Difference between revisions of "Turkina"

m (added production year, and MUL link)
m (new variants layout)
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|jumpjets= [[JF Standard]]
 
|jumpjets= [[JF Standard]]
 
|armament=Primary Configuration
 
|armament=Primary Configuration
*2x [[ER PPC]]s
+
*2 x [[ER PPC]]s
*2x [[LRM-15]]s
+
*2 x [[LRM-15]]s
*2x [[LB-X Autocannon/5]]s
+
*2 x [[LB-X Autocannon/5]]s
 
|BV (1.0)=2,759<ref name=TRO192>''Technical Readout: 3058 Upgrade'', p. 192</ref><ref>''Record Sheets: 3058 Upgrades'', p. 341</ref>
 
|BV (1.0)=2,759<ref name=TRO192>''Technical Readout: 3058 Upgrade'', p. 192</ref><ref>''Record Sheets: 3058 Upgrades'', p. 341</ref>
 
|BV (2.0)=2,944<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 199</ref>
 
|BV (2.0)=2,944<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 199</ref>
Line 34: Line 34:
  
 
==Variants==
 
==Variants==
*Alt. Config. A - The first alternate configuration is well-supplied with ammunition for its paired [[Gauss Rifle]]s and [[LRM-20]]s. BV (1.0) = 2,812<ref name=TRO193 /><ref>''Record Sheets: 3058 Upgrades'', p. 342</ref>, BV (2.0) = 2,906<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 200</ref>
+
*;Alt. Config. A : The first alternate configuration is well-supplied with ammunition for its paired [[Gauss Rifle]]s and [[LRM-20]]s. BV (1.0) = 2,812<ref name=TRO193 /><ref>''Record Sheets: 3058 Upgrades'', p. 342</ref>, BV (2.0) = 2,906<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 200</ref>
  
*Alt. Config. B - Continuing with the paired weapons theme, the B uses two [[Large Pulse Laser]]s, [[ER Large Laser]]s, [[Medium Pulse Laser]]s, and [[ER Medium Laser]]s. All of these are linked to an advanced [[Targeting Computer]]. Ten extra [[double heat sink]]s still struggle to keep heat levels down.<ref name=TRO193 /> The impetus for this variant seems to lie in the [[Battle of Tukayyid]] and the [[ComGuard]]'s strategy of bleeding them of supplies by fighting a protracted campaign. With no weapons that need ammunition, this configuration can stay in the field as long as its [[MechWarrior (pilot)|MechWarrior]] can. BV (1.0) = 3,043<ref name=TRO193 /><ref>''Record Sheets: 3058 Upgrades'', p. 343</ref>, BV (2.0) = 3,420<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 201</ref>
+
*;Alt. Config. B : Continuing with the paired weapons theme, the B uses two [[Large Pulse Laser]]s, [[ER Large Laser]]s, [[Medium Pulse Laser]]s, and [[ER Medium Laser]]s. All of these are linked to an advanced [[Targeting Computer]]. Ten extra [[double heat sink]]s still struggle to keep heat levels down.<ref name=TRO193 /> The impetus for this variant seems to lie in the [[Battle of Tukayyid]] and the [[ComGuard]]'s strategy of bleeding them of supplies by fighting a protracted campaign. With no weapons that need ammunition, this configuration can stay in the field as long as its [[MechWarrior (pilot)|MechWarrior]] can. BV (1.0) = 3,043<ref name=TRO193 /><ref>''Record Sheets: 3058 Upgrades'', p. 343</ref>, BV (2.0) = 3,420<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 201</ref>
  
