Difference between revisions of "Shipyards"

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==Shipyards==  
 
==Shipyards==  
Esentially, they are orbital facilities who, sometimes with mining posts and industries in nearby planets, can repair, mantain and built DropShips, JumpShips and even WarShips.  
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Essentially, shipyards are orbital facilities that, sometimes with mining posts and industries in nearby planets, can repair, mantain and built DropShips, JumpShips and even WarShips.  
Only a few shipyards are enough big and advanced to build WarShips.
+
Only a few shipyards are big enough and advanced to build WarShips.
A system with shipyards are one of the most rare and valuable to any state. As proof of this, it may be said than the Periphery system Star's End, a system without nothing special, was home of several big pirate groups, and later conquered by clan Hell's Horses, mainly because it has a little and primitive Shipyard.  
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A system with shipyards is rare and valuable to any state. As proof of this, it may be said, that the Periphery system Star's End, a system without anything special, was home of several big pirate groups, and later conquered by clan Hell's Horses, mainly because it has a small and primitive Shipyard.  
Another example was [[Kathil]], in the Federated Suns. During [[FedCom Civil War]] was the scene of the hardest battles of the war, with full armies of both sides destroyed without a clear winner, to ensure the control of the WarShips being built in orbit.   
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Another example was [[Kathil]], in the Federated Suns. During the [[FedCom Civil War]] it was the scene of the hardest battles of the war, with full armies of both sides destroyed without a clear winner, to ensure the control of the WarShips being built in orbit.   
The majority have been built by the Star League. There are no data about anyone built later, except [[The Clans]]. Most were destroyed in the [[Succession Wars]], and most of those who survived were later destroyed or heavily damaged in the World of Blake [[Jihad]].
+
The majority have been built by the Star League. There are no data about anyone built later, except with the [[The Clans]]. Most were destroyed in the [[Succession Wars]], and most of those who survived were later destroyed or heavily damaged by the Word of Blake [[Jihad]].
The damage in the last conflict was so extensive than put an end to the construction of new big WarShips. The only ones operatives in the [[Dark Age]] are survivors of the Jihad. Later only were built [[Pocket WarShips]].
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The damage in the last conflict was so extensive, that it put an end to the construction of new big WarShips. The only ones operating in the [[Dark Age]] are survivors of the Jihad. Later only [[Pocket WarShips]] were built.
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The known shipyards are:  
 
The known shipyards are:  
  
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[[Clan Occupation Zones]] Space.
 
[[Clan Occupation Zones]] Space.
* [[Alshain Naval Yards]], built by [[Clan Ghost Bear]], capable of built DropShips, JumpShips and WarShips, most notably the ''[[Leviathan]]'' class.<ref>''Jihad Hot Spots: 3070'' p. 67</ref>   
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* [[Alshain Naval Yards]], built by [[Clan Ghost Bear]], capable of building DropShips, JumpShips and WarShips, most notably the ''[[Leviathan]]'' class.<ref>''Jihad Hot Spots: 3070'' p. 67</ref>   
  
  
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[[Draconis Combine]] Space:
 
[[Draconis Combine]] Space:
 
* [[Dover shipyards]], capable of building DropShips and JumpShips. Heavily damaged during the Jihad, but still operative.<ref>''Objectives: Draconis Combine'', p. 4, "State of the Industry Table"</ref>
 
* [[Dover shipyards]], capable of building DropShips and JumpShips. Heavily damaged during the Jihad, but still operative.<ref>''Objectives: Draconis Combine'', p. 4, "State of the Industry Table"</ref>
* [[Terada Warships Yard]], in orbit of [[Dieron]], capable of built JumpShips and WarShips. Heavily damaged during the Jihad, lost the capability to build WarShips.<ref name="J:FRp107">''Jihad: Final Reckoning'', p. 107, "Draconis Combine"</ref>
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* [[Terada Warships Yard]], in orbit of [[Dieron]], capable of building JumpShips and WarShips. Heavily damaged during the Jihad, losing the capability to build WarShips.<ref name="J:FRp107">''Jihad: Final Reckoning'', p. 107, "Draconis Combine"</ref>
 
* [[Stellar Trek shipyards]], in orbit of [[Chatham]], capable of built DropShips and JumpShips. Survived the Jihad still operatives.<ref>''Objectives: Draconis Combine'', p. 4, "State of the Industry Table"</ref>
 
