Clan Hell's Horses

(Redirected from Clan Hells Horses)
Clan Hell's Horses Logo
Clan Hell's Horses
Faction Profile
Time period: 2807 – Present
Classification: Clan
Controlled systems: 53 (3151)[1]
Capital world: Csesztreg
Ruler title: Khan
Military: Clan Hell's Horses touman
Secret Service: Clan Hell's Horses Watch


Clan Hell's Horses is one of the original twenty Clans founded by Nicholas Kerensky, named for the Hell's Horses genetically engineered for the highland deserts of Circe. The Clan lives by the motto that "man comes before machine," a philosophy which values the individual soldier over whichever tool of warfare he uses. While this philosophy has resulted in some battlefield practices unique among the Clans, it also permeates other aspects of Clan Hell's Horses, such that all Clan members are treated as an integral part of the greater whole, regardless of their birth. Clan Hell's Horses are also famous for creating what would become Elementals, genetically enhanced infantry who have formed an important part of Clan warfare since their introduction.

Despite being led by Crusaders, the Clan did not take part in Operation REVIVAL, though it later managed to secure a number of Inner Sphere worlds during the 3070s. As a result of this exodus and the Wars of Reaving, Clan Hell's Horses was sundered from the Clan Homeworlds, with those who remained becoming Clan Stone Lion.

The Clan remained a minor power from the post-Jihad years until the 3130s, when the rise of Malvina Hazen and Clan Wolf's migration deep into the Inner Sphere saw the Hell's Horses expand their territory and serve as increasingly unwilling allies to Clan Jade Falcon. By 3151 the Horses had ended their alliance with Hazen and asserted their status as an independent power in their own right, taking several planets from Clan Jade Falcon and the Rasalhague Dominion. In the aftermath of the ilClan Trial, the Horses rejected ilKhan Alaric Ward and his new Star League before expanding into the Hinterlands.

History[edit]

Founding[edit]

Clan Hell's Horses was founded by Lieutenant General John Fletcher, commander of the 35th Infantry Division of the Star League Defense Force. General Fletcher, a staunch loyalist of General Aleksandr Kerensky, took part in the invasion to liberate Terra from Stefan Amaris during the Amaris Civil War. Fletcher's loyalty to Kerensky and the ideals of the Star League would inspire him to join the First Exodus from the Inner Sphere in the wake of that terrible conflict and settle on the Pentagon Worlds to start anew.[2]

For his loyalty, Fletcher was made Khan of Clan Hell's Horses, and he chose Colonel Patricia Cobb, one of his most able 'Mech battalion commanders from the Thirty-fifth, as his saKhan. Together they forged their Clan into one which placed its focus first and foremost on its warriors. For this reason they requested a smaller share of BattleMech forces in return for a larger share of conventional armor and approval to train additional infantry from decommissioned WarShip crews. In short order they were able to put together an impressive combined-arms army, bucking current military orthodoxy that saw the 'Mech as the supreme battlefield weapon. While their critics foresaw the Clan's demise, the Hell's Horses' performance would eventually cast aside the myth of 'Mech dominance.[2]

Operation Klondike[edit]

During the Trials for participating in the coveted Eden invasion part of Operation Klondike, the Hell's Horses won a surprise victory over Clan Ghost Bear.[3] For the most part the Horses were assigned auxiliary or rear-area duties, until Khan Fletcher convinced Nicholas to assign his Clan an independent operation, the conquest of the Purgatory Peninsula.[4] The Horses were able to conquer the Peninsula on their own by exploiting their enemies' tendency to focus on attacking 'Mechs to the exclusion of conventional armor and infantry. The success of the Peninsula Campaign would prove to be an apt demonstration of the Hell's Horses' combined-arms philosophy.[5][2]

Golden Century[edit]

The Horses tended to keep to themselves until they learned of the Elemental infantry armor by Clan Wolf. Eager to obtain the Elemental armor, the Hell's Horses entered a series of Trials with Clan Wolf where the armor was put up against the infantry breeding protocols that the Hell's Horses had discovered. These gigantic warriors would be known as 'Elementals'.[6] The Hell's Horses won one of the three Trials and so obtained the Elemental armor.

