Sarna News: Bad 'Mechs - Icestorm

Difference between revisions of "Warhammer"

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==Variants==
 
==Variants==
 
* WHM-4L - The 4L variant of the ''Warhammer'' is one of the newest variants of the 'Mech. It completely strips the armor, the engine, and [[heat sink]]s from the 'Mech. The 'Mech is powered by an [[XL Engine]] that weighs half as much as the original VOX power plant. The 'Mech also carries [[double heat sink]]s to vent the excess from its new weapons and its [[Stealth Armor]]. The 4L ''Warhammer''s primary weapons are two [[ER PPC]]s for long-range combat. These are backed up by four [[Medium Pulse Laser]]s and a [[Streak SRM-6]] launcher for close range combat.<ref>''Record Sheets: Phoenix Upgrades'', p. 189</ref> BV (1.0) = 1,321,<ref name=COCC>''Combat Operations'', p. 123</ref> BV (2.0) = 1,820
 
* WHM-4L - The 4L variant of the ''Warhammer'' is one of the newest variants of the 'Mech. It completely strips the armor, the engine, and [[heat sink]]s from the 'Mech. The 'Mech is powered by an [[XL Engine]] that weighs half as much as the original VOX power plant. The 'Mech also carries [[double heat sink]]s to vent the excess from its new weapons and its [[Stealth Armor]]. The 4L ''Warhammer''s primary weapons are two [[ER PPC]]s for long-range combat. These are backed up by four [[Medium Pulse Laser]]s and a [[Streak SRM-6]] launcher for close range combat.<ref>''Record Sheets: Phoenix Upgrades'', p. 189</ref> BV (1.0) = 1,321,<ref name=COCC>''Combat Operations'', p. 123</ref> BV (2.0) = 1,820
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* WHM-5L - This Capellan variant replaces the PPC's with [[Plasma Rifle]]s. Three [[ER Medium Laser]]s and a [[Streak SRM-4]] provide close-in support. Five jump jets allow the ''Warhammer'' to jump 150 meters.<ref name="tro85">''Technical Readout: 3085'', p. 258</ref>
  
 
* WHM-6D - An alteration of the 6R model, the 6D removed the Machine Guns and the SRM-6 launcher to add an additional four tons of armor to the design to increase its protection in case an enemy is able to close to short ranges with the ''Warhammer''. It also adds a pair of heat sinks.<ref>''Record Sheets: Phoenix Upgrades'', p. 190</ref> BV (1.0) = 1,169,<ref name=COFS>''Combat Operations'', p. 128</ref> BV (2.0) = 1,471
 
* WHM-6D - An alteration of the 6R model, the 6D removed the Machine Guns and the SRM-6 launcher to add an additional four tons of armor to the design to increase its protection in case an enemy is able to close to short ranges with the ''Warhammer''. It also adds a pair of heat sinks.<ref>''Record Sheets: Phoenix Upgrades'', p. 190</ref> BV (1.0) = 1,169,<ref name=COFS>''Combat Operations'', p. 128</ref> BV (2.0) = 1,471
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* WHM-8D - The 8D shows some of the weapons exchanges that have taken place during the period of relative peace on the [[Federated Commonwealth]] and [[Draconis Combine]] border. The 'Mech is built using an [[Endo Steel]] chassis and has eighteen double heat sinks to dissipate its massive amounts of heat. The 'Mech carries two ER PPCs in traditional ''Warhammer'' fashion. For close range work, the 'Mech has two [[ER Medium Laser]]s, two [[ER Small Laser]]s, and a [[Streak SRM-6]] launcher. Finally, to allow it to share targeting telemetry with other friendly units, the 8D carries a [[C3 Slave]].<ref>''Record Sheets: Phoenix Upgrades'', p. 196</ref> BV (1.0) = 1,396 (C3: 247),<ref name=COFS /> BV (2.0) = 1,744
 
* WHM-8D - The 8D shows some of the weapons exchanges that have taken place during the period of relative peace on the [[Federated Commonwealth]] and [[Draconis Combine]] border. The 'Mech is built using an [[Endo Steel]] chassis and has eighteen double heat sinks to dissipate its massive amounts of heat. The 'Mech carries two ER PPCs in traditional ''Warhammer'' fashion. For close range work, the 'Mech has two [[ER Medium Laser]]s, two [[ER Small Laser]]s, and a [[Streak SRM-6]] launcher. Finally, to allow it to share targeting telemetry with other friendly units, the 8D carries a [[C3 Slave]].<ref>''Record Sheets: Phoenix Upgrades'', p. 196</ref> BV (1.0) = 1,396 (C3: 247),<ref name=COFS /> BV (2.0) = 1,744
  
