Difference between revisions of "LRM-5"

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*[[Long Range Torpedo]]s are the underwater counterpart to LRMs, with all of the advantages and downsides that would imply. The ammunition and launchers are not interchangeable with their on-land counterpart.
 
*[[Long Range Torpedo]]s are the underwater counterpart to LRMs, with all of the advantages and downsides that would imply. The ammunition and launchers are not interchangeable with their on-land counterpart.
 
*The Clan-only [[Streak LRM]]s trade indirect-fire capability for ammunition efficiency.
 
*The Clan-only [[Streak LRM]]s trade indirect-fire capability for ammunition efficiency.
*[[Extended LRM]] launchers extend the weapon's range to well over a kilometer, but are even less usable in close quarters, on top of being larger and heavier.
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*[[Extended LRM]] (ELRM) launchers extend the weapon's range to well over a kilometer, but are even less usable in close quarters, on top of being larger and heavier, and not being compatible with special munitions of any kind.
*[[Enhanced LRM]] launchers are a special variant of Inner Sphere LRM launchers which dynamically adjust their firing trajectory to mitigate the minimum range penalties.
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*[[Enhanced LRM]] (NLRM) launchers are a special variant of Inner Sphere LRM launchers which dynamically adjust their firing trajectory to mitigate the minimum range penalties. Though they are fully backwards-compatible with all special munitions and add-ons for standard LRM launchers, they tend to be heavier.
 
*[[MML|Multi-Missile Launchers]] can fire LRMs and [[SRM]]s interchangeably.
 
*[[MML|Multi-Missile Launchers]] can fire LRMs and [[SRM]]s interchangeably.
  

Revision as of 08:00, 1 April 2018

LRM-5
Production information
Type Missile
Tech Base Clan / Inner Sphere (IS)
Year Introduced Clan = 2824 CCY

IS = 2300 TA

Technology Rating C
Availability Ratings C/C/C
Technical specifications
Heat 2
Damage 1/Missile (5)
Minimum Range Clan = N/A

IS = 6

Short Range 1-7
Medium Range 8-14
Long Range 15-21
Tons Clan = 1

IS = 2

Critical Slots 1
Ammo Per Ton 24
Cost (unloaded) 30,000
Ammo Cost (per ton) 30,000
BV (1.0) Clan = 55

IS = 45

BV (2.0) Clan = 55[1]
7 (Ammo)[1]

IS = 45[2]
6 (Ammo)[2]

Description

Long Range Missiles have provided military units with a decent far-reaching punch for centuries. The LRM-5 fires five such missiles.

Models

LRM-5 is manufactured on the following planets:

Brand Planet Company
Coventry Five-Tube Coventry Coventry Metal Works
Delta Dart Oriente Oriente Weapon Works
Delta Dart Sterope Sterope Defense Industries
Federated 5-Shot New Avalon Achernar BattleMechs
Holly New Avalon Lycomb-Davion IntroTech
Holly Dunianshire Majesty Metals and Manufacturing
LongFire V Betelgeuse Aldis Industries
LongFire V New Samarkand New Samarkand Metals
LongFire V Gallery Dynamics
LongFire V Terra Aldis Industries
Magna Longbow-5 New Avalon Achernar BattleMechs
Sian-Ceres Jaguar Capella Ceres Metals Industries
Thunderstroke-L Luthien Defiance Motors
Type V "Longbow"[3] Itabiana
Twycross
Manufacturing Plant SFF-IT1
Trellshire Heavy Industries

Inner Sphere

Type Used by Manufacturer Planet Reference
Holly LRM 5 HNT-171 Hornet Kallon Weapon Industries Talon (Wernke System) [4]

Related Weapons

  • Long Range Torpedos are the underwater counterpart to LRMs, with all of the advantages and downsides that would imply. The ammunition and launchers are not interchangeable with their on-land counterpart.
  • The Clan-only Streak LRMs trade indirect-fire capability for ammunition efficiency.
  • Extended LRM (ELRM) launchers extend the weapon's range to well over a kilometer, but are even less usable in close quarters, on top of being larger and heavier, and not being compatible with special munitions of any kind.
  • Enhanced LRM (NLRM) launchers are a special variant of Inner Sphere LRM launchers which dynamically adjust their firing trajectory to mitigate the minimum range penalties. Though they are fully backwards-compatible with all special munitions and add-ons for standard LRM launchers, they tend to be heavier.
  • Multi-Missile Launchers can fire LRMs and SRMs interchangeably.

See Also

  • The LRM-5 has been used in various video games, each with their own stats for the weapon; below is a list of the games that use it along with a link to each version's stats:
MechCommander
MechCommander 2

References

  1. 1.0 1.1 TechManual, p. 318, "Clan Weapons and Equipment BV Table"
  2. 2.0 2.1 TechManual, p. 317, "Inner Sphere Weapons and Equipment BV Table"
  3. Technical Readout: 3145 Mercenaries, p. 26-27, "Cardinal Transport"
  4. Technical Readout: 3050, p.50-51

Bibliography