Other Clans challenged the Hell's Horses for the breeding rights, among them Clan Fire Mandrill. In 2870, Kindraa Smythe-Jewel of the Fire Mandrills used deceptive bidding tactics to give the impression of a much smaller force and won the Trial. Kindraa Payne would take the brunt of the Trial of Possession, while the Smythe-Jewels walked away with new Elemental breeding protocols and Battle Armor.[7] The Horses' Khan Eric Amirault demanded a Trial of Annihilation but was denied by a Grand Council vote. As the Hell's Horses prepared to move against the Fire Mandrills, Clan Coyote's Khan Manfred Hollifield stepped in. They too had been cheated by Kindraa Smythe-Jewel in their bid for the OmniMech a few years prior.[8] A combined Hell's Horses-Coyote task force descended on the Smythe-Jewel enclave on Foster and challenged them to a Trial that saw the death of the Kindraa Smythe-Jewel. The Clans each parted with great respect for one another. This action did much to win the Hell's Horses a good measure of respect from the rest of the Clans as well.[8][9][10][11]

The Invasion[edit]

Though the Crusader Horses did not win a place in the invasion, they did manage to find a way to obtain worlds in the Inner Sphere. When Khan Vladimir Ward of the Wolves started the Harvest Trials, Khan Fletcher convinced him to bid Hell's Horses units in contract bids (much as the Hell's Horses had done with the Coyotes) without first winning those units to the Wolves. Khan Ward agreed and ceded three worlds in the Clan Wolf Occupation Zone: Stanzach, Vorarlberg, and Engadin to Clan Hell's Horses.[12] During the Great Refusal on Strana Mechty, the Hell's Horses fought against and lost to the Free Rasalhague Republic's Third Drakøns. Later, the Hell's Horses raided the Ghost Bear Occupation Zone (renamed the Ghost Bear Dominion) while the Ghost Bears were at war with the Draconis Combine. The Horses attacked from their Inner Sphere holdings that they had been gifted by Clan Wolf in 3064 - this was part of a political maneuver on the part of Wolf Khan Vlad Ward to tempt the Horses into attacking the Ghost Bear Dominion, weakening both of the Wolves' rival Clans.[13] However, after the war with the Combine ended, the Bears retaliated and seized all three of the Hell's Horses worlds, sending them back to Clan Space. Khan Malavai Fletcher's leadership was challenged and he was slain by James Cobb, a Warden, who assumed the Khanship.[14]

In December of 3067, Star Adder Khan Stanislov N'Buta uncovered James Cobb's plan to invade the Inner Sphere after reports from a successful Trial of Possession against the Hell's Horses for some supplies on Nouveaux Paris. Confronting Cobb with this information, N'Buta and the Horse Khan bargained that N'Buta would keep the Horses' secret in exchange for access to the manufacturing facilities on Nouveaux Paris. The two Khans also bargained that Clan Star Adder would attack Clan Wolf's territory in the Clan Homeworlds, in order to distract the Wolves from the Horses' operations - in return, the Horses would cede Hoard to Clan Star Adder.[15]

Wars of Reaving and the Jihad[edit]

In 3068, as part of an intelligence-gathering mission, the Hell's Horses 91st Mechanized Assault Cluster Trialed for and won the entire contents of the Ghost Bear Dominion Watch's database as well as three DropShips. As part of this successful operation, Horses Khan Cobb claimed Ghost Bear ristar Jake Kabrinski as a bondsman as part of a long-term plan to win an alliance with the Ghost Bear Dominion.[16]

In 3070 Clan Hell's Horses would finally commence their migration to the Inner Sphere. Establishing a limited alliance with Clan Ice Hellion, the Horses attacked the Clan Wolf Occupation Zone and managed to secure multiple worlds from the Wolves, as well as founding a new Omega Galaxy from Wolf abtakha who eagerly assimilated into the Horses.[17]

The following year of 3071 saw the next phase of expansion by the Hell's Horses - by April, the Horses had taken no less than twenty-nine worlds from Clan Wolf, including Steelton and Csesztreg, the world that would eventually become the capital of the Horses' Occupation Zone.[18]

After a failed attempt by Clan Jade Falcon to take Steelton in April of 3071, that world would eventually be wrested away from the Hell's Horses in September by their erstwhile allies in Clan Ice Hellion.[19] The following month, Horses Khan Cobb and Falcon Khan Marthe Pryde agreed to cease hostilities between their two Clans and instead jointly attack the Ice Hellions. By February of 3072, the Horses had taken nine worlds from the Ice Hellions,[20] and the matter was settled in March when a joint Jade Falcon-Hell's Horses force (including the Horses' Iota Galaxy, which had been partially relocated from the Homeworlds by this time) assaulted the Hellions' last remaining world of Vantaa and crushed the Hellion touman, all but annihilating the Ice Hellions.[21]

