Autocannon/20
This article covers the canonical tabletop version of the weapon. For the various apocryphal video game versions, see the video game section at the bottom of the page.
AC/20 | |
Production information | |
Type | Ballistic (Direct Fire) |
Tech Base | Inner Sphere |
Year Availability | 2500 (LC) |
Technical specifications | |
Heat | 7 |
Damage | 20 |
Minimum Range | N/A |
Short Range | 1-3 |
Medium Range | 4-6 |
Long Range | 7-9 |
Tons | 14 |
Critical Slots | 10 |
Ammo Per Ton | 5 |
Cost (unloaded) | 300,000 |
Ammo Cost (per ton) | 10,000 |
BV (1.0) | 178 |
BV (2.0) | 178[1] 22 (Ammo)[1] |
Description
The Autocannon is a direct-fire ballistic weapon, firing HEAP (High-Explosive Armor-Piercing) rounds at targets either singly or in bursts.
Different manufacturers and models of autocannons have different calibers (25mm-203mm) and rates of fire. Due to this, autocannons are grouped into generic "classes" of autocannons with common damage ratings, with Autocannon/20s doing massive damage while having very short range.
An example of the rating system: the Crusher Super Heavy Cannon is a 150mm weapon firing ten shells per "round" while the Chemjet Gun is a 185mm weapon firing much slower, and causing higher damage per shell. Despite their differences, both are classified as Autocannon/20s due to their damage output.
Ammunition
A standard AC/20 can fire multiple types of ammunition, most of which were developed by the Federated Commonwealth in order to make their large supply of standard autocannon more useful in the age of Ultra and LB-X autocannon. These types are:
Type | BV (1.0) | Cost |
---|---|---|
Standard | 20 | 10,000 |
Armor-Piercing | 80 | 40,000 |
Flechette | 10 | 15,000 |
Incendiary | 20 | 20,000 |
Precision | 80 | 60,000 |
Models
The Autocannon/20 is manufactured on the following planets:
See Also
The Autocannon-20 has been used in various video games, each with their own stats for the weapon; below is a list of the games that use it along with a link to each version's stats: