Difference between revisions of "Anti-missile system"

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==Description==
+
== Description ==
Introduced in [[2617]] by the [[Terran Hegemony]], the '''anti-missile system''' is used to destroy missiles before they strike their target. This is accomplished by using a short ranged rapid firing weapon which shoots at the missiles. Because missiles in [[BattleTech]] are usually fired in salvos of up to forty at a time, anti-missile systems are rarely capable of destroying them all. Due to the loss of knowledge caused by the [[Succession Wars (History)|Succession Wars]], anti-missile systems ceased to be produced by [[2796]]. Only in [[3040]] did the [[Federated Commonwealth]] rediscover the means to produce this equipment. For the [[Clans]], however, AMS never became [[LosTech]], and by the time of the [[Clan Invasion|invasion]], the Clans had improved on the [[Star League]] version by replacing the solid slugs with flechettes, allowing for more ammunition per ton.<ref>''[[TechManual]]'', p. 204</ref>
+
Introduced in [[2617]] by the [[Terran Hegemony]], the '''anti-missile system''' is used to destroy missiles before they strike their target. This is accomplished by using a short ranged rapid firing weapon which shoots at the missiles. Because missiles in [[BattleTech]] are usually fired in salvos of up to forty at a time, anti-missile systems are rarely capable of destroying them all. Due to the loss of knowledge caused by the [[Succession Wars (History)|Succession Wars]], anti-missile systems ceased to be produced by [[2796]]. Only in [[3040]] did the [[Federated Commonwealth]] rediscover the means to produce this equipment. For the [[Clans]], however, AMS never became [[LosTech]], and by the time of the [[Clan Invasion|invasion]], the Clans had improved on the [[Star League]] version by replacing the solid slugs with flechettes, allowing for more ammunition per ton.<ref name="TMp204">''TechManual'', p. 204, "Anti-Missile System"</ref>
  
 
[[Laser Anti-Missile System|Laser versions]] of the anti-missile system exist, and benefit from having no ammunition requirement unlike regular systems. However they produce heat as a side effect of their use.
 
[[Laser Anti-Missile System|Laser versions]] of the anti-missile system exist, and benefit from having no ammunition requirement unlike regular systems. However they produce heat as a side effect of their use.
  
==Models==
+
== Models ==
Anti-Missile System is manufactured on the following planets:
+
The Anti-Missile System is manufactured on the following planets:
{| class="wikitable"
+
 
 +
{|class="wikitable sortable" style="background: #gray; text-align:center; border: 2px solid black;"
 
! Brand
 
! Brand
 
! Planet
 
! Planet
! Company/Used by  
+
! Company
 +
! Used by
 +
! References
 
|-
 
|-
| Burow
+
| [[Burow]]
 
| [[Kalidasa]]
 
| [[Kalidasa]]
 
| [[Kali Yama Weapons Industries Incorporated]]
 
| [[Kali Yama Weapons Industries Incorporated]]
 +
| ???
 +
| {{cn}}
 
|-
 
|-
| Deprus Swarmshot
+
| [[Deprus Swarmshot]]
 
| [[MacLeod's Land]]
 
| [[MacLeod's Land]]
 
| [[Pinard Protectorates Limited]]
 
| [[Pinard Protectorates Limited]]
 +
| ???
 +
| {{cn}}
 
|-
 
|-
| LFN Linblad Shotgun
+
| [[LFN Linblad Shotgun]]
| [[Grand Base]]
+
| [[Grand Base]]<br>[[Tematagi]]<br>[[Wallis]]
| [[Earthwerks Incorporated]]
+
| [[Earthwerks Incorporated]]<br>[[Nimakachi Fusion Products Limited]]<br>[[Ronin Incorporated]]
|-
+
| ???
| LFN Linblad Shotgun
+
| {{cn}}
| [[Tematagi]]
 
| [[Nimakachi Fusion Products Limited]]
 
|-
 
| LFN Linblad Shotgun
 
| [[Wallis]]
 
| [[Ronin Incorporated]]
 
 
|-
 
|-
| MainFire Point Defense
+
| [[MainFire Point Defense]]
 
| [[Belladonna]]
 
| [[Belladonna]]
 
| [[Cal-Boeing of Dorwinion]]
 
| [[Cal-Boeing of Dorwinion]]
 +
| ???
 +
| {{cn}}
 
|-
 
|-
| McArthur
+
| [[McArthur]]
| [[New Earth]]
+
| [[New Earth]]<br>[[Terra]]
| [[Yankee Weapons Systems]]
+
| [[Yankee Weapons Systems]]<br>[[Blankenburg Technologies]]
 +
| ???
 +
| {{cn}}
 
|-
 
|-
| McArthur
+
| [[McArthur II]]
 
| [[Terra]]
 
| [[Terra]]
 
| [[Blankenburg Technologies]]
 
| [[Blankenburg Technologies]]
 +
| ???
 +
| {{cn}}
 
|-
 
|-
| McArthur II
+
| [[SureFire 444]]
| [[Terra]]
 