However, while the Hell's Horses were going from strength to strength in the Inner Sphere, the same could not be said of the portion of their civilian castes and touman remaining in the Clan Homeworlds. The Wars of Reaving and the machinations of The Society had consumed the Clan Homeworlds, and the Hell's Horses remaining there were isolated and cut off from their leadership which now resided in the Inner Sphere. The Horses' population in the Homeworlds were easy prey for other Clans. Similarly, the Horses' territory in the Deep Periphery was under threat, and an attempt to liberate Nouveaux Paris from a Society coup ended in disaster when Eta Galaxy was badly mauled by a Clan Burrock ambush, losing nearly all but a Cluster.[22] Having suffered extreme casualties, Eta Galaxy was disbanded and its remaining troops sent to bolster other damaged formations in the Horses touman.[23]

Eventually, the Horses would be successful in carving out their own occupation zone, becoming members of the Council of Six Clans. They would join the other Spheroid Clans in cutting off all relations with their Homeworld brethren and join with Devlin Stone's coalition, lending it a Cluster of warriors.[24]

Those Hell's Horses who survived the Wars of Reaving in the Homeworlds were accused by their brethren of being tainted due to the Horses' involvement with the exiled Wolves and Kell Hounds mercenary unit. Zeta Galaxy Commander Magnus DelVillar, the senior remaining Horses officer, countered these claims by pointing out that none of his warriors had actually been to the Inner Sphere themselves. After a hard-fought Trial of Refusal, the Grand Council motion to Abjure the bulk of Clan Hell's Horses was upheld, as was the Absorption by Clan Star Adder of the "untainted" Horses in the Homeworlds. However, Adder Khan Stanislov N'Buta was impressed enough with the Horses' conduct that he offered DelVillar an alternative, and in short order Clan Stone Lion was formed from those Horses remaining in the Clan Homeworlds.[25]

Dark Age[edit]

Having firmly established their Occupation Zone - carved out of former Wolf, Jade Falcon and Ice Hellion territory - the Hell's Horses found themselves trapped between powerful neighbors.[26] During the Dark Age, a tactical doctrine was developed by the Horses: the "Mongol Doctrine". The Doctrine, initially proposed during the 3080s by one Star Colonel Domnall Seidman, emphasized the rapid use of light vehicles and 'Mechs to engage in hit-and-run tactics, drawing foes into position for heavy and assault-class 'Mechs and vehicles to strike. This was practiced by the First Horde Cluster, a command granted to Seidman to test his new Doctrine. The Doctrine, as Seidman envisioned it, became popular among the Horses - however, a radical reinterpretation of the Mongol Doctrine used by Clan Jade Falcon, led by the infamous Galaxy Commander Malvina Hazen, focused less on the tactical use of light assets and instead on the psychological impact of subjecting enemies to maximum brutality in order to weaken their morale and that of their allies.[26] This "perversion" of the Mongol Doctrine enraged some Horses: in 3136, a Horse Galaxy commander, ristar Tristan Fletcher, traveled to the planet Skye, challenging Hazen to a Trial of Possession for the Mongol Doctrine.[27] Both commanders fought in tanks, and Fletcher was defeated and slain by the Mad Falcon.[28] In November 3139, Malvina Hazen's forces staged a Trial of Possession for the agricultural worlds of Romulus and Harvest: "accidentally" starting fires at great expenses to their lands, threatening the Horses' worlds with the prospect of famine, forcing the Horses' Khan to form an alliance with the Falcons, named the Golden Ordun.[29]

The Horses' Khan Gottfried Amirault, sent only parts of his touman to fight with the Falcons, keeping their losses low, but helping them conquer a large swath of the Commonwealth.[30]

However, as a result of the failure to take the planet and Hazen's inability to prevent the Horses' departure, the Horses' Khan dissolved the Ordun and the Clan returned to their Occupation Zone, having fully abandoned their erstwhile Jade Falcon allies by the end of the year.[31]

