Rules Level 2

Revision as of 13:30, 3 March 2011 by PerkinsC (talk | contribs)
This article is about the BattleTech rules category. For the ComGuard military formation, see Level II.


The second BattleTech Rules Level/BMRR introduced by FASA, Level Two represents the level of technology available in the Inner Sphere during the Star League and the technological renaissance caused by the discovery of the Helm Memory Core and Clan Invasion. Rules Level 2 represented the technology, units and rules last published in BattleTech Maser Rules Revised Edition, AeroTech 2: Revised Edition & Combat Equipment. In addition to the Technology of the Star League and the technical rennaisance, Rules level 2 adds Infantry, Combat Vehicles, Support Vehicles, Conventional Fighters and AeroSpace Fighters to the BattleMechs that were the only unit type allowed in Rules Level 1 Play.

Rules Level 1 Weapons and Equipment

Additions to Tournament Rules Equipment

Additions to Tournament Rules Weapons

Physical Weapons

Ballistic Weapons

Energy Weapons

Missile Weapons

Non-Tournament Rules Equipment

Non-Tournament Rules Weapons

Category:Artillery Weapons

Ballistic Weapons

Energy Weapons

=Mine Fields

Missile Weapons