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{{InfoBoxCombatVehicle
 
{{InfoBoxCombatVehicle
| name = Schrek
+
| image = Schrek RGilClan v32.jpg
| manufacturer = Aldis Industry
+
| name = Schrek PPC Carrier
| Mission = Long-range heavy fire support  
+
| manufacturer =
| Type = Tracks
+
[[Aldis Industries]]
| mass = 80 Tons
+
----
| armor = ArcShield VII Mk 5 Standard
+
[[Alphard Trading Corporation]]<ref name="FM:3145p190">''Field Manual: 3145'', p. 190: "Lothian League"</ref>
| engine = 240 Fusion
+
----
| speed = 54.0 km/h
+
[[New Samarkand Metals]]
 +
----
 +
[[Grumman Amalgamated]]
 +
| production year=2813
 +
| year reference=<ref>''[http://www.masterunitlist.info/Unit/Details/2827/ MUL online date for the ''{{PAGENAME}}'']''</ref>
 +
| Mission = Long-range heavy fire support
 +
| Type = Tracked
 +
| cost = 3,829,500 C-bills
 +
| mass = 80 tons
 +
| armor = [[ArcShield VII Mk 5]]
 +
| engine = [[GoreTex 240]]
 +
| comsys = [[Olmstead 3000]]
 +
| T&T = [[Omicron IX]]
 +
| heat sinks = 30 [[Heat Sink|single]]
 +
| speed = 54.0
 
| Crew = 6 Members
 
| Crew = 6 Members
| armament = 3 HellStar PPCs
+
| armament = 3x [[PPC]]
 +
| BV (1.0) =
 +
| BV (2.0) = 935
 
}}
 
}}
  
 
==Description==
 
==Description==
Overview:
+
Designed for extended, long-range bombardments, the '''Schrek PPC carrier''' is capable of unleashing a deadly rain of particle fire.
  
For many years, both enemy vehicles and 'Mechs considered the Demolisher to be one of the most awesome heavy tanks on the battlefield. The Demolisher's main guns had the side effect of generating unbearable amounts of heat, however, requiring its crew to wear specially designed coolant suits. Even the coolant suits could not protect the crewmen during a sustained fire fight, and they would die either from the super-hot temperatures or the inability to continue fighting.
+
Developed by Aldis in [[2813]] to overcome the heat issues which hampered the effectiveness of their immensely popular [[Demolisher]] tank, the company took an entirely different tack, replacing the Demolisher's [[Autocannon/20|mammoth autocannons]] with a trio of [[PPC]]s and enough [[Heat Sink]]s to fire them continuously.<ref name=TRO3026>''Technical Readout: 3026'', p. 74</ref>
  
Ten years and hundreds of coolant suits later, Aldis Industries announced that they had developed a vehicle comparable in size and firepower to the Demolisher, but without the heat problems. This vehicle was the Schrek PPC Carrier.
+
While highly effective when firing from cover and the perfect partner to the short-ranged Demolisher, the design is unpopular with crews due to the Schrek's limited mobility and pitifully low seven tons of ArcShield VII Mk 5 plate, which makes it highly vulnerable to counterbattery fire. The Schrek's reputation also suffered due to the decline of technical knowledge during the [[Succession Wars era]]. Its use of an increasingly rare [[fusion engine]] to power its weapons array drove up the cost to buy and maintain the vehicle, pricing it outside the range of all but the most elite units until after the [[War of 3039]].<ref name=TRO3039-090>''Technical Readout: 3039'', p. 90</ref>
  
Utilizing the latest innovations in particle projector technology, the Schrek is capable of literally vaporizing the armor off of any 'Mech with one shot. However, many potential buyers are put off by the cost and the use of a viable fusion power plant. Many argue that they can purchase a much more effective 'Mech for the price. Only time will prove the commercial viability of this deadly vehicle.
+
==Weapons and Equipment==
Capabilities:
+
The trio of turret-mounted [[Magna Hellstar]] PPCs allow the Schrek to unleash horrific firepower on a target. Also unlike other vehicles or [[BattleMech]]s mounting as many particle projection cannons as the Schrek, such as the fearsome ''[[Awesome]]'', the vehicle mounts enough heat sinks to continuously fire all three at once from a fixed position. Because the Schrek mounts no other weapons, and due to the inability of PPCs to effectively fire at close range, it is rarely deployed without escorts such as the [[Demolisher]].<ref name=TRO3026/>
  