After successfully extracting themselves from the Golden Ordun and thereby annulling their alliance with Clan Jade Falcon, the next steps for the Hell's Horses were to reclaim the Mongol Doctrine from their former allies. In late 3146, saKhan Lassenerra devised a plan to do exactly that.[32] The following year, the first phase of Lassenerra's plan (which would become known as Operation NOYAN) would begin. After its success, he then outlined his plans for Phase Two of Operation NOYAN - an incursion against the Jade Falcons themselves. Taking several planets from the Falcons, the Hell's Horses Clan Council declared Operation NOYAN a success and set about preparing themselves for Malvina Hazen's retaliation. However, the "Chinggis Khan" was otherwise engaged, and the anticipated attack never came.[32]

ilClan Era[edit]

Following the success of Operation NOYAN, the Hell's Horses Khans resolved to use the momentum from NOYAN for a further push into Jade Falcon territory. In the process, Khan Amirault uncovered information that the Jade Falcons were on their way to Terra en masse. The Horses' Khan had his own plan to conquer the cradle of humanity - however, since Khan Amirault did not know how to breach the defenses of the Fortress Republic, they decided to take what they could from the Jade Falcon occupation zone with the newly declared Operation STAMPEDE out of retaliation for their manipulation of the Hell's Horses and their Mongol Doctrine.[33]

By then, the Horses were in an almost civil war situation, with both Khans fighting each other for power. Trials between castes, for one or another, were almost ripping the Clan apart. A third faction emerged around a young Star Captain, Peter Cobb, one focused in uniting their Clan.[34]

Initially devised as a plan for the Hell's Horses push on Terra, then mothballed after Malvina Hazen's claiming of the Mongol Doctrine, Operation Stampede was repurposed as a plan for attacking the Jade Falcon territory now left exposed by the Falcons' rush to Terra. Khan Amirault, sensing the opportunity to secure a large amount of near-undefended Jade Falcon territory, ordered several waves of attacks into the Falcon Occupation Zone. However, after knowing that the Falcons have abandoned their worlds, the Khan stopped the invasion and turned Stampede into a dash to Terra, but they arrived too late.

After Clan Wolf's final victory in the ilClan Trial made Alaric Ward ilKhan and Clan Wolf the ilClan, a delegation from the Hell's Horses arrived on Terra led by the Horses' Khan and saKhan. Angry at the Wolves for denying his Clan the opportunity to fight on Terra, Amirault stated that he did not recognize Ward as ilKhan and claimed that the Wolves had unfairly denied the Hell's Horses a chance to become the ilClan, while at the same time "inviting" Clan Jade Falcon to Terra to participate in the planet's conquest. Amirault then demanded a Trial of Refusal against Ward - Ward responded by pointing out that the Wolves were under no obligation to invite the Hell's Horses to Terra, nor had the Horses earned the right to such a consideration.[35] Ward then stated that there would be no Circle of Equals between himself and Amirault because, as ilKhan and First Lord of the Star League, he had no equal. Amirault, in response, declared that the Hell's Horses would not stand for such an offence[36] and the Horses' delegation publicly declared their nonrecognition of the new ilKhan's authority before the assembled Clan representatives during Ward's coronation as First Lord.[37]

In order to prepare themselves for the inevitable hostilities with Clan Wolf, Khan Amirault and saKhan Lassenerra turned Stampede again as a plan to conquer the rest of the former Jade Falcon Occupation Zone, within which several petty kingdoms were already forming.[38] Despite initial success, these efforts met with failure as the Hell's Horses were dealt a series of embarrassing defeats at the hands of several Jade Falcon remnants and pirate raids, specifically their defeat when assaulting the Alyina Mercantile League Shipyard of Butler and their failure to crush the last Jade Falcons at the Battle of Sudeten (3152).[39] As a consequence, saKhan Lassenerra accused Khan Amirault of squandering the Hell's Horses position through his hesitancy and overcautiousness, and killed him in a Trial of Position, thereby becoming the new Khan.[40] The Hell's Horses were back under the leadership of a true warrior.[41]

Culture[edit]

Clan Hell's Horses' philosophy of valuing the individual's role in the greater whole permeates all levels of society. While caste and birth prejudice still exists within the Clan, it is kept in check by ongoing efforts which extol cooperation among and within all Clan castes. This unity extends from the lowliest laborer toiling in the factories to the Khans themselves, and none are held in less esteem than is earned. Even freeborns and solahma warriors are given respect where other Clans would tolerate or mistreat them; only dezgra warriors are exempt from this rule.[42][43]