* WHM-8K - A field refit undertaken by the Combine during the [[Jihad]], the 8K is an upgrade of the ''Warhammer'' that strips out the weaponry of the 8D. It is protected by Valiant Ringmail [[Light Ferro-Fibrous]] armor, giving it slightly more protection than the 8D and additional mass to use. It puts this to work with paired Lord's Light 3 [[Heavy PPC|Heavy Particle Beam Weapons]]. The only backup weapon is a Guided Technologies [[Streak SRM-4]], which has a [[CASE]]-protected ammunition bin. Sixteen [[double heat sink]]s provide adequate heat-dissipation capabilities, while a C3 Slave Unit enable the 8K to share targeting telemetry with other like-equipped units.<ref>''Record Sheets: Phoenix Upgrades'', p. 197</ref><ref>"Old Made New Again"</ref> BV (2.0) = 1,748
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* WHM-8K - A field refit undertaken by the Combine during the [[Jihad]], the 8K is an upgrade of the ''Warhammer'' that strips out the weaponry of the 8D. It is protected by Valiant Ringmail [[Light Ferro-Fibrous]] armor, giving it slightly more protection than the 8D and additional mass to use. It puts this to work with paired Lord's Light 3 [[Heavy PPC|Heavy Particle Beam Weapons]]. The only backup weapon is a Guided Technologies [[Streak SRM-4]], which has a [[CASE]]-protected ammunition bin. Sixteen [[double heat sink]]s provide adequate heat-dissipation capabilities, while a C3 Slave Unit enable the 8K to share targeting telemetry with other like-equipped units.<ref>''Record Sheets: Phoenix Upgrades'', p. 197</ref><ref>"Old Made New Again"</ref><ref name="tro85"/> BV (2.0) = 1,748
  
 
* WHM-8M - The ''Warhammer'' 8M focuses on long range combat. The 'Mech has two ER PPCs, giving it a powerful long range punch, as well as a [[Light Gauss Rifle]] that allows the 'Mech to engage an enemy at extreme ranges. For close combat, the 'Mech has two [[ER Medium Laser]]s. For heat dissipation, the 8M has a meager twelve double heat sinks and carries thirteen tons of armor protection.<ref>''Record Sheets: Phoenix Upgrades'', p. 198</ref> BV (1.0) = 1,326, BV (2.0) = 1,631
 
* WHM-8M - The ''Warhammer'' 8M focuses on long range combat. The 'Mech has two ER PPCs, giving it a powerful long range punch, as well as a [[Light Gauss Rifle]] that allows the 'Mech to engage an enemy at extreme ranges. For close combat, the 'Mech has two [[ER Medium Laser]]s. For heat dissipation, the 8M has a meager twelve double heat sinks and carries thirteen tons of armor protection.<ref>''Record Sheets: Phoenix Upgrades'', p. 198</ref> BV (1.0) = 1,326, BV (2.0) = 1,631
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* WHM-9S - The 9S ''Warhammer'' utilizes one of the latest pieces of technology from the [[Lyran Alliance]]. The 'Mech is built using a [[Light Fusion Engine]], which weighs seventy five percent of the weight of a normal fusion engine. The 'Mech uses this saved weight to add two additional heat sinks and upgrades the heat sinks to double heat sinks. The 'Mech carries two ER PPCs and two ER Medium Lasers and a Streak SRM-6 launcher. The 'Mech is also clad in thirteen tons of armor.<ref>''Record Sheets: Phoenix Upgrades'', p. 200</ref> BV (1.0) = 1,433,<ref name=COLA /> BV (2.0) = 1,653
 
