Difference between revisions of "Anti-missile system"
m (added table moved content to talk for futer improvement) |
m (prepared table for futer project, copyedits) |
||
Line 45: | Line 45: | ||
}} | }} | ||
− | ==Description== | + | == Description == |
− | Introduced in [[2617]] by the [[Terran Hegemony]], the '''anti-missile system''' is used to destroy missiles before they strike their target. This is accomplished by using a short ranged rapid firing weapon which shoots at the missiles. Because missiles in [[BattleTech]] are usually fired in salvos of up to forty at a time, anti-missile systems are rarely capable of destroying them all. Due to the loss of knowledge caused by the [[Succession Wars (History)|Succession Wars]], anti-missile systems ceased to be produced by [[2796]]. Only in [[3040]] did the [[Federated Commonwealth]] rediscover the means to produce this equipment. For the [[Clans]], however, AMS never became [[LosTech]], and by the time of the [[Clan Invasion|invasion]], the Clans had improved on the [[Star League]] version by replacing the solid slugs with flechettes, allowing for more ammunition per ton.<ref>'' | + | Introduced in [[2617]] by the [[Terran Hegemony]], the '''anti-missile system''' is used to destroy missiles before they strike their target. This is accomplished by using a short ranged rapid firing weapon which shoots at the missiles. Because missiles in [[BattleTech]] are usually fired in salvos of up to forty at a time, anti-missile systems are rarely capable of destroying them all. Due to the loss of knowledge caused by the [[Succession Wars (History)|Succession Wars]], anti-missile systems ceased to be produced by [[2796]]. Only in [[3040]] did the [[Federated Commonwealth]] rediscover the means to produce this equipment. For the [[Clans]], however, AMS never became [[LosTech]], and by the time of the [[Clan Invasion|invasion]], the Clans had improved on the [[Star League]] version by replacing the solid slugs with flechettes, allowing for more ammunition per ton.<ref name="TMp204">''TechManual'', p. 204, "Anti-Missile System"</ref> |
[[Laser Anti-Missile System|Laser versions]] of the anti-missile system exist, and benefit from having no ammunition requirement unlike regular systems. However they produce heat as a side effect of their use. | [[Laser Anti-Missile System|Laser versions]] of the anti-missile system exist, and benefit from having no ammunition requirement unlike regular systems. However they produce heat as a side effect of their use. | ||
− | ==Models== | + | == Models == |
− | Anti-Missile System is manufactured on the following planets: | + | The Anti-Missile System is manufactured on the following planets: |
− | {| class="wikitable" | + | |
+ | {|class="wikitable sortable" style="background: #gray; text-align:center; border: 2px solid black;" | ||
! Brand | ! Brand | ||
! Planet | ! Planet | ||
− | ! Company | + | ! Company |
+ | ! Used by | ||
+ | ! References | ||
|- | |- | ||
− | | Burow | + | | [[Burow]] |
| [[Kalidasa]] | | [[Kalidasa]] | ||
| [[Kali Yama Weapons Industries Incorporated]] | | [[Kali Yama Weapons Industries Incorporated]] | ||
+ | | ??? | ||
+ | | {{cn}} | ||
|- | |- | ||
− | | Deprus Swarmshot | + | | [[Deprus Swarmshot]] |
| [[MacLeod's Land]] | | [[MacLeod's Land]] | ||
| [[Pinard Protectorates Limited]] | | [[Pinard Protectorates Limited]] | ||
+ | | ??? | ||
+ | | {{cn}} | ||
|- | |- | ||
− | | LFN Linblad Shotgun | + | | [[LFN Linblad Shotgun]] |
− | | [[Grand Base]] | + | | [[Grand Base]]<br>[[Tematagi]]<br>[[Wallis]] |
− | + | | [[Earthwerks Incorporated]]<br>[[Nimakachi Fusion Products Limited]]<br>[[Ronin Incorporated]] | |
− | + | | ??? | |
− | + | | {{cn}} | |
− | | [[ | ||
− | |||
− | |||
− | |||
− | |||
− | | | ||
|- | |- | ||
− | | MainFire Point Defense | + | | [[MainFire Point Defense]] |
| [[Belladonna]] | | [[Belladonna]] | ||
| [[Cal-Boeing of Dorwinion]] | | [[Cal-Boeing of Dorwinion]] | ||
+ | | ??? | ||
+ | | {{cn}} | ||
|- | |- | ||
