Wynn's Roost

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Note: X and Y are coordinates (light years on XY plane) relative to Terra at (0, 0)

Wynn's Roost
Wynn's Roost 3151.svg
System Information
X:Y Coordinates610.609 : 269.932[e]
Spectral classK7V[1]
Recharge time198 hours[1]
Recharge station(s)none[1]
Planet(s)8[1]

The Wynn's Roost system is the location of at least one habitable world and as at 2750 was the regional capital of the Traders Domain region of the Outworlds Alliance.[2]

System Description

Wynn's Roost is located near the Vangburg and Nerum systems.[3]

System History

The Wynn's Roost system was colonized by Turner Wynn of the Wynn Conglomerate as part of the Outworlds Alliance during the Golden Years of the Star League era.[1] Wynn's Roost vanished from maps during the Third Succession War,[4][5] indicating that the system had been rendered too insignificant to merit further recording.

Political Affiliation


Wynn's Roose II

Template:InfoBoxPlanetStandard Wynn's Roost II - more commonly referred to simply as Wynn's Roost - is the second planet in the system, and has a single moon named Santa Monica.[1]

Planetary History

Star League Era

The colony owed its existence to mining operations for rare materials and the production of consumer goods, built with low-cost colonial labor. The planet would become the administrative capital of the Trader Domain region of the Alliance. The region in which Wynn's Roost was located was well-developed in comparison to many other areas of the Periphery;[1] after huge quantities of rare earth metals were discovered in the Wynn's Roost system, a land rush led to the Sixty-first Royal Jump Infantry Division being deployed to monitor events. By 2730, large quantities of the same rare earth metals found in the Wynn's Roost system had also been discovered in the nearby systems of Nerum, Renorsal, Vangburg and Zebuluraskai, and the Sixty-first would spend decades garrisoning the local region. Nicknamed "The Cluster Rats", the Sixty-first practised rapid deployments from one system to another throughout the cluster, and also managed to identify many of the transient pirate points located in each of the inhabited systems. This, combined with their presence, helped to prevent all but the most determined bandit groups from targeting these worlds.[35]

Located just a four-day transit time to the main jump points, and being the private domain of Turner Wynn, Wynn's Roost became the administrative center for several dozen worlds. This also brought the world a combination of superior infrastructure to most of the other worlds in the region and extensive development, which would prove to be a significant factor in helping the population survive the Succession Wars.[1]

The Periphery Uprising

During the Periphery rebellion the planets' population would stay loyal to the Star League, as it was mostly settled by Inner Sphere colonists who felt little loyalty towards the Outworlds Alliance. This was true for most of the worlds in the Traders Domain, as well as the nearby Onverwacht and Blommestein Provinces.[1]

Succession Wars

As the Succession Wars began to engulf the Inner Sphere, the worlds in the Alliance's outer provinces all began to suffer. Some had small or even temporary populations, having been established as mining worlds, and were dependent on trade with the Inner Sphere for everything from mechanical parts to food. Others were reliant on advanced technology to keep them habitable. Many were effectively company worlds, controlled by Inner Sphere-based corporations, who began pulling JumpShips out of the Periphery to respond to wartime demands. With pirate raids mounting, many worlds hired mercenaries to protect themselves, ignoring the wishes of the Alliance government, and pirate raids quickly mounted; numerous worlds began to secede from the Alliance, either individually or in small groups. Wynn's Roost led a secession in 2385 that took the majority of the surviving Traders Domain worlds with it, forming a state of the same name.[36]

The Traders Domain would be troubled from the beginning due to it's member worlds being unable to cooperate and ultimately break up the Domain. With populations drawn predominantly from the Terran Hegemony, Federated Suns and Draconis Combine, those loyal to the Hegemony hated those from the Great Houses, blaming them for the collapse of the Hegemony; equally, those loyal to the Federated Suns wouldn't cooperate with those from the Draconis Combine, and many of the planetary governors attempted to seize power for themselves.[1] Wynn's Roost would become a independent and isolated world by 2900, while pirates roamed the Outworlds Wastes. Also the neighbour planets would stage raid for resources of the planet. These pirates raids would over the years destroy several cities and over time killed millions of the world's citizenry by the Thirty Century.[37]

