Skinwalker (Ryoken III)

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Skinwalker (Ryoken III)
Skinwalker/Ryoken III
Production information
Manufacturer Kali Yama Weapons Industries
Production Year 3147[1]
Model Prime
Class Medium
Technical specifications
'Mech type Clan OmniMech
Mass 55 tons
Chassis Model MHO-9M Endo-Steel
Armor Composite Alpha-V1 Ferro-Lamellor
Engine Fusion 330 Extralight
Communications System Garret T11-b
Targeting Tracking System EI-Pattern Omega, Series 3.4 with Interface Suit
Heat Sinks 10 Double Heat Sinks
Speed 96 km/h
Jump Jets None
Armament

Prime Configuration

BV (2.0) 2,809[2]


Description

The Skinwalker or Ryoken III was first introduced in prototype-form by Clan Wolf during the later years of the Dark Age. While the prototype used a number of experimental and mixed technologies, the production version eschews the various experimental and rare equipment, such as the fixed triple-strength myomers, but keeps the highly exotic Interface Cockpit and advanced armor components. These upgrades allow the Skinwalker to excel in its designated cavalry role, bringing heavy and accurate firepower to any and all locations on the battlefield.

The true number of Skinwalkers is a closely guarded by the Wolves, with the Wolves going so far as to cosmetically modify standard Stormcrows to resemble the Skinwalker.[3] The first confirmed encounter in combat was in 3148, when Republic Remnant forces raided Kalidasa. There, an experimental Skinwalker was disabled but the armored pilot escaped before they could be captured for questioning.[4]

Weapons and Equipment

The Skinwalker is built around the Interface Cockpit, which allows the removal of the gyro and frees up space in the center torso for additional equipment. Protecting the chassis is over eleven tons of ferro-lamellor armor, giving the 'Mech significant protection. The Primary Configuration carries paired large and medium pulse lasers in the arms, and an SRM-6 rack in each side torso. Additional double heat sinks occupy the center torso. The multitude of pulse lasers enable the Skinwalker to laydown accurate fire while sprinting at high speeds.[2]

Alternate Configurations

  • Alternate Configuration A 
    Designed as a striker and ideal at all ranges, the A configuration is armed with a number of extended-range lasers tied into a targeting computer, with a single ER large laser and two ER medium lasers in each of the 'Mech's arms. The side torsos mount six ER small lasers split in arrays of three lasers per side torso. BV(2.0)=3,500[2]
  • Alternate Configuration C 
    A mixed-tech striker unit, the C configuration mounts an Inner Sphere-made plasma rifle in the right arm. This weapon and the four other arm-mounted ER medium lasers are tied into a targeting computer for enhanced accuracy. An ATM-9 in the left arm provides flexibility as well as a strong punch. BV(2.0)=3,175[2]
  • Alternate Configuration E 
    A dedicated sniper, the E configuration utilizes a Gauss rifle and capacitor-enhanced ER-PPC to deliver devastating direct-fire damage to its targets. Six jump jets allow this configuration to obtain advantageous sniper perches. BV(2.0)=3,102[2]

Ryoken III-XP

The prototype version of the production Skinwalker utilizes Inner Sphere-made triple-strength myomer in the chassis and a number of pieces of experimental equipment in its various configurations. Many of these configurations served as the basis for the production configurations, especially as some of the experimental equipment moved into full production.

Prototype Configurations

  • Primary Configuration 
    The primary configuration carries ER pulse lasers as its primary weapons, including paired large and medium versions in each arm. The side torsos each carry an SRM-6 pack, while the missile ammo is stored in the center torso. A couple of additional double heat sinks round out the configuration. BV(2.0)=3,103[4]
  • Alternate Configuration B 
    Fast, quick, and deadly, the B configuration is fitted with medium- and short-ranged weapons and a Supercharger to help it get into range. The arsenal includes five improved heavy medium lasers. These weapons are fitted in the torsos and right arm. The main weapon for close-up combat is a Class-20 Ultra autocannon mounted in the right arm. All explosive components are protected by CASE II. Enhancing the 'Mech's survival is a Clan-produced ECM suite. BV(2.0)=3,613[4]
  • Alternate Configuration C 
    Ideal for crippling and capturing enemy units, the C configuration's primary gun is a TSEMP cannon. Mounted in the right arm, the 'Mech-scale taser is backed up by six ER medium lasers tied into a targeting computer. An ATM-9 rounds out the configuration. BV(2.0)=4,387[4]

Design Quirks

The Skinwalker is subject to the following Design Quirk:

Related Designs

Notes

  • In the Alpha Strike Rules for BattleTech, the Ryoken III-XP Prime has been given the Point Value of 40, with Specials including CASE, CR, DN, OMNI, OVL, TSM.[5]

References

  1. MUL Profile for the Ryoken III
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Recognition Guide: ilClan, vol. 24, p. 5
  3. Recognition Guide: ilClan, vol. 24, p. 4
  4. 4.0 4.1 4.2 4.3 4.4 4.5 XTRO: Republic, vol. 3, p. 8
  5. MUL Profile for the Ryoken III-XP Prime - Alpha Strike Card Info

Bibliography