Difference between revisions of "Anti-missile system"
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== Description == | == Description == | ||
− | Introduced in [[2617]] by the [[Terran Hegemony]], the '''anti-missile system''' is used to destroy missiles before they strike their target. This is accomplished by using a short ranged rapid firing weapon which shoots at the missiles. Because missiles in [[BattleTech]] are usually fired in salvos of up to forty at a time, anti-missile systems are rarely capable of destroying them all. Due to the loss of knowledge caused by the [[Succession Wars (History)|Succession Wars]], anti-missile systems ceased to be produced by [[ | + | Introduced in [[2617]] by the [[Terran Hegemony]], the '''anti-missile system''' is used to destroy missiles before they strike their target. This is accomplished by using a short ranged rapid firing weapon which shoots at the missiles. Because missiles in [[BattleTech]] are usually fired in salvos of up to forty at a time, anti-missile systems are rarely capable of destroying them all. Due to the loss of knowledge caused by the [[Succession Wars (History)|Succession Wars]], anti-missile systems ceased to be produced by [[2835]].<ref name="SSWp102"> Only in [[3040]] did the [[Federated Commonwealth]] rediscover the means to produce this equipment. For the [[Clans]], however, AMS never became [[LosTech]], and by the time of the [[Clan Invasion|invasion]], the Clans had improved on the [[Star League]] version by replacing the solid slugs with flechettes, allowing for more ammunition per ton.<ref name="TMp204">''TechManual'', p. 204, "Anti-Missile System"</ref> |
[[Laser Anti-Missile System|Laser versions]] of the anti-missile system exist, and benefit from having no ammunition requirement unlike regular systems. However they produce heat as a side effect of their use. | [[Laser Anti-Missile System|Laser versions]] of the anti-missile system exist, and benefit from having no ammunition requirement unlike regular systems. However they produce heat as a side effect of their use. |
Revision as of 18:13, 8 March 2018
Anti-Missile System | |
Production information | |
Type | Equipment (Point-Blank Weapon) |
Tech Base | Clan/ |
Year Availability | Clan = 2831
IS = 3040 |
Year Introduced | Clan = 2831 CBS |
Year Extinction | IS = 2835[1] |
Year Reintroduced | IS = 3040 FC |
Technology Rating | E |
Availability Ratings | E/F/D |
Technical specifications | |
Heat | 1 |
Damage | Special Weapon Rules (Consult Total Warfare p. 129) |
Short Range | Special Weapon Rules (Consult Total Warfare p. 129) |
Tons | 0,5 |
Critical Slots | 1 |
Ammo Per Ton | Clan = 24
IS = 12 |
Cost (unloaded) | 100,000 |
BV (1.0) | Clan = 63
IS = 32 |
Ammo BV (1.0) | Clan = 21
IS = 11 |
BV (2.0) | Clan = 32
IS = 32 |
Ammo BV (2.0) | Clan = 22
IS = 11 |
Contents
Description
Introduced in 2617 by the Terran Hegemony, the anti-missile system is used to destroy missiles before they strike their target. This is accomplished by using a short ranged rapid firing weapon which shoots at the missiles. Because missiles in BattleTech are usually fired in salvos of up to forty at a time, anti-missile systems are rarely capable of destroying them all. Due to the loss of knowledge caused by the Succession Wars, anti-missile systems ceased to be produced by 2835.Cite error: Closing </ref>
missing for <ref>
tag
Laser versions of the anti-missile system exist, and benefit from having no ammunition requirement unlike regular systems. However they produce heat as a side effect of their use.
Models
The Anti-Missile System is manufactured on the following planets:
References
- ↑ Second Succession War, p. 102, "Weapons and Equipment Extinction Table"
Bibliography
- BattleTech Compendium: Rules of Warfare, p. 115
- BattleTech Master Rules, pp. 122-123, 148
- Combat Operations, p. 47
- Maximum Tech, p. 79
- Maximum Tech (Revised), p. 72
- Second Succession War
- Tactical Operations, pp. 99-100 (Advanced Game Rules)
- Total Warfare, pp. 116, 129-130 (Game Rules)
- TechManual
- Technical Readout: 3050