Difference between revisions of "Reactive Armor"

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[[File:Reactive.png|200px|right|thumb|Reactive armor]]
 
[[File:Reactive.png|200px|right|thumb|Reactive armor]]
==Description==
 
'''Reactive Armor''' (sometimes called '''Blazer Armor''') was an [[Experimental Technology|experimental armor]] that uses a series of microscopic explosions to reduce the effects of explosive weapons fire like [[missile]]s, [[artillery]], and [[mortar]]s. When these weapons hit a unit with Reactive Armor protecting the area, the damage is reduced by 50%. The microscopic explosives embedded in the armor redirect the force of the weapon away from the protected unit. This force redirect also reduces the armor-piercing effects of [[Tandem-Charge Missiles]], [[Armor-Piercing]] autocannon ammunition, and [[BattleMech Taser]] spikes.<ref>''Tactical Operations'', p. 282</ref>
 
  
Though effective against missiles and artillery, the armor is no more effective than standard armor against other weapon types and physical damage.<ref>''Tactical Operations'', p. 282, Reactive Armor takes standard damage from energy and ballistic weapons.</ref> In addition there have been several cases where lucky weapon fire has initiated an armor explosion, stripping the Reactive Armor away from the protected location, leaving the unit extremely vulnerable.<ref>''Tactical Operations'', p. 282 - "...any a penetrating or 'Floating' critical hit to a Reactive Armor location requires an additional 2D6 roll. (Against a non-’Mech unit, this occurs any time the unit suffers a critical hit of any kind to a location still protected by Reactive Armor.) If this roll yields a 2, all remaining armor in the location (including front and back in the event of torso hits) is destroyed and the internal structure in that location suffers an additional 1 point of damage (with additional critical hit effects checked as normal)."</ref> Another drawback to the armor is its bulk: Reactive Armor occupies as much space on a chassis as standard [[Ferro-Fibrous Armor]], but only provides as much protection as standard 'Mech armor.<ref>''Tactical Operations'', p. 280, "Advanced Armor Table" shows Reactive Armor provides 16 points per ton, occupies either 14 (Inner Sphere) or 7 (Clan) critical slots.</ref>
+
== Description ==
 +
'''Reactive Armor''' (sometimes called '''Blazer Armor''') type of specialized armor that uses a series of microscopic explosions to reduce the effects of explosive weapons fire like [[missile]]s, [[artillery]], and [[Mech Mortar|mortar]]s. When these weapons hit a unit with Reactive Armor protecting the area, the damage is reduced by 50%. The microscopic explosives embedded in the armor redirect the force of the weapon away from the protected unit. This force redirect also reduces the armor-piercing effects of [[Tandem-Charge Missiles]], [[Armor-Piercing]] autocannon ammunition, and [[BattleMech Taser]] spikes.<ref name="TOp282">''Tactical Operations'', p. 282, "Reactive (Blazer Armor)"</ref>
  
The armor was developed by the [[Draconis Combine]] in [[3063]], but [[Clan Ghost Bear]] captured several samples during the [[Combine-Ghost Bear War]]. The Bear's Scientist caste was able to reverse-engineer the armor and put it into limited production two years later.<ref>''Tactical Operations'', p. 282</ref>
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Though effective against missiles and artillery, the armor is no more effective than standard armor against other weapon types and physical damage.<ref name="TOp282"/>. In addition there have been several cases where lucky weapon fire has initiated an armor explosion, stripping the Reactive Armor away from the protected location, leaving the unit extremely vulnerable.<ref name="TOp282"/> Another drawback to the armor is its bulk: Reactive Armor occupies as much space on a chassis as standard [[ferro-fibrous armor]], but only provides as much protection as standard 'Mech armor.<ref name="TOp280">''Tactical Operations'', p. 280, "Advanced Armor Table"</ref>
  
The armor would be later enter more expansive production by [[3081]], being reclassified as [[Advanced Technology]].<ref>''Technical Readout: Prototypes'', p. 206 JIHAD TECHNOLOGY ADVANCEMENT TABLE - Reactive Armor is reclassified as Advanced Technology.</ref> By the [[32nd Century]] would was used on a number of BattleMechs and combat vehicles. The development of ''[[Ballistic-Reinforced Armor]]'' during the middle 32nd Century would use the Reactive Armor and Hardened Armor as the basis for its combined effectiveness.<ref>''[[Era Report: 3145]]'', p. 120 Ballistic-Reinforced Armor - Reactive Armor is one two components the B-R is based on.</ref>
+
== Clan Discovery ==
 +
The armor was developed by the [[Draconis Combine]] in [[3063]], but [[Clan Ghost Bear]] captured several samples during the [[Combine-Ghost Bear War]]. The Bear's Scientist caste was able to reverse engineer the armor and put it into limited production two years later.<ref name="TOp282"/>
  
