Difference between revisions of "Rules Level 2"

(Proper noun capitalization project: anti-missile system)
(→‎Rules Level 2 Additions to Tournament Rules Weapons: corrected links for heavy flamer, added rocket launchers (FM: Periphery, I think) and advanced tactical missiles (FM: Warden Clans))
Line 40: Line 40:
 
* [[Autocannon Munitions]]
 
* [[Autocannon Munitions]]
 
* [[Vehicle Flamer]]s
 
* [[Vehicle Flamer]]s
* [[Heavy Vehicle Flamer]]s
+
* [[Heavy Flamer]]s
* [[light Gauss rifle]]
+
* [[Light Gauss rifle]]
 
* [[Gauss rifle]]
 
* [[Gauss rifle]]
* [[heavy Gauss rifle]]
+
* [[Heavy Gauss rifle]]
 
* [[Light Machine Gun]]
 
* [[Light Machine Gun]]
 
* [[Heavy Machine Gun]]
 
* [[Heavy Machine Gun]]
Line 62: Line 62:
  
 
===[[:Category:Missile Weapons|Missile Weapons]]===
 
===[[:Category:Missile Weapons|Missile Weapons]]===
 +
* [[ATM|Advanced Tactical Missile Launcher]]s
 
* [[LRM|Long Range Missile Launcher]]s
 
* [[LRM|Long Range Missile Launcher]]s
 
* [[MRM|Medium Range Missile Launcher]]s
 
* [[MRM|Medium Range Missile Launcher]]s
Line 68: Line 69:
 
* [[Narc Missile Beacon]]
 
* [[Narc Missile Beacon]]
 
* Narc Munitions
 
* Narc Munitions
 +
* [[Rocket Launcher]]
  
 
==Rules Level 2 Non–Tournament Rules Equipment==
 
==Rules Level 2 Non–Tournament Rules Equipment==

Revision as of 16:32, 12 August 2022

This article is about the BattleTech rules category. For the Com Guard military formation, see Level II.


The second BattleTech Rules Level/BMRR introduced by FASA, Level Two represented the level of technology available in the Inner Sphere during the Star League, as well as the technological renaissance caused by the discovery of the Helm Memory Core and Clan Invasion. Rules Level 2 represented the technology, units, and rules last published in BattleTech Master Rules Revised Edition, AeroTech 2: Revised Edition, and Combat Equipment. In addition to the technology of the Star League and the technical renaissance, Rules Level 2 added infantry, combat vehicles, support vehicles, conventional fighters, and aerospace fighters to tabletop games.

Rules Level 1 Weapons and Equipment

  • Rules Level 2 was inclusive of all Rules Level 1 equipment.

Rules Level 2 Additions to Tournament Rules Equipment

Rules Level 2 Additions to Tournament Rules Weapons

Physical Weapons

Ballistic Weapons

Energy Weapons

Missile Weapons

Rules Level 2 Non–Tournament Rules Equipment

  • N/A

Rules Level 2 Non–Tournament Rules Weapons

Category:Artillery Weapons

Ballistic Weapons

Energy Weapons

Minefields

Missile Weapons