Difference between revisions of "Shipyards"

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[[Lyran Commonwealth]] Space:
 
[[Lyran Commonwealth]] Space:
 
* [[Hesperus II]] shipyards, capabilities unknown. Totally destroyed by kuritan forces during the [[Operation Broken Blade]] during the [[First Succession War]]. Never rebuilt.<ref>''Broken Blade'' p. 13</ref>
 
* [[Hesperus II]] shipyards, capabilities unknown. Totally destroyed by kuritan forces during the [[Operation Broken Blade]] during the [[First Succession War]]. Never rebuilt.<ref>''Broken Blade'' p. 13</ref>
* [[Port Sydney naval shipyards]], capable of built DropShips, JumpShips and WarShips.<ref>''Handbook: House Steiner'', p. 142-143, "Bowie and Ioto Profiles"</ref>
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* [[Port Sydney naval shipyards]], capable of building DropShips, JumpShips and WarShips.<ref>''Handbook: House Steiner'', p. 142-143, "Bowie and Ioto Profiles"</ref>
* [[Bolson shipyards]], in orbit of [[New Kyoto]] capabilities unknown. Totally destroyed by kuritan forces during the [[Succession Wars]]. Never rebuilt.<ref name="FSWp61">''First Succession War'', p. 61, "The War of Raids: House Steiner's Succession War"</ref>
+
* [[Bolson shipyards]], in orbit of [[New Kyoto]] capabilities unknown. Totally destroyed by Kuritan forces during the [[Succession Wars]]. Never rebuilt.<ref name="FSWp61">''First Succession War'', p. 61, "The War of Raids: House Steiner's Succession War"</ref>
 
* [[Alarion shipyards]], capable of build Warships. Destroyed in the Jihad. <ref>''Jihad Hot Spots 3070'' p. 43</ref><ref>''Jihad Final Reckoning'' p. 85</ref><ref>''A Technical Readout 3067'' p. 214</ref>   
 
* [[Alarion shipyards]], capable of build Warships. Destroyed in the Jihad. <ref>''Jihad Hot Spots 3070'' p. 43</ref><ref>''Jihad Final Reckoning'' p. 85</ref><ref>''A Technical Readout 3067'' p. 214</ref>   
* [[Gibbs]] shipyards, capable of build Jumpps. The only ones of Lyran space who survived the Jihad.<ref>''Jihad Final Reckoning'' p. 85</ref>   
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* [[Gibbs]] shipyards, capable of building JumpShips. The only ones of Lyran space who survived the Jihad.<ref>''Jihad Final Reckoning'' p. 85</ref>   
  
  
  
 
[[Outworlds Alliance]] space.
 
[[Outworlds Alliance]] space.
* [[Quatre Belle Navalan Yards]], capable of built and repair JumpShips. Main naval production site of ComStar, Word of Blake and later [[Republic of the Sphere]] ships production. Damaged at the Jihad, but repaired later.<ref>''Interestellar Expeditions: Interestellar players 3'' p. 114</ref>
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* [[Quatre Belle Navalan Yards]], capable of building and repairing JumpShips. Main naval production site of ComStar, Word of Blake and later [[Republic of the Sphere]] ships production. Damaged during the Jihad, but repaired later.<ref>''Interstellar Expeditions: Interstellar Players 3'' p. 114</ref>
  
  
  
 
[[Terra]].
 
[[Terra]].
* [[Titan Yards]], capable of built DropShips, JumpShips and WarShips. Main ShipYards of the Star League, [[ComStar]], [[Word of Blake]] and [[Republic of the Sphere]]. Damaged on the Jihad, repaired later.<ref>''Jihad Final Reckoning'' p. 113</ref>
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* [[Titan Yards]], capable of building DropShips, JumpShips and WarShips. Main ShipYards of the Star League, [[ComStar]], [[Word of Blake]] and [[Republic of the Sphere]]. Damaged during the Jihad, repaired later.<ref>''Jihad Final Reckoning'' p. 113</ref>
  
  
  
 
[[Periphery]] Space:
 