* [[Stellar Trek shipyards]], in orbit of [[Chatham]], capable of built DropShips and JumpShips. Survived the Jihad still operatives.<ref>''Objectives: Draconis Combine'', p. 4, "State of the Industry Table"</ref>
 
* [[Togura shipyards]], in orbit of [[Togura]], capable of building Warships. Destroyed during the Jihad.<ref name=ODC30>''Objectives: Draconis Combine'', p. 30</ref>
 
* [[Togura shipyards]], in orbit of [[Togura]], capable of building Warships. Destroyed during the Jihad.<ref name=ODC30>''Objectives: Draconis Combine'', p. 30</ref>
* [[Dieron]] shipyards, capababilities unknown. Intacts after the [[Amaris Civil War]].<ref>''Historical Liberation of Terra 2'' p. 40</ref><ref>''A Technical Readout 3067'' p. 198</ref>   
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* [[Dieron]] shipyards, capabilities unknown. Intact after the [[Amaris Civil War]].<ref>''Historical Liberation of Terra 2'' p. 40</ref><ref>''A Technical Readout 3067'' p. 198</ref>   
 
* [[Midway]] shipyards, capabilities unknown. Damaged, but still operational after the [[Jihad]].<ref>''Jihad Final Reckoning'' p. 89</ref>   
 
* [[Midway]] shipyards, capabilities unknown. Damaged, but still operational after the [[Jihad]].<ref>''Jihad Final Reckoning'' p. 89</ref>   
  
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[[Capellan Confederation]] Space:
 
[[Capellan Confederation]] Space:
* [[Aris Memorial Yard]]: [[Necromo]] shipyards, only shipyards in capellan space, heavily guarded, capable of built DropShips, JumpShips and WarShips. Totally destroyed in the Jihad.<ref>''Jihad Final Reckoning'' p. 107</ref>   
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* [[Aris Memorial Yard]]: [[Necromo]] shipyards, only shipyards in Capellan space, heavily guarded, capable of built DropShips, JumpShips and WarShips. Totally destroyed in the Jihad.<ref>''Jihad Final Reckoning'' p. 107</ref>   
* [[Keid Omicron shipyards]]: in orbit of [Keid]], capable of built DropShips and WarShips, destroyed by Amaris agents during [[Amaris Civil War]].<ref>''Historical Liberation of Terra II'' p. 51</ref>  
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* [[Keid Omicron shipyards]]: in orbit of [[Keid]], capable of building DropShips and WarShips, destroyed by Amaris agents during the Amaris Civil War.<ref>''Historical Liberation of Terra II'' p. 51</ref>  
  
  
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* [[New Syrtis]] shipyards: the only ones in Capellan March, capable of built and repair DropShips, JumpShips and WarShips. Damaged during the Jihad, later can built JumpShips, and also at least one WarShips.<ref>''Jihad Final Reckoning'' p. 97</ref>   
 
* [[New Syrtis]] shipyards: the only ones in Capellan March, capable of built and repair DropShips, JumpShips and WarShips. Damaged during the Jihad, later can built JumpShips, and also at least one WarShips.<ref>''Jihad Final Reckoning'' p. 97</ref>   
 
* [[Clyde shipyards]]: in orbit above [[Firgrove]], capable of building and repairing DropShips, JumpShips and WarShips. Damaged during the Jihad, later can't built WarShips.<ref>''Jihad Final Reckoning'' p. 97</ref>   
 
* [[Clyde shipyards]]: in orbit above [[Firgrove]], capable of building and repairing DropShips, JumpShips and WarShips. Damaged during the Jihad, later can't built WarShips.<ref>''Jihad Final Reckoning'' p. 97</ref>   
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[[Free Worlds League]] Space:
 
[[Free Worlds League]] Space:
* [[Illium]] shipyards, capable of built DropShips, JumpShips and WarShips. Survived the Jihad intact.
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* [[Illium]] shipyards, capable of building DropShips, JumpShips and WarShips. Survived the Jihad intact.
* [[SelaSys Incorporated]] shipyards, in the [[Loyalty]] system. capabable of build JumpShips and WarShips (before the Jihad; they survived damaged, but still capable to build the first ones.<ref>''Jihad Final Reckoning'' p. 56</ref>   
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* [[SelaSys Incorporated]] shipyards, in the [[Loyalty]] system. Capable of building JumpShips and WarShips (before the Jihad; they survived damaged, but still capable to build the first ones.<ref>''Jihad Final Reckoning'' p. 56</ref>   
 