Politicking is mostly shunned by the Hell's Horses, even at the Grand Council level where the Khans see their duty in leading their Clan as more important than backroom bargaining. As far as Clansmen go the Hell's Horses are seen as docile and unswervingly obedient to the chain of command, making their Clan far more stable than others where internal power plays are the norm, though this lack of personal initiative has hampered their efforts to expand beyond their already-considerable Homeworld enclaves. Their use of contract warfare, allowing warriors of different units or even Clans to include each other's forces in a single bid, would seem to run counter to this idea, however the Hell's Horses view it as a strategic matter to ensure victories that go beyond the Clan's own concerns.[42][43]

Post–Migration to the Inner Sphere[edit]

Following their migration into the Inner Sphere, the Horses managed to establish good relations with the native Spheroid populations of their worlds. Ruling with a lighter hand than the Wolves and Jade Falcons, the Horses tend to keep to their "DropShip cities" (semipermanent camps) and turn a blind eye to the sizeable black market in Spheroid luxuries in exchange for their authority remaining unquestioned. While thus effectively separate societies, the Clan and its native Spheroid subjects work together as partners in keeping their "nation" running smoothly. However this leniency has also been taken advantage of by disaffected natives, particularly in the former Wolf-controlled worlds.[44][26]

Cooperation[edit]

The Horses' spirit of cooperation is a large part of the Clan. Warriors and lower-caste members work well together to accomplish their goals. As for warriors, freeborns and solahma can also work together on the field. Their spirit of cooperation is no more apparent in their ritual known as the Branding Ritual. In this ritual, warriors are required to work in groups of six while hunting for their totem animal on the world of Niles. Success in doing so will give the warriors the Mark of the Horse. Failure due to a lack of cooperation will result in being branded with the Mark of Hell, where people will be noted of their shame.[45]

Trial of Renewal (August 22)[edit]

Before Founding Day happens, the Alpha and Omega Keshiks meet in mock combat against each other. This holiday goes with the shifting of other Keshiks on Strana Mechty. The event is broadcast on Niles, where other Clans may watch the Trial ensue. The winner of the Trial will be selected to lead their Clan's delegation for Founding Day.[46]

The Mad Stampede[edit]

The Mad Stampede was a new tradition among Clan Hell's Horses in the Inner Sphere. It consists of a race of several wheeled or-hovercraft vehicles on a planet which doesn't belong to their Clan and usually held by an enemy. The Horses sometimes ask for safcon before landing a single DropShip, refusing to explain their acts to the locals, almost ensuring that these will attack the racers, to make it a more interesting and difficult race. The winners obtain great prestige.[47]

Military[edit]

Hell's Horses Warrior with tank

Clan Hell's Horses incorporate a number of unique features into their military doctrine which sets them apart from other Clans, most notably their use of conventional infantry and armor even in front-line units. Their model of combined-arms warfare means roughly two-thirds of all 'Mech Stars are part of a Nova formation, while all vehicle Stars contain an equal number of infantry Points. As a result their touman numbers fewer 'Mechs than normal but make up for it in a disproportionate amount of infantry and support.

The Clan is also unique for instituting the official ranks of Nova Commander and Nova Captain to command Novas and Supernovas. The existence of such ranks also means more positions for warriors to fight over in a Trial of Position and means many more warriors are found in the middle ranks than in other Clans.

Bloodnames[edit]

Founding Bloodnames:[48]
Allychuk Amirault Anu Bolt Brown
Budõlin Burns Camejo Cobb Cooper
DeLaurel Dudzinsky Dwelley Fletcher Grimheald
Houan Iler Johnston Kebede Lassenerra
Liang Mazzoni Mendoza Mitchell Moiseyev
Murphy Neely O'Reilly Peck Priddy
Purchase Ravenwater Rickard Robinson Rowbotham
Seidman Steding Thompson Weißenborn Zuijdweg
Exclusive Bloodnames Post–Operation REVIVAL:[49]
General MechWarriors Elementals Aerospace Pilots ProtoMech Pilots
Cobb Amirault Cooper Bourjon
DeLaurel Lassenerra Fletcher Dudzinsky
Mitchell Houan Dwelley
Ravenwater Seidman Johnston
Exclusive Bloodnames Post–Wars of Reaving:[50]
General MechWarriors Elementals Aerospace Pilots ProtoMech Pilots
Cobb Amirault Cooper Dudzinsky Grimheald
DeLaurel Mitchell* Fletcher Dwelley* Johnston*
Ravenwater Houan*
Seidman*
Shared Bloodnames Post–Wars of Reaving:[50]
(Column titles signify the other Clans with which the Bloodnames are shared)
Diamond Shark Ghost Bear Dominion Jade Falcon Snow Raven Wolf
Hawker Hawker Icaza Lassenerra Hawker
Vewas Icaza Mehta Vewas Lankenaux
Lankenaux Mehta

