Wasp

Wasp
Wasp
Production information
Manufacturer General Mechanics
Achernar BattleMechs
Defiance Industries
Detroit Consolidated MechWorks
Hellespont Industrials
Irian BattleMechs Unlimited
Kali Yama Weapons Industries
Taurus Territorial Industries
General Motors[1]
Production Year 2464[2][3]
Model WSP-1A
Class Light
Cost 1,646,640 C-bills
Technical specifications
Mass 20 tons
Chassis 1A Type 3
Armor Durallex Light
Engine GM 120
Communications System Duotech 65
Speed 95.1 km/h
Jump Jets Rawlings 52
Armament
BV (1.0) 335
BV (2.0) 384[4][5]

Introduced in Battledroids with wrong stats (one ton overweight) and then with accurate stats in BattleTech, 2nd Edition as one of the very first BattleMechs ever, the Wasp was presented with third-party art and its classic visual representation is now among the Unseen.

Description

Introduced in 2464 as an attempt to create a fast and maneuverable recon BattleMech, the Wasp was revolutionary for being the first 'Mech capable of jumping, sporting a prototype jump jet system. However, the system was not perfected for most of the next decade.[2][3]

With improvements in production and jump jet technology, the modern WSP-1A Wasp began production in 2471[6]. Centuries later, it is still considered a valued asset for recon work. The classic WSP-1A has a ground speed that could be considered lackluster when compared to most modern light 'Mechs, but the slow ground speed was offset by its capability to jump up to 180 meters. While carrying heavier weapons than 'Mechs like the Locust, the Wasp will generally only engage other light 'Mechs, using its jumping capabilities to avoid conflicts with larger foes when it can. The Wasp is also used in the role of raider because of its ability to hit and fade in rough terrain.[6] [4]

The Wasp was among the classic 'Mech designs that received a makeover from 3064 onwards in what has become known as the "Project Phoenix" program. This considerably changed the outer appearance of newly produced Wasps as well as those older models that received the upgrade as a refit (thus becoming "reseen").

Armament

The WSP-1A Wasp was not designed as a line combat unit. It carries a light weapons payload meant primarily for self-defense against other light 'Mechs and was not meant to be used to engage heavier 'Mechs. The primary weapon is a Diverse Optics Type 2 medium laser. This is backed up by a Bical SRM-2 launcher which can use standard and Inferno rounds, making it useful against enemy 'Mechs and a good deterrent against infantry and vehicles.[6][4]

Published schematics indicate that the leg-mounted SRM-2 launcher is located near the hip.

Variants

  • WSP-1 - Developed by General Mechanics on Mars in 2464 as the first generation Wasp, this version used several primitive components. The primitive engine reduced the top speed to 85km/h and meant that only a single medium laser was carried. The prototype jump jets could only cover 150 meters in a jump. The primitive armor provided much less protection than the later Succession Wars-era Wasps, even though it carried three and a half tons of armor.[2]
  • WSP-1K - House Kurita's 1K Wasp carries a medium laser and a machine gun. The saved weight was used to upgrade the armor by half a ton.[6][4] BV (1.0) = 330, BV (2.0) = 376[8]
  • WSP-1L - The variant of the Wasp produced by House Liao replaces the medium laser and SRM-2 launcher with a single SRM-4 launcher.[6][4] BV (1.0) = 290, BV (2.0) = 335[9]
  • WSP-1W - Associated with Wolf's Dragoons and debuting in 3009, the 1W Wasp replaced all of the weapons with six small lasers.[6][4]. BV (1.0) = 316, BV (2.0) = 373[12]
  • WSP-3M - The post-Helm Memory Core House Marik variant, the 3M Wasp upgrades the chassis to Endo Steel and the armor to Ferro-Fibrous. This variant carries an Intek medium pulse laser and a single Irian Weapons Works SRM-2 launcher.[10] BV (1.0) = 346, BV (2.0) = 394[17]
  • WSP-3S - The Lyran Alliance's Project Phoenix rebuild, the 3S variant of the Wasp upgrades the structure to an Endo Steel version, replaces the heat sinks with double heat sinks, and carries two ER medium lasers, a Full-Head Ejection System, a Guardian ECM suite, and a TAG target designator.[15] BV (1.0) = 584, BV (2.0) = 595[18]
  • WSP-8T - Manufactured by Hellespont and Detroit Consolidated, the 3T carries a single MML-3 and a light PPC to increase the Wasp's effective range. The increased size of the weaponry forced designers to use a Small Cockpit and XL Engine. BV (2.0) = 439[22]

Related designs

  • WSP-2A Super Wasp - Although it carried the designation WSP-2A, this is arguably not a variant but rather a new 'Mech design based on the regular Wasp in a similar fashion to IIC evolutions of existing designs (albeit without Clan level technology). The Super Wasp weighs in at 25 tons, 25% more than its predecessor.

Design Quirks

The WSP-1 Wasp variant is subject to the following Design Quirks:[2]

Notes

In Marik Zabielski's dossier from the MechWarrior: Dark Age game set Counter Assault, the file cites a unknown variant of the Wasp. The only given information is its serial number: DA4350-11L. This Wasp has been equipped with Endo Steel, a 120-rated XL Engine, Jump Jets, an ER medium laser and a LRM 10 launcher.

Gallery

References

  1. Handbook House Davion p.187
  2. 2.0 2.1 2.2 2.3 Experimental Technical Readout: Primitives, Volume 2, p. 3
  3. 3.0 3.1 Era Digest: Age of War, p. 11
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Technical Readout: 3039, p. 283
  5. Record Sheets: 3039 Unabridged, p. 444
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Technical Readout: 3025, p. 10
  7. Record Sheets: 3039 Unabridged, p. 445
  8. Record Sheets: 3039 Unabridged, p. 446
  9. Record Sheets: 3039 Unabridged, p. 447
  10. 10.0 10.1 10.2 Technical Readout: 3050, p. 60
  11. Record Sheets: 3085 Unabridged — Project Phoenix, p. 24
  12. Record Sheets: 3039 Unabridged, p. 448
  13. 13.0 13.1 Technical Readout: 3085, p. 231
  14. Record Sheets: 3085 Unabridged — Project Phoenix, p. 25
  15. 15.0 15.1 Technical Readout: Project Phoenix, p. 18
  16. 16.0 16.1 Record Sheets: 3085 Unabridged — Project Phoenix, p. 26
  17. Record Sheets: 3085 Unabridged — Project Phoenix, p. 27
  18. Record Sheets: 3085 Unabridged — Project Phoenix, p. 28
  19. Record Sheets: 3085 Unabridged — Project Phoenix, p. 29
  20. Solid Periphery Machinery
  21. Record Sheets: 3085 Unabridged — Project Phoenix, p. 30
  22. Record Sheets: 3085 Unabridged — Project Phoenix, p. 31

Bibliography