Handbook: House Kurita

Handbook House Kurita.jpg
Handbook: House Kurita
Product information
Type Source Book
Author Ben H. Rome
Development Randall N. Bills
Ben H. Rome
Pages 226
Cover artwork Jonathan González
Illustrations Ray Arrastia
Diego Galindo
Alex Iglesias
David Kerber
Chris Lewis
Victor Manuel Leza Moreno
Mike Perry
Kristen Plescow
Matt Plog
Anthony Scroggins
David Sondered
David White
Eric Williams
Alex Williamson
Christopher Wilhelm
Publication information
Publisher Catalyst Game Labs
Product code CAT35205
First published 2015
Era Civil War Era
Agency Luthien University
Universe Date 3067
Timeline 2238 - 3067
Series Handbook
Preceded by Handbook: House Liao
Followed by None


The modern successor to the original House Kurita (The Draconis Combine), Handbook: House Kurita is the sixth and final in the series of books detailing the nations of the Inner Sphere and is the definitive source book on the Draconis Combine. This book provides information on culture, history, and faction information up to 3067.

From the back cover[edit]

The True Path is the Way of the Dragon

For almost a millennium, the symbol of the Dragon has struck fear into the rest of the Inner Sphere. The fearless dedication of its warriors, the devotion of its people, and the awesome ambitions of its Coordinator: House Kurita has been more reviled than any other power. Yet a new leader has arisen in the last decades, bringing about a host of reforms and reigning in the realm's most rapacious desires. Such rebirth comes at a price, as various shadowy influencers fix their eyes on reigniting the Dragon’s glorious past. Only time will tell which path the Dragon will follow...

Handbook: House Kurita cover the pivotal history, politics and cultures of the Inner Sphere’s most feared Great Houses. Not just a sourcebook, Handbook: House Kurita covers rules for both BattleTech and A Time of War game play, including such areas as personal equipment, support vehicles, creatures and more.


  • Dynasty Rising
  • Macedonian Politics
  • The Rise of the Dragon
  • Expansion of the Dragon's Coil
  • Dragon Rampant
  • The Dragon Grows
  • Seeds of Discontent
  • Winds of Change
  • The Age of Dishonor
  • Blood Poisoning
  • Grace Under Siriwan
  • Driving Towards War
  • Unforgiving Blood
  • Suns Ascending, Dragon Falling
  • War's Dark End of Days
  • The Retribution Strikes
  • Regrets of Past Sins
  • The New Century
  • Border Cleansing
  • Enter Hugai
  • Sunburst on Xhosa
  • Traitor to the Star
  • The Steiner Conundrum
  • Dragonfall
  • Dragon Afire
  • New Dawn for the Dragon
  • Death of the Draconian Tyrant
  • Mustering the Dragon's Might
  • Touring the Realm
  • How to Read This Atlas
  • Pillar of Ivory (Culture and Philosophy)
  • The Sanctum Arcanum
  • Religion and Philosophy
  • The Doctrines of Shiro
  • Origin of the Code
  • The Art of Vendetta
  • Vendetta Across Class Lines
  • Vendettas Within a Class
  • Vendetta Lines Outside the Combine
  • The Mysticism of Five
  • Belief Systems of the Five Classes
  • Minority Religions
  • Judaism
  • Islam
  • Pillar of Gold (Government)
  • Sociopolitical Structure
  • The Coordinator
  • The Nobility
  • Court Ritual
  • Privileges
  • Kuritan Nobility
  • Governmental Structure
  • Government Districts
  • Benjamin Governmental District
  • Dieron Governmental District
  • Galedon Governmental District
  • Pesht Governmental District
  • Interstellar Relations
  • Strengths and Weaknesses
  • Pillar of Teak (Society and Culture)
  • Daily Life and Culture
  • The People of the Dragon
  • Codes of Conduct
  • Structure of Society
  • Militarism
  • Xenophobia
  • Education
  • Universities and Other Higher Learning Institutions
  • Arts
  • Social Problems
  • Pillar of Steel (The DCMS)
  • Structure of the DCMS
  • The Samurai Code
  • Ministry of the Expansion of the Glories of the Draconis Combine
  • Department of Indoctrination
  • Bureau of Substitution
  • Assembly of the Grand Inquisitor
  • Procurement Department
  • Draconis Combine Port Authority
  • Bureau of Administration
  • Combine Military Coordination Office
  • Draconis Combine Mustered Soldiery
  • Draconis Combine Admiralty
  • Professional Soldiery Liaison
  • Physicians of the Dragon
  • Combine Support and Engineering
  • Draconis High Command
  • Internal Security Force
  • DCMS Chain of Command
  • Gunji-no-Kanrei
  • Military Districts
  • Prefectures
  • District Commands
  • Floating Commands
  • Unit Types
  • Major Training Centers
  • Uniforms and Insignia
  • Uniforms
  • Rank Insignia
  • Medals and Decorations
  • Pillar of Jade (Economics)
  • Economic Structure
  • All Roads Lead to the Military
  • Conservation and Waste
  • The Corporate Structure
  • Important Direct Service (Military) Corporations
  • Important Indirect Service (Civilian) Corporations
  • Trade
  • Intra-Combine Trade
  • Interstellar Trade
  • Strengths and Weaknesses
  • Rules Annex
  • Creatures
  • Personal Equipment
  • Cost of Living in the Draconis Combine
  • The Black Market
  • Roleplaying In The Draconis Combine
  • Combine Values:Our Lives for the Dragon
  • Regional Views
  • Crossing Borders
  • Draconis Combine Border Crossing Roll Results Table
  • Draconis Combine Reaction Table
  • Draconis Combine Adventure Hooks
  • The Red Tape Mountain
  • Court Warfare
  • Shadowy Underground
  • Eyes Are Everywhere
  • Corporate Competition
  • Attacked!
  • BattleTech Rules
  • Index
  • Records Sheets