[[Periphery]] Space:
* [[Chaine Cluster]] shipyards: mid-sized, capable to repair DropShips, JumpShips and WarShips. Still operative in the [[Dark Age]], taken and enlarged by [[Clan Diamond Shark]].<ref>''Interestellar Expeditions: Interestellar players 3'' p. 40</ref>
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* [[Chaine Cluster]] shipyards: mid-sized, capable to repair DropShips, JumpShips and WarShips. Still operative in the [[Dark Age]], taken and enlarged by [[Clan Diamond Shark]].<ref>''Interstellar Expeditions: Interstellar Players 3'' p. 40</ref>
* [[Star's End]] shipyards: little and primitive shipyards, only able to repair and built DropShips and JumpShips. Taken by clan [[Hell's Horses]] destroyed in the last staged of the Jihad.<ref>''Interestellar Expeditions: Interestellar players 3'' p. 43</ref>
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* [[Star's End]] shipyards: little and primitive shipyards, only able to repair and built DropShips and JumpShips. Taken by clan [[Hell's Horses]] destroyed in the last staged of the Jihad.<ref>''Interstellar Expeditions: Interstellar Players 3'' p. 43</ref>
* [[Rim World Republics Outpost#27]] shipyards: two orbital shipyards, built by [[Rim World Republic]]. Destroyed in a civil war.<ref>''Interestellar Expeditions: Interestellar players 3'' p. 27</ref>
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* [[Rim World Republics Outpost#27]] shipyards: two orbital shipyards, built by [[Rim World Republic]]. Destroyed in a civil war.<ref>''Interestellar Expeditions: Interstellar Players 3'' p. 27</ref>
* [[Ross 248]] shipyards: capable to repair and built DropShips and JumpShips. Still operative in the [[Dark Age]].<ref>''Interestellar Expeditions: Interestellar players 3'' p. 25</ref>
+
* [[Ross 248]] shipyards: capable to repair and built DropShips and JumpShips. Still operative in the [[Dark Age]].<ref>''Interstellar Expeditions: Interstellar Players 3'' p. 25</ref>
* [[New Delphi]] shipyards: capable to repair and built DropShips and JumpShips, in orbit of Tonegawa Major, the largest New Delphi's moons. Still operative in the [[Dark Age]].<ref>''Interestellar Expeditions: Interestellar players 3'' p. 69</ref>
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* [[New Delphi]] shipyards: capable to repair and built DropShips and JumpShips, in orbit of Tonegawa Major, the largest New Delphi's moons. Still operative in the [[Dark Age]].<ref>''Interstellar Expeditions: Interstellar Players 3'' p. 69</ref>
 
* [[Columbus]] shipyards: capable to repair DropShips and JumpShips, built inside a moon in orbit of Columbus, destroyed by Blakist forces in the early stages of the [[Jihad]].<ref>''Explorer Corps (Sourcebook)'' p. 20</ref>
 
* [[Columbus]] shipyards: capable to repair DropShips and JumpShips, built inside a moon in orbit of Columbus, destroyed by Blakist forces in the early stages of the [[Jihad]].<ref>''Explorer Corps (Sourcebook)'' p. 20</ref>
  

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The shipyards are one of the most valuable and rare industries in the BattleTech universe.

Shipyards

Esentially, they are orbital facilities who, sometimes with mining posts and industries in nearby planets, can repair, mantain and built DropShips, JumpShips and even WarShips. Only a few shipyards are enough big and advanced to build WarShips. A system with shipyards are one of the most rare and valuable to any state. As proof of this, it may be said than the Periphery system Star's End, a system without nothing special, was home of several big pirate groups, and later conquered by clan Hell's Horses, mainly because it has a little and primitive Shipyard. Another example was Kathil, in the Federated Suns. During FedCom Civil War was the scene of the hardest battles of the war, with full armies of both sides destroyed without a clear winner, to ensure the control of the WarShips being built in orbit. The majority have been built by the Star League. There are no data about anyone built later, except The Clans. Most were destroyed in the Succession Wars, and most of those who survived were later destroyed or heavily damaged in the World of Blake Jihad. The damage in the last conflict was so extensive than put an end to the construction of new big WarShips. The only ones operatives in the Dark Age are survivors of the Jihad. Later only were built Pocket WarShips. The known shipyards are:


Clan Space:


Clan Occupation Zones Space.


