Rules Level 2
- This article is about the BattleTech rules category. For the ComGuard military formation, see Level II.
The second BattleTech Rules Level/BMRR introduced by FASA, Level Two represents the level of technology available in the Inner Sphere during the Star League and the technological renaissance caused by the discovery of the Helm Memory Core and Clan Invasion. Rules Level 2 represented the technology, units and rules last published in BattleTech Maser Rules Revised Edition, AeroTech 2: Revised Edition & Combat Equipment. In addition to the Technology of the Star League and the technical rennaisance, Rules level 2 adds Infantry, Combat Vehicles, Support Vehicles, Conventional Fighters and AeroSpace Fighters to the BattleMechs that were the only unit type allowed in Rules Level 1 Play.
Contents
Rules Level 1 Weapons and Equipment
Additions to Tournament Rules Equipment
- Active Probe
- Anti-Missile System
- Anti-Personnel Pods
- Artemis IV Fire Control System
- Cargo Space
- C³ Master/Base
- C³ Slave
- C³i
- Cellular Ammunition Storage Equipment (CASE)
- ECM Suite
- Endo-Steel Internal Structure
- Ferro-Fibrous Armor
- Double Heat Sinks
- Internal Combustion Engine
- Light Engines
- Myomer Accelerator Signal Circuitry (MASC)
- Targeting Computer
- Triple Strength Myomer
- XL Engines
- Target Acquisition Gear (TAG)
- Stealth Armor System
Additions to Tournament Rules Weapons
Physical Weapons
Ballistic Weapons
Energy Weapons
Missile Weapons
- Long Range Missile Launchers
- Medium Range Missile Launchers
- Short Range Missile Launchers
- Missile Munitions
- Narc Missile Beacon
- Narc Munitions
- Particle Projector Cannon (PPC)
Non-Tournament Rules Equipment
Non-Tournament Rules Weapons
Category:Artillery Weapons
- Thumper Artillery Piece
- Sniper Artillery Piece
- Long Tom Artillery Piece
- Arrow IV Artillery
- Artillery munitions
Ballistic Weapons
- Vehicle Flamers (Fire)
- Heavy Vehicle Flamers (Fire)
Energy Weapons
- Flamers (Fire)
=Mine Fields
- Conventional Mine Fields
Missile Weapons
- Field Artillery Scatterable Munitions (FASCAM) Missile Munition (Mines)
- Inferno Missiles (Fire)
- Flamers (Fire)