A Time of War Companion

A Time of War Companion.jpg
A Time of War: Companion
Product information
Type Rulebook
Development Herbert A. Beas II
Randall N. Bills and Paul Sjardijn (Development Assistance)
Primary writing Jason Schmetzer (Fiction)
Herbert A. Beas II (Rules)
Joel Bancroft-Connors, Ken' Horner, Mike Miller, Paul Sjardijn and Joel Steverson (Additional Rules)
Johannes Heidler and Chris Wheeler (Additional Writing)
Pages 274
Cover Artwork Mark Winters (art)
Ray Arrastia (design)
Illustrations Shane Hartley and Steve Walker (BattleTech Logo Design)
Jason Vargas (Evolved Faction Logos Design)
Justin Adams
Jason Juta
John E. Kaufmann
Igor Kieryluk
David Lecossu
Randall Mackey
Jason Cheeseman-Meyer
Matt Plog
Mark Poole
Jeff Porter
Matt Stawicki
Alex Williamson
Publication information
Publisher Catalyst Game Labs
Product code E-CAT35180
First published 24 September 2012
MSRP $44.99
Content
Universe Date 3085
Preceded by A Time of War


Description[edit]


From the back cover[edit]

Launch yourself into the universe of BattleTech with new technologies and prove your heroism to House Lords and Khans alike! Visit strange and distant worlds, and battle alien beasts beyond your wildest dreams! Demonstrate new combat techniques both in and out of the cockpit while navigating the intricate layers of neo-feudal politics! Whether your are a House regular, a pirate smuggler, a noble scion, a deep space explorer, or just a thrill-seeking adventurer, bring your experience to a whole new level!

A Time of War Companion introduces advanced rules for BattleTech role-players and gamemasters alike. This core book expansion showcases advanced gameplay options including Advanced Tier martial arts: "hero-mode” gameplay, metaskills, Trait Checks, and more! Use character design templates to quickly generate new characters and NPCs, or even convert older characters from previous MechWarrior rule sets! Gamemasters, use the world-building rules to bring your players to exotic new locations, introduce them to equally exotic fauna you have created to greet them there, and give them the chance to fight for—or against—a host of new technologies rarely seen in the field! The tools to enhance your role-playing campaigns are here for the taking!

Contents[edit]

Sons of Janus: Man vs. Boy (short story, part 1)

  • Advanced Gameplay
  • Introduction
  • Abbreviations
  • Basic Actions
  • Edge Save Rules
  • Bundling Skills
  • Tiered Skills
  • Combat Actions
  • Snap Shooting (Ranged Combat Only)
  • Flurry Combat (Melee Combat Only)
  • Special Martial Arts Maneuvers (Melee Combat)
  • Special Melee Weapons Maneuvers (Melee Combat)
  • Additional Personal Combat Rules
  • Expanded Wound Effects
  • "Hero Mode"
  • Advanced Trait Rules
  • Advanced Tactical Combat
  • Tactical Terminology
  • Advanced battle armor basics
  • Battle armor critical hits
  • Battle armor repairs
  • Advanced ProtoMech Tactical Rules
  • ProtoMech Movement
  • ProtoMech Combat
  • New Special Pilot Abilities

Sons of Janus: It's a Job (short story, part 2)

  • Advanced Character Creation
  • Advanced Option: Life Events
  • Random Life Event Rolls
  • Character Archetypes
  • Using the Archetypes
  • Noble
  • MechWarrior
  • Infantry
  • Tanker
  • Pilot
  • Explorer
  • Ship's Officer
  • Mercenary
  • Pirate
  • Cop
  • Diplomat
  • Corporate Executive
  • Journalist
  • Professional (Scientist, Engineer, Tech)
  • Character Templates
  • Using Character Templates
  • Hot Shot
  • Grizzled Veteran
  • Chopper Pilot
  • Communications Specialist
  • Sniper
  • Canine Soldier
  • Battle armor specialist
  • Information Broker
  • Martial Artist
  • Conversions from Previous Role-Playing Editions

Sons of Janus: Don't Feed the Animals (short story, part 3)