* WHM-9S - The 9S ''Warhammer'' utilizes one of the latest pieces of technology from the [[Lyran Alliance]]. The 'Mech is built using a [[Light Fusion Engine]], which weighs seventy five percent of the weight of a normal fusion engine. The 'Mech uses this saved weight to add two additional heat sinks and upgrades the heat sinks to double heat sinks. The 'Mech carries two ER PPCs and two ER Medium Lasers and a Streak SRM-6 launcher. The 'Mech is also clad in thirteen tons of armor.<ref>''Record Sheets: Phoenix Upgrades'', p. 200</ref> BV (1.0) = 1,433,<ref name=COLA /> BV (2.0) = 1,653
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* WHM-10T - A refit of the 9D replaces the Targeting Computer and jump jets with Improved Jump Jets for a jump range of 210 meters.<ref name="tro85"/>
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* WHM-11T - This [[Taurian Concordat]] variant replaces all the standard weapons with two [[Snub-Nose PPC]]s, two [[Light PPC]]s, two [[ER Medium Laser]]s, and an [[MML-5]]. [[Light Ferro-Fibrous]] armor and [[CASE]] protect the 'Mech. The most interesting part is the inclusion of five [[Improved Jump Jet]]s. Thirteen double heat sinks and an XL Engine complete the 'Mech. BV (2.0) = 1,698<ref name="tro85"/>
  
 
*[[Dual Cockpit]] refits: In the [[Draconis Combine]] and the [[Capellan Confederation]], the ''Warhammer'' is one of the preferred 'Mechs to install Dual Cockpits on. Standard refits usually install the Dual Cockpit on a WHM-6R (Draconis Combine, removing two small lasers), a WHM-6L (Capellan Confederation, removing a flamer), or a WHM-7M (both, removing a medium laser).
 
*[[Dual Cockpit]] refits: In the [[Draconis Combine]] and the [[Capellan Confederation]], the ''Warhammer'' is one of the preferred 'Mechs to install Dual Cockpits on. Standard refits usually install the Dual Cockpit on a WHM-6R (Draconis Combine, removing two small lasers), a WHM-6L (Capellan Confederation, removing a flamer), or a WHM-7M (both, removing a medium laser).
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*''[[Technical Readout: 3050]]''
 
*''[[Technical Readout: 3050]]''
 
*''[[Technical Readout: 3075]]''
 
*''[[Technical Readout: 3075]]''
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*''[[Technical Readout: 3085]]''
 
*''[[Technical Readout: Project Phoenix]]''
 
*''[[Technical Readout: Project Phoenix]]''
 
*''[[Total Warfare Style Record Sheets: Phoenix Upgrades]]''
 
*''[[Total Warfare Style Record Sheets: Phoenix Upgrades]]''

Revision as of 21:47, 14 December 2010

Warhammer
Warhammer
Production information
Manufacturer StarCorps Industries
Model WHM-6R
Class Heavy
Cost 6,070,984 C-bills
Technical specifications
Mass 70 tons
Chassis StarCorp 100
Armor Leviathon Plus
Engine VOX 280
Speed 64.8 km/h
Armament
BV (1.0) 978[1]
BV (2.0) 1,299


Description

The Warhammer was designed and built for the very specific and narrowly defined mission of "destroy or severely damage any 'Mech of the same weight class or lower." In the mission it was designed for, the Warhammer is a very capable 'Mech. The design itself centers on the concept of long-range mobile fire. Because of this, and in order to mount a large enough arsenal to carry out its mission, the Warhammer carries only ten tons of armor, which is less than most 'Mechs of its own weight class. Adding to this is the fact that, although it is based on the concept of "Fire and Maneuver," it has a top speed of 64.8 km/h, which allows faster 'Mechs to close to ranges where the Warhammer's primary weapons are ineffective and its thin armor can be exploited.

This is one of the Unseen Mech designs.

Armament

The primary weapons on the Warhammer 6R are a pair of arm-mounted Donal PPCs, which use highly charged accelerated particles to cause significant amounts of damage to enemy 'Mechs at long ranges. Together, both PPCs provide the combined firepower of an Autocannon/20 with a much longer range bracket. For close combat situations, the Warhammer carries two Martell Medium Lasers and two Magna Small Lasers, which provide respectable close range firepower. To exploit any weak points in an enemy's armor, a Holly SRM-6 is also carried and two Sperry Browning Machine Guns act as an effective deterrent to infantry attacks.