On the battlefield, the Schrek's main function is to act as long-range heavy fire support to vehicles and 'Mechs. Its three HellStar PPCs allow the vehicle to engage and destroy practically any unit in combat. Light 'Mechs may be able to close with the Schrek, but one hit from its PPCs can usually disable or kill anything under 20 tons. The heavier 'Mechs do not have the speed to engage the Schrek before its PPCs cause major damage. The greatest threat to the Schrek are medium 'Mechs, for they combine both speed and firepower.
+
==Variants==
 +
 
 +
 
 +
*; Anti-Infantry : A relatively rare field variant first seen in [[2833]], several units drop a few tons of armor to mount a [[machine gun]] or [[small laser]] to fend off [[infantry]] attacks.<ref name=TRO3026/>
 +
 
 +
*; Autocannon : Born of the dark days of the [[Third Succession War]] when Schreks were often cannibalized to replace the PPCs or fusion engines of BattleMechs, some owners repurposed the design as an "autocannon carrier", installing an [[ICE]] and autocannons. Three [[AC/5]] with three tons of ammunition and eight [[machine gun]]s replaced the energy weapons. While boasting a similar mission profile, stripping out unneeded heat sinks also allows extra armor to be added.<ref name=TRO3039-052>''Technical Readout: 3039'', p. 52</ref>
 +
 
 +
*; C3M : Developed during the [[Jihad]] this Schrek variant replaced one standard PPC with a [[light PPC]]. This freed enough space and weight to add a [[C3 master]], a [[Guardian ECM suite]], and an [[anti-missile system]].<ref>''Technical Readout: 3085'', p. 191</ref> BV (2.0) = 993<ref>''Record Sheets: 3085 Unabridged — Old is the New New'', p. 49</ref>
  
The Schrek's fusion plant has given the Aldis sales force some unexpected problems. Currently, there are very few combat vehicles using fusion power plants. Consequently most of the Techs assigned to vehicle units are trained to maintain conventional internal combustion engines. While the Techs were supposedly retrained, many Schreks started to break down as the result of improper maintenance on their engines. Aldis has responded by offering a free training program to anyone who purchases ten or more vehicles. However, the response to this program has not been as favorable as expected.
+
*; Armor : Introduced in [[3072]], the common armor is replaced with [[heavy ferro-fibrous]] armor to increase protection. This variant also has an AMS to increase the defense capabilities of the vehicle.<ref>''Technical Readout: 3085'', p. 191</ref> BV (2.0) = 1040<ref>''Record Sheets: 3085 Unabridged — Old is the New New'', p. 50</ref>
  
One advantage of the Schrek over the Demolisher is that the Schrek was built mainly for defilade fire, or fire from prepared, hidden emplacements. The Schrek's high-angle, sloped armor and low profile make it a difficult target to spot and destroy. In addition, the Schrek's two treads create less ground pressure than the Demolisher's four, allowing it to move over softer terrain.
+
*;Lothian : Produced for the [[Lothian League]] on [[Leximon]] this variant replaces the trio of PPCs with a trio of Marian sourced [[Ultra AC/10]]s<ref name = "RG32">''Recognition Guide: ilClan, vol. 32'', pg. 10-11</ref>. Similar to the Autocannon field refits the Lothian variant also removes the fusion engine and replaces it with an ICE<ref name = "RG32RS">''Recognition Guide: ilClan, vol. 32'', pg. 34 - 37</ref>. It carries 6 tons of UAC/10 ammunition and is protected by 7 tons of [[Ferro-Fibrous]] armor <ref name = RG32RS/>. BV(2.0)=1,005<ref name = RG32RS/>
  
The Schrek's greatest limitation is its lack of close-range attack capability. The PPC has difficulties concentrating a particle stream at ranges of less than 120 meters, and so the Schrek must avoid closing with the enemy. When it is in a favorable battle position, however, the vehicle's heavily armored turret and front slope give it the protection needed to fight well.
+
*;LB-X: Developed by New Samarkand Metals and inspired by the [[Narukami (Combat Vehicle)|Narukami]] this variant replaces two of the PPCs with [[LB 10-X AC]]s<ref name = RG32/> turning it into an anti-tank and anti-air platform. The autocannons receive two tons of cluster and standard ammunition in [[CASE]] protected bins. The Narukami influences the armoring scheme with this variant receiving 14 tons of [[Hardened Armor]]<ref name = RG32RS/>. BV(2.0) = 1,258<ref name = RG32RS/>
Battle History:
 