Many of the pirate raids on Wynn's Roost during this era were actually launched by neighbouring former Alliance worlds, desperate for resources. As other worlds in the region dwindled, Wynn's Roost survived, in part because of its bountiful quantities of arable land and water, while the planetary government kept the planet politically stable and established recovery policies intended to fill the gaps in the planetary infrastructure and industry, having been modelled on some of the finest managerial techniques the Terran Hegemony had developed.[1]

Wynn's Roost lacked a presence from the Omniss movement associated with much of the Alliance, and as a result there was no internal dissent when the planetary government began building a militia and hiring mercenaries, paid for using rich ore deposits. Both would be needed, as those same rich ores and the surviving industry on Wynn's Roost attracted pirates even after those pirates native to the Outlands Wastes died off. Fortunately for Wynn's Roost, the decades of anti-pirate activity conducted by the Outworlds Alliance government and both the Draconis Combine and Federated Suns was enough to prevent Bandit Kingdoms from forming in the region. It would take until the thirty-first century for Wynn's Roost to reach an adequate standard of living for the population, propped up by indigenous technology broadly equivalent to that of twentieth century Terra.[38]

The Dark Age

Life on Wynn's Roost continued to improve during the Dark Age; by the thirty-second century the population had recovered elements of twenty-first and twenty-second century technology, and the population had ample access to power generated by archaic fission reactors. By 3130 crude deuterium-fuelled fusion reactors were being introduced, although at a somewhat slow pace because of the government's determination to recover the protium-fusing technology to produce modern fusion reactors, although five decades of research hadn't managed to achieve that yet. The same fission technology that gave Wynn's Roost fission reactors helped fuel the deliberately-spread rumor that the planet could draw on nuclear fission weapons to use against attackers; while those rumors hadn't been tested, there were several test sites around the planet that certainly appeared to be convincing. The planetary infrastructure had rebuilt to the point that every citizen had ample access to electricity, fresh air and fresh water, and well-developed transportation and communication networks spanned the world.[38]

The combination of a thriving industrial base and ample supplies of petroleum meant that long-distance travel was conducted by car, although within the cities cleaner mass transit was more common.[38] Many of the cities on the Roost had been intentionally built around industrial sites deliberately located by rivers, seas and oceans to allow for ready access to inexpensive water transport.[39] The relatively high levels of sulphur-based compounds in the air and water that were responsible for the atmosphere being dangerous to breathe the atmosphere made the water somewhat acidic, and this led to not just tented cities but water craft constructed to have high corrosion resistance.[38][39] In common with other worlds with breathable but tainted atmospheres, cities and towns had design features such as blocks of condominiums and row houses for much of the population, designed to take advantage of scales of efficiency with air filtration systems. While having a stand-alone house was considered a mark of modest wealth, buildings are generally close together and business districts commonly roofed over streets to create filtered, sealed environments. The abundance of combustion-fuelled vehicles meant that in many areas, much of the tenting served as elevated roads, while cleaner public transport vehicles travelled at ground-level, along with bicyclists and pedestrians. Not only did this generate the impression in some cases that cities were actually underground structures, but in some areas public spaces were actually excavated tunnels rather than tented buildings. Nevertheless, it was a mark of pride for a town or city to have large, Terran-normal public spaces such as parks, although the limitations on the Roost's technological base meant that rather than being the domed structures found on more advanced worlds, these spaces more closely resembled large greenhouses.[39]

With several decades of relative prosperity to draw on, more modern buildings on the Roost had led to glass-faced skyscrapers common to other worlds being built on the Roost, but the slightly acidic rain meant that the older structures were typically faced with acid-resistant tile and brick. The Roosters had embraced a culture of decorating public buildings with beautiful tile mosaics, and the presences of more modern skyscrapers hadn't diminished the striking, colourful appearance of most Rooster settlements.[39] Interstellar trade was limited to a handful of traders a year visiting the system, all of whom were from mineral companies located in the Federated Suns. The traders generally purchased rare earth elements along with platinum, rhenium and germanium, although the Roost also had ample supplies of Uranium-235 even without enrichment processes - a consequence of the world only being some two billion years old. In return, the Roost imported small quantities of advanced goods, particularly military supplies. The lack of a functional HPG made further trade a difficult prospect, but the government established a trade mission on New Avalon in the thirty-second century in the hope of generating further trade.[39]

