Difference between revisions of "1st Bannson's Raiders"

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In October [[3133]] the Scourge landed on [[Irian]] near the Kirin River Valley. They then executed an ambush on a factory supply train guarded by the [[Northwind Highlanders]]. The Raiders triggered mines to disable the convoy, and then attacked from the cover of the surrounding woods. The Raiders were surprised by the Highlanders' presence, but pushed on to loot the convoy and then escaped back into the forest with little to show for their efforts.<ref name=TPI14>''Turning Points: Irian'', p. 14</ref> They then pulled off planet, but left a contingent behind hidden in the Soapstone Mountains. These played a waiting game as several other factions fought over the factory complex. In late November the small contingent made a lightning attack that took everyone by surprise. They gained a foothold inside the complex but soon realized they could not take and hold it, so decided to deny it to others and caused severe damage to the structure before being hunted down.<ref name=TPI25-6>''Turning Points: Irian'', p. 25-6</ref>
 
In October [[3133]] the Scourge landed on [[Irian]] near the Kirin River Valley. They then executed an ambush on a factory supply train guarded by the [[Northwind Highlanders]]. The Raiders triggered mines to disable the convoy, and then attacked from the cover of the surrounding woods. The Raiders were surprised by the Highlanders' presence, but pushed on to loot the convoy and then escaped back into the forest with little to show for their efforts.<ref name=TPI14>''Turning Points: Irian'', p. 14</ref> They then pulled off planet, but left a contingent behind hidden in the Soapstone Mountains. These played a waiting game as several other factions fought over the factory complex. In late November the small contingent made a lightning attack that took everyone by surprise. They gained a foothold inside the complex but soon realized they could not take and hold it, so decided to deny it to others and caused severe damage to the structure before being hunted down.<ref name=TPI25-6>''Turning Points: Irian'', p. 25-6</ref>
  
In August [[3136]] the Scourge mutinied against Jacob Bannson and took him captive, to be turned over to Republic authorities.<ref>''Era Report: 3145'', p. 19</ref>
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After the Scourge's XO, Esau Stark, died in action at [[3135]], his successor, [[Stephen Wallace]], vowed to keep the unit's cohesion.
 +
In August [[3136]] the Scourge, after Bannson attempted to renege on the unit's promised salvage terms, mutinied against Jacob Bannson and Colonel Tenclay, taking the first captive, to be turned over to Republic authorities. Bannson's final fate is unclear, but the RAF's lack of pursuit to the Scourge suggest they exchanged him for safe passage.<ref>''Era Report: 3145'', p. 19</ref><ref>''Unit Digest: the Scourge'', p.113</ref>
 +
 
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After becoming independent, the Scourge, under Wallace's command, travelled to [[Irian]], where [[Irian Technologies]] gave them dirty work for several years, mainly purloining technical specifications or working examples of military technology, usually from the RAF.
 +
After the [[Free Worlds League]]'s reunification, the Scourge moved to the infamously corporate-friendly hiring hall of [[Son Hoa]], where they quickly built a reputation of discretion for their work.
 +
In an unknown date, the Scourge began working for the [[pirate]] lord [[Abdoun Rikol]], a.k.a., ''the Red Hunter'', apparently after Colonel Wallace's death at the hands of [[Clan Nova Cat]] forces. The unit's new commander, colonel Gerhard Stahl, appealed to Ricol to keep the unit from fracturing. The deaths of several claimants to command the unit helped to prevent it.<ref>''Unit Digest: the Scourge'', p.113-114</ref>
 +
 
 +
The most recent operation of the Scourge was a raid on the Durallex armor fabrication plant on [[Unity]] in [[3151]], undertaken at the behest of [[Technicron Manufacturing]]. Since then, they appear to be headed to [[The Barrens]], implied to make joint operations with Ricol.<ref>''Unit Digest: the Scourge'', p.114</ref>
  
 
==Officers==
 
==Officers==
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|-
 
|-
 
| Colonel||[[Hadrian Roth]]||[[3136]]<ref name=Loyal1>''Loyalty'', part.1 "When the Newness Wears Off"</ref>
 
| Colonel||[[Hadrian Roth]]||[[3136]]<ref name=Loyal1>''Loyalty'', part.1 "When the Newness Wears Off"</ref>
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|-
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| Colonel||[[Stephen Wallace]]||[[3136]]<ref>''Unit Digest: the Scourge''</ref>
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|-
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| Colonel||[[Gerhardt Stahl]]||[[3151]]<ref>''Unit Digest: the Scourge''</ref>
 
|}
 
|}
  
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== Tactics ==  
 
== Tactics ==  
 
The men and women of the unit were highly-trained professional soldiers but their temperament meant that they were more suited to smaller operations and hit and run attacks than to planetary assault and conquest. They generally worked best in Company size units. Their logistics setup was also optimized for this style of combat.<ref name=TPI10/>
 
The men and women of the unit were highly-trained professional soldiers but their temperament meant that they were more suited to smaller operations and hit and run attacks than to planetary assault and conquest. They generally worked best in Company size units. Their logistics setup was also optimized for this style of combat.<ref name=TPI10/>
 +
 +
===Unit Organization===
 +
The Scourge was divided into two distinct organizational branches: the Combat Group, composed by all the unit's MechWarriors, composed as three slightly overstrenbgth companies, and the ''Engineer Group'', which was a motley array of mechanized infantry and battle armor troops, part anti-BattleMech specialists, part salvage team, and part mob of looters. Any engineer which captures a Mech is immediatrely promoted to Combat Group, and disposessed MechWarriors get shunted to the Engineers.<ref>''Unit Digest: the Scourge''</ref>
  
 
== Composition History ==
 
== Composition History ==
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* ''[[Technical Readout: Irregulars]]''
 