==References==
+
== Revival and Innovation ==
 +
The armor would later enter more extensive production by [[3081]], being reclassified as [[Technology Rating|Advanced Technology]].<ref name="TRO:PROTOp206">''Technical Readout: Prototypes'', p. "206, Jihad Technology Advancement Table".</ref> By the [[thirty-second century]] it was used on a number of BattleMechs and combat vehicles. The development of '''[[Ballistic-Reinforced Armor]]''' during the middle thirty-second century would use the Reactive Armor and [[Hardened Armor]] as the basis for its combined effectiveness.<ref name="ER:3145p120">''Era Report: 3145'', p. 120, "Ballistic-Reinforced Armor"</ref>
 +
 
 +
== Manufacturing ==
 +
'''Reactive Armor''' is manufactured on the following planets:
 +
 
 +
{|class="wikitable sortable" style="background: #gray; text-align:center; border: 2px solid black;"
 +
! Brand
 +
! Planet
 +
! Company
 +
! Used by
 +
! References
 +
|-
 +
|  [[Royal-7R Reactive]]
 +
| [[Arc-Royal]]
 +
| [[Arc-Royal MechWorks]]
 +
| ''[[Mongrel (BattleMech)|Mongrel]]''
 +
| <ref>''Technical Readout: 3145 Lyran Commonwealth'', p. 32</ref>
 +
|-
 +
|  Royal-7R Reactive
 +
| [[Orestes]]
 +
| [[Odin Manufacturing]]
 +
| ''[[Mongrel (BattleMech)|Mongrel]]''
 +
| <ref>''Technical Readout: 3145 Lyran Commonwealth'', p. 32</ref>
 +
|-
 +
| [[Durallex Shockwave Reactive]]
 +
| [[Kwangjong-ni]]
 +
| [[Defiance Manufacturing Annex]]
 +
| ''[[Zeus X]]''
 +
| <ref>''Technical Readout: 3145 Lyran Commonwealth'', p. 42</ref>
 +
|-
 +
| Riese 400 Reactive
 +
| [[Calloway VI]]
 +
| [[Earthwerks-FWL, Incorporated]]
 +
| [[Bardiche]]
 +
| <ref name=trofwl18>''Technical Readout: 3145 Free Worlds League'', p. 18</ref>
 +
|-
 +
| [[Riese 400 Reactive]]
 +
| [[Keystone]]
 +
| [[Earthwerks-FWL, Incorporated]]
 +
| [[Bardiche]]
 +
| <ref name=trofwl18/>
 +
|-
 +
| Unknown
 +
| [[Irian]]
 +
| [[Irian Technologies]]
 +
| [[Xiphos]]
 +
| <ref name=fwl9>''Technical Readout: 3145 Free Worlds League'', p. 9</ref>
 +
|-
 +
| Unknown
 +
| [[Washburn]]
 +
| [[Irian Technologies]]
 +
| [[Xiphos]]
 +
| <ref name=fwl9/>
 +
|-
 +
| [[Forging BL2 Reactive]]
 +
| [[Thermopolis]]
 +
| [[Kallon Weapon Industries]]
 +
| ''[[Warwolf]]''
 +
| <ref>''Technical Readout: 3145 The Clans'', p. 46</ref>
 +
|-
 +
| Unknown
 +
| [[Terra]]
 +
| [[StarCorps Industries]]
 +
| [[Quirinus]]
 +
| <ref name=rots5>''Technical Readout: 3145 Republic of the Sphere'', p. 5</ref>
 +
|-
 +
| Unknown
 +
| [[Devil's Rock]]
 +
| [[Rhodes Foundry|Rhodes Foundry Ltd.]]
 +
| [[Centaur Battle Armor]]
 +
| <ref>''Technical Readout: 3145 Republic of the Sphere'', p. 9</ref>
 +
|-
 +
|-
 +
| Unknown
 +
| [[Mannedorf]]
 +
| [[BA Facility Gamma]]
 +
| [[Wraith (Battle Armor)|Wraith Battle Armor]]
 +
| <ref>''Technical Readout: 3145 The Clans'', p. 9</ref>
 +
|-
 +
| Unknown
 +
| [[Arc-Royal]]
 +
| [[WC Site 2]]
 +
| [[Black Wolf]]
 +
| <ref name=trocp11>''Technical Readout: 3145 The Clans'', p. 11</ref>
 +
|-
 +
| Unknown
 +
| [[Weingarten]]
 +
| [[W-7 Facilities]]
 +
| [[Black Wolf]]
 +
| <ref name=trocp11/>
 +
|-
 +
| Unknown
 +
| [[Stewart]]
 +
| [[Corean Enterprises MacAdams-Suharno]]
 +
| [[Black Wolf]]
 +
| <ref name=trocp11/>
 +
|-
 +
|}
 +
 
