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Field Manual: Draconis Combine p. 118 - 10th Ghost - Regiment's first Yakuza gang consisted of the Jirigawa and Minitoma empires.
  2. Historical: War of 3039 pp. 106-107 - Elidere IV (July-August) - 10th Ghost teamed with the 9th, destroy half of the 1st Screaming Eagles and recapture Elidere IV as part of the Kurita Counter-Assault.
  3. Field Manual: Draconis Combine p. 118 - Officers and Ghost BattleMech regiment info.
  4. Field Manual: Updates p. 114 - Brief info on Dominion War.
  5. FedCom Civil War (sourcebook), p. 150
  6. Jihad Turning Points: Dieron, p. 8, 10th Ghost
  7. Masters and Minions: The StarCorp Dossiers, p. 23 - Gretchen Noda - Clarification on unit's early history with Gretchen's bio.
  8. Masters and Minions: The StarCorp Dossiers, p. 23 - Former 10th Ghost raids research camp on scorched world which allowed to rebuild.
  9. Jihad Secrets: The Blake Documents, p. 41 - Betrayal of Ideals - Brief history of the unit early years.
  10. Jihad Secrets: The Blake Documents, pp. 61-62 - Unit Profile described by Star Seeds commander.
  11. Masters and Minions: The StarCorp Dossiers, p. 23 - Unit history up to Odessa in 3072, and DCMS's order for its death.
  12. Jihad Secrets: The Blake Documents, p. 41 - Betrayal of Ideals - Actual order for the 10th Ghosts death from DCMS.
  13. Technical Readout: 3145 Federated Suns, p. 14
  14. Jihad Turning Points: Dieron, p. 8, 10th Ghost
  15. Historical: War of 3039 , p. 139
  16. Jihad Secrets: Blake Documents, p. 41 - Betrayal of Ideals - Unit shown to be at Battalion strength.
  17. Field Manual: Draconis Combine p. 149 - Force Specific Rules - 10th Ghost special abilities.

Bibliography