| [[Blankenburg Technologies]]
 
|-
 
| SureFire 444
 
 
| [[Coventry]]
 
| [[Coventry]]
 
| [[Coventry Metal Works]]
 
| [[Coventry Metal Works]]
 +
| ???
 +
| {{cn}}
 
|-
 
|-
| Voelkers Parasol
+
| [[Voelkers Parasol]]
 
| [[Stewart]]
 
| [[Stewart]]
 
| [[Corean Enterprises]]
 
| [[Corean Enterprises]]
 +
| ???
 +
| {{cn}}
 
|-
 
|-
| Yori Flyswatter
+
| [[Yori Flyswatter]]
 
| [[Al Na'ir]]
 
| [[Al Na'ir]]
 
| [[Yori 'Mech Works]]
 
| [[Yori 'Mech Works]]
 +
| ???
 +
| {{cn}}
 
|}
 
|}
  
==References==
+
== References ==
 
<references/>
 
<references/>
  
==Bibliography==
+
== Bibliography ==
 
*''[[BattleTech Compendium: Rules of Warfare]]'', p. 115
 
*''[[BattleTech Compendium: Rules of Warfare]]'', p. 115
 
*''[[BattleTech Master Rules]]'', pp. 122-123, 148  
 
*''[[BattleTech Master Rules]]'', pp. 122-123, 148  
Line 117: Line 126:
 
*''[[Tactical Operations]]'', pp. 99-100 (Advanced Game Rules)
 
*''[[Tactical Operations]]'', pp. 99-100 (Advanced Game Rules)
 
*''[[Total Warfare]]'', pp. 116, 129-130 (Game Rules)
 
*''[[Total Warfare]]'', pp. 116, 129-130 (Game Rules)
 +
*''[[TechManual]]''
 
*''[[Technical Readout: 3050]]''
 
*''[[Technical Readout: 3050]]''
__Forcetoc__
+
 
  
 
[[Category:Technology]]
 
[[Category:Technology]]

Revision as of 17:22, 22 April 2016

Anti-Missile System.jpg
Anti-Missile System
Production information
Type Equipment (Point-Blank Weapon)
Tech Base Clan/

IS

Year Availability Clan = 2831

IS = 3040

Year Introduced Clan = 2831 CBS

IS = 2617 TH

Year Extinction IS = 2796
Year Reintroduced IS = 3040 FC
Technology Rating E
Availability Ratings E/F/D
Technical specifications
Heat 1
Damage Special Weapon Rules (Consult Total Warfare p. 129)
Short Range Special Weapon Rules (Consult Total Warfare p. 129)
Tons 0,5
Critical Slots 1
Ammo Per Ton Clan = 24

IS = 12

Cost (unloaded) 100,000
BV (1.0) Clan = 63

IS = 32

Ammo BV (1.0) Clan = 21

IS = 11

BV (2.0) Clan = 32

IS = 32

Ammo BV (2.0) Clan = 22

IS = 11

Description

Introduced in 2617 by the Terran Hegemony, the anti-missile system is used to destroy missiles before they strike their target. This is accomplished by using a short ranged rapid firing weapon which shoots at the missiles. Because missiles in BattleTech are usually fired in salvos of up to forty at a time, anti-missile systems are rarely capable of destroying them all. Due to the loss of knowledge caused by the Succession Wars, anti-missile systems ceased to be produced by 2796. Only in 3040 did the Federated Commonwealth rediscover the means to produce this equipment. For the Clans, however, AMS never became LosTech, and by the time of the invasion, the Clans had improved on the Star League version by replacing the solid slugs with flechettes, allowing for more ammunition per ton.[1]

Laser versions of the anti-missile system exist, and benefit from having no ammunition requirement unlike regular systems. However they produce heat as a side effect of their use.

Models

The Anti-Missile System is manufactured on the following planets:

Brand Planet Company Used by References
Burow Kalidasa Kali Yama Weapons Industries Incorporated ??? [citation needed]
Deprus Swarmshot MacLeod's Land Pinard Protectorates Limited ??? [citation needed]
LFN Linblad Shotgun Grand Base
Tematagi
Wallis
Earthwerks Incorporated
Nimakachi Fusion Products Limited
Ronin Incorporated
??? [citation needed]
MainFire Point Defense Belladonna Cal-Boeing of Dorwinion ??? [citation needed]
McArthur New Earth
Terra
Yankee Weapons Systems
Blankenburg Technologies
??? [citation needed]
McArthur II Terra Blankenburg Technologies ??? [citation needed]
SureFire 444 Coventry Coventry Metal Works ??? [citation needed]
Voelkers Parasol Stewart Corean Enterprises ??? [citation needed]
Yori Flyswatter Al Na'ir Yori 'Mech Works ??? [citation needed]

References

  1. TechManual, p. 204, "Anti-Missile System"

Bibliography