*Alt. Config. C - Another variant that seems to be based on combating the [[Inner Sphere]], the ''Turkina'' C is designed for urban combat. An [[LB-X Autocannon/20]] and twin [[Large Pulse Laser]]s can open up holes in enemy [['Mech]]s, while the [[Streak SRM-6]] and paired [[Medium Pulse Laser]]s exploit them. Paired [[Anti-Personnel Pod]]s, [[Machine Gun]]s, and [[Flamer]]s discourage conventional forces from closing. An [[Active Probe]] finds most hidden units, ensuring the MechWarrior is rarely surprised. BV (1.0) = 2,464<ref name=TRO193 /><ref>''Record Sheets: 3058 Upgrades'', p. 344</ref>, BV (2.0) = 2,796<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 202</ref>
+
*;Alt. Config. C : Another variant that seems to be based on combating the [[Inner Sphere]], the ''Turkina'' C is designed for urban combat. An [[LB-X Autocannon/20]] and twin [[Large Pulse Laser]]s can open up holes in enemy [['Mech]]s, while the [[Streak SRM-6]] and paired [[Medium Pulse Laser]]s exploit them. Paired [[Anti-Personnel Pod]]s, [[Machine Gun]]s, and [[Flamer]]s discourage conventional forces from closing. An [[Active Probe]] finds most hidden units, ensuring the MechWarrior is rarely surprised. BV (1.0) = 2,464<ref name=TRO193 /><ref>''Record Sheets: 3058 Upgrades'', p. 344</ref>, BV (2.0) = 2,796<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 202</ref>
  
*Alt. Config. D - This variant uses two pairs of [[ATM 12]]s. Ten tons of ammunition allow it to make use of the flexibility of [[Advanced Tactical Missile]] technology. A pair of [[ER Medium Laser]]s provide backup. BV (1.0) = 2,840<ref name=TRO193 /><ref>''Record Sheets: 3058 Upgrades'', p. 345</ref> (2,864)<ref>''Record Sheets: Upgrades'', p. 153</ref>, BV (2.0) = 3,132<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 203</ref>
+
*;Alt. Config. D : This variant uses two pairs of [[ATM 12]]s. Ten tons of ammunition allow it to make use of the flexibility of [[Advanced Tactical Missile]] technology. A pair of [[ER Medium Laser]]s provide backup. BV (1.0) = 2,840<ref name=TRO193 /><ref>''Record Sheets: 3058 Upgrades'', p. 345</ref> (2,864)<ref>''Record Sheets: Upgrades'', p. 153</ref>, BV (2.0) = 3,132<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 203</ref>
  
*Alt. Config. E - This powerfull close range variant is equiped with six [[Streak SRM-6]], and an [[Hyper-Assault Gauss Rifle 40|HAG 40]]. BV (2.0) = 3,147<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 204</ref>
+
*;Alt. Config. E : This powerfull close range variant is equiped with six [[Streak SRM-6]], and an [[Hyper-Assault Gauss Rifle 40|HAG 40]]. BV (2.0) = 3,147<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 204</ref>
  
*Alt. Config. H - The [[Crusader Clans|Crusader]] variant uses three [[Heavy Medium Laser]]s, two [[Medium Pulse Laser]]s, and two [[Ultra Autocannon/10]]s. Five additional [[double heat sink]]s keep heat under control. BV (1.0) = 2,481<ref name=TRO193 /><ref>''Record Sheets: 3058 Upgrades'', p. 346</ref><ref>''Record Sheets: Upgrades'', p. 154</ref>, BV (2.0) = 2,712<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 205</ref>
+
*;Alt. Config. H : The [[Crusader Clans|Crusader]] variant uses three [[Heavy Medium Laser]]s, two [[Medium Pulse Laser]]s, and two [[Ultra Autocannon/10]]s. Five additional [[double heat sink]]s keep heat under control. BV (1.0) = 2,481<ref name=TRO193 /><ref>''Record Sheets: 3058 Upgrades'', p. 346</ref><ref>''Record Sheets: Upgrades'', p. 154</ref>, BV (2.0) = 2,712<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 205</ref>
  