− | | McArthur | + | | [[McArthur]] |
− | | [[New Earth]] | + | | [[New Earth]]<br>[[Terra]] |
− | | [[Yankee Weapons Systems]] | + | | [[Yankee Weapons Systems]]<br>[[Blankenburg Technologies]] |
+ | | ??? | ||
+ | | {{cn}} | ||
|- | |- | ||
− | | McArthur | + | | [[McArthur II]] |
| [[Terra]] | | [[Terra]] | ||
| [[Blankenburg Technologies]] | | [[Blankenburg Technologies]] | ||
+ | | ??? | ||
+ | | {{cn}} | ||
|- | |- | ||
− | + | | [[SureFire 444]] | |
− | | [[ | ||
− | |||
− | |||
− | |||
| [[Coventry]] | | [[Coventry]] | ||
| [[Coventry Metal Works]] | | [[Coventry Metal Works]] | ||
+ | | ??? | ||
+ | | {{cn}} | ||
|- | |- | ||
− | | Voelkers Parasol | + | | [[Voelkers Parasol]] |
| [[Stewart]] | | [[Stewart]] | ||
| [[Corean Enterprises]] | | [[Corean Enterprises]] | ||
+ | | ??? | ||
+ | | {{cn}} | ||
|- | |- | ||
− | | Yori Flyswatter | + | | [[Yori Flyswatter]] |
| [[Al Na'ir]] | | [[Al Na'ir]] | ||
| [[Yori 'Mech Works]] | | [[Yori 'Mech Works]] | ||
+ | | ??? | ||
+ | | {{cn}} | ||
|} | |} | ||
− | ==References== | + | == References == |
<references/> | <references/> | ||
− | ==Bibliography== | + | == Bibliography == |
*''[[BattleTech Compendium: Rules of Warfare]]'', p. 115 | *''[[BattleTech Compendium: Rules of Warfare]]'', p. 115 | ||
*''[[BattleTech Master Rules]]'', pp. 122-123, 148 | *''[[BattleTech Master Rules]]'', pp. 122-123, 148 | ||
Line 117: | Line 126: | ||
*''[[Tactical Operations]]'', pp. 99-100 (Advanced Game Rules) | *''[[Tactical Operations]]'', pp. 99-100 (Advanced Game Rules) | ||
*''[[Total Warfare]]'', pp. 116, 129-130 (Game Rules) | *''[[Total Warfare]]'', pp. 116, 129-130 (Game Rules) | ||
+ | *''[[TechManual]]'' | ||
*''[[Technical Readout: 3050]]'' | *''[[Technical Readout: 3050]]'' | ||
− | + | ||
[[Category:Technology]] | [[Category:Technology]] |
Revision as of 17:22, 22 April 2016
Anti-Missile System | |
Production information | |
Type | Equipment (Point-Blank Weapon) |
Tech Base | Clan/ |
Year Availability | Clan = 2831
IS = 3040 |
Year Introduced | Clan = 2831 CBS |
Year Extinction | IS = 2796 |
Year Reintroduced | IS = 3040 FC |
Technology Rating | E |
Availability Ratings | E/F/D |
Technical specifications | |
Heat | 1 |
Damage | Special Weapon Rules (Consult Total Warfare p. 129) |
Short Range | Special Weapon Rules (Consult Total Warfare p. 129) |
Tons | 0,5 |
Critical Slots | 1 |
Ammo Per Ton | Clan = 24
IS = 12 |
Cost (unloaded) | 100,000 |
BV (1.0) | Clan = 63
IS = 32 |
Ammo BV (1.0) | Clan = 21
IS = 11 |
BV (2.0) | Clan = 32
IS = 32 |
Ammo BV (2.0) | Clan = 22
IS = 11 |
Contents
Description
Introduced in 2617 by the Terran Hegemony, the anti-missile system is used to destroy missiles before they strike their target. This is accomplished by using a short ranged rapid firing weapon which shoots at the missiles. Because missiles in BattleTech are usually fired in salvos of up to forty at a time, anti-missile systems are rarely capable of destroying them all. Due to the loss of knowledge caused by the Succession Wars, anti-missile systems ceased to be produced by 2796. Only in 3040 did the Federated Commonwealth rediscover the means to produce this equipment. For the Clans, however, AMS never became LosTech, and by the time of the invasion, the Clans had improved on the Star League version by replacing the solid slugs with flechettes, allowing for more ammunition per ton.[1]
Laser versions of the anti-missile system exist, and benefit from having no ammunition requirement unlike regular systems. However they produce heat as a side effect of their use.
Models
The Anti-Missile System is manufactured on the following planets:
References
- ↑ TechManual, p. 204, "Anti-Missile System"
Bibliography
- BattleTech Compendium: Rules of Warfare, p. 115
- BattleTech Master Rules, pp. 122-123, 148
- Combat Operations, p. 47
- Maximum Tech, p. 79
- Maximum Tech (Revised), p. 72
- Tactical Operations, pp. 99-100 (Advanced Game Rules)
- Total Warfare, pp. 116, 129-130 (Game Rules)
- TechManual
- Technical Readout: 3050