Difference between revisions of "Rules Level 2"

(want to find a link to level 1 somewhere in the intro)
m (moved ER PPC)
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* [[Medium Pulse Laser]]
 
* [[Medium Pulse Laser]]
 
* [[Large Pulse Laser]]
 
* [[Large Pulse Laser]]
 +
* [[Extended Range Particle Projector Cannon|Extended Range Particle Projector Cannon (ER PPC)]]
 +
  
 
===[[:Category:Missile Weapons|Missile Weapons]]===
 
===[[:Category:Missile Weapons|Missile Weapons]]===
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* [[Narc Missile Beacon]]
 
* [[Narc Missile Beacon]]
 
* Narc Munitions
 
* Narc Munitions
* [[Extended Range Particle Projector Cannon|Extended Range Particle Projector Cannon (ER PPC)]]
 
  
 
==Rules Level 2 Non-Tournament Rules Equipment==
 
==Rules Level 2 Non-Tournament Rules Equipment==

Revision as of 19:42, 18 October 2011

This article is about the BattleTech rules category. For the ComGuard military formation, see Level II.


The second BattleTech Rules Level/BMRR introduced by FASA, Level Two represents the level of technology available in the Inner Sphere during the Star League and the technological renaissance caused by the discovery of the Helm Memory Core and Clan Invasion. Rules Level 2 represented the technology, units and rules last published in BattleTech Maser Rules Revised Edition, AeroTech 2: Revised Edition & Combat Equipment. In addition to the Technology of the Star League and the technical rennaisance, Rules level 2 adds Infantry, Combat Vehicles, Support Vehicles, Conventional Fighters and AeroSpace Fighters to the BattleMechs that were the only unit type allowed in Rules Level 1 Play.

Rules Level 1 Weapons and Equipment

  • Rules Level 2 is inclusive of all Rules Level 1 equipment.

Rules Level 2 Additions to Tournament Rules Equipment

Rules Level 2 Additions to Tournament Rules Weapons

Physical Weapons

Ballistic Weapons

Energy Weapons


Missile Weapons

Rules Level 2 Non-Tournament Rules Equipment

  • N/A

Rules Level 2 Non-Tournament Rules Weapons

Category:Artillery Weapons

Ballistic Weapons

Energy Weapons

Mine Fields


Missile Weapons