Difference between revisions of "Rules Level 2"
(Created page with ''''Rules Level 2''' may refer to: * The old level 2 rules: Rules_Level/BMRR#Rules_Level_2 * ComStar/Word of Blake Level_II military formation {{disambig}}') |
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− | ''' | + | {{Otheruses|the BattleTech rules category|the [[ComGuard]] military formation|Level II|}} |
− | * | + | |
− | * [[ | + | The second [[BattleTech]] [[Rules Level/BMRR]] introduced by [[FASA]], '''Level Two''' represents the level of technology available in the [[Inner Sphere]] during the [[Star League]] and the technological renaissance caused by the discovery of the [[Helm Memory Core]] and [[Clan Invasion]]. Rules Level 2 represented the technology, units and rules last published in [[BattleTech Maser Rules Revised Edition]], [[AeroTech 2: Revised Edition]] & [[Combat Equipment]]. In addition to the Technology of the [[Star League]] and the technical rennaisance, Rules level 2 adds [[Infantry]], [[Combat Vehicles]], [[Support Vehicle]]s, [[Conventional Fighter]]s and [[AeroSpace Fighter]]s to the [[BattleMech]]s that were the only unit type allowed in Rules Level 1 Play. |
− | + | ||
+ | ==Rules [[Level 1]] Weapons and Equipment== | ||
+ | |||
+ | ==Additions to Tournament Rules Equipment== | ||
+ | ** [[Active Probe]] | ||
+ | ** [[Anti-Missile System]] | ||
+ | ** [[Anti-Personnel Pod]]s | ||
+ | ** [[Artemis IV]] Fire Control System | ||
+ | ** [[Cargo Space]] | ||
+ | ** [[C3 Network|C³ Master/Base]] | ||
+ | ** [[C3 Network|C³ Slave]] | ||
+ | ** [[C3 Network|C³i]] | ||
+ | ** [[CASE|Cellular Ammunition Storage Equipment (CASE)]] | ||
+ | ** [[ECM Suite]] | ||
+ | ** [[Endo-Steel]] [[Internal Structure]] | ||
+ | ** [[Ferro-Fibrous Armor]] | ||
+ | ** [[Double Heat Sinks]] | ||
+ | ** [[Internal Combustion Engine]] | ||
+ | ** [[Light Engine]]s | ||
+ | ** [[MASC|Myomer Accelerator Signal Circuitry (MASC)]] | ||
+ | ** [[Targeting Computer]] | ||
+ | ** [[Triple Strength Myomer]] | ||
+ | ** [[XL Engine]]s | ||
+ | ** [[TAG|Target Acquisition Gear (TAG)]] | ||
+ | ** [[Stealth Armor]] System | ||
+ | |||
+ | ==Additions to Tournament Rules Weapons== | ||
+ | |||
+ | ===[[:Category:Physical Weapons|Physical Weapons]]=== | ||
+ | ** [[Sword]] | ||
+ | |||
+ | ===[[:Category:Ballistic Weapons|Ballistic Weapons]]=== | ||
+ | ** [[LB-X Autocannon]] | ||
+ | ** [[Ultra Autocannon]] | ||
+ | ** [[Rotary Autocannon]] | ||
+ | ** [[Autocannon Munitions]] | ||
+ | ** [[Vehicle Flamer]]s | ||
+ | ** [[Heavy Vehicle Flamer]]s | ||
+ | ** [[Light Gauss Rifle]] | ||
+ | ** [[Gauss Rifle]] | ||
+ | ** [[Heavy Gauss Rifle]] | ||
+ | ** [[Light Machine Gun]] | ||
+ | ** [[Heavy Machine Gun]] | ||
+ | |||
+ | ===[[:Category:Energy Weapons|Energy Weapons]]=== | ||
+ | ** [[Flamer]]s | ||
+ | ** [[ER Small Laser]] | ||
+ | ** [[ER Medium Laser]] | ||
+ | ** [[ER Large Laser]] | ||
+ | ** [[Small Pulse Laser]] | ||
+ | ** [[Medium Pulse Laser]] | ||
+ | ** [[Large Pulse Laser]] | ||
+ | |||
+ | ===[[:Category:Missile Weapons|Missile Weapons]]=== | ||
+ | ** [[LRM|Long Range Missile Launcher]]s | ||
+ | ** [[MRM|Medium Range Missile Launcher]]s | ||
+ | ** [[SRM|Short Range Missile Launcher]]s | ||