 +
== References ==
 
<references/>
 
<references/>
  
==Bibliography==
+
== Bibliography ==
*''[[Tactical Operations]]''
+
* ''[[Era Report: 3145]]''
 +
* ''[[Tactical Operations]]''
 +
* ''[[Technical Readout: 3145 The Clans]]''
 +
* ''[[Technical Readout: 3145 Free Worlds League]]''
 +
* ''[[Technical Readout: 3145 Lyran Commonwealth]]''
 +
* ''[[Technical Readout: 3145 Republic of the Sphere]]''
 +
* ''[[Technical Readout: Prototypes]]''
 +
 
  
 
[[Category:Armor]]
 
[[Category:Armor]]
 
[[Category:Technology]]
 
[[Category:Technology]]
[[Category:Experimental Technology|Armor, Reactive]]
 

Latest revision as of 19:15, 7 June 2023

Reactive armor

Description[edit]

Reactive Armor (sometimes called Blazer Armor) type of specialized armor that uses a series of microscopic explosions to reduce the effects of explosive weapons fire like missiles, artillery, and mortars. When these weapons hit a unit with Reactive Armor protecting the area, the damage is reduced by 50%. The microscopic explosives embedded in the armor redirect the force of the weapon away from the protected unit. This force redirect also reduces the armor-piercing effects of Tandem-Charge Missiles, Armor-Piercing autocannon ammunition, and BattleMech Taser spikes.[1]

Though effective against missiles and artillery, the armor is no more effective than standard armor against other weapon types and physical damage.[1]. In addition there have been several cases where lucky weapon fire has initiated an armor explosion, stripping the Reactive Armor away from the protected location, leaving the unit extremely vulnerable.[1] Another drawback to the armor is its bulk: Reactive Armor occupies as much space on a chassis as standard ferro-fibrous armor, but only provides as much protection as standard 'Mech armor.[2]

Clan Discovery[edit]

The armor was developed by the Draconis Combine in 3063, but Clan Ghost Bear captured several samples during the Combine-Ghost Bear War. The Bear's Scientist caste was able to reverse engineer the armor and put it into limited production two years later.[1]

Revival and Innovation[edit]

The armor would later enter more extensive production by 3081, being reclassified as Advanced Technology.[3] By the thirty-second century it was used on a number of BattleMechs and combat vehicles. The development of Ballistic-Reinforced Armor during the middle thirty-second century would use the Reactive Armor and Hardened Armor as the basis for its combined effectiveness.[4]

Manufacturing[edit]

Reactive Armor is manufactured on the following planets:

Brand Planet Company Used by References
Royal-7R Reactive Arc-Royal Arc-Royal MechWorks Mongrel [5]
Royal-7R Reactive Orestes Odin Manufacturing Mongrel [6]
Durallex Shockwave Reactive Kwangjong-ni Defiance Manufacturing Annex Zeus X [7]
Riese 400 Reactive Calloway VI Earthwerks-FWL, Incorporated Bardiche [8]
Riese 400 Reactive Keystone Earthwerks-FWL, Incorporated Bardiche [8]
Unknown Irian Irian Technologies Xiphos [9]
Unknown Washburn Irian Technologies Xiphos [9]
Forging BL2 Reactive Thermopolis Kallon Weapon Industries Warwolf [10]
Unknown Terra StarCorps Industries Quirinus [11]
Unknown Devil's Rock Rhodes Foundry Ltd. Centaur Battle Armor [12]
Unknown Mannedorf BA Facility Gamma Wraith Battle Armor [13]
Unknown Arc-Royal WC Site 2 Black Wolf [14]
Unknown Weingarten W-7 Facilities Black Wolf [14]
Unknown Stewart Corean Enterprises MacAdams-Suharno Black Wolf [14]

References[edit]

  1. 1.0 1.1 1.2 1.3 Tactical Operations, p. 282, "Reactive (Blazer Armor)"
  2. Tactical Operations, p. 280, "Advanced Armor Table"
  3. Technical Readout: Prototypes, p. "206, Jihad Technology Advancement Table".
  4. Era Report: 3145, p. 120, "Ballistic-Reinforced Armor"
  5. Technical Readout: 3145 Lyran Commonwealth, p. 32
  6. Technical Readout: 3145 Lyran Commonwealth, p. 32
  7. Technical Readout: 3145 Lyran Commonwealth, p. 42
  8. 8.0 8.1 Technical Readout: 3145 Free Worlds League, p. 18
  9. 9.0 9.1 Technical Readout: 3145 Free Worlds League, p. 9
  10. Technical Readout: 3145 The Clans, p. 46
  11. Technical Readout: 3145 Republic of the Sphere, p. 5
  12. Technical Readout: 3145 Republic of the Sphere, p. 9
  13. Technical Readout: 3145 The Clans, p. 9
  14. 14.0 14.1 14.2 Technical Readout: 3145 The Clans, p. 11

Bibliography[edit]