* [[Connaught]] Kong shipyards, capabilities unknown. Crippled during the Jihad, but still operational in the [[Dark Age]].<ref>''To Ride the Chimaera'' p. 06</ref>   
 
* [[Connaught]] Kong shipyards, capabilities unknown. Crippled during the Jihad, but still operational in the [[Dark Age]].<ref>''To Ride the Chimaera'' p. 06</ref>   
* [[Procyon]] shipyards, capabilities unknown. Intacts after the [[Amaris Civil War]].<ref>''Historical Liberation of Terra 2'' p. 48</ref>   
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* [[Procyon]] shipyards, capabilities unknown. Intact after the Amaris Civil War.<ref>''Historical Liberation of Terra 2'' p. 48</ref>   
* [[Small World]] shipyards, capababilities unknown. Intacts after the [[Amaris Civil War]].<ref>''Historical Liberation of Terra 2'' p. 38</ref>   
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* [[Small World]] shipyards, capabilities unknown. Intact after the Amaris Civil War.<ref>''Historical Liberation of Terra 2'' p. 38</ref>   
  
  
  
 
[[Lyran Commonwealth]] Space:
 
[[Lyran Commonwealth]] Space:
* [[Hesperus II]] shipyards, capabilities unknown. Totally destroyed by kuritan forces during the [[Operation Broken Blade]] during the [[First Succession War]]. Never rebuilt.<ref>''Broken Blade'' p. 13</ref>
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* [[Hesperus II]] shipyards, capabilities unknown. Totally destroyed by Kuritan forces in [[Operation Broken Blade]] during the [[First Succession War]]. Never rebuilt.<ref>''Broken Blade'' p. 13</ref>
 
* [[Port Sydney naval shipyards]], capable of building DropShips, JumpShips and WarShips.<ref>''Handbook: House Steiner'', p. 142-143, "Bowie and Ioto Profiles"</ref>
 
* [[Port Sydney naval shipyards]], capable of building DropShips, JumpShips and WarShips.<ref>''Handbook: House Steiner'', p. 142-143, "Bowie and Ioto Profiles"</ref>
 
* [[Bolson shipyards]], in orbit of [[New Kyoto]] capabilities unknown. Totally destroyed by Kuritan forces during the [[Succession Wars]]. Never rebuilt.<ref name="FSWp61">''First Succession War'', p. 61, "The War of Raids: House Steiner's Succession War"</ref>
 
* [[Bolson shipyards]], in orbit of [[New Kyoto]] capabilities unknown. Totally destroyed by Kuritan forces during the [[Succession Wars]]. Never rebuilt.<ref name="FSWp61">''First Succession War'', p. 61, "The War of Raids: House Steiner's Succession War"</ref>

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The shipyards are one of the most valuable and rare industries in the BattleTech universe.

Shipyards

Essentially, shipyards are orbital facilities that, sometimes with mining posts and industries in nearby planets, can repair, mantain and built DropShips, JumpShips and even WarShips. Only a few shipyards are big enough and advanced to build WarShips. A system with shipyards is rare and valuable to any state. As proof of this, it may be said, that the Periphery system Star's End, a system without anything special, was home of several big pirate groups, and later conquered by clan Hell's Horses, mainly because it has a small and primitive Shipyard. Another example was Kathil, in the Federated Suns. During the FedCom Civil War it was the scene of the hardest battles of the war, with full armies of both sides destroyed without a clear winner, to ensure the control of the WarShips being built in orbit. The majority have been built by the Star League. There are no data about anyone built later, except with the The Clans. Most were destroyed in the Succession Wars, and most of those who survived were later destroyed or heavily damaged by the Word of Blake Jihad. The damage in the last conflict was so extensive, that it put an end to the construction of new big WarShips. The only ones operating in the Dark Age are survivors of the Jihad. Later only Pocket WarShips were built.


The known shipyards are:


Clan Space:


Clan Occupation Zones Space.