  
On one occasion, an undisclosed invader attacked Butte Hold, home world of Periphery Bandit King Redjack Ryan. While Ryan and his troops were away from the planet, the unknown attackers began to raid several outposts. Once they had stolen enough of Ryan's equipment and supplies, they set up a semi-permanent campsite jug outside a major city. It was obvious to the city forces that an attack was being prepared.
+
*;XL: This variant provides a speed increase by adding an XL Fusion engine and adds 7 tons of heavy ferro-fibrous armor. BV(2.0) = 1,074<ref name = RG32RS/>
  
Fortunately, the city defense force had acquired several Schreks, and so they were not totally unprepared. After a day of setting up dug-in firing positions for the Schreks and other vehicles still in working order, the defenders believed they could hold out until Ryan's return.
+
*;Gauss Carrier: Developed for the [[CCAF]] in conjunction with [[Grumman Amalgamated]]  this variant is a severe divergence from the baseline<ref name = RG32/>. Designed to apply lessons from the [[Victoria War]], the Gauss Carrier employs stealth armor, an ECM suite, and a trio of [[Light Gauss Rifles]]<ref name = RG32/>. It additionally carries 4 tons of ammunition and mounts a Light engine<ref name = RG32RS/>. These stealth tanks are commonly seen on the Davion/Capellan border although the Dutchy of Andurien has fielded a few against the Free Worlds League<ref name = RG32/>. BV(2.0) = 1,203<ref name = RG32RS/>
 +
===Custom Variants===
 +
*; Schrek II-X : The Schrek II-X, a 95-ton variant built on Arc-Royal, uses an [[XXL engine]] to free weight for additional weapons. The tank has six [[light PPC]]s in its turret; three of them are paired with experimental [[PPC capacitor]]s. A [[targeting computer]] makes their fire even more accurate. Eight and a half tons of [[heavy ferro-fibrous]] armor protects the crew, while a total of 45 heat sinks dissipates the massive heat load. BV (2.0) = 1,407<ref>''Experimental Technical Readout: Mercs, p. 11''</ref>
  
The invader's force consisted mostly of light and medium 'Mechs, but also included several AeroSpace Fighters. Though the attack began as an attempt to overwhelm the city defenders, the five Schreks had totally decimated the enemy units within a half an hour. This included the Cyclops piloted by the enemy leader. Within five minutes of the start of the attack, the concentrated firepower of the Schreks had reduced the assault 'Mech to a slag heap.
+
===Apocryphal Variants===
 +
{{ApocryphalContentStart}}
 +
These variants were introduced in various apocryphal sources, and thus far have not appeared in any canonical media.
  
 +
''From [[Ronin! (Scenario pack)|Ronin! Szenarioband - 3034 A.D.]]:''
 +
*; Vacuum : Upgraded to operate in an airless environment, dropping one of the design's three PPCs in the process, this version was deployed by [[Ronin (Faction)|Ronin]] forces on Krakau, the moon of [[Predlitz]], in [[3034]].<ref>''Ronin!'', p. 53</ref>
 +
{{ApocryphalContentEnd}}
  
==Armament==
+
==Notes==
3 HellStar PPCs
+
* The Schrek appeared in ''Dragon Magazine'' in 1986, predating ''[[Technical Readout: 3026]]''. Some fluff was altered for the ''TRO:3026'' entry but the game statistics were identical.<ref>''Dragon Magazine'' Vol. XI, No. 5 (#114), pp. 80, 82: Running Guns</ref>
 +
* In German products, the unit's proper name was translated to '''''Schreck'''''.
  
