Aurigan Coalition

Crest of Aurigan Coalition
Aurigan Coalition
State Profile
Founding Year 2910[1]
Capital world: Coromodir VI[2]
Controlled system(s): 22[3]
Official Language English (primary), Spanish, Samoan, Urdu, a dozen others.[2]
Government
Head of State High Lord
Military
Army Aurigan Coalition Military (ACM)

The Aurigan Coalition is an interstellar nation located in the periphery region known as the Aurigan Reach, which borders on the Capellan Confederation and the Taurian Concordat, along with the Rimward Frontier space.

Canonicity[edit]

The Aurigan Coalition was originally created for the apocryphal BattleTech video game, in a part of the game world that was largely neglected and poorly detailed in previous publications. The game's storyline, events, characters and setting, including namely the Aurigan Coalition, were later adopted (in broad strokes at least) into canon proper through the House Arano (The Aurigan Coalition) sourcebook. This retroactively inserted the Aurigan Reach region and its history as detailed in this sourcebook into BattleTech canon.

To wit, the video game itself (and the preceding crowdfunding campaign) was not canonized as such and thus remains apocryphal, unless canonized through the fully canonical sourcebook or other canonical sources.

History[edit]

Early Years[edit]

The seeds of the Aurigan Coalition were planted when Coromodir VI, Guldra, Mechdur, and Itrom were colonized by a coalition of traders and industrialists originally from the Free Worlds League, inspired by the settlement of Taurus. The culture was predominantly Polynesian with elements of Spanish Catholicism and Pakistani Islam.[2]

The Reunification War and its aftermath saw significant growth in the Aurigan Reach: the SLDF built fortifications on planets across the region, the Taurian Concordat erected the fortress that would later become the Arano palace on Coromodir VI, and the Capellan Confederation built vast industrial works on Mechdur. At the time of the New Vandenberg Uprising, the worlds of the future Aurigan Coalition straddled the border between the Capellan and Taurian states.[4]

The Uprising, followed by the Amaris Civil War, followed by the First Succession War, led to the Capellans withdrawing their resources from the Aurigan Reach. The Taurian-Canopian War ended with the Concordat withdrawing as well.[5]

The Reach worlds were largely forgotten by the Inner Sphere, which believed them dead or abandoned. Guldra's HPG station was destroyed, and the Capellan base on the northern continent of Itrom was rendered a radioactive wasteland. Panzyr's orbit was filled with debris from the wars. Mechdur was written off by the Capellans due to mismanagement. The fortresses of Smithon were decommissioned and abandoned, while the world of Katinka suffered a strike from a Mass Driver.[6] Yet a few systems, such as Coromodir, Itrom, Tyrlon and Guldra were able to continue offering a decent standard of living to their people. [1]

Aurigan Trade Partnership[edit]

In 2870, House Arano and House Espinosa of the Coromodir system proposed a pact of mutual defense and trade with House Madeira and House Gallas of Guldra, House Karosas of Smithon, House Gallas of Itrom, and House Parata of Tyrlon. To defend against piracy and bolster their economies, they joined together in a new Trade Council under the leadership of Wiremu Arano. This was not a nation-state yet: they believed that the powers of the Inner Sphere and the Concordat would eventually return to reclaim their holdings there.[1]

Aurigan Coalition[edit]

At the beginning of the thirtieth century, amidst the Third Succession War, the hope of being rejoined with the great powers was abandoned. Keona Arano, daughter of Wiremu, proposed to the Trade Council that the partnership be remade as an independent nation: the Aurigan Coalition. In 2910, she became High Lady of the Aurigan Coalition, though recgonized as a state only by the Magistracy of Canopus.[1]

The industrial system of Mechdur was first to join, and this heralded a period of expansion, bringing other independent worlds under the Aurigan Coalition banner. As the Coalition expanded into worlds that the Taurian Concordat had abandoned but still technically claimed, the Taurians began to take note. Taurian diplomats went to Coromodir to negotiate treaties, but the Aurigan representatives and the emissaries of Protector Thomas Calderon could not reach a compromise. Santiago Espinosa, High Lord Tamati Arano II's chief advisor, proposed dissolving the Founding Council and bringing all power under the High Lord, which would allow Tamati to negotiate with the Taurians directly.[7]