*Alt. Config. U - Designed for space operations, this ''Turkina'' configuration mounts several experimental systems. A [[BattleMech HarJel System]] protects the torso against breaches, and two [[Liquid Storage]] tanks provide additional fuel for the jump jets. A [[Coolant Pod]] can quickly dissipate the heat built up by the ten [[ER Small Laser]]s, twin [[LRM-15]]s, and [[ATM-9]]. An [[Active Probe]] allows the ''Turkina U'' to find enemy forces, and the [[Talon (weapon)|Talons]] mounted in each leg prevent the ''Turkina'' from floating away from the hull. To provide additional protection the Liquid Storage tanks, Harjel systems, and Coolant Pod have all been [[Armored Components|armored]] against enemy fire. BV (2.0) = 2,520<ref>''Record Sheets: 3085 Unabridged — Old is the New New'', p. 149</ref>
+
*;Alt. Config. U : Designed for space operations, this ''Turkina'' configuration mounts several experimental systems. A [[BattleMech HarJel System]] protects the torso against breaches, and two [[Liquid Storage]] tanks provide additional fuel for the jump jets. A [[Coolant Pod]] can quickly dissipate the heat built up by the ten [[ER Small Laser]]s, twin [[LRM-15]]s, and [[ATM-9]]. An [[Active Probe]] allows the ''Turkina U'' to find enemy forces, and the [[Talon (weapon)|Talons]] mounted in each leg prevent the ''Turkina'' from floating away from the hull. To provide additional protection the Liquid Storage tanks, Harjel systems, and Coolant Pod have all been [[Armored Components|armored]] against enemy fire. BV (2.0) = 2,520<ref>''Record Sheets: 3085 Unabridged — Old is the New New'', p. 149</ref>
  
*Alt. Config. X - The X variant is configured for fire support with an [[LRM-20]] slaved to an [[Artemis V FCS]] mounted in each arm. These launchers are backed up by six [[Medium Pulse Laser]]s and an [[ECM]] system. [[Talon (weapon)|Talons]] are mounted on each foot for inflicting additional damage from kick attacks. BV (2.0) = 3,067<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 206</ref>
+
*;Alt. Config. X : The X variant is configured for fire support with an [[LRM-20]] slaved to an [[Artemis V FCS]] mounted in each arm. These launchers are backed up by six [[Medium Pulse Laser]]s and an [[ECM]] system. [[Talon (weapon)|Talons]] are mounted on each foot for inflicting additional damage from kick attacks. BV (2.0) = 3,067<ref>''Record Sheets: 3058 Unabridged (Clan & Star League)'', p. 206</ref>
  
*Alt. Config. Z - The Z variant was developed by [[The Society]]. Four [[iATM 12]] systems provide heavy firepower, while the [[Nova CEWS]] and [[Light TAG]] provide additional targeting data and target designation abilities. Most frightening is the ''Turkina Z's'' ten tons of ammunition space which insures it will stay in the fight for a long time.<ref>''The Wars of Reaving Supplemental'', p. 85</ref>
+
*;Alt. Config. Z : The Z variant was developed by [[The Society]]. Four [[iATM 12]] systems provide heavy firepower, while the [[Nova CEWS]] and [[Light TAG]] provide additional targeting data and target designation abilities. Most frightening is the ''Turkina Z's'' ten tons of ammunition space which insures it will stay in the fight for a long time.<ref>''The Wars of Reaving Supplemental'', p. 85</ref>
 
   
 
   
 
==Gallery==
 
==Gallery==

Revision as of 18:17, 15 October 2013

Turkina
Turkina
Production information
Manufacturer Ironhold Beta Complex
Olivetti Weapons
Production Year 3052[1]
Model Prime
Class Assault
Cost 26,940,470 C-bills
Technical specifications
Mass 95 tons
Chassis JF Standard
Armor JF Standard
Engine 285 JF Extralight
Communications System JF Integrated
Targeting Tracking System Series JFIX/Olivetti Pinpoint Advanced
Heat Sinks 15 Double heat sinks
Speed 54 km/h
Jump Jets JF Standard
Armament

Primary Configuration

BV (1.0) 2,759[2][3]
BV (2.0) 2,944[4]