==Variants==
+
==Gallery==
There have been very few variants of the Schrek over the years. Sometimes, however, troops do mount the Schrek with external machine guns or small lasers if they believe that a small enemy raiding force may be near, but even this is rare.
+
<gallery>
 +
Schrek PPC.jpg|Original Schrek from ''[[Technical Readout: 3026|TRO:3026]]''
 +
Schreck HH3026.jpg|Decolorized reprint of Schreck (Schrek) from German ''[[Hardware-Handbuch 3031|HWH:3031]]''
 +
Schrek.jpg|Schrek from ''[[Technical Readout: 3026, Revised Edition|TRO:3026 Revised]]''
 +
Schrek TRO3039.png|Schrek from ''[[Technical Readout: 3039|TRO:3039]]''
 +
Schrek RGilClan v32.jpg|Schrek from ''[[Recognition Guide: ilClan, vol. 32|RG:iClan vol. 32]]''
 +
Schrek (CCG).jpg|A Schrek in battle from ''[[BattleTech Trading Card Game|CCG]]''
 +
</gallery>
  
 
==References==
 
==References==
<references />
+
<references/>
SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #1131
+
 
 +
==Bibliography==
 +
* ''[[Experimental Technical Readout: Mercs]]''
 +
* ''[[Field Manual: 3145]]''
 +
* ''[[Record Sheets: 3085 Unabridged — Old is the New New]]''
 +
* ''[[Ronin! (Scenario pack)|Ronin!]]''
 +
* ''[[Technical Readout: 3026]]''
 +
* ''[[Technical Readout: 3026 Revised]]''
 +
* ''[[Technical Readout: 3039]]''
 +
* ''[[Technical Readout: 3085]]''
 +
* ''[[Recognition Guide: ilClan, vol. 32]]''
 +
 
  
 
[[Category:Combat Vehicles]]
 
[[Category:Combat Vehicles]]
 +
[[Category:Assault Combat Vehicles]]
 +
[[Category:80 ton Combat Vehicles]]
 +
[[Category:Tracked Combat Vehicles]]
 +
[[Category:Fire Support Combat Vehicles]]
 +
[[Category:Weapons Carrier]]
 +
[[Category:German renamed units]]
 +
[[Category:ComStar Combat Vehicles]]

Latest revision as of 19:18, 25 December 2023

Schrek RGilClan v32.jpg
Schrek PPC Carrier
Production information
Manufacturer Aldis Industries

Alphard Trading Corporation[1]


New Samarkand Metals


Grumman Amalgamated

Production Year 2813[2]
Mission Long-range heavy fire support
Type Tracked
Cost 3,829,500 C-bills
Technical specifications
Mass 80 tons
Armor ArcShield VII Mk 5
Engine GoreTex 240
Speed 54.0 km/h
Crew 6 Members
Communications System Olmstead 3000
Targeting Tracking System Omicron IX
Heat Sinks 30 single
Armament

3x PPC

BV (2.0) 935


Description[edit]

Designed for extended, long-range bombardments, the Schrek PPC carrier is capable of unleashing a deadly rain of particle fire.

Developed by Aldis in 2813 to overcome the heat issues which hampered the effectiveness of their immensely popular Demolisher tank, the company took an entirely different tack, replacing the Demolisher's mammoth autocannons with a trio of PPCs and enough Heat Sinks to fire them continuously.[3]

While highly effective when firing from cover and the perfect partner to the short-ranged Demolisher, the design is unpopular with crews due to the Schrek's limited mobility and pitifully low seven tons of ArcShield VII Mk 5 plate, which makes it highly vulnerable to counterbattery fire. The Schrek's reputation also suffered due to the decline of technical knowledge during the Succession Wars era. Its use of an increasingly rare fusion engine to power its weapons array drove up the cost to buy and maintain the vehicle, pricing it outside the range of all but the most elite units until after the War of 3039.[4]

Weapons and Equipment[edit]

The trio of turret-mounted Magna Hellstar PPCs allow the Schrek to unleash horrific firepower on a target. Also unlike other vehicles or BattleMechs mounting as many particle projection cannons as the Schrek, such as the fearsome Awesome, the vehicle mounts enough heat sinks to continuously fire all three at once from a fixed position. Because the Schrek mounts no other weapons, and due to the inability of PPCs to effectively fire at close range, it is rarely deployed without escorts such as the Demolisher.[3]

Variants[edit]