+ | ** Missile Munitions | ||
+ | ** [[Narc Missile Beacon]] | ||
+ | ** Narc Munitions | ||
+ | ** Particle Projector Cannon ([[PPC]]) | ||
+ | |||
+ | ==Non-Tournament Rules Equipment== | ||
+ | |||
+ | ==Non-Tournament Rules Weapons== | ||
+ | ===[[:Category:Artillery Weapons]]=== | ||
+ | ** [[Thumper Artillery Piece]] | ||
+ | ** [[Sniper Artillery Piece]] | ||
+ | ** [[Long Tom Artillery Piece]] | ||
+ | ** [[Arrow IV Artillery]] | ||
+ | ** Artillery munitions | ||
+ | |||
+ | ===[[:Category:Ballistic Weapons|Ballistic Weapons]]=== | ||
+ | ** [[Vehicle Flamer]]s (Fire) | ||
+ | ** [[Heavy Vehicle Flamer]]s (Fire) | ||
+ | |||
+ | ===[[:Category:Energy Weapons|Energy Weapons]]=== | ||
+ | ** [[Flamer]]s (Fire) | ||
+ | |||
+ | ===[[Mine Field]]s== | ||
+ | ** Conventional [[Mine Field]]s | ||
+ | |||
+ | ===[[:Category:Missile Weapons|Missile Weapons]]=== | ||
+ | ** [[FASCAM|Field Artillery Scatterable Munitions (FASCAM)]] Missile Munition (Mines) | ||
+ | ** [[Inferno Missiles]] (Fire) | ||
+ | ** [[Flamer]]s (Fire) |
Revision as of 13:30, 3 March 2011
- This article is about the BattleTech rules category. For the ComGuard military formation, see Level II.
The second BattleTech Rules Level/BMRR introduced by FASA, Level Two represents the level of technology available in the Inner Sphere during the Star League and the technological renaissance caused by the discovery of the Helm Memory Core and Clan Invasion. Rules Level 2 represented the technology, units and rules last published in BattleTech Maser Rules Revised Edition, AeroTech 2: Revised Edition & Combat Equipment. In addition to the Technology of the Star League and the technical rennaisance, Rules level 2 adds Infantry, Combat Vehicles, Support Vehicles, Conventional Fighters and AeroSpace Fighters to the BattleMechs that were the only unit type allowed in Rules Level 1 Play.
Contents
Rules Level 1 Weapons and Equipment
Additions to Tournament Rules Equipment
- Active Probe
- Anti-Missile System
- Anti-Personnel Pods
- Artemis IV Fire Control System
- Cargo Space
- C³ Master/Base
- C³ Slave
- C³i
- Cellular Ammunition Storage Equipment (CASE)
- ECM Suite
- Endo-Steel Internal Structure
- Ferro-Fibrous Armor
- Double Heat Sinks
- Internal Combustion Engine
- Light Engines
- Myomer Accelerator Signal Circuitry (MASC)
- Targeting Computer
- Triple Strength Myomer
- XL Engines
- Target Acquisition Gear (TAG)
- Stealth Armor System
Additions to Tournament Rules Weapons
Physical Weapons
Ballistic Weapons
Energy Weapons
Missile Weapons
- Long Range Missile Launchers
- Medium Range Missile Launchers
- Short Range Missile Launchers
- Missile Munitions
- Narc Missile Beacon
- Narc Munitions
- Particle Projector Cannon (PPC)
Non-Tournament Rules Equipment
Non-Tournament Rules Weapons
Category:Artillery Weapons
- Thumper Artillery Piece
- Sniper Artillery Piece
- Long Tom Artillery Piece
- Arrow IV Artillery
- Artillery munitions
Ballistic Weapons
- Vehicle Flamers (Fire)
- Heavy Vehicle Flamers (Fire)
Energy Weapons
- Flamers (Fire)
=Mine Fields
- Conventional Mine Fields
Missile Weapons
- Field Artillery Scatterable Munitions (FASCAM) Missile Munition (Mines)
- Inferno Missiles (Fire)
- Flamers (Fire)