* This signifies a Bloodname with a Bloodcount of five or less active Bloodrights
x This signifies a Bloodname with genefather rights only

Rulers[edit]

Khans[edit]

See: Khan of Clan Hell's Horses

saKhans[edit]

See: SaKhan of Clan Hell's Horses

Loremasters[edit]

See: Loremaster of Clan Hell's Horses

Inter-Clan Relations[edit]

Clan Name Symbol Relationship Reason
Clan Ghost Bear Clan Ghost Bear logo.png Ally The Horses were responsible for the death of Ghost Bear Khan Kilbourne Jorgensson, which sent the Ghost Bears into a fury. Afterward, the Horse-Bear feud would last until the early 3070s when the Hell's Horses and Ice Hellions invaded the Inner Sphere. They would broker a peace between the Ghost Bears to end all hostilities between the two Clans.
Clan Name Symbol Relationship Reason
Clan Fire Mandrill Clan Fire Mandrill.jpg Enemy Clan Fire Mandrill views the Horses in full contempt for the death of Kindraa Smythe-Jewel (unaware of Kindraa Payne's involvement). This feud would last for generations until their destruction in the Wars of Reaving.
Clan Jade Falcon Clan Jade Falcon.jpg Enemy During the Dark Age and ilClan eras, the Hell's Horses would become at first unwilling allies, and then outright enemies to Clan Jade Falcon. Malvina Hazen's perceived corruption of the Horses' prized Mongol Doctrine, her slaying of the Horses' Galaxy Commander Tristan Fletcher, and her manipulation of the Horses' into forcing them to join her frenzied attacks against the Lyran Commonwealth and Clan Wolf during the later 3140s would give rise to significant enmity towards her and her Clan amongst the Horses. After she was wounded and put in a coma during the fighting on Hesperus II, the Horses took the opportunity to withdraw from their alliance, reverse Hazen's pollution of the Mongol Doctrine, and repeatedly conquer Jade Falcon worlds left behind by the Falcons' push towards Terra in 3151.
Clan Wolf Clan Wolf logo.png Enemy Clan Hell's Horses held good ties until the Great Refusal. Horse Khan Malavai was slain by his successor, who invaded Clan Wolf worlds in revenge for his Clan's manipulation during the Jihad Era. These hostilities would continue well into the Dark Ages when the Horses claimed the Wolf Clan's former occupation zone after the creation of the Wolf Empire in Lyran territory and after the ilClan Trial when Horse leadership refused to recognize Alaric's claim as ilKhan after feeling that the Wolves robbed their opportunity for an important battle.
Clan Ice Hellion Clan Ice Hellion.jpg Enemy Clan Ice Hellion was the first ally of the Horses due to being part of Asa Taney's Home Clan Coalition, until the Harvest Trials and Great Refusal broke those ties. A decade later, Ice Hellion Khan Raina Montose would ally with the Horses again to plan for an invasion into the Inner Sphere. Unfortunately, the "alliance" of Clan Ice Hellion did nothing to benefit either Clan. There were no signs of cooperation shown between the two, instead the Ice Hellions angered the Horses to such an extent that the Horses turned on them. This would ultimately lead to their downfall.
Clan Coyote Clan Coyote.jpg Enemy With Clan Coyote, their alliance would grow when the deceit of Clan Fire Mandrill's Kindraa Smythe-Jewel was exposed. It was found out that the Kindraa had used dishonorable tactics against the Hell's Horses and Coyotes to get ahold of both the Elemental gene-type and OmniMech technology respectively. This would call for both Clans to create an alliance to punish the Kindraa, ending in their destruction. Both Clans gain the Smythe and Jewel Bloodnames and grew into a long-lasting friendship between the two. Though the Coyotes and Hell's Horses have different philosophies, they still respect each other and call themselves "honored comrades". These relations would change in the mid 3070s after the Clan civil war that separated the Clans as a whole. The Horses would sever all ties with the Home Clans (which the Coyotes were part of), while the Coyotes would switch their friendship to the Horses' offshoot, the Stone Lions.