  • Autocannon 
    Born of the dark days of the Third Succession War when Schreks were often cannibalized to replace the PPCs or fusion engines of BattleMechs, some owners repurposed the design as an "autocannon carrier", installing an ICE and autocannons. Three AC/5 with three tons of ammunition and eight machine guns replaced the energy weapons. While boasting a similar mission profile, stripping out unneeded heat sinks also allows extra armor to be added.[5]
  • Armor 
    Introduced in 3072, the common armor is replaced with heavy ferro-fibrous armor to increase protection. This variant also has an AMS to increase the defense capabilities of the vehicle.[8] BV (2.0) = 1040[9]
  • Lothian 
    Produced for the Lothian League on Leximon this variant replaces the trio of PPCs with a trio of Marian sourced Ultra AC/10s[10]. Similar to the Autocannon field refits the Lothian variant also removes the fusion engine and replaces it with an ICE[11]. It carries 6 tons of UAC/10 ammunition and is protected by 7 tons of Ferro-Fibrous armor [11]. BV(2.0)=1,005[11]
  • LB-X
    Developed by New Samarkand Metals and inspired by the Narukami this variant replaces two of the PPCs with LB 10-X ACs[10] turning it into an anti-tank and anti-air platform. The autocannons receive two tons of cluster and standard ammunition in CASE protected bins. The Narukami influences the armoring scheme with this variant receiving 14 tons of Hardened Armor[11]. BV(2.0) = 1,258[11]
  • XL
    This variant provides a speed increase by adding an XL Fusion engine and adds 7 tons of heavy ferro-fibrous armor. BV(2.0) = 1,074[11]
  • Gauss Carrier
    Developed for the CCAF in conjunction with Grumman Amalgamated this variant is a severe divergence from the baseline[10]. Designed to apply lessons from the Victoria War, the Gauss Carrier employs stealth armor, an ECM suite, and a trio of Light Gauss Rifles[10]. It additionally carries 4 tons of ammunition and mounts a Light engine[11]. These stealth tanks are commonly seen on the Davion/Capellan border although the Dutchy of Andurien has fielded a few against the Free Worlds League[10]. BV(2.0) = 1,203[11]

Custom Variants[edit]

  • Schrek II-X 
    The Schrek II-X, a 95-ton variant built on Arc-Royal, uses an XXL engine to free weight for additional weapons. The tank has six light PPCs in its turret; three of them are paired with experimental PPC capacitors. A targeting computer makes their fire even more accurate. Eight and a half tons of heavy ferro-fibrous armor protects the crew, while a total of 45 heat sinks dissipates the massive heat load. BV (2.0) = 1,407[12]

Apocryphal Variants[edit]

Apocryphal Content Starts

The information after this notice comes from apocryphal sources; the canonicity of such information is uncertain.
Please view the reference page for information regarding their canonicity.

These variants were introduced in various apocryphal sources, and thus far have not appeared in any canonical media.

From Ronin! Szenarioband - 3034 A.D.:

  • Vacuum 
    Upgraded to operate in an airless environment, dropping one of the design's three PPCs in the process, this version was deployed by Ronin forces on Krakau, the moon of Predlitz, in 3034.[13]

Apocryphal Content Ends

Notes[edit]

  • The Schrek appeared in Dragon Magazine in 1986, predating Technical Readout: 3026. Some fluff was altered for the TRO:3026 entry but the game statistics were identical.[14]
  • In German products, the unit's proper name was translated to Schreck.

Gallery[edit]

References[edit]

  1. Field Manual: 3145, p. 190: "Lothian League"
  2. MUL online date for the Schrek
  3. 3.0 3.1 3.2 Technical Readout: 3026, p. 74
  4. Technical Readout: 3039, p. 90
  5. Technical Readout: 3039, p. 52
  6. Technical Readout: 3085, p. 191
  7. Record Sheets: 3085 Unabridged — Old is the New New, p. 49
  8. Technical Readout: 3085, p. 191
  9. Record Sheets: 3085 Unabridged — Old is the New New, p. 50
  10. 10.0 10.1 10.2 10.3 10.4 Recognition Guide: ilClan, vol. 32, pg. 10-11
  11. 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 Recognition Guide: ilClan, vol. 32, pg. 34 - 37
  12. Experimental Technical Readout: Mercs, p. 11
  13. Ronin!, p. 53
  14. Dragon Magazine Vol. XI, No. 5 (#114), pp. 80, 82: Running Guns

Bibliography[edit]