Aurigan Directorate[edit]

High Lord Tamati II and his wife Serena were killed in a JumpShip accident in 3022. Santiago repeated his proposal to Tamati's daughter and heir Kamea Arano, who rejected it immediately. After a bloody coup during which Kamea was presumed to have been killed, House Espinosa changed the democratic Coalition to an autocratic Directorate with Santiago Espinosa as Director. He kept the other Houses in line with bribes, threats, and hostages.[8] He dissolved the elected portion of the Council, restricting it to the noble houses.[9] All House military forces were brought under the Director's control,[10] and he formed a covert alliance with the Taurian Concordat for heavy and assault BattleMechs.[8] On the planet Weldry, a notorious prison that came to be known as the "Icebox" was built.[11][12]

Arano Restoration[edit]

Main article: Restoration War

Lady Arano was still alive, and she was able to secure financial support from the Magistracy of Canopus under the oversight of Lady Ana Maria Centrella. With the aid of a mercenary company that had formerly worked for her family, she began reclaiming worlds and building her forces. She also obtained SLDF-era assault 'Mechs. After House Espinosa's alliance with the Taurians was sundered, Restoration forces were able to reclaim Coromodir, placing Lady Kamea on the throne and ending the war. Santiago Espinosa was executed for treason.[13]

Post-Restoration[edit]

House Arano's problems were not over. The crash of the Iberia on Coromodir VI created a "little ice age" expected to last for at least a decade, even with the aid of Lostech atmosphere scrubbers and terraforming equipment obtained through salvage and allies.[14] The border dispute with the Taurians that had precipitated the crisis was still unresolved.[15] Two of the Founding Houses, Espinosa and Karosas, were wiped out, their affairs under administration by the High Lady and her deputies.[16][17][9][18] Like Coromodir, worlds such as Panzyr and Smithon had to rebuild from the ravages of the war.[18][16][19]

An end to the war did not mean an end to conflict: the loyalty of the noble houses ranged from questionable to speaking of open revolt.[15] Armed organizations, including Forever Vigilant and Ibex Rampant, sought to reinstate the Aurigan Directorate.[20] Lady Arano created a special operations command, Rampart Company, to deal with these and other threats. [10]

In many ways, the Post-Restoration Coalition resembled the Directorate, with autocratic rule, a unified military, and military governors over various systems.[9]

Politics[edit]

The High Lord (or High Lady) is traditionally an elected monarch chosen by the Founding Council and elected representatives from the Coalition's major systems, though this was always a formality: until the Espinosa coup, the position was always filled by an Arano. Members of the Founding Council were usually either the head of the House or the heir apparent. Post-Restoration, much of this was in abeyance.

Rulers[edit]

Name Reign Descent
Aurigan Trade Partnership
Governor Wiremu Arano 2870[1]
Aurigan Coalition
High Lady Keona Arano 2910 - ****[1]
High Lord Tamati Arano I[21] **** - 2988[21]
High Lord Tamati Arano II 2988[citation needed] - 3022[8]
Aurigan Directorate
Director Santiago Espinosa 3022[8] - 3025[15]
Aurigan Coalition
High Lady Kamea Arano 3025[15] -

Military[edit]

Society and Culture[edit]

The Aurigan culture is a melting pot: the original settlers came from the Free Worlds League, with a mixture of Polynesian, Spanish, and Pakistani language, culture, and religion. Cultural isolation due to scarcity of JumpShips means that people from neighboring systems may need translators. Arts and architecture were strongly influenced by the Capellan Confederation and Taurian Concordat. The palace on Coromodir VI was originally a Taurian fortress, and remains a beautiful example of Taurian architecture.[2]

A meld of Taurian and Capellan traditions on social duty is also strongly seen among the Aurigans. Each individual should feel a strong sense duty to the state. Also, there is a tradition of heroes arising in times of adversity to safeguard the region.[2]

Economy[edit]

The Aurigan Reach's great strength is agricultural self-sufficiency. The most common occupation, and the largest industry, is agriculture, including genetically modified crops.[22]

The Coalition is not without other industry, however. The industrial oligarchs of Mechdur fooled their Capellan governors into believing that their industry was failing, but after the Capellans withdrew, they became the main supplier of manufactured goods to the region, including ores, refined metals, armor for vehicles and 'Mechs, and even a maintenance facility for JumpShips.[22]

See Also: Aurigan Coalition Companies

Historical Maps[edit]


BattleTech Video Game[edit]

The following is from the BattleTech (Video Game). While it is an official product, it does not meet the criteria for Canon.