Variants

  • WHM-4L - The 4L variant of the Warhammer is one of the newest variants of the 'Mech. It completely strips the armor, the engine, and heat sinks from the 'Mech. The 'Mech is powered by an XL Engine that weighs half as much as the original VOX power plant. The 'Mech also carries double heat sinks to vent the excess from its new weapons and its Stealth Armor. The 4L Warhammers primary weapons are two ER PPCs for long-range combat. These are backed up by four Medium Pulse Lasers and a Streak SRM-6 launcher for close range combat.[2] BV (1.0) = 1,321,[3] BV (2.0) = 1,820
  • WHM-6D - An alteration of the 6R model, the 6D removed the Machine Guns and the SRM-6 launcher to add an additional four tons of armor to the design to increase its protection in case an enemy is able to close to short ranges with the Warhammer. It also adds a pair of heat sinks.[5] BV (1.0) = 1,169,[6] BV (2.0) = 1,471
  • WHM-6K - Another basic modification to the Warhammer, the 6K removes the Machine Guns and their volatile ammunition and replaces them with two heat sinks to allow the 6K model to more easily dissipate waste heat from its PPCs.[7] BV (1.0) = 1,022,[6] BV (2.0) = 1,305
  • WHM-6L - The 6L is a very basic weapons swap of the 6R model. The two Machine Guns have been removed and in their place there have been two Flamers added for anti-infantry use. There are no other modifications or alterations on the 6R.[8] BV (1.0) = 943,[3] BV (2.0) = 1,311
  • WHM-6R (C) - A Clan-tech retrofit of the venerable Warhammer intended for second-line and solahma troops does not alter the 'Mechs structural components but replaces most of the Inner Sphere-tech weaponry of the original WHM-6R with Clan equivalents. The PPCs are replaced with Large Pulse Lasers, the SRM-6 is upgraded to a Streak SRM-6, and all of the lasers are upgraded to ER Medium and ER Small Lasers. The Machine Guns are not mentioned, and therefore presumably remain the Inner Spheroid variety. [10] BV (2.0) = ?
  • WHM-7A - This variant uses an Endo Steel internal structure and sixteen double heat sinks. The PPCs are upgraded to ER PPCs and an Artemis IV fire control system is added to the SRM launcher. The Machine Guns and Small Lasers of the standard version are replaced with a pair of Small Pulse Lasers. The Medium Lasers in the side torsos are supplemented by two more medium lasers in the center torso. BV (2.0) = 1,679[11]
  • WHM-7M - The 7M variant of the Warhammer removes the two Small Lasers and one of the Machine Guns and replaces them with an Anti-Missile System. Additionally, the 7M upgrades the heat sinks to double heat sinks and replaces the PPCs with ER PPCs.[12] BV (1.0) = 1,238,[1] BV (2.0) = 1,487
  • WHM-7S - The 7S Warhammer upgrades most of the 'Mechs weapons and also upgrades the cooling system to double heat sinks. The 'Mech carries two ER PPCs, two Small Lasers, two Medium Pulse Lasers, and two Streak SRM-2 launchers.[13] BV (1.0) = 1,236,[6][14] BV (2.0) = 1,477
  • WHM-8D - The 8D shows some of the weapons exchanges that have taken place during the period of relative peace on the Federated Commonwealth and Draconis Combine border. The 'Mech is built using an Endo Steel chassis and has eighteen double heat sinks to dissipate its massive amounts of heat. The 'Mech carries two ER PPCs in traditional Warhammer fashion. For close range work, the 'Mech has two ER Medium Lasers, two ER Small Lasers, and a Streak SRM-6 launcher. Finally, to allow it to share targeting telemetry with other friendly units, the 8D carries a C3 Slave.[15] BV (1.0) = 1,396 (C3: 247),[6] BV (2.0) = 1,744
  • WHM-8K - A field refit undertaken by the Combine during the Jihad, the 8K is an upgrade of the Warhammer that strips out the weaponry of the 8D. It is protected by Valiant Ringmail Light Ferro-Fibrous armor, giving it slightly more protection than the 8D and additional mass to use. It puts this to work with paired Lord's Light 3 Heavy Particle Beam Weapons. The only backup weapon is a Guided Technologies Streak SRM-4, which has a CASE-protected ammunition bin. Sixteen double heat sinks provide adequate heat-dissipation capabilities, while a C3 Slave Unit enable the 8K to share targeting telemetry with other like-equipped units.[16][17][4] BV (2.0) = 1,748
  • WHM-8M - The Warhammer 8M focuses on long range combat. The 'Mech has two ER PPCs, giving it a powerful long range punch, as well as a Light Gauss Rifle that allows the 'Mech to engage an enemy at extreme ranges. For close combat, the 'Mech has two ER Medium Lasers. For heat dissipation, the 8M has a meager twelve double heat sinks and carries thirteen tons of armor protection.[18] BV (1.0) = 1,326, BV (2.0) = 1,631
  • WHM-9D - Taking the concept of the 6D even further, the 9D is built on an Endo Steel chassis and uses an XL Engine to upgrade the maximum speed to 86 km/h. The 'Mech carries thirteen and a half tons of armor and is armed with two ER PPCs and two ER Medium Lasers. The 'Mech's weapons are all linked to an advanced Targeting Computer, allowing the Warhammer to direct its firepower with uncanny accuracy. The 9D also has the additional advantage of being able to jump up to ninety meters with three jump jets added to the 'Mech.[19] BV (1.0) = 1,841,[6] BV (2.0) = 2,152
  • WHM-9S - The 9S Warhammer utilizes one of the latest pieces of technology from the Lyran Alliance. The 'Mech is built using a Light Fusion Engine, which weighs seventy five percent of the weight of a normal fusion engine. The 'Mech uses this saved weight to add two additional heat sinks and upgrades the heat sinks to double heat sinks. The 'Mech carries two ER PPCs and two ER Medium Lasers and a Streak SRM-6 launcher. The 'Mech is also clad in thirteen tons of armor.[20] BV (1.0) = 1,433,[14] BV (2.0) = 1,653
  • WHM-10T - A refit of the 9D replaces the Targeting Computer and jump jets with Improved Jump Jets for a jump range of 210 meters.[4]
  • Dual Cockpit refits: In the Draconis Combine and the Capellan Confederation, the Warhammer is one of the preferred 'Mechs to install Dual Cockpits on. Standard refits usually install the Dual Cockpit on a WHM-6R (Draconis Combine, removing two small lasers), a WHM-6L (Capellan Confederation, removing a flamer), or a WHM-7M (both, removing a medium laser).

