Difference between revisions of "Rules Level 2"

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{{Otheruses|the BattleTech rules category|the [[Com Guards|Com Guard]] military formation|Level II|}}
 
{{Otheruses|the BattleTech rules category|the [[Com Guards|Com Guard]] military formation|Level II|}}
  
The second [[BattleTech]] [[Rules Level/BMRR]] introduced by [[FASA]], '''Level Two'''  represents the level of technology available in the [[Inner Sphere]] during the [[Star League]] and the technological renaissance caused by the discovery of the [[Helm Memory Core]] and [[Clan Invasion]]. Rules Level 2 represented the technology, units and rules last published in [[BattleTech Master Rules Revised Edition]], [[AeroTech 2: Revised Edition]] & [[Combat Equipment]].  In addition to the Technology of the [[Star League]] and the technical rennaisance, Rules level 2 adds [[Infantry]], [[Combat Vehicle]]s, [[Support Vehicle]]s, [[Conventional Fighter]]s and [[AeroSpace Fighter]]s to the [[BattleMech]]s that were the only unit type allowed in Rules [[Level 1]] Play.
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The second [[BattleTech]] introduced by [[FASA]], '''Level Two'''  represented the level of technology available in the [[Inner Sphere]] during the [[Star League]], as well as the technological renaissance caused by the discovery of the [[Helm Memory Core]] and [[Clan Invasion]]. Rules Level 2 represented the technology, units, and rules last published in ''[[BattleTech Master Rules Revised Edition]]'', ''[[AeroTech 2: Revised Edition]]'', and ''[[Combat Equipment]]''.  In addition to the technology of the [[Star League]] and the technical renaissance, Rules Level 2 added [[infantry]], [[combat vehicle]]s, [[support vehicle]]s, [[conventional fighter]]s, and [[aerospace fighter]]s to tabletop games.
  
==Rules [[Level 1]] Weapons and Equipment==
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==Rules [[Rules Level 1]] Weapons and Equipment==
* Rules Level 2 is inclusive of all Rules [[Level 1]] equipment.
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* Rules Level 2 was inclusive of all Rules [[Level 1]] equipment.
  
 
==Rules Level 2 Additions to Tournament Rules Equipment==
 
==Rules Level 2 Additions to Tournament Rules Equipment==
 
* [[Active Probe]]
 
* [[Active Probe]]
* [[Anti-Missile System]]
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* [[Anti-missile system]]
* [[Anti-Personnel Pod]]s
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* [[Anti-Personnel Pod]]
 
* [[Artemis IV]] Fire Control System
 
* [[Artemis IV]] Fire Control System
 
* [[Cargo Space]]
 
* [[Cargo Space]]
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* [[ECM Suite]]
 
* [[ECM Suite]]
 
* [[Endo-Steel]] [[Internal Structure]]
 
* [[Endo-Steel]] [[Internal Structure]]
* [[Ferro-Fibrous Armor]]
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* [[ferro-fibrous armor]]
 
* [[Double Heat Sinks]]
 
* [[Double Heat Sinks]]
 
* [[internal combustion engine]]
 
* [[internal combustion engine]]
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==Rules Level 2 Additions to Tournament Rules Weapons==
 
==Rules Level 2 Additions to Tournament Rules Weapons==
 
 
===[[:Category:Physical Weapons|Physical Weapons]]===
 
===[[:Category:Physical Weapons|Physical Weapons]]===
* [[Sword]]
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* [[Sword (weapon)|Sword]]
  
 
===[[:Category:Ballistic Weapons|Ballistic Weapons]]===
 
===[[:Category:Ballistic Weapons|Ballistic Weapons]]===
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* [[Autocannon Munitions]]
 
* [[Autocannon Munitions]]
 
* [[Vehicle Flamer]]s
 
* [[Vehicle Flamer]]s
* [[Heavy Vehicle Flamer]]s
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* [[Heavy Flamer]]s
* [[Light Gauss Rifle]]
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* [[Light Gauss rifle]]
 
* [[Gauss rifle]]
 
* [[Gauss rifle]]
* [[Heavy Gauss Rifle]]
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* [[Heavy Gauss rifle]]
 
* [[Light Machine Gun]]
 
* [[Light Machine Gun]]
 
* [[Heavy Machine Gun]]
 
* [[Heavy Machine Gun]]
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* [[Medium Pulse Laser]]
 
* [[Medium Pulse Laser]]
 
* [[Large Pulse Laser]]
 
* [[Large Pulse Laser]]
* [[Extended Range Particle Projector Cannon|Extended Range Particle Projector Cannon (ER PPC)]]
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* [[Extended-Range Particle Projector Cannon|Extended-Range Particle Projector Cannon (ER PPC)]]
 
 
  
 
===[[:Category:Missile Weapons|Missile Weapons]]===
 
===[[:Category:Missile Weapons|Missile Weapons]]===
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* [[ATM|Advanced Tactical Missile Launcher]]s
 
* [[LRM|Long Range Missile Launcher]]s
 
* [[LRM|Long Range Missile Launcher]]s
 
* [[MRM|Medium Range Missile Launcher]]s
 
* [[MRM|Medium Range Missile Launcher]]s
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* [[Narc Missile Beacon]]
 
* [[Narc Missile Beacon]]
 
* Narc Munitions
 
* Narc Munitions
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* [[iNarc Missile Beacon]]
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* iNarc Munitions
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* [[One Shot|One Shot Missile Systems]]
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* [[Rocket Launcher]]
  
 
==Rules Level 2 Non–Tournament Rules Equipment==
 
==Rules Level 2 Non–Tournament Rules Equipment==
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* [[Thunder LRM|Field Artillery Scatterable Munitions ("Thunder"/FASCAM)]] Missile Munition (Mines)
 
* [[Thunder LRM|Field Artillery Scatterable Munitions ("Thunder"/FASCAM)]] Missile Munition (Mines)
 
* [[Inferno (Missile)|Inferno Missiles]] (Fire)
 
* [[Inferno (Missile)|Inferno Missiles]] (Fire)
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[[Category:Game Rules]]
 
[[Category:Game Rules]]

Latest revision as of 23:34, 30 November 2023

This article is about the BattleTech rules category. For the Com Guard military formation, see Level II.


The second BattleTech introduced by FASA, Level Two represented the level of technology available in the Inner Sphere during the Star League, as well as the technological renaissance caused by the discovery of the Helm Memory Core and Clan Invasion. Rules Level 2 represented the technology, units, and rules last published in BattleTech Master Rules Revised Edition, AeroTech 2: Revised Edition, and Combat Equipment. In addition to the technology of the Star League and the technical renaissance, Rules Level 2 added infantry, combat vehicles, support vehicles, conventional fighters, and aerospace fighters to tabletop games.

Rules Rules Level 1 Weapons and Equipment[edit]

  • Rules Level 2 was inclusive of all Rules Level 1 equipment.

Rules Level 2 Additions to Tournament Rules Equipment[edit]

Rules Level 2 Additions to Tournament Rules Weapons[edit]

Physical Weapons[edit]

Ballistic Weapons[edit]

Energy Weapons[edit]

Missile Weapons[edit]

Rules Level 2 Non–Tournament Rules Equipment[edit]

  • N/A

Rules Level 2 Non–Tournament Rules Weapons[edit]

Category:Artillery Weapons[edit]

Ballistic Weapons[edit]

Energy Weapons[edit]

Minefields[edit]

Missile Weapons[edit]