Draconis Combine Space:


Capellan Confederation Space:

  • Aris Memorial Yard: Necromo shipyards, only shipyards in Capellan space, heavily guarded, capable of built DropShips, JumpShips and WarShips. Totally destroyed in the Jihad.[11]
  • Keid Omicron shipyards: in orbit of Keid, capable of building DropShips and WarShips, destroyed by Amaris agents during the Amaris Civil War.[12]


Federated Suns Space:

  • Port Simon shipyards: Galax orbital facilities, able to built and repair DropShips, JumpShips and WarShips. Totally destroyed by the Word of Blake during the Jihad.[13]
  • Stephen McKenna shipyards, in orbit of Kathil: orbital facilities, able to build and repair DropShips, JumpShips and WarShips. Half destroyed during the Jihad, later only can build DropShips and is expected than also JumpShips in a future.[14]
  • New Syrtis shipyards: the only ones in Capellan March, capable of built and repair DropShips, JumpShips and WarShips. Damaged during the Jihad, later can built JumpShips, and also at least one WarShips.[15]
  • Clyde shipyards: in orbit above Firgrove, capable of building and repairing DropShips, JumpShips and WarShips. Damaged during the Jihad, later can't built WarShips.[16]


Free Worlds League Space:

  • Illium shipyards, capable of building DropShips, JumpShips and WarShips. Survived the Jihad intact.
  • SelaSys Incorporated shipyards, in the Loyalty system. Capable of building JumpShips and WarShips (before the Jihad; they survived damaged, but still capable to build the first ones.[17]
  • Connaught Kong shipyards, capabilities unknown. Crippled during the Jihad, but still operational in the Dark Age.[18]
  • Procyon shipyards, capabilities unknown. Intact after the Amaris Civil War.[19]
  • Small World shipyards, capabilities unknown. Intact after the Amaris Civil War.[20]


Lyran Commonwealth Space:


Outworlds Alliance space.


Terra.


Periphery Space:

  • Chaine Cluster shipyards: mid-sized, capable to repair DropShips, JumpShips and WarShips. Still operative in the Dark Age, taken and enlarged by Clan Diamond Shark.[30]
  • Star's End shipyards: little and primitive shipyards, only able to repair and built DropShips and JumpShips. Taken by clan Hell's Horses destroyed in the last staged of the Jihad.[31]
  • Rim World Republics Outpost#27 shipyards: two orbital shipyards, built by Rim World Republic. Destroyed in a civil war.[32]
  • Ross 248 shipyards: capable to repair and built DropShips and JumpShips. Still operative in the Dark Age.[33]
  • New Delphi shipyards: capable to repair and built DropShips and JumpShips, in orbit of Tonegawa Major, the largest New Delphi's moons. Still operative in the Dark Age.[34]
  • Columbus shipyards: capable to repair DropShips and JumpShips, built inside a moon in orbit of Columbus, destroyed by Blakist forces in the early stages of the Jihad.[35]

Images

Bibliography

References

  1. Field Manual Crusader Clans p. 118
  2. Field Manual: Warden Clans p. 119
  3. Jihad Hot Spots: 3070 p. 67
  4. Objectives: Draconis Combine, p. 4, "State of the Industry Table"
  5. Jihad: Final Reckoning, p. 107, "Draconis Combine"
  6. Objectives: Draconis Combine, p. 4, "State of the Industry Table"
  7. Objectives: Draconis Combine, p. 30
  8. Historical Liberation of Terra 2 p. 40
  9. A Technical Readout 3067 p. 198
  10. Jihad Final Reckoning p. 89
  11. Jihad Final Reckoning p. 107
  12. Historical Liberation of Terra II p. 51
  13. Jihad Hot Spots 3070 p. 43
  14. Jihad Final Reckoning p. 97
  15. Jihad Final Reckoning p. 97
  16. Jihad Final Reckoning p. 97
  17. Jihad Final Reckoning p. 56
  18. To Ride the Chimaera p. 06
  19. Historical Liberation of Terra 2 p. 48
  20. Historical Liberation of Terra 2 p. 38
  21. Broken Blade p. 13
  22. Handbook: House Steiner, p. 142-143, "Bowie and Ioto Profiles"
  23. First Succession War, p. 61, "The War of Raids: House Steiner's Succession War"
  24. Jihad Hot Spots 3070 p. 43
  25. Jihad Final Reckoning p. 85
  26. A Technical Readout 3067 p. 214
  27. Jihad Final Reckoning p. 85
  28. Interstellar Expeditions: Interstellar Players 3 p. 114
  29. Jihad Final Reckoning p. 113
  30. Interstellar Expeditions: Interstellar Players 3 p. 40
  31. Interstellar Expeditions: Interstellar Players 3 p. 43
  32. Interestellar Expeditions: Interstellar Players 3 p. 27
  33. Interstellar Expeditions: Interstellar Players 3 p. 25
  34. Interstellar Expeditions: Interstellar Players 3 p. 69
  35. Explorer Corps (Sourcebook) p. 20