Axman

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Axman
Axman
Production information
Manufacturer Johnston Industries, Defiance Industries
Production Year 3048
Model AXM-1N
Class Heavy
Cost 11,840,510 C-bills
Technical specifications
Mass 65 tons
Chassis Dorwinion
Armor Kallon Unity Weave Ferro-Fibrous with CASE
Engine Magna 260 XL
Speed 64.8 km/h
Jump Jets HildCo Model 12
Armament
BV (1.0) 1,165[1]
BV (2.0) 1,369[2]


Description

The Axman is designed exclusively to be a 'Mech killer. The 'Mech gets its name and one of its two main weapons from a massive Hatchet that is carried by the 'Mech that allows it to cleave through the armor of an enemy 'Mech. The 'Mech was designed by Team Banzai following the highly successful Hatchetman. The Axman is also intended as a symbol of solidarity throughout the Federated Commonwealth by using components that are produced in Davion, Steiner, and even former Liao space. The 'Mech has a ground speed of only 64.8 km/h, which is slow for a 'Mech of its weight, but average for the Heavy weight class. The 'Mech is covered with eleven tons of Ferro-Fibrous armor that gives it a great deal of protection. The 'Mech is designed to utilize the Full-Head Ejection System to safe-guard its MechWarrior. [3]

Armament

The two primary weapons on board the Axman are its massive Hatchet, which alone weighs five tons and can cleave through enemy 'Mech armor like a knife through butter, and a Luxor Devastator-20 Autocannon/20, which can strip over a ton of armor off of an enemy 'Mech with ease. The 'Mech also carries a trio of Intek Medium Lasers and a highly accurate Sutel Precision Line Large Pulse Laser for short to intermediate range combat.

Variants

  • AXM-2N - The 2N variant of the Axman introduced in 3049[4] has been called a mistake by some and a stroke of genius by others. The 2N carries two LRM-15 launchers in place of the massive Autocannon/20 as the autocannon often jammed on early models. While this changes the 'Mechs role from a city fighter to a long-range bombardment 'Mech, it also allows the Axman to be a support 'Mech that can defend itself with its massive Hatchet at ranges where the LRM-15s are ineffective if an enemy closes . BV (1.0) = 1,238[1], BV (2.0) = 1,458[5]
  • AXM-3S - The 3S introduced 3057[4] removes the XL Engine of the 1N and 2N variants and replaces it with a Light Fusion Engine. This variant of the Axman is armed with a massive LB-X Autocannon/20, which allows it to fire either solid rounds or cluster rounds that act like a 'Mech sized shotgun. The 'Mech also carries three ER Medium Lasers for close combat and a Guardian ECM Suite, which defends against enemy electronic warfare equipment. BV (1.0) = 1,499[1], BV (2.0) = 1,649[5]
  • AMX-3Sr - This variant was introduced 3069 uses a Rotary Autocannon/5 as its main gun, supplemented by an extra Medium Pulse Laser. By adding a C3 Slave it can share targeting data with its lancemates, and an extra heat sink helps dissipate heat.[6] BV (2.0) = 1,743[7]
  • AXM-4D - This variant replaced the 1N line on New Syrtis in 3071[8][4]. It drops the jump jets, one laser, and large-bore autocannon in favor of four Light Autocannon/5s. Two tons of ammunition allows for some flexibility in the choice of munitions. A Targeting Computer improves the accuracy of all the weapons on the 'Mech. BV (1.0) = ??, BV (2.0) = 1,222[5]
  • AXM-6T - This is the production variant of the AXM-6X described under "Custom Variants". This version introduced 3083[4] uses an Inner Sphere produced XL engine and lacks the Supercharger of the 6X. The top speed of the 6T is 86 km/h. The armor protection and weapon configuration are identical to the Axman 6X, but the Thunderbolt launchers have two tons of ammunition each. BV (2.0) = 1,830[9] (The handheld weapons listed for the 6X are also used by the 6T.)

Custom Variants

  • AXM-6X - This Axman variant introduced 3074[4] uses several experimental systems as a technology test-bed. The hatchet and standard weaponry have been removed. In their place is a pair of Thunderbolt 15 missile launchers in the torso, while each leg mounts a pair of ER Medium Lasers. This is important, as the Axman-6X uses several hand-held weapons to provide its main firepower. A Clan-spec engine coupled with a Supercharger keeps the 6X moving at high speeds. Though the Thunderbolt missiles provide some firepower, they're only supported by a ton of ammunition. BV (2.0) = 2,132[10]
The weapons systems available to the Axman-6X include:
  • Light Autocannon - Light AC/5 with 1 ton of ammunition and a half-ton of armor. BV (2.0) = 86[11][9]
  • Enhanced LRM - Enhanced LRM-10 and a half ton of ammunition. BV(2.0)=111[11][9]
  • ER Medium Laser - One ER Medium Laser, five Heat sinks, and a half-ton of armor. BV (2.0) = 78[11][9]
  • Heavy Flamer - Three Heavy Flamers, one ton of ammunition, and a ton of armor. BV(2.0)= 81[11][9]
  • Fluid Gun - Twin Fluid Guns with two tons of ammunition available protected by a half-ton of armor. The flexible nature of the Fluid Gun's ammunition allows this weapon pod to be used in non-combat situations. BV(2.0)= 28[11][9]
  • LRM System - This weapon pod carries three LRM-5 launchers and a half-ton of ammunition. BV(2.0)=138[11][9]
  • MML System - A single MML-7 with a ton of ammunition and armor. BV(2.0) = 107[11][9]
  • Streak SRM Launcher - A single Streak SRM-6 with a ton of ammunition, which is protected by a ton of armor.[11][9]

Notable Pilots

Mech Gallery

References

  1. 1.0 1.1 1.2 Combat Operations, p. 126
  2. Technical Readout: 3050 Upgrade, p. 71
  3. Technical Readout: 3050 Upgrade, p. 70, "Axman" - Includes information advance tech equipment, Full-head Ejection Equipment.
  4. 4.0 4.1 4.2 4.3 4.4 Cite error: Invalid <ref> tag; no text was provided for refs named MUL
  5. 5.0 5.1 5.2 Master Unit List: Battle Values, p. 66
  6. Technical Readout: 3085, p. 190
  7. Record Sheets: 3085 Unabridged — Old is the New New, p. 92
  8. Technical Readout: 3050 Upgrade, p.70
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 9.8 Technical Readout: Prototypes, p. 123
  10. Experimental Technical Readout: Steiner, p. 5
  11. 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 Experimental Technical Readout: Steiner, p. 6

Bibliography