Era Specific Data[edit]

3062[edit]

Hell's Horses Demographics
Affiliation: Crusader

Clan Space Worlds:
Bearclaw (30 percent)
Eden (31 percent)
Hoard (10 percent)
Kirin (100 percent)
Strato Domingo (35 percent)
Niles (100 percent)
Tiber (50 percent)
Tokasha (13 percent)
Capital: Niles

Population (Clan Space): 95,317,000 (3060)
Population growth rate: 2.1 percent (71/50)
Self-Sufficiency Index: 93 percent

Leaders:
Khan: Malavai Fletcher
saKhan: Tanya DeLaurel
Loremaster: Helena Fletcher
Scientist-General: Mohamed (Kepler)
Merchant Factor: Sonja
Master Technician: Amanda
Senior Laborer: Jan

Military:
Clusters: 37
WarShips: 10

References[edit]

  1. Shattered Fortress, pp. 102–103: "Inner Sphere - 3151"
  2. 2.0 2.1 2.2 Field Manual: Crusader Clans, p. 53
  3. Historical: Operation Klondike, p. 89
  4. Historical: Operation Klondike, p. 91
  5. Historical: Operation Klondike, pp. 91–92, 138
  6. Field Manual: Crusader Clans, p. 54: "Golden Century"
  7. Field Manual: Crusader Clans, p. 39: "Striking from Solitude"
  8. 8.0 8.1 Field Manual: Crusader Clans, pp. 54–55: "Hell's Fury"
  9. Field Manual: Crusader Clans, p. 39: "Death of a Kindraa"
  10. Field Manual: Warden Clans, pp. 41–42: "Righteous Vengeance"
  11. Era Digest: Golden Century, pp. 9–10: "Bad Blood"
  12. Field Manual: Crusader Clans, p. 57
  13. Test of Vengeance, ch. 3
  14. The Wars of Reaving, p. 13: "Armed Politics"
  15. The Wars of Reaving, p. 33: "Absent but Present"
  16. The Wars of Reaving, p. 34: "The Rise of the Warrior-Ambassador"
  17. The Wars of Reaving, p. 57: "Hellion Folly, Horse's Gains"
  18. The Wars of Reaving, p. 65: "Merges and Moves"
  19. The Wars of Reaving, p. 71: "The Hellion Strikes"
  20. The Wars of Reaving, p. 84: "Icy Fire"
  21. The Wars of Reaving, p. 85: "Icy Fire"
  22. The Wars of Reaving, p. 118: "Spreading Contagion"
  23. Masters and Minions: The StarCorps Dossiers, p. 145: The Raging Horsemen"
  24. The Wars of Reaving, p. 175: "Clan Hell's Horses"
  25. The Wars of Reaving, pp. 146–149
  26. 26.0 26.1 26.2 Era Report: 3145, p. 60
  27. Era Report: 3145, p. 100
  28. A Rending of Falcons, p. 28
  29. A Bonfire of Worlds, p. 65
  30. Field Manual: 3145, p. 154
  31. Field Manual: 3145, p. 150
  32. 32.0 32.1 Shattered Fortress, p. 44
  33. Hour of the Wolf, p. 98
  34. Elements of Treason: Honor
  35. Hour of the Wolf, p. 360
  36. Hour of the Wolf, p. 361
  37. IlClan, p. 109
  38. Tamar Rising, p. 58: "A Fateful Summons"
  39. Tamar Rising, pp. 63–67
  40. Tamar Rising, p. 68: "The Consequences of Caution"
  41. Tamar Rising, p. 93: "Fulk Lassenerra"
  42. 42.0 42.1 Field Manual: Crusader Clans, p. 58
  43. 43.0 43.1 MechWarrior's Guide to the Clans, p. 23
  44. Field Manual: 3145, p. 151: "Clan Hell's Horses"
  45. Field Manual: Crusader Clans, pp. 61–63
  46. The Clans: Warriors of Kerensky, pp. 7–8, 50
  47. Shrapnel #9: Chaos Campaign Scenario: The Mad Stampede
  48. Historical: Operation Klondike, p. 35: "Origins of the Bloodnames: The Clans' Founders
  49. Field Manual: Crusader Clans, p. 53: "Clan Hell's Horses Exclusive Bloodnames"
  50. 50.0 50.1 The Wars of Reaving, p. 195: "Bloodnames of the Council of Six Clans"

Bibliography[edit]