Custom Variants

When originally released, the PDF of the Warhammer Lich was overweight due to its original Armored Cockpit being at 4 tons. Author removed the Armored Cockpit with half ton of armor instead.[22]

Related BattleMechs

  • BattleAxe - One of two House Davion BattleMechs that influenced the creation of the Warhammer.[23]
  • Hammerhands - The other Davion 'Mech design that influenced the creation of the Warhammer.[24]
  • Warhammer IIC - The SLDF's respect for the original Warhammer is reflected by their descendants the Clans, who have produced a ten ton heavier IIC version of the classic design.
  • Defiance - Described as a "Warhammer on steroids", the five ton heavier namesake design of Defiance Industries closely apes the visual style and weapons layout of the classic WHM-6R model.
  • Thug - The Thug was designed as a replacement for the Warhammer.[25]

Notable Pilots

BattleMech Gallery

References

  1. 1.0 1.1 Combat Operations, p. 121
  2. Record Sheets: Phoenix Upgrades, p. 189
  3. 3.0 3.1 Combat Operations, p. 123
  4. 4.0 4.1 4.2 4.3 Technical Readout: 3085, p. 258
  5. Record Sheets: Phoenix Upgrades, p. 190
  6. 6.0 6.1 6.2 6.3 6.4 Combat Operations, p. 128
  7. Record Sheets: Phoenix Upgrades, p. 191
  8. Record Sheets: Phoenix Upgrades, p. 192
  9. Technical Readout: 3075, p. 169
  10. The Battle for Twycross, pp. 46 & 49
  11. Record Sheets: Operation Klondike, p. 47
  12. Record Sheets: Phoenix Upgrades, p. 194
  13. Record Sheets: Phoenix Upgrades, p. 195
  14. 14.0 14.1 Combat Operations, p. 132
  15. Record Sheets: Phoenix Upgrades, p. 196
  16. Record Sheets: Phoenix Upgrades, p. 197
  17. "Old Made New Again"
  18. Record Sheets: Phoenix Upgrades, p. 198
  19. Record Sheets: Phoenix Upgrades, p. 199
  20. Record Sheets: Phoenix Upgrades, p. 200
  21. Experimental Technical Readout: Gladiators, p. 7
  22. CBT Forums errant for The Lich corrected
  23. Technical Readout: 3075, p. 224-226
  24. Technical Readout: 3075, p. 224-226
  25. Technical Readout: 3039, p. 274


Bibliography