The planets government is nominally an representative democracy, however dominated by the bureaucracy and the executive. The government is styled after the example of the Terran Hegemony. Presidents can serve at maximum two terms. The long term stable government has proved an important factor in dealing with the isolation of the colony.[39] President Younger Wynn V led the planet and the Traders Domain Region 2822 into secession. Most president that served are just faceless bureaucrats to the population.[39]

Planetary Rulers

Annald Russolillo (3031-3044) was the first of a series of unusual charismatic presidents. His main goal was attracting foreign educators. Between 3059-3072 President Tanala Dyson ruled the planet and had to deal with the reality of Clan Snow Raven operating in the area and established the standing "Dyson Doctrine”[39]. As of 3120 President Christopher Gowens ruled the Planet. Under his reign the "New Russolillo Skills Program" was implemented and Wynn's Roost established a trade mission on New Avalon and is starting to attract skilled immigrants from the 'Golden Five Worlds' in the Federated Suns[40].

Military Deployment

The planet might have nuclear weapons, as several test sites seem to indicate, but if so, has ruled against using them to fight Clan Snow Raven. Instead alternative non-combat trials are planned as contingency plans, like a "Dance off Trial"[41]. The planet has a well paid and sizeable milita for a planet in the Outworlds wastes. Equipment consists primarily of locally-built primitive tanks, mechanized infantry, and some large oceanic gunboats. It is barely able to support a wing of aerospace fighters and rarely affords more than a company of mercenary BattleMechs.[42].

Geography

Wynne's Roost has five continents, Oneland, Twoland, Threeland, Turnerland and Wynnland. Oneland, Twoland and Threeland have been named originally after the Wives of the founder of the Colony, Turner Wynn. After an ugly divorce he ordered the continents renamed[43]. The planet and its moon are tidally locked, producing 77 hour long days. The planet has varied biomes from arctic wastes to tropical islands and vast forests.

Human life has to handle with high UV contents. High sulfur content in the atmosphere is released by geological and biological actions. Crude native animals are in competition with imported lifeforms. The ecosystem therefore tends to be unstable. The planet looks pleasant from orbit and has lots of water, however this water is strongly corrosive, due to high acidity. Structures and vehicles (especially ships) need to be hardened and specially built to resist. Most of the planets cities have communal places and streets covered by tent like structures to protect their inhabitants and buildings tend to be close together. Cities are often build to have pavements for pedestrians, bicyclists, and electrified public transports under tented structures, with roads for vehicles on top. Water transportation is also common. Buildings are slightly over-pressurized to keep the corrosive atmosphere out.

Planetary Locations

Industrial Centers

The planet exports mostly minerals such as germanium, platinum, rhenium, and rare earth elements[44]. High U-235 deposits are also abundant. Wynn’s Roost has little hard currency for interstellar trade but actively attracts skilled immigrant by promising them large homes, high wages in planetary scrip, and personal servants[45]. Most industrial centres are located near water to ease transportation. As of 3130 crude deuterium-burning and fission reactors provide energy, with modern protium-reactors only decades away[38]. Due the abundance of petroleum a car culture for long distance travel has developed. The planet struggles to keep up an aerospace industry and only produces some large aircraft. Earthmovers produced on Wynn's Roost were the reason for a raid in 2822 by its neighbour planet Ammon (OA).

Image Gallery

Nearby Systems

Closest 24 systems (23 within 60 light-years)
Distance in light years, closest systems first:
Vangburg 4.0 Nerum 5.7 Zebuluraskai 7.1 Renorsal 9.3
Koury 24.6 Blueys 27.9 False Dawn 28.7 Mizt 29.0
Aalzorg 29.7 Fallry 30.4 Salvende 30.8 Grankum 31.6
Glitnir 35.9 Hrafn 38.2 Azur 42.5 Raetia 43.0
Crichton 48.2 Michtal 49.3 Ourem 53.7 Zalt 55.6
Danli 56.9 Tanz 57.5 Ammon 58.4 Bannerhoft 62.0