Description

The Turkina is a powerful OmniMech that was first seen in the Turkina Keshik at the Battle of Tukayyid, and entered general service with Clan Jade Falcon following the end of the Refusal War. In a design oddity, the Turkina mounts enough jump jets to vault 90 meters hardwired onto the frame, rather than using them in modular pods. While this simplified repair, it also uses tonnage that could be devoted to other systems when a mission does not call for jumping. Designers also included fifteen double heat sinks, four more than could be fit into the engine, so they are fixed in the torso. [2]

The Turkina is named after Turkina, the first Jade Falcon to be tamed, who inspired the leaders of Clan Jade Falcon in its early days. The name of the Turkina Keshik is also derived from this bird.[5]

Armament

The Turkina has forty-two tons available for modular pods. The primary configuration is armed for long-range combat with twin ER PPCs, LRM-15s, and LB-X Autocannon/5s. Four extra double heat sinks keeps heat manageable, while enough ammunition is mounted to keep the Turkina in the fight for extended periods.[6]

Variants

  • Alt. Config. A 
    The first alternate configuration is well-supplied with ammunition for its paired Gauss Rifles and LRM-20s. BV (1.0) = 2,812[6][7], BV (2.0) = 2,906[8]
  • Alt. Config. E 
    This powerfull close range variant is equiped with six Streak SRM-6, and an HAG 40. BV (2.0) = 3,147[16]
  • Alt. Config. U 
    Designed for space operations, this Turkina configuration mounts several experimental systems. A BattleMech HarJel System protects the torso against breaches, and two Liquid Storage tanks provide additional fuel for the jump jets. A Coolant Pod can quickly dissipate the heat built up by the ten ER Small Lasers, twin LRM-15s, and ATM-9. An Active Probe allows the Turkina U to find enemy forces, and the Talons mounted in each leg prevent the Turkina from floating away from the hull. To provide additional protection the Liquid Storage tanks, Harjel systems, and Coolant Pod have all been armored against enemy fire. BV (2.0) = 2,520[20]
  • Alt. Config. X 
    The X variant is configured for fire support with an LRM-20 slaved to an Artemis V FCS mounted in each arm. These launchers are backed up by six Medium Pulse Lasers and an ECM system. Talons are mounted on each foot for inflicting additional damage from kick attacks. BV (2.0) = 3,067[21]
  • Alt. Config. Z 
    The Z variant was developed by The Society. Four iATM 12 systems provide heavy firepower, while the Nova CEWS and Light TAG provide additional targeting data and target designation abilities. Most frightening is the Turkina Z's ten tons of ammunition space which insures it will stay in the fight for a long time.[22]

Gallery

References

  1. MUL online date for the Turkina
  2. 2.0 2.1 Technical Readout: 3058 Upgrade, p. 192
  3. Record Sheets: 3058 Upgrades, p. 341
  4. Record Sheets: 3058 Unabridged (Clan & Star League), p. 199
  5. Jade Falcon Sourcebook, p. 9, 10, 11 - "Legend of Turkina"
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Technical Readout: 3058 Upgrade, p. 193
  7. Record Sheets: 3058 Upgrades, p. 342
  8. Record Sheets: 3058 Unabridged (Clan & Star League), p. 200
  9. Record Sheets: 3058 Upgrades, p. 343
  10. Record Sheets: 3058 Unabridged (Clan & Star League), p. 201
  11. Record Sheets: 3058 Upgrades, p. 344
  12. Record Sheets: 3058 Unabridged (Clan & Star League), p. 202
  13. Record Sheets: 3058 Upgrades, p. 345
  14. Record Sheets: Upgrades, p. 153
  15. Record Sheets: 3058 Unabridged (Clan & Star League), p. 203
  16. Record Sheets: 3058 Unabridged (Clan & Star League), p. 204
  17. Record Sheets: 3058 Upgrades, p. 346
  18. Record Sheets: Upgrades, p. 154
  19. Record Sheets: 3058 Unabridged (Clan & Star League), p. 205
  20. Record Sheets: 3085 Unabridged — Old is the New New, p. 149
  21. Record Sheets: 3058 Unabridged (Clan & Star League), p. 206
  22. The Wars of Reaving Supplemental, p. 85

Bibliography