Apocryphal Content Starts

The information after this notice comes from apocryphal sources; the canonicity of such information is uncertain.
Please view the reference page for information regarding their canonicity.

Aurigan Coalition[edit]

Under the rule of the oligarchic Founding Council and the High Lieges from their number, the Aurigan coalition expanded into the Frontier Reach, and fended off piracy. The Aurigan people enjoyed various political, personal and economic rights across the Coalition to the point that they were considered something to be championed by Kamea Arano when she led the Arano Restoration during the Aurigan Civil War. [23]

Directorate[edit]

The Aurigan Directorate insignia.

High Lord Tamati Arano II and his wife Serena Arano (née Espinosa) were killed in an accident in 3022, leaving their daughter Kamea as heir. With Kamea refusing to listen to her uncle about how to rule the Coalition, Santiago Espinosa decided to take matters into his own hands. Along with his daughter, Victoria Espinosa, he would successfully stage a coup, forcing Lady Arano off Coromodir and taking the throne, installing himself as "Director" of the realm.

We are here today because if Lady Arano will not act, someone must. I know what I am asking of you. You will face former comrades or even loved ones on the battlefield. I take up arms against my own niece. But remember: today we sacrifice, so that tomorrow we can return our kingdom to its proper glory. To its proper strength! So should you fall tonight - know that you did so as true heroes of the Reach! To your stations! For the Directorate!"

- Lord Santiago inspiring his Directorate troops before deploying on Cormodir.

As ruler of the rechristened Aurigan Directorate, Santiago would form a brutal dictatorship in his wake, creating concentration camps on Weldry to hold possible dissident factions' relatives hostage including of the Founding Houses, and torturing and murdering political prisoners. His daughter, Victoria would slaughter anyone who did not support the Directorate, whether it be civilians or other House Lords of the Reach. Further, on Coromodir personal and political liberties were lost in exchange for increased economic luxuries under the police state in order to placate the population.[23]

Apocryphal Content Ends

See Also[edit]

References[edit]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 House Arano (The Aurigan Coalition) p.11
  2. 2.0 2.1 2.2 2.3 2.4 House Arano (The Aurigan Coalition) p.21
  3. House Arano (The Aurigan Coalition) pp.31-35
  4. House Arano (The Aurigan Coalition) p.10
  5. House Arano (The Aurigan Coalition) pp.10-11
  6. House Arano (The Aurigan Coalition) pp.32-35
  7. House Arano (The Aurigan Coalition) pp.11-12
  8. 8.0 8.1 8.2 8.3 House Arano (The Aurigan Coalition) p.12
  9. 9.0 9.1 9.2 House Arano (The Aurigan Coalition) p.17
  10. 10.0 10.1 House Arano (The Aurigan Coalition) p.24
  11. House Arano (The Aurigan Coalition) p.47
  12. House Arano (The Aurigan Coalition) p.35 Weldry profile
  13. House Arano (The Aurigan Coalition) pp.12-13
  14. Almost Sounds Like the Guns Themselves
  15. 15.0 15.1 15.2 15.3 House Arano (The Aurigan Coalition) p.13
  16. 16.0 16.1 House Arano (The Aurigan Coalition) p.18
  17. House Arano (The Aurigan Coalition) p.20
  18. 18.0 18.1 House Arano (The Aurigan Coalition) p.27
  19. House Arano (The Aurigan Coalition) p.28
  20. House Arano (The Aurigan Coalition) p.6
  21. 21.0 21.1 BattleTech (Video Game), Tamati Arano II tooltip
  22. 22.0 22.1 House Arano (The Aurigan Coalition) p.22
  23. 23.0 23.1 BattleTech (Video Game)

Bibliography[edit]