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Touring the Stars: Wynn's Roost, p. 4
  2. 2.0 2.1 2.2 Handbook: Major Periphery States, p. 147, "Outworlds Alliance after Age of War (2571) and at the Fall of the Star League (2750)"
  3. 3.0 3.1 Era Report: 2750, p. 37, "Inner Sphere - [2750] Map"
  4. 4.0 4.1 Second Succession War, p. 78-79, "Inner Sphere - 2864"
  5. 5.0 5.1 The Periphery (sourcebook), p. 156, "The Outworlds Alliance Sector"
  6. Historical: Reunification War, p. 106, "Reunification War: Outworlds Alliance Front Deployments (2581) "
  7. Historical: Reunification War, p. 159, "Inner Sphere - [2596] Map"
  8. Field Manual: SLDF, p. vii, "Inner Sphere - [2764] Map"
  9. Historical: Liberation of Terra Volume 1, p. 11, "Inner Sphere - [2765] Map"
  10. Field Report 2765: Periphery, p. 36, "Outworlds Alliance Militia Deployment Map - [2765]"
  11. Historical: Liberation of Terra Volume 1, p. 98, "Outworlds Alliance - [2767] Map"
  12. First Succession War (Source Book), pp. 24-25, "Inner Sphere - [2786] Map"
  13. Historical: Liberation of Terra Volume 2, p. 122-123, "Inner Sphere - [2822] Map"
  14. First Succession War (Source Book), pp. 112-113, "Inner Sphere - [2822] Map"
  15. Second Succession War, p. 18-19, "Inner Sphere - 2830"
  16. Interstellar Players 3: Interstellar Expeditions, p. 65 - The Outworlds Wastes - Wynn's Roost is capital of it's own Nation starting in 2835.
  17. Historical: War of 3039, p. 133, "Inner Sphere - [3040] Map"
  18. Era Report: 3052, p. 11, "Inner Sphere - [3050] Map"
  19. Era Report: 3052, p. 23, "Inner Sphere - [3052] Map"
  20. Objective Raids, p.46, "Map of Periphery States: The Outworlds Alliance Sector"
  21. Era Report: 3062, p. 11, "Inner Sphere Map - [3057] Map"
  22. The Periphery, 2nd Edition, p. 110, "Outworlds Alliance"
  23. Era Report: 3062, p. 29, "Inner Sphere - [3063] Map"
  24. Inner Sphere, p. 97, "Near Periphery Kingdoms Map""
  25. Handbook: Major Periphery States, p. 150, "Outworlds Alliance (3067)"
  26. Jihad: Final Reckoning, p. 42, "Inner Sphere - [3067] Map"
  27. Jihad Secrets: The Blake Documents, p. 65, "Inner Sphere - [3075]"
  28. Field Report: Clans, p. 28, "Clan Snow Raven & Outworlds Alliance Deployment Map - [August 3079]"
  29. Jihad: Final Reckoning, p. 62, "Inner Sphere - [3081] Map"
  30. Field Manual: 3085, p. vii, "Inner Sphere - [3085] Map"
  31. Map of the Inner Sphere 3130
  32. Era Report: 3145, p. 11, "Inner Sphere - [3135] Map"
  33. Era Report: 3145, p. 39, "Inner Sphere - [3145] Map"
  34. Field Manual: 3145, p. VI, "Inner Sphere - [3145] Map"
  35. Field Manual: SLDF, p. 215, "61st Royal Jump Infantry Division"
  36. Touring the Stars: Wynn's Roost, p. 4
  37. Interstellar Expeditions: Interstellar Players 3,p.65 - Trader Domain history, with Wynn's Roost as capital world of a microstate that briefly existed during the Succession War era and it's suffering it suffered under the Pirates of the 29th-30th Centuries.
  38. 38.0 38.1 38.2 38.3 38.4 Touring the Stars: Wynn's Roost, p. 5
  39. 39.0 39.1 39.2 39.3 39.4 39.5 39.6 39.7 Touring the Stars: Wynn's Roost, p. 6
  40. Touring the Stars: Wynn's Roost, p. 6
  41. Touring the Stars: Wynn's Roost, p. 5
  42. Touring the Stars: Wynn's Roost, p. 6
  43. Touring the Stars: Wynn's Roost, p. 6
  44. Touring the Stars: Wynn's Roost, p. 6
  45. Touring the Stars: Wynn's Roost, p. 6

Bibliography