  • Advanced Creatures
  • Advanced Creatures Creation
  • Creature Attributes
  • Random Creature Creation
  • Creature Traits
  • Human Traits also Available to Creatures
  • Creature Skills
  • Planet Forms
  • Microbes
  • Finishing Touches (All Creature Types)
  • Advanced Creature Combat Rules
  • Creature Movement
  • Creature Hit Locations and Effects
  • Flee-or Fight Check
  • Creature Compendium: Addendum
  • Beast Mounted Infantry
  • Using Smaller Creatures with Infantry ("K9 Units")

Sons of Janus: Maelstrom (short story, part 4)

  • Basic World Building
  • Stage 1: Generate Primary Star
  • Stage 2: Generating the Planets
  • Number of Orbital Slots
  • Determining Planetary Bodies
  • Planetary Body Types
  • Stage 3: Detailing the Planets (Optional)
  • Random Planetary Governments
  • Common Government Types
  • Using the Random Government Table
  • Example Worlds

Sons of Janus: Always Check References (short story, part 5)

  • Equipment Expansion
  • Gear Maintenance and Effects
  • Weapons
  • Armor
  • Electronics
  • Prosthetics
  • Modifying Personal Gear
  • Modifying Weapons
  • Modifying Personal Armor
  • Other Equipment
  • Style Over Substance
  • The Social Battlefield
  • Class and Cost Modifiers
  • Advanced Legality Ratings
  • Gray Areas: The Bigger Picture
  • Legality and Permits
  • Converting Personal Equipment to Total Warfare
  • Converting Personal Weapons
  • Converting Personal Armor
  • Additional Personal Equipment
  • Equipment Data
  • Archaic and Vintage Weapons
  • Vintage Armor
  • First Star League Infantry Armor Kit
  • Cutting Edge Weapons
  • Specialty Munitions and Ordnance
  • Advanced Implants and Prosthetics
  • General Advanced Implants and Prosthetics Game Rules
  • Hostile Environment Implants
  • Black Operations Implants
  • Combat Operations Implants
  • Extreme Cybernetics and Prosthetics
  • Prosthetic Enhancements
  • Exotic Cosmetic Implants and Prosthetics
  • Advanced Combat Practice Equipment
  • Light Support Vehicles
  • Hover Vehicles
  • Wheeled and Tracked Vehicles
  • VTOL Vehicles
  • Water Vehicles
  • Total Warfare Conventional Infantry Construction Addendum

Sons of Janus: When One Door Closes (short story, part 6)

  • Roleplaying Campaigns
  • Campaign Type: Renegades and Rogues
  • Adventure Seed: Falsely Accused?
  • Adventure Seed: Surviving the Hunters
  • Adventure Seed: Turf War
  • Adventure Seed: Vigilante Justice!
  • Campaign Type: Black Ops
  • Adventure Seed: Deep Cover Assignment
  • Adventure Seed: Guerilla War
  • Adventure Seed: Terror Tactics
  • Campaign Type: Explorer Corps
  • Adventure Seed: Strange New Worlds
  • Adventure Seed: Lost Colonies
  • Adventure Seed: Hidden Bases
  • Adventure Seed: Lost in Space
  • Campaign Type: Working Solo
  • Adventure Seed: Knight Errant
  • Adventure Seed: Hunted Fugitive
  • Adventure Seed: Divine Missionary
  • Adventure Seed: In Too Deep
  • Campaign Type: Frontier Life
  • Adventure Seed: We're on Our Own
  • Adventure Seed: Who's The Savage Here?
  • Adventure Seed: When Enemies Attack
  • Adventure Seed: Scavenger Society
  • 'Mech-less Warriors
  • Character Creation
  • 'Mechs In Your 'Mech-less Campaign
  • Keeping It Interesting
  • Work For Hire: Mercenary Life
  • Landing a Mission
  • Mission Types
  • Mission Terms
  • Contract Negotiations
  • Reputation Gain and Loss

Sons of Janus: ...Another Door Opens (short story, part 7)

  • Power Players
  • Creating High Power Non-Player Characters
  • Power NPC Templates
  • Heroic Noble
  • Heroic Officer
  • Master Politician
  • Corporate Mogul
  • High Lord
  • Spymaster
  • Made Man
  • Complete Power Character Creation System
  • General Notes on High Power NPCs
  • Underworld Connections
  • The Modern Landhold
  • Holdings
  • Entailment
  • Maintaining a Landhold
  • Landhold Administration
  • Index
  • Record Sheets
  • Tables
  • Credits