Mercenaries Supplemental II

Mercenaries Supplemental II
Mercenaries Supplemental II cover.jpg
Product information
TypeSourcebook Supplemental
DevelopmentHerbert A. Beas II
Randall N. Bills (assistance)
Primary writingHerbert A. Beas II (writing)
Randall N. Bills, Warner Doles, Ken Horner, Nicholas Marsala, David L. McCulloch, Kevin Killiany, Camille Klein, Paul Sjardijn, Peter Smith, Andreas Zuber (additional writing)
Jason M. Hardy (editing)
Pages100
Cover ArtworkDes Hanley (art)
Michaela Eaves (design & layout)
Interior ArtworkDavid Stansel-Garner (color section design)
IllustrationsBrad McDevitt
Chris Lewis
First Publication
PublisherFanPro
PIC35025
Published1 May 2005
ISBN-101-932564-59-4
ISBN-13978-1-932564-59-4
MSRP$24.99
Content
EraCivil War era
Timeline13 October 3067
SeriesField Manuals series
Preceded byMercenaries Supplemental
Followed byMercenaries Supplemental Update

Description[edit]

Mercenaries Supplemental II is the third entry in the series of sourcebooks detailing mercenary units, that started with Field Manual: Mercenaries, Revised. It includes information on lesser-known Hiring Halls and unit briefs for less-famous mercenary commands, including some that are rogue and/or wanted. The rules section contains information for nonstandard mercenaries and alternate eras of play. These include new life paths for Mechwarrior, Third Edition characters and new experience paths for creating a mercenary unit, as well as information on Noisiel, the new hiring hall. Also included in this book are tables for alternate eras, including random 'Mech assignment tables and a listing of when certain military technologies were developed and when they were put into production by which faction.

From the Back Cover[edit]

PIRATE OR MERC?

Kell Hounds. Northwind Highlanders. Blue Star Irregulars. Literally a thousand and one mercenary units populate the Inner Sphere, yet these are the household names that captivate the common man. But for every top, there is a bottom. Gray's Ghosts. Kraken Unleashed. Vinson's Vigilantes. Some call them 'pirates,' others 'down-on-their-luck,' and others 'salvation' when the job's small enough and the pay just right. But for these hard-boiled warriors, life isn't cheap. Life hardly exists at all!

A companion volume to Classic BattleTech Field Manual: Mercenaries, Revised, and Mercenaries Supplemental, Mercenaries Supplemental II delves into the dregs of the mercenary world, allowing players to use these unique mercenaries in their Classic BattleTech campaigns. Additional rules for mercenary creation include non-BattleMech Unit Tech Levels, special renegade and freelancer mercenary paths, as well as rules for playing mercenaries in different BattleTech eras, from the Star League, to the Succession Wars, to the present.

Contents[edit]

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