Draconis Combine Space:


Capellan Confederation Space:


Federated Suns Space:

  • Port Simon shipyards: Galax orbital facilities, able to built and repair DropShips, JumpShips and WarShips. Totally destroyed by the Word of Blake during the Jihad.[13]
  • Stephen McKenna shipyards, in orbit of Kathil: orbital facilities, able to built and repair DropShips, JumpShips and WarShips. Half destroyed during the Jihad, later only can built DropShips and is expected than also JumpShips in a future.[14]
  • New Syrtis shipyards: the only ones in Capellan March, capable of built and repair DropShips, JumpShips and WarShips. Damaged during the Jihad, later can built JumpShips, and also at least one WarShips.[15]
  • Clyde shipyards: ir orbit above Firgrove, capable of built and repair DropShips, JumpShips and WarShips. Damaged during the Jihad, later can't built WarShips.[16]

Free Worlds League Space:


Lyran Commonwealth Space:


Outworlds Alliance space.


Terra.


Periphery Space:

  • Chaine Cluster shipyards: mid-sized, capable to repair DropShips, JumpShips and WarShips. Still operative in the Dark Age, taken and enlarged by Clan Diamond Shark.[30]
  • Star's End shipyards: little and primitive shipyards, only able to repair and built DropShips and JumpShips. Taken by clan Hell's Horses destroyed in the last staged of the Jihad.[31]
  • Rim World Republics Outpost#27 shipyards: two orbital shipyards, built by Rim World Republic. Destroyed in a civil war.[32]
  • Ross 248 shipyards: capable to repair and built DropShips and JumpShips. Still operative in the Dark Age.[33]
  • New Delphi shipyards: capable to repair and built DropShips and JumpShips, in orbit of Tonegawa Major, the largest New Delphi's moons. Still operative in the Dark Age.[34]
  • Columbus shipyards: capable to repair DropShips and JumpShips, built inside a moon in orbit of Columbus, destroyed by Blakist forces in the early stages of the Jihad.[35]

Images

Bibliography

References

  1. Field Manual Crusader Clans p. 118
  2. Field Manual: Warden Clans p. 119
  3. Jihad Hot Spots: 3070 p. 67
  4. Objectives: Draconis Combine, p. 4, "State of the Industry Table"
  5. Jihad: Final Reckoning, p. 107, "Draconis Combine"
  6. Objectives: Draconis Combine, p. 4, "State of the Industry Table"
  7. Objectives: Draconis Combine, p. 30
  8. Historical Liberation of Terra 2 p. 40
  9. A Technical Readout 3067 p. 198
  10. Jihad Final Reckoning p. 89
  11. Jihad Final Reckoning p. 107
  12. Historical Liberation of terra II p. 51
  13. Jihad Hot Spots 3070 p. 43
  14. Jihad Final Reckoning p. 97
  15. Jihad Final Reckoning p. 97
  16. Jihad Final Reckoning p. 97
  17. Jihad Final Reckoning p. 56
  18. To Ride the Chimaera p. 06
  19. Historical Liberation of Terra 2 p. 48
  20. Historical Liberation of Terra 2 p. 38
  21. Broken Blade p. 13
  22. Handbook: House Steiner, p. 142-143, "Bowie and Ioto Profiles"
  23. First Succession War, p. 61, "The War of Raids: House Steiner's Succession War"
  24. Jihad Hot Spots 3070 p. 43
  25. Jihad Final Reckoning p. 85
  26. A Technical Readout 3067 p. 214
  27. Jihad Final Reckoning p. 85
  28. Interstellar Expeditions: Interstellar Players 3 p. 114
  29. Jihad Final Reckoning p. 113
  30. Interstellar Expeditions: Interstellar Players 3 p. 40
  31. Interstellar Expeditions: Interstellar Players 3 p. 43
  32. Interestellar Expeditions: Interstellar Players 3 p. 27
  33. Interstellar Expeditions: Interstellar Players 3 p. 25
  34. Interstellar Expeditions: Interstellar Players 3 p. 69
  35. Explorer Corps (Sourcebook) p. 20