* ''[[Technical Readout: Irregulars]]''
 
* ''[[Turning Points: Irian]]''
 
* ''[[Turning Points: Irian]]''
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* ''Unit Digest: the Scourge in [[Shrapnel_(magazine)#Issue_14|Shrapnel #14]]''
  
 
[[Category:Mercenary Commands|Bannson's Raiders, 1st]]
 
[[Category:Mercenary Commands|Bannson's Raiders, 1st]]
 
[[Category:Bannson's Raiders Commands]]
 
[[Category:Bannson's Raiders Commands]]

Revision as of 23:38, 20 December 2023

The Scourge.png
1st Bannson's Raiders
Formed 3132
Nickname The Scourge
Affiliation Bannson Universal Unlimited
Parent Command Bannson's Raiders

History

The First Bannson's Raiders was a mercenary regiment in the employment of Jacob Bannson and part of the military arm of Bannson Universal Unlimited. Although the First is their official name, they were better known by their nickname The Scourge.[1]

The warriors of the Scourge are incredibly competitive with each other. This is due in part to the rule laid down by Jacob Bannson that any 'Mech captured in battle by a Scourge warrior becomes that warrior's personal property. Although Bannson had the wealth to provide them with new, well maintained equipment, they did not have access to the cutting-edge technologies of the day due to Bannson's lack of ties with the Republic military and his commoner status.[2]

In September 3132, the Scourge raided a Belyakov-Ourobouros depot on Fletcher, overwhelming the defenders and escaping with a haul of valuable salvage.[3]

In October 3133 the Scourge landed on Irian near the Kirin River Valley. They then executed an ambush on a factory supply train guarded by the Northwind Highlanders. The Raiders triggered mines to disable the convoy, and then attacked from the cover of the surrounding woods. The Raiders were surprised by the Highlanders' presence, but pushed on to loot the convoy and then escaped back into the forest with little to show for their efforts.[4] They then pulled off planet, but left a contingent behind hidden in the Soapstone Mountains. These played a waiting game as several other factions fought over the factory complex. In late November the small contingent made a lightning attack that took everyone by surprise. They gained a foothold inside the complex but soon realized they could not take and hold it, so decided to deny it to others and caused severe damage to the structure before being hunted down.[5]

After the Scourge's XO, Esau Stark, died in action at 3135, his successor, Stephen Wallace, vowed to keep the unit's cohesion. In August 3136 the Scourge, after Bannson attempted to renege on the unit's promised salvage terms, mutinied against Jacob Bannson and Colonel Tenclay, taking the first captive, to be turned over to Republic authorities. Bannson's final fate is unclear, but the RAF's lack of pursuit to the Scourge suggest they exchanged him for safe passage.[6][7]

After becoming independent, the Scourge, under Wallace's command, travelled to Irian, where Irian Technologies gave them dirty work for several years, mainly purloining technical specifications or working examples of military technology, usually from the RAF. After the Free Worlds League's reunification, the Scourge moved to the infamously corporate-friendly hiring hall of Son Hoa, where they quickly built a reputation of discretion for their work. In an unknown date, the Scourge began working for the pirate lord Abdoun Rikol, a.k.a., the Red Hunter, apparently after Colonel Wallace's death at the hands of Clan Nova Cat forces. The unit's new commander, colonel Gerhard Stahl, appealed to Ricol to keep the unit from fracturing. The deaths of several claimants to command the unit helped to prevent it.[8]

The most recent operation of the Scourge was a raid on the Durallex armor fabrication plant on Unity in 3151, undertaken at the behest of Technicron Manufacturing. Since then, they appear to be headed to The Barrens, implied to make joint operations with Ricol.[9]

Officers

Rank Name Command
Commanding Officers of the First Bannson's Raiders
Colonel Meghann Tenclay 3132[10]
Colonel Hadrian Roth 3136[11]
Colonel Stephen Wallace 3136[12]
Colonel Gerhardt Stahl 3151[13]

Other Officers

In 3132 the unit XO was Lieutenant Colonel Esau Stark.[14]

Tactics

The men and women of the unit were highly-trained professional soldiers but their temperament meant that they were more suited to smaller operations and hit and run attacks than to planetary assault and conquest. They generally worked best in Company size units. Their logistics setup was also optimized for this style of combat.[1]

Unit Organization

The Scourge was divided into two distinct organizational branches: the Combat Group, composed by all the unit's MechWarriors, composed as three slightly overstrenbgth companies, and the Engineer Group, which was a motley array of mechanized infantry and battle armor troops, part anti-BattleMech specialists, part salvage team, and part mob of looters. Any engineer which captures a Mech is immediatrely promoted to Combat Group, and disposessed MechWarriors get shunted to the Engineers.[15]

Composition History

3133

First Bannson's Raiders - (Veteran)

  • Equipment Level: D
  • Size: Regiment

Notes

The unit's motto is "Never Retreat".

References

  1. 1.0 1.1 Turning Points: Irian, p. 10
  2. MechWarrior: Dark Age Unit File
  3. Technical Readout: Irregulars, p. 24, "Opossum SalvageMech MOD"
  4. Turning Points: Irian, p. 14
  5. Turning Points: Irian, p. 25-6
  6. Era Report: 3145, p. 19
  7. Unit Digest: the Scourge, p.113
  8. Unit Digest: the Scourge, p.113-114
  9. Unit Digest: the Scourge, p.114
  10. MechWarrior: Dark Age - Dossiers and Pilot Cards, p. 40: "Meghann Tenclay profile"
  11. Loyalty, part.1 "When the Newness Wears Off"
  12. Unit Digest: the Scourge
  13. Unit Digest: the Scourge
  14. BANNSON'S RAIDERS, p.13 "THE SCOURGE"
  15. Unit Digest: the Scourge

Bibliography